Showing posts with label Sturmwind. Show all posts
Showing posts with label Sturmwind. Show all posts

The Top 25 Dreamcast Indie Games... Voted by You! (2024 Edition)

At the beginning of the year, we put the call out to the community to vote for their favourite indie releases for the Sega Dreamcast, and, as always, you have all responded in a big way! We had more than double the number of respondents than the last time we did this vote way back in 2016, with 71 different titles receiving a vote and Dreamcast fans from 17 countries over five continents participating. Well, we've now counted up all your votes, and can finally reveal the results of the 2024 Top 25 Dreamcast Indie Games poll!

As well as our Top 25 indie game ranking, we also asked you to name your favourite Dreamcast indie developer, favourite Dreamcast indie publisher, and most anticipated future Dreamcast indie release, and these results too are presented below. As an added bonus, and because of the sheer number of replies we received, I've also been able to give out some regional awards for the favourite indie games in different locales - so we can present the US, UK, European and Rest of the World regional awards for best indie games alongside everything else... which is exciting if you're a bit of a nerd like me!

My thanks goes out to everyone who took the time to respond and share in our common love of the Dreamcast indie scene - it's been a really, really interesting period of voting, with positions shifting daily and some big surprises to announce!

Without further ado, let's head straight into the Top 25 - if you'd like to follow along with the Junkyard crew (along with The Sega Guru and a return appearance from founder Tom Charnock) as we reveal these positions in "real time", then you can check out episode 128 of the DreamPod podcast on your podcast platform of choice, or on Buzzsprout.


25. Fast Striker

2010 - NG:DEV.TEAM

18 places down on 2016 poll ranking

The first entrant in this year's Top 25 and the first real surprise. Fast Striker may be getting on a bit now (14 years since its initial release), but it remains a technically competent and good-looking vertical shooter that is both accessible for the novice, while also packing some challenge for the veteran shooter fanatic. Whilst it peaked at the number seven spot in the 2016 indie poll, it's never managed to break into any of our Top 200 Dreamcast games lists, and only just makes it onto this Top 25 indie list - which feels a little unfair for it, really. If you're looking to pick this one up you'll have to rely on eBay or other online sales, as copies are no longer able to be purchased new. Ripe for a re-release though, surely?

24. Rocketron 

2021 - Astro Port / JoshProd

New entry

A criminally low ranking for this one. Astro Port and JoshProd's epic sci-fi Metroidvania-style platforming adventure is a hugely enjoyable title that sees you flying around levels via a rocket pack, taking down an array of imposing enemies and exploring an expansive world. Unfortunately, it may be the case that this one was lost in the mix of other numerous JoshProd releases at the time, and despite reaching a very respectable position of 117th in our 2023 Top 200 games list, it struggled to get much attention in this indie poll. Those who have played Rocketron, however, tend to love it, so I will encourage anyone reading this to pick up a copy from the PixelHeart store and give it a try.

The Complete Guide to Commercially Released Dreamcast Indie Games

The fact that we're still blathering on about the Dreamcast some 20 odd years after the console's demise is testament to two things - the fact that we're sad little people still holding on to a mere glimmer of nostalgia about our youth as we rapidly approach middle age, and also the fact that the community will just not let this console die. We obviously don't talk about the first of those points much (we don't want to remind ourselves that we're becoming less and less culturally literate with every rotation of this damn rock around the sun), but we do talk about how "alive" the system is all the time. Probably too much, to be honest, as many people like to put the Dreamcast firmly in the "past" folder in their brain, preferring to remember what it was like when it was new and current. This is completely understandable, to view the console solely through a sense of nostalgia especially now that we have so many ways of experiencing the console's library which don't rely on having shelves full of games (or spindles full of CD-Rs). We're in that stage of the console's post-life cycle that has many people who left their video gaming behind when they were young dipping into the console once more, stirring up their memories of happier times, and no doubt probably quite confused as to why some of us never left the machine in the past and have continued to be fascinated by Sega's last great home endeavour to this very day.

