Showing posts with label Official UK Dreamcast Magazine. Show all posts
Showing posts with label Official UK Dreamcast Magazine. Show all posts

Where Are They Now? Official UK Dreamcast Magazine's '100+ New Games'

Who remembers the July 2000 issue of Official UK Dreamcast Magazine (Issue 09)? The cover was adorned with its usual demo disc, sporting demos for Resident Evil CODE: Veronica, Tony Hawk’s Skateboarding and Silver (plus an interactive tour of the Dreamarena website), but rather than a single game gracing the front as usual, brown paper was torn away to reveal the headline ‘100+ New Games: Exclusive shots and insider information the the games you’ll be playing for the next year… and beyond!’

This was a bold, simple cover, aiming to reassure readers that things were all good in the world of Dreamcast, that many new games were on the horizon. Of course we all know how this story ends, but at the time we were still over 6 months away from the announcement of the DC’s discontinuation and the PlayStation 2 was already out in Japan. With more and more people choosing to wait for the launch of Sony’s sophomore system in Europe, sales were slowing and confidence was starting to wane.

I recall at the time that the issue did its job. I picked it up ostensibly for the CODE: Veronica demo disc, having only just gotten a Dreamcast myself, but the promise of so many new games on the horizon certainly shored up my belief that the Dreamcast was going to be around for some time to come. Hindsight is 20/20 though, right? Sigh...

Looking at the issue while doing my continued research for ‘Dreamcast: Year Two,’ almost 22 years after it was first published, I found the most interesting thing about the ‘100+ New Games’ feature to be the stats. You see, readers, I took it upon myself to start a spreadsheet and list every single game mentioned in the 22 pages of this feature (written by Ed Lomas, Warren Chrismas and Steve Owen - Ed even mentions it in my interview with him for ‘Dreamcast: Year One’). I then worked out which of the mentioned games actually released on Dreamcast, which of them released in PAL territories, if any of them were released elsewhere and whether any that didn’t release on Dreamcast had any sort of playable version in existence today.

I’ll end this piece with a link to the spreadsheet for you, but first those sexy stats. Check out this bullet-pointed list of factoids that stand out all these years later:

  • In actuality the feature mentions 153 games, although only 99 are given their own sections (of various sizes). The other 54 are listed on one page under the title ‘And There’s More...’. These were games known of, but not seen by the ODM team.
  • Of those 153 games, 104 saw a Dreamcast release.
  • 17 of the released games were home platform exclusives, meaning they never saw release on any platform besides Dreamcast or in arcades. These are: NBA 2K1, POD: Speedzone, Illbleed, Sonic Shuffle, Super Runabout, Outtrigger, WWF: Royal Rumble, Alien Front Online, Tokyo Highway Challenge 2, Magic: The Gathering, Cannon Spike, Max Steel: Covert Missions, NFL 2K1, Super Magnetic Neo, D2, Floigan Brothers and Draconus: Cult Of The Wyrm. Who says the Dreamcast has no exclusives?!
  • 17 of the released games never ended up being released in PAL territories. These were: NBA 2K1, Illbleed, Sega Marine Fishing, World Series Baseball 2K1, Prince Of Persia: Arabian Nights, Alien Front Online, Magic: The Gathering, Seaman, Bang! - Gunship Elite, NFL Blitz 2001, Max Steel: Covert Missions, NFL 2K1, D2, Namco Museum, Demolition Racer: No Exit, Frogger 2, and Ms Pac-Man: Maze Madness.
  • Evolution 2 was very nearly a Dreamcast exclusive, apart from a PC port released only in Taiwan.
  • Of the 49 games from the feature that never saw release on the DC, 10 never saw the light of day on a home system at all (though Jambo! Safari and Brave Firefighters were released to arcades).
  • A fair few of those that never saw release were due on both DC and PC, but a heist game titled Picassio started development on Dreamcast before moving to PS2 and finally GameCube before being shelved. The only one we know was only ever destined for Dreamcast in this list was Take The Bullet.
  • The other 39 games originated on other systems or were eventually released on other platforms.
  • Of the unreleased games in the ‘100+ New Games’ feature, 4 have some kind of version playable on Dreamcast today. You can download a fully working version of Half-Life thanks to review copies that were sent out before the completed game was ultimately pulled. Versions of Take The Bullet and Heroes of Might & Magic III have been found over the years, in various guises, though neither game is complete or fully playable. Colin McRae Rally 2.0 is known to have a version that is around 30% complete, though this isn’t available to the public (our own Tom Charnock was able to give it a go though).
  • There are some games with either limited or no information known, such as Legend Of The Blade Masters, M.O.U.T.: Urban Warfare 2025 and Gorkamorka. It’d be great to find out more about titles like these.

