Showing posts with label PlayStation VR. Show all posts
Showing posts with label PlayStation VR. Show all posts

For Funk’s Sake: A Space Channel 5 VR (Kinda) Review

Let's just rip this Band-Aid off right now: Space Channel 5 VR — developed by Grounding Inc. for the PlayStation VR — is absurdly overpriced and hardly anyone will buy it.

I purchased the original Space Channel 5 for $40 back when it launched on the Dreamcast in 2000. Adjusting for inflation, that translates to $59.85 in 2020 dollars. By that standard — and only by that standard — would most people consider this $40 sequel a decent value. I cracked open a beer while downloading Space Channel 5 VR. That was a little over an hour ago (as I begin writing this). I’ve already blown through its anemic four-stage story mode and dabbled in its repetitive 100-stage marathon mode. I've seen nearly everything the game has to offer and my beer is still cold.

There isn’t a lot to do in this game is what I’m saying.
These are SC5VR's modes...and really only a couple of them are distinct game modes.
Space Channel 5 VR is an improbable sequel to the relatively obscure 20-year-old Dreamcast rhythm series. And damn, does it double down on that obscurity. SC5VR can only be played in virtual reality, and only while standing up, and only by flailing around with a pair of PlayStation Move remotes. It's exactly as niche as it sounds. I’m just trying to imagine the subset of Dreamcast fans who also fondly remember Space Channel 5, and happen to own a PSVR, and also have a pair of working Move controllers, and whose expectations for VR rhythm-based games haven’t been completely spoiled by the amazing Beat Saber and Rez: Infinite.

There are six of us. I’ve done the math.

The game's full title is Space Channel 5 Virtual Reality: Kinda Funky News Flash!, which is more of a synopsis than the name of a video game. We can also abbreviate it to SC5VRKFNF! in case that's any less ridiculous. In a weird hipster way, SC5VR’s commitment to remaining obscure is appropriately on brand for a Dreamcast throwback title and I respect it. However, that also means I won't hold my breath for a physical disc release.

OK. So now that I've railed against the game's profound lack of value and marketability, how is it?
Pretty damn fun, as it turns out.
The best way I can describe Space Channel 5 VR — both in terms of its premise and aesthetics — would be if a Hanna-Barbera crossover went awry. Like if the Scooby-Doo crew did the time travel thing, solved their mystery, and went back home...except Daphne was left stranded in a future space city. After working through that understandably traumatic situation, she briefly dated Judy Jetson, and then paid her way through journalism school with a night gig at a go-go bar. Seeking to reinvent herself, she dyed her hair pink, adopted “Ulala” as a pseudonym, and eventually landed a prestigious career as an intergalactic TV news correspondent.

Dreamcast VR Roundup

Today, lets take a look at the recent developments in Dreamcast VR gaming. If you’re only interested in DC-related content, feel free to skip past my incoherent ramblings to the meat of the post further down the page. I won’t take it personally. You...you...giant talking egg!
The Game On exhibition was held in Tokyo earlier this year.
In May, I was lucky enough to be given the chance to sample the yet to be released PS VR at the Game On Expo in Tokyo; where I was treated to playable demos of the promising 'Getaway: London Heist' and incoming virtual reality adaptation of DC classic Rez. From the instant the headset was placed on my head by the rather beautiful Japanese Sony representative, I was transported to a different dimension, quickly losing any awareness of my real life surroundings and becoming completely absorbed in my new virtual world. 

Anyone who has conversed with me on the topic of modern gaming knows that I held a rather pessimistic view on the direction the games industry has been progressing in recent years, and despite owning all three of the current gen systems, I’ve yet to really be impressed by any of them...until now. I’m not ashamed to say it, but VR caught me completely off guard and has blown me away. This is the leap in gaming I've been impatiently waiting for since Shenmue was booted up for the first time in my childhood bedroom…and well, as of late, I’ve gone a bit VR mad.

Rez Infinite PlayStation VR: Play Test & Impressions Video

Last week the DCJY were lucky enough to get the chance of putting the upcoming Rez Infinite for PlayStation VR through its paces. In short, the experience was breathtaking and we can't wait for the final release of the game. What could the future hold in terms of other VR Dreamcast re-releases? Which other titles would you like to see given the VR treatment? Let us know in the comments!