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SLaVE Developers Seeking Assistance With Bug Squashing

The release of Jay Townsend's SLaVE appears to be tantalisingly close, and I for one am very much looking forward to getting to grips with the neon-hued retro-futuristic world presented by this Dreamcast exclusive first person shooter. First announced several years ago, SLaVE has had a long and storied development which has been mired with technical issues; but there is light at the end of the tunnel, so to speak. In the latest email bulletin to those who have pre-ordered the game from GOAT Store, the publishers have included an appeal for Dreamcast programmers to come forward and help to squash the final few bugs that are preventing the production process beginning. Here's the email in full:

Hi everyone,

We wanted to send out a quick update on Jay Townsend's SLaVE production.  Basically, since the last announcement, we have gotten to the point that we think there is just a single bug holding back production. We were hoping that we could get rid of this last one and then be able to send out an email with a solid production timeline.

As of right now, that bug still exists. If you happen to know anything about GDB debugging, it has to do with an exception fault, contact us, as there is just one the developers are having the toughest time tracking down, and maybe a set of new eyes can fix it and get the game ready to go in a few minutes!  One can hope ;)

For those of you that don't know what the above means, basically, there is still a certain set of circumstances that cause the game to crash out. It happens *extremely* rarely, so much so that we have played the final version for stretches without knowing it is there, but often enough that we can't send the game out with it. It sounds like an easy thing that we should just get rid of, and we agree... but sadly, things like this can be super difficult to track down.

In a previous email, we had stated we expected the final bug hunt to take 2-3 months, and then a test period of 2-4 weeks, which is where we're at right now.  We're not TOO far off having production start, but we've got to nail this last thing.

We expect the next email you receive from me will be the email telling you that it is complete and in production, and to confirm your addresses.  Thank you so much for sticking around as a supporter, and we can't wait to have this in your hands.  As always, if you want to cancel for any reason, please contact us back and we will refund your order.

Happy gaming!

Gary Heil & Dan Loosen
GOAT Store Publishing
So, are you up to the challenge? If so, go here to the GOAT Store website and get in touch with Dan Loosen to see if you can help get one of the most promising looking indie Dreamcast games out of development hell and into our GD-ROM drives.

For all of the articles we've previously published on SLaVE, click here.

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