Showing posts with label Kool Kizz. Show all posts
Showing posts with label Kool Kizz. Show all posts

Nakoruru: The Gift She Gave Me - Samurai Shodown Spin-Off for Dreamcast Translated into English!

After nearly two years of hard work, I am absolutely elated to inform you that a team consisting of Derek Pascarella, Duralumin, Marshal Wong and myself have completed our English translation of Nakoruru: Ano Hito kara no Okurimono for the Sega Dreamcast, and today you will be able to play it.

Being a fan favourite character of SNK’s beloved Samurai Shodown fighting franchise (known as Samurai Spirits in Japan), it’s only natural that Nakoruru would get her own spin-off game. SNK granted developer Inter-Let's the privilege of crafting a story that explored her character in finer detail, with the result being Nakoruru: The Gift She Gave Me (as we’ve decided to dub it), a Japan-exclusive visual novel game released for Windows in 2001, with an improved Dreamcast version releasing a year later in 2002. To take a source material known for its intense arcade fighting thrills and adapt it into a quiet, heartfelt text-based adventure was definitely intriguing, so much so that it made us want to produce an English translation almost two decades later! 

To translate the game into English was no small feat, however. With over 12,000 lines of text, our translation of Nakoruru was going to take us more than a year to produce. But it honestly feels like that time has flown by, because the more we worked on translating the scripts, the more we fell in love with the game's plot and characters.

Mikato meets Nakoruru for the first time.

The game’s story is told from the perspective of seven-year-old Mikato, an orphan who is taken in by the people of the snowy village Kamui Kotan. She is selected by the village's chief to serve as assistant to the shrine maiden Nakoruru, somebody the people of Kamui Kotan admire for her strength, dependability, and outward positivity. Mikato soon realises, however, that deep down, Nakoruru is harbouring an intense sorrow. 

While Nakoruru is based in the world of Samurai Shodown, it can be played without any prior knowledge of the franchise, but if you are a Shodown fan, there are quite a few playful references to other characters in the franchise sprinkled throughout the game's script.

Nakoruru's childhood friends Yantamu and Manari.

The gameplay of Nakoruru is simple, and familiar to those who have played a visual novel before. Advance the story with a button press, and occasionally make choices, some of which greatly affect the game’s narrative.

Also included throughout the story are several basic but charming mini-games. These include quizzes, fishing, dodging enemy attacks, playing music, and more. 

While Nakoruru may lack the 3D graphics and arcade action many associate with the Dreamcast, it still boasts gorgeous, crisp, hand-drawn 2D artwork, and its beautiful coming-of-age storyline will pull at your heart strings as it deals with topics of friendship, loss and insecurity. The Dreamcast received over 100 visual novel titles in Japan, and in terms of quality, Nakoruru is up there with the best the system has to offer. For those new to the visual novel genre, you can learn more about them in this fantastic video by Bowl of Lentils.

Combat training mini-game where you dodge left or right to escape attacks.

We adopted an assembly line process to translate the game’s script. First, dialogue for an individual scene would be translated by Marshal and Duralumin, then the editors - both myself and Derek, would check over the translations for any spelling or grammatical errors, but primarily to ensure they read as naturally as possible in English. Once the script edits were complete, Derek would insert them back into the game. Working together and seeing the story come to life, and by our own making, was incredibly rewarding. 

Making an important decision in the heat of combat.  
But our translation would have been for nothing if it wasn’t for Derek’s hacking wizardry. The Dreamcast is still in an immature state when it comes to debugging and hacking, unlike other systems, such as PlayStation, which is more streamlined. A project like this for the Dreamcast required a slew of different tools to achieve. Along the way, Derek had to make many tweaks to the game so it worked with our translation, such as modifying mini-games, ensuring the character’s voice audio persisted across multiple textboxes, reallocating where RAM data was written to make room for larger text data, and more. But the biggest challenge Derek faced was implementing a half-width font (as Japanese characters are wider than English ones), which took him months, but felt incredible when he finally pulled it off. The end result of Derek's hard work is fantastic-looking English text displayed in game.

Atelier: The Dreamcast Game That Could Destroy Your PC On Christmas Day

The Atelier franchise is one of the longest running PlayStation-centric series of role-playing games and has spawned a number of manga and anime adaptations. If the name doesn't sound overly familiar, it's probably because the vast majority of the games in the series have never been released outside of Japan, or translated into English. Not that this should stop you exploring them, of course - the alchemy themed narrative that runs throughout the series is quite intriguing - but you might want to brush up on your Japanese, especially if you wish to play the two Dreamcast volumes that were released in late 2001. But this post isn't really about the quality or gameplay features of Gust Co. Ltd.'s popular RPG series. It's more about the fact that the Dreamcast version shipped with an incredibly destructive computer virus unwittingly bundled on the disc.
The Atelier title that was released on the Dreamcast is actually a sort of 'remaster' of the first two games in the series, and the full title is Atelier Marie & Elie: The Alchemists of Salburg 1-2. Played from an isometric viewpoint, the game is a fairly traditional J-RPG with a heavy reliance on the player's ability to create and upgrade items using the arcane method of alchemy. When the double disc set was released in mid-November 2001 by Kool Kizz, it was quickly discovered that the discs included some special bonus features that were accessible when placed in a computer CD-Rom drive, one of which is an Atelier-themed screensaver.
Not long after, it was also discovered that this screensaver actually delivered a payload in the form of the Kriz computer virus; a virus that was initially released in 1999 but only found real infamy in 2001. The Kriz virus that was accidentally included on the Atelier discs cannot infect a Dreamcast simply because a Dreamcast doesn't have the hardware or the makeup of a PC; but once executed by a system using the Windows 9x, NT or 2000 operating systems, would silently spread throughout the computer and lie dormant until 25th December. Then, on Christmas Day it would cause havoc by merrily turning your PC into a paperweight, while you were chowing down on far too much chocolate and throwing up the third helping of turkey you knew you shouldn't have eaten.