Showing posts with label House Of The Dead 2. Show all posts
Showing posts with label House Of The Dead 2. Show all posts

The Typing of the Dead’s Weird and Wonderful Ports


If you have never played The Typing of the Dead, then newsflash: you should. Who would've thought that taking the zombie-splattering action (and beautiful B-Movie voice acting) of The House of the Dead 2 and turning it into a typing game would've been such a great idea? Sega, that's who. For an uncoordinated person like me, who spends his time typing about pointless gubbins on the internet, the keyboard is my weapon of choice for zombie slaying.

I'm sure most who are at least aware of The Typing of the Dead know that it originally started life in '99 in Japanese arcades, before being ported to Dreamcast and PC in 2000, with English versions both releasing in America (but strangely not Europe) a year after that in 2001.

Credit: Thierry Régagnon on Flickr
Other than a typing version of The House of The Dead: OverkillExtended Cut in 2013, this was the extent of this series' releases in the West. Recently, however, I found myself tumbling down a rabbit hole, Alice in Wonderland-style, that revealed to me the existence of some weird and wonderful ports of this zany title, along with a spin-off and even a sequel that were all released exclusively in Japan. So let's talk about them...

The Typing of the Dead: Zombie Da! Typing Lariat (Windows and Mac, 2007)
First up, we have The Typing Of The Dead: Zombie Da! Typing Lariat, a Japan-exclusive enhanced version of the original game that was released for Windows and Macintosh in 2007. This version featured brand new mini-games as well as a mode where you could compete against a clone of yourself to best your previous score.

While there were two other enhanced Typing of the Dead ports released in Japan prior to this one (titled The Typing of the Dead 2003 and The Typing of the Dead 2004), that both added extra modes, this one is a lot more intriguing because of its Mac port, which was released to be compatible with Mac OS X Tiger (10.4). According to Macintosh Garden, this was 'one of the very few titles that Sega released specifically for Macs in Japan'. 

The absolute bestest thing ever about this port, though, is instead of the HOTD2 characters carrying keyboards with Dreamcasts hooked up to batteries on their backs, they carry Compact Macs. The fact the developers went to the effort to add in such a detail is great; what a beautiful sight to behold. Unless the mere existence of Macs give you an aneurism. If so, we'd hate to tell you how we produce the majority of the Junkyard's content...

Credit: Macintosh Garden

The Typing of the Dead: Zombie Panic (PlayStation 2, 2004)
From one disliked system to another (depending on who you ask), we now move onto The Typing of The Dead's 2004 Japan-exclusive PlayStation 2 port, which came bundled with a USB keyboard, and despite adding the subtitle "Zombie Panic", is mostly the same as the original. Although, according to the ever-helpful Sega Retro, this port incorporates mini-games into the main story. 

This version trades the Dreamcasts for silver fat PlayStation 2 consoles, which results in James and the gang looking like a bunch of Dreamcast deserters who got suckered in by the whole "Emotion Engine" thing. Hope you enjoy watching all those cutscenes in The Bouncer when you're not slaying zombies, you traitors. Bah!

English of the Dead (Nintendo DS, 2008)
Representing something of a missed opportunity, this 2008 Japanese Nintendo DS title was not titled "The Writing of the Dead," because what you have here is a game that aimed to teach Japanese players English words by having them handwrite them with the DS stylus. Occasionally, the game also asks players to complete sentences by selecting words multiple choice-style. Because of its premise, the game is very accessible to English players; although I bet after playing for a while your wrist would get tired (get your mind out of the gutter).

What blew my mind the most about this game, though, is that it recreates the levels of The House of The Dead 2 with some pretty decent 3D graphics for the DS. I recommend checking out this playthrough by NintendoComplete to see this title in action.

Oh, and the characters all carry Sega Mega Drives/Genesis on their backs. I'm not kidding.
Credit: NintendoComplete

The Typing of the Dead 2 (Arcade, 2007/Windows, 2008)
That's right, you read that correctly; exclusively in Japan, The Typing of the Dead received a numbered sequel in arcades and on PC, and it was based on The House of the Dead III! I genuinely had no idea this existed! Looking at gameplay footage of the PC version, it doesn't look like its inaccessible to English speakers (or typers, rather), as you still type English characters, but for the romanisations of Japanese words.

While we sadly never received the original House of the Dead 3 on Dreamcast, the spirit of the console lives on in this Typing of the Dead sequel, because while the characters now wield keyboard-shaped shotguns instead of regular keyboards hanging from their shoulders, they still carry Dreamcasts on their backs, just as they did in the original! 
Credit: NintendoComplete

How many of these Typing of The Dead games were you aware of? Are you going to give any of them a try? Let us know in the comments below!