These are just games listed in one article too. We know there are many more games that were due to arrive on the Dreamcast but never did, however it’s very interesting to take a look back in time and see what might have been had the console's lifespan not come to such an abrupt end.

See the full list of games mentioned in ‘100+ New Games’ via this link, or grab the PDF of the magazine (which we used to recreate some of the feature pages) here, and let us know which of them you would like to have seen come to fruition in the comments. If you have any information about any of these ‘lost’ games too, please hit us up!

Interview: Out of Print Archive

Many gamers of a certain age will no doubt recall those halcyon days when the only way to really get your fix of gaming news, was to await the monthly publication of your favourite magazine. The internet of the early '90s was far removed from the internet of present year, and as such watching video of new releases or flipping through hi-resolution images direct from developer on social media wasn't something you could do. Indeed, most of my early memories of using the internet to find out about new game releases involve sneaking into the school IT suite at lunchtimes to employ Alta Vista in my insatiable quest for knowledge. Oh, and using Game Sages to get cheats. Does anyone else remember Game Sages or am I just making that website up?

Kids these days will never know the anticipation of that illuminated N *shakes fist at cloud*

Yes, back in the day, the magazine was king and it was through reading those printed materials that I took an interest in pursuing games journalism as a profession. Nowadays, I'm actually quite glad that I am not a professional games journalist, such is the the way online discourse has morphed, but for a period back in the late '90s and early 2000s it was all I wanted to do with my life. I'm pretty sure I'm not alone in that ambition either. 

Magazines of that period, and more to the point - the people who created them, were our heroes. They were the influencers of their day. Gus Swan, Marcus Hawkins, Caspar Field, Les Ellis, Jaz Rignall, Radion Automatic, Zy Nicholson, Wil Overton, Paul Davies, Keith Stuart, Simon Phillips, Ed Lomas, Tim Weaver, Mean Yob...just a few of the names I can instantly rattle off as an avid reader of a plethora of UK magazines from the 90s and 2000s. And I'm sure those in other parts of the world, and of a certain age can name the authors of their favourite magazines too.

The point I'm trying to make is that magazines were a huge part of many gamers' formative years, and the popularity of podcast Maximum Power Up's superb series of interviews with journos of yesteryear proves this. Furthermore, one website which encapsulates the magic of print media and preserving those memories is the excellent Out of Print Archive. A repository for digitised copies of print magazines of a bygone era, the Out of Print Archive has cemented itself as one of the premier online destinations for anyone who is looking to re-read those magical tomes of their childhood and take a walk down memory lane.

For this reason, we thought it would be pretty cool to speak to the people behind Out of Print Archive, ask them where the inspiration for the site came from, their digitisation process for various Dreamcast-related (and other format) magazines, and to find out what makes them - and the Archive itself - tick. Enjoy...


DCJY: Thanks so much for agreeing to speak to us about all things magazines! Could you tell us a bit about who you are, and what your roles are at Out of Print Archive?

Andy: Hello, my name is Andy (meppi64), I’m from Belgium and I’m working my way through scanning all my UK magazines, editing and restoring them. I also do all the coding and design work on the website itself and I run the Twitter account.

Neil: Hi, I'm Neil, I'm from the United Kingdom (Scotland) and I am one of the admins at Out of Print Archive. One of my initial roles when starting the project was to reach out to the UK publishers in an effort to obtain permission (officially and unofficially) to archive their back catalogue of gaming magazines. 

This allowed us to archive classic video gaming magazines without the nagging feeling that a publisher might come along with a cease and desist order. I have also written the odd article on classic magazines and have caught up with a few important people from the magazines in questions for an interview or input for a feature.

What’s the origin story of the Out of Print Archive? When and why did you decide to set up the site?

Neil: I have always been a fan of classic gaming magazines which lead me to create my own digital retro gaming magazine called Retroaction in 2008. After the release of the first issue, Carl, a fellow retro gaming magazine fan commented on how the ‘zine reminded him of the classic magazine GameFan, particularly its design and layout. 

He asked if he could post the news of the release with a small write up on the retro gaming forums where he was one of the admins along with Andy. This in turn introduced me to the world of magazine archiving and to Andy and his fantastic method of archiving Official Sega Saturn Magazine. I knew then that I wanted my own magazines to be archived in a similar way.

By 2009, we felt we needed to start our own archiving project. One that was totally transparent: free from ads, donations, or any other hindrance. Our main reason for this was to follow on from one of our main goals, in that to reach out to the publishers from yesteryear and get their permission to archive their back catalogue of magazines.