Whilst the nostalgia is to be expected, it is the vitality of the current Dreamcast scene which keeps us writing about it. In between the tired posts of social media influencers asking people if they remember Sonic Adventure or Crazy Taxi, there has been an incredibly active scene covering every element of the Dreamcast for years. We have new hardware and controllers, games with online modes re-activated, more translations of Japanese games than I can actually keep track of, books, magazines, an entire series of arcade titles ported to the console, and a strong homebrew community that is creating some astonishing things. And it's that last point that allows me to pivot, finally, towards the point of this article. Alongside homebrew ports of classic titles (as I write this, the recent demo of the Metal Gear Solid 2 port is literally mind blowing) and fun little projects, we've now had 20 years of "proper" retail-released indie titles for the Dreamcast. My aim here is to document all of these in one article. I do love a long article...

I love Dreamcast indie titles. While they are not officially licensed by Sega, there is something very special about receiving a physical version of a game to be played on a console a quarter of a century old. The quality of the Dreamcast indie scene varies, which is to be expected, but even when a game is a bit crappy, I still have a certain sense of respect that it has been released on the console at all. Of course, I am a big weirdo, and will pick up anything you slap a "Dreamcast" label on, but for those who want to be a bit more selective with their hard-earned cash when expanding their Dreamcast library, a subjective view is always useful. In this article I hope to do just that - as well as take a look back at the various versions of the games that were released, where you can pick them up today, and any other interesting things that I can cram in before losing all excitement about writing this already massive article. This will also be constantly updated (hello, future people!) with my views on any new indie release, which will hopefully allow it to be a one-stop-shop for anyone interested in the broad DC indie scene - this will of course sit alongside our regular indie reviews from the entire DCJY team (I can also recommend Laurence's superb roundup of the indie scene in this article, if you want a slightly different perspective). It's also worth checking out our directory of indie developers and publishers, where you'll find direct links to all those involved in the indie scene.

Now, I need to add some context and "rules" here. The scope of this article will not include every single homebrew port or project - the first rule of the article is that it had to have been released physically and could be purchased by anyone. Of course, you can pick up a copy of any of the homebrew ports with nice printed inlays on Etsy - so that's when the second rule comes in: the physical release must have been officially sanctioned by the developer or rights holder. Finally, only full releases will count - so no demos, hacks or mods will be included, although total conversion mods that became standalone games in their own right do count. For the context of this article, only the games that meet the criteria I've just established will be called "indie releases". Will I probably end up breaking these rules to include something that I probably shouldn't? You betcha. Welcome to the wonderful world of "Mike doesn't stick to his own rules". 

Enough of my nonsense (well, enough of this opening bit of nonsense, there's a lot more nonsense that lies ahead, I'm afraid!)  - on with the article!

New Remute music album 'Generations' to feature Dreamcast exclusive visuals from Duranik

As reported by Anthony Wallace over at Retro Dodo, it appears that a new music album will soon be released with some interesting Dreamcast-specific features. Generations from electronic music artist Remute will not only be compatible with your common or garden CD audio player; it will also come with added MIL-CD functionality, meaning that if you pop it into a Dreamcast that can read said format, you'll be treated to some awesome visuals courtesy of Sturmwind developer Duranik.

Music albums being released on retro formats isn't anything new, with numerous NES and Mega Drive carts housing albums having been thrust upon the gaming community in recent years, however a new album being released with Dreamcast-specific functionality isn't an everyday occurance. Indeed, some of Remute's previous efforts have graced other classic systems in the not too distant past. From Remute's Bandcamp description of Generations:

After releasing albums for the Nintendo 64 and Gameboy Advance, Remute's third (!) album in 2022 comes for Sega Dreamcast and ends the year with maximum 128 bit power!

Generations features 15 brand new songs and stunning visuals by Duranik - developer of one of the most popular shoot 'em up games on the Dreamcast 'Sturmwind.'

Generations will feature 15 tracks and releases on 22 November for the price of €24.99. You can hear a sample of the track The Known Unknown over at Remute's Bandcamp, find his website here and follow him on Twitter here. Personally, I'm equally intrigued by the Duranik visuals being as I am a huge fan of Sturmwind (read our interview with Duranik here). 