Credit and thanks to: Mr^Burns who posted the SegaXtreme post that initially brought The Typing of the Dead: Zombie Da! Typing Lariat to my attention, Macintosh GardenSega RetroThe Wiki of the Dead and NintendoComplete.

Staff Picks: Top 21 Dreamcast Games

With our 2022 Top 200 Dreamcast Games poll coming to a close at the end of March, coinciding with the 21st anniversary of our beloved console’s discontinuation (I would say RIP but she is very much still alive and kicking, if you've been paying attention to anything we've been reporting on in the last few years!), I thought it was time for a peek into the minds of the staff here at The Dreamcast Junkyard. What did WE vote as our top ten Dreamcast games, and how does that look when compiled into a list? Well, let's find out shall we?

Along with myself, I asked Tom, Mike, Brian, Lewis, Kev, James H, James J, Mark and Rich to list their ten favourite Dreamcast titles in order. I took these and did what I seemingly love to do now as I approach my forties - I made a spreadsheet! Everyone's top picks received a score of 10, 2nd place got 9, and so on. I then employed some magic formulas to tally up the totals to give us a definitive top 21 games, using the number of times a game was voted for as a tie-breaker where necessary.

The end result is very interesting! We think there's something here for everyone, and if these were the only games in your collection most people would be pretty happy! There are some surprises, and a few things that, if you've ever listened to the DreamPod, you will not at all be surprised about. 

I'll link you to the spreadsheet itself at the end of this article so you can see the full list of games and how everyone voted, for your agreement or ridicule, but first let us count down these games from last to first. Our first entry is the only joint entry, seeing three games share 19th place...

19. Blue Stinger, San Francisco Rush 2049 & Spirit of Speed 1937 (Joint)

A trio of titles start us off, a couple of which often split the opinion of fans. One thing they all have in common? A commitment to a particular time. Blue Stinger takes place in the year 2000, so each represents a very different era, though released within a short space of each other in reality. Let's hear what some of the team had to say about these games.

Upon its release, Blue Stinger was widely misunderstood and critically dismissed under the umbrella of its survival horror contemporaries. In the decades since, it has emerged a cult classic in its own right. Blue Stinger is Shinya Nishigaki and Climax Graphics' endearing homage/parody of Hollywood action and sci-fi cinema, and it plays wonderfully as a B-movie beat-em-up today. - Brian on Blue Stinger

Rush 2049 embodies everything an arcade racer on Dreamcast should be. It looks great, the tracks are full of inventive shortcuts and hidden nooks and crannies, and the actual racing is tight and exciting. A true Midway game that doesn't take itself too seriously, Rush 2049 is easily one of the best racers on the platform. - Tom on Rush 2049

Spirit Of Speed 1937 is the Dark Souls of racing games. The sad truth is that 99% of people won't play it long enough to experience where its strengths really are. It's a true to the era racer which rewards forward thinking and careful driving - something sim racers will appreciate. - James H on Spirit of Speed 1937

18. Rez

Art? Hacking? No this isn't the latest goings-on over at OpenSea, but instead best encapsulates Rez (besides, this is actually nice to look at). Tetsuya Mizuguchi's rail-shooter may have been minimalist on visuals, but it was heavy on trance beats and addictive gameplay. A gem in the Dreamcast's library and its influence is still felt to this day. - Rich

17. Jet Set Radio

Ahead of it's time in so many ways, Jet Set Radio is held up as one of the shining beacons of unfettered creativity that the Dreamcast is so well known for. From its art style to its music, its gameplay to its reverence for hip-hop and Japanese street culture, JSR is a masterclass in what a video game can be. This is Sega at their most zany, but in the best possible way. Strap on your in-line skates and grab that spray paint can, it's time to get funky! - Andrew

A Dreamcast Launch Retrospectacle: Celebrating/Ranking the Games of 9.9.99


Note: This post was originally published on September 9th, 2020 but most of it should still be relevant, even if some of my maths and Fall Guys references are not. I also enjoy the original Sonic Adventure way more now than I did back when I wrote this, and I was admittedly a bit harsh on the Midway games. Anyway, thanks for reading!

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Well, shit. It’s been 21 years since the Dreamcast’s North American launch. That makes it old enough to drink here.

Legally.

