Showing posts with label Capcom Vs SNK. Show all posts
Showing posts with label Capcom Vs SNK. Show all posts

The Dreamcast Legacy - BlazBlue: Cross Tag Battle

In a new series of articles (perhaps only a short-lived series, as I only have this and one other lined up), we will be exploring modern games that owe a debt to the blazing trails left by the games and developers of the bygone Dreamcast era. In this issue, we will be looking at the upcoming Arc System Works title BlazBlue: Cross Tag Battle, a new 2 vs. 2 tag-team fighting game coming soon to PS4, Switch, and Steam. Apart from the obvious correlations with similar Dreamcast heavyweight titles such as Marvel vs. Capcom 2 and the Capcom vs. SNK series, this new crossover beat-'em up shares a little more Dreamcast heritage than you may initially realise.


Five Dreamcast Games Better Than Street Fighter V


It’s no secret that the launch of Street Fighter V has been more than a little disappointing; an unfinished story mode, no arcade mode, a broken online component and the implementation of a quite frankly scary pay-to-unlock system.

While 'real' journalists have mostly rated the game highly, giving it the benefit of the doubt and assuming that because the core gameplay is solid, it will one day live up to their review scores, many fans have been extremely vocal in expressing their displeasure at the direction in which Capcom has taken the series. After spending a few days with the game myself, I’d mostly agree with them.
Probably not the best place to practice your drumming.
My first impressions were somewhat positive. The core gameplay and mechanics are certainly up there with the best in the series (if perhaps a little too similar to SFIV), but unfortunately it's been released in a drastically unfinished state. The general presentation and structure feels more like a free-to-play MOBA than a new entry to one of gaming’s biggest and longest running franchises. That’s all fine and dandy with me, many MOBAs are of high quality, but where they crossed the line was by charging full retail price. Capcom, you can’t have your cake and eat it. Either market and price the game as a free-to-play entry, or wait until the game is complete and release it in a finished form that warrants the price tag.