The few screens released so far appear to have a similar space-themed vibe, so consider my interest levels piqued even higher than they would normally be:

Thanks again to Retro Dodo for the heads up on this. Our pre-order is already in, but will you be grabbing a copy and rocking out to Generations on your (MIL-CD compatible) Dreamcast while having your retinas caressed by Duranik's trippy polygonal visual light display? Let us know in the comments!

A Quick Look At Sturmwind - Dreamcast & Switch Comparison

Zero Gunner 2, Ikaruga, Gunbird 2. All games that first appeared - in the home at least - on the Dreamcast, and which have found a new audience on the Nintendo Switch. The latest game to follow this trend is Duranik's awesome horizontally and vertically scrolling shooter Sturmwind. It's actually called Sturmwind EX and has been released on PC and Xbox One too, but for the sake of consistency we'll be looking exclusively at the Nintendo Switch version here.

Sturmwind was originally released as a totally independent game back in 2013, and at the time it was lauded for its (inter)stellar visuals and thumping soundtrack, as well as adding relatively modern features not usually seen in Dreamcast games, either contemporary or ante-mortem. Things like unlocking achievements and being able to save a replay to an SD Card; or being given a code at the end of every arcade run that could be entered into a bespoke web portal to post scores to an online leaderboard.
Sturmwind...both on and in the Nintendo Switch. See?
Yes, Rush Rush Rally Racing did something similar and online leaderboards were totally a thing back in the heyday of the Dreamcast, but for an indie dev to go to such trouble was just impressive back then. As well as being an absolute tour de force of graphics, sound, inventive gameplay mechanics and boasting a ton of content, Sturmwind felt like a complete package...and it wasn't even an official Sega-sanctioned release. Oh, and and it was released 12 years after Sega effectively killed off the Dreamcast.
Dreamcast
Switch
Anyway, I'm getting ahead of myself. Duranik's finest moment has now found its way to the Nintendo Switch with some lovely updated visuals and all of the features that made the Dreamcast game a treat. So, how does it play and how does it stack up against the original? Buckle up as we prepare to launch the Sturmwind craft and take the battle to the stars...

Dreamcast Shooter Sturmwind Heading To Nintendo Switch

Another day, another Dreamcast-related shooter pops up on the Nintendo Switch eShop. This time, coming absolutely out of nowhere, it's Duranik's much-loved Sturmwind. Sturmwind hit the Dreamcast way back in 2013 after initially starting life as a project for the Atari Jaguar CD titled Native - indeed, there are fleeting references to Atari's maligned system hidden throughout Sturmwind.
Following the likes of Ikaruga, Zero Gunner 2 and Gunbird 2, Sturmwind EX for Nintendo Switch looks to be something of a 'remaster,' with improved screen resolution and totally redrawn graphical assets. The Nintendo Switch version will run at 1080p (docked) and at 60fps, while the upcoming Xbox One version will be full 4K, according to Duranik.

Though Sturmwind was originally released back in 2013, it was given a re-release in 2016 on Dreamcast and time has been kind - it's still as much of a blast to play now in 2019 as it was back when it first came out. This new Switch port has been handled by Duranik and is published by b-alive GmbH - the same outfit which published the recently released Steam version, as well as such gaming behemoths as Equimagic: Gala Show of Horses and Farm World. Hmmm.

Sturmwind EX features ripped directly from the Nintendo website (although I've removed the multiple typos and added some punctuation):

In Sturmwind EX you can play mission mode with all 16 levels, saving your progress with every finished level, or play arcade mode with 6 levels and no continues. Other features include:
  • 2 different game modes: mission mode and arcade mode
  • 16 Levels
  • 3 difficulty levels
  • Different weapons selectable
  • Upgradeable weapons, drones and different weapon-/drone-formations
  • Additional super weapons like super beam and smart bombs
  • More than 20 large boss enemies
  • Hundreds of different enemies
  • Achievements, Highscore and Level statistics
  • Customizable user interface
We've covered Sturmwind here at The Dreamcast Junkyard multiple times, and even interviewed Johannes Graf, the man behind Duranik a few years ago, so it's pretty safe to assume we're pretty big fans of the indie shooter.
Sturmwind EX releases on Nintendo Switch on Friday 8 November 2019 and is priced at £11.69. No word on a physical release yet, but we'll be sure to give it the same Dreamcast/Switch comparison treatment as we did with Ikaruga, Gunbird 2 and Zero Gunner 2.