Andy: Originally I came across just 3 digital scans of the Official Sega Saturn magazine online, this must have been somewhere around 2004-2005. No matter how hard I looked, I couldn’t find any more. Reading through these made me remember just how incredible this magazine was and how it was seemingly lost to time, hardly 6 years after the final issue was released.


So this set things in motion for me. I started the hunt down a complete set, with the goal to scan them (in a rather poor fashion at that time) and looking for various ways to get them into peoples hands again. From here, it snowballed into collecting a lot more magazines.


I met Neil as well as Carl, who has since moved on to other projects, on a message board and after a lot of trial and error, as well as seeing how several scanning projects handled things in ways we didn’t agree with, we decided to set up our own site. Focussing on putting quality above everything else, but also doing things with respect towards not just the publishers, but also the editors, writers, designers, etc.

Basically all the people who originally created these magazines we all fell in love with at one point of our lives.


Wow, so we effectively owe the creation of the Out of Print Archive in some way to the Official Sega Saturn Magazine. Not what I was expecting! You clearly have a love of print media - what are your earliest memories of print magazines?

Andy: My earliest memories of a print magazine has to be Club Nintendo. Not quite sure how I found out about it, but I believe there was some kind of postcard included with certain NES games, which you could send in to Nintendo to request a subscription. Once you were signed up, every 2 months you would receive a free copy of Club Nintendo magazine, which lasted from 1989 to 1993.

Neil: My earliest memory of print magazine is picking up C+VG in 1988. I was fairly late to notice magazines, considering I had been playing games for at least three years up until that point, but C+VG opened my eyes to the wonders that were out there. I eventually reserved a copy of C+VG and continued to receive a copy of it until the early 2000s. My other earliest memory is of grabbing a copy of Amstrad Action in 1989. It was an anniversary issue where they gave away a cover-mounted cassette tape with demos and freeware stuff. This issue also reviewed one of my favourite computer games of all time, Laser Squad.

Exploring EMAP's Lost Official Dreamcast Magazine: An Interview With Dave Kelsall

Magazines are an important part of gaming history.

They were the only way that regular people could absorb all the news from the industry and get opinions on games before they spent their hard-earned cash on them. Like much physical media though, they have become increasingly niche as the internet and digital technologies saturate the market. News can be fed right to your phone as it happens, while user and influencer reviews are taken on board just as much, if not more, than the professionally written ones of established journalists.
For many of us who revere retro (and especially Dreamcast, of course), physical media and good-old-fashioned games journalism feels sorely missed. Personally, I can find a place for the old and the new in my life, but when flicking through old magazines I never fail to stumble upon that one thing that made them special - magic.

Okay, I don’t mean magic in the make-believe sense (and most definitely not in the Dynamo sense either), but rather that feeling of holding in your hands the key to a world that is beyond the norm. They were a guide to all of those computers, consoles and games that you had no idea were coming. They held updates on things you were eagerly awaiting, and reviews of games you’d seen in the shop but had no idea if it was worth paying £39.99 for.
When I wrote my first book, Dreamcast: Year One, I took this very specific love of gaming magazines and injected that into the pages - both in the style and also the content. Specifically, I interviewed three people involved in that scene from the time of the Dreamcast; Caspar Field (editor of DC-UK), Ed Lomas (reviews & deputy editor of Official Dreamcast Magazine) and also David Kelsall (graphic designer at Official Saturn Magazine).
The latter of those interviews was more than just a chat about the good old days though, as David had a never-before-seen pitch from the magazine publisher EMAP for the Official Dreamcast Magazine. I therefore decided to share an edited down version of his interview, along with a few of the images he shared with me, in the book itself.

I had always intended to share a longer version of the interview with the images I didn’t use, and as we approach the launch of my campaign to fund Dreamcast: Year Two I figured this was the best time to do that. So here it is!


Andrew Dickinson: David, could you please tell us a little bit about how you got into games journalism?

Dave Kelsall: It’s quite a long story! I’ve always been obsessed with games magazines (and games of course). I used to buy everything available, even books with type-in BASIC listings. I wouldn’t necessarily type them, but I liked to read the code and look at the artwork.

I was on an art trip to London with my Sixth form college and I spotted Julian Rignal (renowned games journalist and editor) sitting in the buffet clutching a camera. He was off to do one of his seaside reports on the latest arcade machines, so I went over to say hi. I didn’t live that far from Ludlow (where Newsfield, the publishers of Crash and Zzap! 64, were based) and so he invited me down to take a look around the offices whenever we were both free.