Of course, that’s hardly news for all you folks outside of the States. In Japan, the Dreamcast has been of legal libation consumption age for nearly two years, both because it came out almost a year earlier and because the nation’s legal drinking age is 20. Doubly so for most European countries. In Germany, kids as young as 14 can drink wine and beer with their parents’ consent, which means the Dreamcast has been allowed to partake in the devil’s sauce for over seven years (with permission from the Saturn and Mega Drive, of course). And apparently you Brits have been legally allowed to drink at home since you were five (?!) years old. If true, the Dreamcast has been pounding pints in the UK since the Nintendo DS was in nappies.

Anyway, I write all of this because I find it both a convenient and unnecessarily convoluted excuse to crack open some brewskies and reminisce about the Dreamcast’s iconic launch library all those years ago. In the spirit of the occasion, I’d like to think of this feature as a Dreamcast 21 run of sorts.

I’ve always been fascinated with video game console launches and the “next gen” titles that usher us into each new era of gaming. I believe these launches provide unique insights into how platform holders aspire to position their consoles and contribute to the broader evolution of the medium. Console launches give us a glimpse into the creative mindsets of developers seeking to innovate with the new technological possibilities afforded to them. Then there’s the sheer spectacle of it all, which can also be fun in itself.

When it comes to the all-time great console launches, I can’t think of a better time than the sixth generation. Leading the way, of course, was the Sega Dreamcast. You probably don’t need me to sell you on the brilliance of its launch collection. At least in North America and PAL territories (sorry, Japan), there was almost a magic surrounding it. From day one, the Dreamcast hosted a legendary library of excellent games, many of which remain widely revered by the Junkyard community. I’ve recently replayed all 19 of the North American launch titles and I’m surprised which ones have held up at least as well as, if not better than I expected. Others, less so. More than anything, revisiting the Dreamcast’s launch library has helped strengthen my appreciation for the creative risks Sega took with its final console debut, as well as the more enduring impacts its games ultimately had on the medium.

It boggles my mind to consider the rare confluence of factors that could've enabled the Dreamcast to spoil early adopters with such a wealth of launch day riches. Back then, and for a variety of reasons, console launch lineups seemed more crucial for setting the tone and tenor of the experiences we might associate with those platforms. Perhaps the relative technical strides between generations underscored the need to show off a diverse stable of games that could never have existed previously. And before development costs skyrocketed in the HD era, maybe it was easier for more devs to begin and finish their projects in the time between receiving dev kits and preparing for launch. At the very least, developers might've been freer to work in peace without us asshat fans yammering at them on social media all the time.

So now, after 21 years, I figured I’d share my thoughts on all 19 North American Dreamcast launch titles through a not-completely-sober, retrospective lens. Here are my totally biased and nostalgia-be-damned takes on the Dreamcast’s original launch lineup. And in no particular ord—actually, screw it. I’m not usually a fan of ranked game lists but I’m a couple of beers in at this point and I’m fine with being a hypocrite.

OK. Worst to first. Let’s go...

Monday Morning Reds...

Following on from the Sunday night blues that I am sure we all experience, comes the Monday morning reds. Monday morning reds can occur as either; hungover, bloodshot eyes; hours of NTSC Dreamcast fun [red swirl]; or, in my case, the Royal Mail delivery man.

Over at SEGA Nerds, they have been posting about the new House of The Dead game, out on Wii I think. I don't have a Wii, so I don't care about that to be honest. What I did care about though, was my recent purchase - a UK DC gun. It came with HoTD2 (already have it in PAL and Jap) but it brought my gun tally up to two.


Another welcome addition to the residence was a FREE hand-me-down 42" Plasma monitor  . Amazing. This is going to rock. Can't wait. Thank you Mr. Postman.

Sunday Night Blues

Ho hum. Another life-threateningly dull weekend draws to a close, then. Only thing to look forward to now is work in the morning. How pathetic...

On the other hand, whilst trawling eBay for stuff I don't need, want or have enough money to actually buy I discovered a rather cool Dreamcast peripheral:


A Desert Eagle!

According to the guff in the description, it's even got a motorised blow-back function like those guns on the old Time Crisis arcade cabinet - which is uber-cool whichever way you look at it. Blasting zombies and terrorists with a Desert Eagle? I'd buy that for a dollar...

Want it? Look here.

Dreamcast Attention Hotting Up...











For those of us who love the Dreamcast Junkyard, Sega's final console never died. But for those gamers in the mainstream, the Dreamcast was written off as a failure, when Sony's PS2 outstripped it in sales and became the dominant console of it's generation.