Related articles:

Why Sturmwind Is Still Incredible

Sturmwind is one of those Dreamcast games that really needs no introduction. Duranik's sci-fi shoot 'em up was initially released by RedSpotGames back in 2014 and we covered the launch here at the Junkyard at the time; but the game was re-released in early 2017 to much fanfare - and rightly so. But how does it hold up today? Has it aged badly and is it worth your time? In a couple of words, no it hasn't aged badly; and yes, it is very much worth your time. Here's the first stage to wet your appetite:


Sturmwind started life as an Atari Jaguar CD title called Native, but development was eventually switched to the Dreamcast due to the Sega system's more advanced technical abilities. You can find playable demos and videos of Native by doing a quick Google search, and there are a couple of Easter eggs included in Sturmwind that give a nod to the Jaguar-based origins of the game.
If you aren't familiar with Sturmwind though, or have maybe heard the name but aren't sure why it's such a revered title, then this is the article for you. Hopefully, we'll be able to do this magnificent example of independent game development justice and explain why it is such an impressive achievement on the Dreamcast...

4x4 Jam, Flashback & Ganryu Head Up New Dreamcast Releases

French publisher JoshProd has finally revealed to us the details of the latest batch of titles heading to the Sega Dreamcast, and this time gamers can expect three titles that are totally new to to system. 4x4 Jam is an off-road racer featuring fully 3D visuals and sprawling open stages, while Delphine's classic 2D adventure Flashback: The Quest For Identity has been built from the ground up as a brand new, officially licensed Dreamcast port. The other games in the release line-up include Visco's Neo-Geo scrolling beat 'em up Ganryu, a new PAL-boxed version of Sturmwind, and a re-issue of Orion's retro-styled RPG Zia and the Goddesses of Magic (check out our recent review here).


4x4 Jam is actually a port of a game that has been available on both the Sony PSP and Android/iOS for some time, and is particularly interesting as it potentially opens the door for ports of similar games designed for low-powered mobile devices. The video above was recorded from an actual Dreamcast and shows off some of the sprawling landscapes and Smuggler's Run style gameplay.

Sturmwind Throwback Edition Will Feature Exclusive T-Shirt

We revealed the Sturmwind Throwback Edition a few weeks ago, and until now further information has been a bit thin on the ground. Happily though, we can now announce that the special edition available exclusively through US indie game retailer The Bit Station will also include a bespoke Sturmwind T-shirt. The Bit Station assure us that the reason for the lack of further info has been down to the overwhelming demand for the standard issue version, but the Throwback Edition (which also includes the highly sought-after Kraken plushie and exclusive Sturmwind stickers) will be available from late February 2017.
The good news is that the shirt will also be available as a standalone item, so keep checking The Bit Station's site for your chance to secure one of these awesome-looking shirts. Note that the artwork has not yet been finalised; but if it's anything like the cool distressed design shown above, then we're totally behind them.
The Bit Station are selling a host of other Dreamcast indie titles too, so be sure to check them out.

Sturmwind Available Now, Throwback Edition With Kraken Plushie Coming Soon

As reported here a few days ago, Duranik's Sturmwind is now available to purchase for the tidy sum of €35/£30 at Dragon Box. The game is a re-print of the original Sturmwind released in 2013 and comes on a professionally pressed disc with a full colour manual in a jewel case. As we've said many, many times here at the Junkyard, Sturmwind is a truly stunning shmup and for this price you'd be mad not to snap a copy up. Shipping can be pricey (it added almost another £10 for shipping to the UK), so if you're based in the US you might want to wait a few days for online retailer The Bit Station to open orders. Pre-orders at The Bit Station will run from 23rd December to 6th January, when the games will be sent out to buyers.
We can also exclusively reveal that The Bit Station will be offering a 'Throwback Edition' of Sturmwind, which will ship with extras from the special edition of the game:

Sturmwind Re-release Imminent

Sturmwind is without a doubt one of the finest shmups on the Dreamcast. Actually, scratch that - it's one of the finest games, period. A stunning mix of pre-rendered video backgrounds, highly detailed sprites, awesome visual effects and a killer soundtrack make Duranik's 2013 side scroller a must play title for Sega's little white box of tricks. The only sticking point is that due to the limited release, the game has become something of a rarity and when copies do surface on eBay, sellers can literally charge what they like for it. I've seen standard editions of the game go for over £100 and the special collector's edition can go for anything up to and above £200. It's madness I tells ya. Well, all that nonsense is about to change: Sturmwind is being re-released!
Duranik posted a teaser on their Facebook page yesterday hinting that the release may be imminent and I spoke with lead developer Johannes Graf to get some further information. Johannes confirmed that Sturmwind is indeed being re-released and is currently being shipped to several online retailers in the US and Europe including Dragon Box (who handled the recent re-release of Wind and Water: Puzzle Battles) and The Bit Station, a dedicated US retailer which specialises in homebrew and indie games. As far as the game is concerned, nothing has been changed apart from the removal of copy protection and the cover art has been amended to what you see above.

Developer Interview: Duranik

Sturmwind is widely regarded as one of the most impressive independently developed titles on the Dreamcast, and having played it extensively I would be inclined to agree. Published in 2013 by RedSpotGames, Sturmwind was released to almost worldwide critical acclaim and popular website and YouTube/Dailymotion channel Classic Game Room even went as far as naming it as their Game of the Year.

I admit that I came to the party a little late, having only played Sturmwind for the first time earlier in 2015, but I thought it would be cool to catch up with Johannes Graf of developer Duranik to find out a little more about the team, the Atari Jaguar CD origins of Sturmwind and to ask more about the mysterious upcoming title Midsummer.
DCJY: Hi Johannes, thanks for taking the time to answer our questions. First off, could you tell us a little bit about Duranik? Who makes up the team and what are your roles?

Johannes Graf: We are two brothers. Each one is doing a different part, more or less split into coding and graphics/level and game design. For Sturmwind, there were also a couple of other people contributing in different areas. For example 505 did the soundtrack and we were also happy for the help of a very enthusiastic DC fan who did endless testing and a lot of other things.

Sturmwind has arrived at last! Hooray!


The wait has paid off, as my copy of the limited edition arrived this morning. Phew, I was getting worried there for a moment! Also while the box it was delivered in was a bit squashed the Sturmwind box itself was wrapped in a lot of bubble wrap and arrived safely, despite not paying out for extra special delivery and tracking. Redspotgames are still being oddly quiet on their sites, but at least I can bring you evidence that pre-orders going back to November 2011 have indeed been sent out.

Here is the full content of the box set. The game itself, a booklet listing all the bosses in the game the soundtrack and the little scale model of the spaceship. The spaceship, being a 3D printed object as far as I know feels quite odd: it's kinda fuzzy if that makes any sense. I have yet to open up and play the game yet as I am holding out until I get time to make a InsideOut unboxing and first play of the game, but I'm pretty busy this week so I can't guarantee it very soon unless I find the time to squeeze it in. Typical as I wasn't any where near as busy last week! :P

Sturmwind, Where are you?

Sturmy-sturmy-wind, where are you?
We want to play you really badly.
You're apparently out but you're still not here,
why have you gone so silent?

I have a had a lot of respect for redspotgames, there releases have also been beautifully presented and arrived without a hitch in the past, and releasing games for a dead console must be a daring and tricky process. Games like Wind & Water: Puzzle Battles and Rush Rush Rally Racing couldn't have been published better, they were professionally printed and sit next to all my official Dreamcast games proudly, helped by the fact that they were also fantastic games, and I'm sure Sturmwind is equally brilliant. 