A few weeks later I went down for a visit and he very kindly showed me around, took me to the pub, and we of course played games. Fast forward a few years and I had just finished my HND in Graphic Design and I was on the train accompanying my girlfriend who was going for an interview in London for a job in the fashion industry. I happened to be reading a copy of Mean Machines and there was an advert in the News section looking for a designer. As I remember it, I turned up to the EMAP offices and enquired about the job. I think I spoke to Julian beforehand and mentioned who I was, and I was promptly shown upstairs and told to design something. They must have liked what I did as I was offered the job the next day and that was the start of a career in magazines, and initially games journalism. I absolutely loved my time there and I only left the games division when EMAP sold it to Dennis. I moved on to other titles within EMAP.

Huge Official Dreamcast Magazine Prize Surfaces On Ebay

The November 2000 issue of the UK's Official Dreamcast Magazine ran a fairly large competition, where entrants were given the chance to win a glut of Dreamcast-branded paraphernalia lifted - rather impressively - from Sega Europe's offices. Fleeces, bags, frisbees, t-shirts...even a snowboard and football signed by Eric Cantona and his teammates from the Sega Beach Football Championship we featured some time ago. It was an impressive prize back then, and I'm pretty sure I entered it but alas I wasn't a winner. The good news is that the guy who did win the competition is now offering up the prize in an eBay auction.
Everything (bar the snowboard and some Dreamcast-branded sweets) still appears to be in the same condition it was in when he won the competition 17 years ago, and most of the stuff is still sealed in the polythene. You can see from the pictures I took from the auction (reproduced here with permission from the seller, I hasten to add) that most of the stuff is still in pristine shape, and while the starting price of £600 might be a bit outside most people's price range it's still cool to know that these items are still all together after all these years. At the time of writing there's a day to go and the auction has no bids, but you can find full details on this veritable hoard here.

Official UK Dreamcast Magazine: Demo Editions

It's pretty much standard practice for a console to have it's own officially-licensed print magazine, and the Dreamcast was no different. The Official UK Dreamcast Magazine is well known for it's more mature tone and it very much felt like a clone of the Official PlayStation Magazine, what with the monthly DreamOn demo discs stuck to the font cover and the premium price of £5 in an era where £3 was more common for a monthly gaming publication. For this reason alone, I tended to purchase Paragon Publishing's unofficial Dreamcast Magazine and occasionally Dreamcast Monthly and DC-UK. I must also admit to having bought Mr Dreamcast on one occasion but the less said about that, the better. That's not to say I never bought ODM (as it was known) though, as I did when I was feeling particularly flush; but back in 1999 that wasn't a regular occurrence...and still isn't. But enough about my Bob Cratchit-esque lifestyle.

We have covered the various UK-based monthly Dreamcast periodicals in a previous post here at the Junkyard, but this is slightly different to that article (it has 95% less swearing). It appears that when pitching the idea of an official magazine to Sega, Dennis Publishing pulled out all the stops to win the contract and went as far as producing a full-blown demo magazine to present to the big wigs, of which around 50 issues were produced. Thanks to regular DCJY visitor and Dreamcast collector Blue Swirl, we are able to present these rather amazing images of the Official UK Dreamcast Magazine's unreleased demo issue.
Pretty sure the hippy is from Body Harvest on N64
You will note several differences between the final version and the demo, such as the different title font and graphics, and also the use of silver and the Dreamcast logo on the sides of each page. Blue Swirl offers more details on the differences between the dummy run and the final product:

I got one of the magazines on eBay and I got the other two from someone who as a hobby preserves magazines by scanning them. I said to him I was a bit of a Dreamcast nut and wondered if he would part with them, and to my surprise he was more than happy to let them go to me as I am a collector.

The magazine has approximately 140 pages but that consists of the first 70 pages printed twice, I guess they did this to give it some bulk. 

Some content is exactly the same but with a completely different layout, there are some pages that are not in the final issue and some features have different content, like the Gadgets Gizmos and Websites feature. The Fourplay feature has some different content too plus there are some fashion photos not present in the full issue, and it also has a small feature where they ask what the cast of Red Dwarf think of the Dreamcast. Another thing omitted from the full issue was the gatefold front cover. 

There isn't a staff section but there is the editors note.

Interestingly I noticed they originally went with an out of 6 for the review score system.
The 6 point scoring system can be seen here
It's interesting to see these pre-production mock ups and this gives an idea of the amount of work that must have gone into competing for the official brand license. Maybe there are some other mock ups in the hands of collectors which were created by competing publishing houses? If there are, and you have one please let us know. On this note, DC-UK was originally intended to be Future Publishing's pitch for the official license, so it would be fascinating to see if there are any officially branded demo issues.
Thanks to Blue Swirl for all of these images and information, and be sure to check out the eponymous blog, BlueSwirl.