However, there seems to be a resurgence of interest in our beloved console of late, largely due to it's most comparable current gen system, the Wii. Why comparable? Well, a quick scroll down these very pages will reveal the Gagaman(n)'s most recent post about how the Wii's motion sensor controls were actually pioneered on the Dreamcast, even though Nintendo are loathe to admit it. This post simply serves to show some video of, and links to, the topics Gagaman(n) has already so eloquently flagged up...





Sega are currently referencing some of it's finest Dreamcast games in new releases or actual straight ports of it's back catalogue. Take Sega Superstar Tennis, running on the Virtua Tennis engine, Dreamcast favourites Ulala (from Space Channel 5) Beat (from Jet Set Radio) and Amigo (from Samba De Amigo) will all be playable characters within the game. Lovely! Look at the intro scene for the game in the video above and weep tears of joy.



But Amigo's star continues to rise with the inevitable re-release of Samba De Amigo for the Wii... As suggested some time ago by DCJY's G-Man, this was a no brainer for the Wii, with the Nunchuck and the Wiimote replacing the maracas. Official Nintendo Magazine had the bloody cheek to gush recently (and I quote...) "It's as if this game was made for the Wii!" Deluded fools! Nintendo have no plans to release maraca peripherals either! BAH!

Oh and by the way, did you receive any royalties for this Gagaman(n)? You bloody should have!


Then there's the Wii release of Sega Bass Fishing. According to the most excellent Sega Nerds blog:



"The game will feature four modes - arcade, tournament practice and nature trip; 15 stages, seven of which are brand new with four from the arcade and Dreamcast versions; and finally, you’ll be hunting down four different types of bass - Florida Large Mouth, Red Eye, Small Mouth and Northern Spike Large Mouth." Fishtastic!



Then for all those Wii Zapper fanatics we see the release of House Of The Dead 2 for the Wii with the imaginatively titled "House Of The Dead 2 & 3 Return" (finally I mention something Gagaman(n) hasn't already!) I've got a couple of copies of the original which I still play regularly... I've never completed the game, maybe I'll have more luck with the Wii version!


Apart from recycling my good friend's posts and (hopefully providing you all with some nice video and links) my point is this... The Dreamcast lives on... And who knows? Maybe some of the Wii generation will be inspired to grab themselves a Dreamcast themselves, to see where all these classics came from and experience some of the 200+ other games that graced the little white box... Any publicity for Sega's finest creation must be good!


Now! What if I were to tell you that Sega were (finally) showing some love for the Dreamcast, after cruelly stopping GD-Rom production, closing down the PSO servers and withdrawing technical support... Well according to Sega Nerds, Sega want to make Border Down an official 2008 Dreamcast release! Read on...




"Earlier today we reported that the Sega Mega Drive/Genesis isn’t quite dead yet all these years later a new game will release on our beloved old friend console. Well I’m happy to report that Sega doesn’t think the Dreamcast is dead yet either!
That’s right, Sega have decided that they want to rerelease Border Down on the Dreamcast, The game which is a Shmup (shoot em up) developed by G-rev was originally released on the Sega NAOMI Arcade board and later ported to the Dreamcast.
It appears the game will be available on the Dreamcasts GD-Rom disks and I assume will come in a DVD style case. It will probably be available from Sega Direct and other Japanese Import websites.
The game will be available from January 17th, 2008. At the price of 7,140 yen."



Big thanks to Sega Nerds and The Gagaman(n) for all the information that I so shamelessly plagiarised in this post!

Zombie Revenge!



Cripes! Heck! Blimey!

What does a man do to the fill the gap between Resident Evils? He turns to the House Of The Dead franchise, that's what! I love House Of The Dead on the Saturn, HOTD2 on the Dreamcast and HOTD 1,2,3 and 4 in the arcades! I'm excited about the upcoming HOTD Wii edition, but there is a game in the series that was unknown to me for a number of years and that is Zombie Revenge!

It is reminiscent of Dynamite Cop, in that it's a short and happily frantic game, it's third person and a brilliant HOTD themed shooter/beat'em up. The highlight of the game is finding yourself encountering the monsters you are "oh so familiar with" from the original HOTD in about, Chapter 6.

Obviously you've only ever encountered them before in a FPS Light Gun perspective, but now they're all little and cute, and you can see yourself wasting them! I've actually enjoyed smashing a game in one afternoon, instead of putting hours and days into it.

I'd thoroughly reccomend you check it out, and if you want to know more there's some links for you here:

Zombie Revenge at Wikipedia

Zombie Revenge at IGN

Zombie Revenge at Gamespot

The Reverend Tomleecee's (Frankly Damning) Review Of Zombie Revenge