However, the handling of Sturmwind's release has been something of a complete misfire. Redspotgames Facebook page is flooded with comments from fans still waiting for the arrival of the game. People who paid out extra for special delivery recently have not even received their tracking numbers. The worst part of all this is redspotgames have been deadly silent ever since the launch day of April the 24th. Not a single tweet, Facebook update or comment has been uttered from the company in two weeks.

Many are probably starting to think that the game does not even exist in fully printed form at this rate, and I wouldn't blame them for thinking that as since the launch there has been no evidence from redspotgames to prove as such. Whenever Hucast or NG:Dev Team release a new game, we see photos of the print run all over their Facebook and website. In this case, nothing.


It does exist, however. Here is a photo of the special edition along with a huge pile of them behind it. This photo was found on eBay, where it currently has an asking price of just over £100.There are several other buy it nows on there too that also have the game, but again for beyond the retail price.


Better yet here is an actual unboxing of the limited edition and direct gameplay footage from pinkbullets.com. This video was only uploaded yesterday however, so there is still hope yet. Play-asia also have both versions of the game up for order, though they currently have no stock of the limited edition.

So what is going on? Much like many other I pre-ordered this game back in late 2011 and they have had my money, but it sure is taking a long time to show up for anyone, compared to previous releases from redspotgames. I want a raise of hands...who actually owns it?

This is a real shame because this game looks like it could by by far and beyond the greatest indie Dreamcast game yet, and really I just wanna play it.

Sturmwind releases tomorrow, launch trailer!



The long awaited Sturmwind from Redspotgames is the second new Dreamcast game of 2013 to release, or the first if you decide not to count Dux 1.5 as a brand new game, launching tomorrow! To hype us up there is a brand new trailer above, showing levels and bosses yet seen anywhere, and it's looking incredible. Looking forward to receiving this soon and will be bringing you a video of said arrival with an unboxing of the special edition and a first impressions look, direct feed this time, none of that pointing a camera at the screen stuff!

Sturmwind finally has a release date: April 24th!

Redspotgames announced on their Facebook page that Sturmwind now has a release date of April 24th. I pre-ordered this such a long time ago now, so I hope the wait has been worth it! Here's the press release in all it's cheesy glory!
We are under attack: Sturmwind pilots, fall in for saving the world in April 2013!
Antritt zur Weltenrettung!
The fierce enemy‘s troops have already reached our world‘s doorsteps and we are running out of time! Our reconnaissance drones have detected 16 promising locations for our search of „Mother“, the planet of our living ancestors. 
After several development steps by Duranik and redspotgames the launch date for your mission is clear. Sturmwind pilots, your all-dominant mission will begin on April 24th 2013. All documents will be sent to you until this very date.
Fight over 20 boss enemies in 16 levels. In addition to the so-called “Award Trophy System”, there will also be an internet highscore list in which your performance can compete against each other worldwide.
Your wings of steel are now our last resort. Stay ready for further instructions. Over and out.
This release date is for both the regular and limited editions. When the limited edition arrives I will be bringing you a unboxing and first impressions video! For the mean while, there is a preview article at That Darn Pixel that recently popped up, check them out! Also make sure to visit the Redspotgames Facebook for more details of the games development.


Let's get back up to speed! News! News! News!

Yikes, looks like the Junkyard of Dreamcast has started gathering dust and there has been quite a bit of Dreamcast news lately! Apologies on my part for having seen said news but not having time to type it all up here, time for a catch up!

For starters: Oh hey two new Dreamcast games were announced recently! First off is the latest from our friends at NG:DEV TEAM.. NEO XYX!


This will be a TATE scrolling shooter, with six stages and bosses, and like all their other games will be appearing on both Neo Geo and Dreamcast! There is only one, off screen teaser video of the game which you can check out below.


Pesonally I can't get enough of these classic style scrolling shooters, but I can imagine some people would want something different from the indie Dreamcast scene once in a while, so how about an RPG?

Those in the Sega fandom may of already heard of Pier Solar: it was the most ambitious indie effort on the Mega Drive/Genesis, a huge classic style RPG that was sold in very limited supply and now goes for three figure prices. Well Watermelon Co. have set up a kickstarter for a HD remake, which they plan to release on PC, Mac, Linux, Xbox Live Arcade and, most excitedly for us...the Dreamcast!

The graphics are being redone in high definition and while the Dreamcast is obviously not a HD console (by todays standards anyway), that version will be getting the same new graphics at 480p with VGA support. The disc will also include the original Mega Drive version too for those who missed out on the original (like me) and love the sprite art!

With 22 days to go the kickstarter is already 64% of the way and if you want to grab this game for your Dreamcast a $49 pledge will get you the standard edition, available in any Dreamcast region style packaging you choose to match up (PAL, US or Japan) with your shelf of games, and a $125 pledge will get you a collectors edition full of extra goodies in a big box set!



So er...how about those games still due? In the case of ReDux: Dark Matters, the other Dreamcast game that debuted on Kickstarter: it is apparently almost complete. According to the twitter account, anyway.

As for Sturmwind? Hmm, well, Redspotgames have not updated us about the status of that game since June, where they have a big Q&A about why the game is so delayed and the complications that have caused it's current 'TBA' date. It's a tad frustrating, but looking forward to the game when it's eventally released none the less. I just hope they update us on this soon.

UPDATE: According to Duranik's Facebook page the release date should be revealed in a few days as they are currently in the pre production test run. There is a new preview about the game here.

Sturmwind features in latest Retro Core


Retro Core is one of my personal favourite web shows about video games and is produced by Yakumo, the same man behind the excellent website Segagaga Domain. For the latest episode he has something special for us Dreamcast fans: a exclusive preview of upcoming redspotgames release Sturmwind! We get around 10 minutes of gameplay footage here, so if you were still on the fence about pre ordering this game, now we have plenty of footage to get a gist of what it will be like!

Personal opinion: I think it looks stunning and appears to be quite a fun mix of elements from all sorts of shmups like Gradius, Thunder Force and R Type. The production values are are simply unprecedented for an indie dreamcast game. I can't wait to get my mitts on this!

New Sturmwind screenshots. Phew!

Sega Portal has got their mitts on some new details on Sturmwind, the upcoming indie shooter from Redspotgames and Duranik, including the fact that the game box will have dual cover artwork, so if the big green octopus thingy is not your cuppa tea there is the flip side art of a pilot's helmet. Take your pick I guess!


If that's not enough they also obtained a whole slew of new screenshots, showing the newly revised hud amongst other improvements. You can check out the rest of the screens over at Sega Portal. Safe to say this game is looking rather good. I mean look at this mean fella of a boss!

Pre-rendered for sure but still massively impressive looking, especially when you see it moving. here's hoping it is fun to match! Still no solid release date yet but we'll keep you posted when we find out!

Sturmwind delayed again!

Just heard this from redspotgames website. Bum cakes. 

In spite of best planing, the release of Sturmwind has to be postponed: Our long-term CD-ROM manufacturer surprisingly had to declare bankruptcy after 19 years in business. From 40 employees only a few remained. Therefore this resulted in the situation that the scheduled delivery date for Sturmwind could not be met in the end.
The only possibility has been to relocate the production – to avoid further delays of the bankrupt facility. Nevertheless items like the spaceship models have been completely manufactured already. Our new partner is one of the largest videogame CD / DVD press plants in Europe with over 50 years of experience in medium production. In the meanwhile we already placed our production order for Sturmwind. 
The release date is set to TBA (“to be announced”) consequently.
Details are currently clarified between redspotgames, Duranik and the new facility. Also we are arranging material for another announcement with more exact information within December, which will be after Christmas however. All orders in the redspotgames online shop will remain valid.
At least they've let us know why and this is clearly something that couldn't be prevented. Just more waiting I suppose, shame that this has now become a 2012 release but we'll eventually get to play it!

New Sturmwind Footage!


We have new footage from Redspotgames of their upcoming Dreamcast shooter Sturmwind in from a German TV show interviewing the developers. Skip to the 12 minute mark to see the gameplay footage. The game is due out later this month!