Showing posts with label Ubisoft. Show all posts
Showing posts with label Ubisoft. Show all posts

Retrospective: Taxi 2 (French-exclusive Dreamcast title now translated to English)


Thanks to the efforts of Derek Pascarella and his team, for the first time in history we can enjoy the obscure French-exclusive Dreamcast title, Taxi 2: The Game, in English. Derek has released the English translated version of the game just a few weeks ago and as a result I thought it was a perfect time to dive into this curious Dreamcast game that I’d never played before.

Before we dive into the game itself, let’s have a quick recap of the movie it is based on:

Taxi 2 is a French action comedy film directed by GĂ©rard Krawczyk, released into French cinemas in 2000 with pretty significant commercial success. According to their website, the film attracted more viewers in its opening week than the latest Star Wars movie! Taxi 2 would go on to enjoy 10.3 million admissions in France, underlining its relevance. After discovering just how popular the movie was, maybe it isn’t such a crazy thing that this game exists after all!

As you’d expect, the plot of the game follows the storyline from the movie. Things get pretty wild. In a nutshell, the overall plot is that the Japanese minister of defence is traveling to Paris to sign a weapons contract between Japan and France. During the visit he is kidnapped by a group working for the Japanese Yakuza. Throw in some more kidnappings and law-breaking incidents before our very own protagonist, Daniel the taxi driver, has to step up and save the day with his high speed driving skills and blatant disregard for the law.

Retrospective: Surf Rocket Racers

Developed by CRI Middleware and released by Crave Entertainment in late 2000 in Europe and early 2001 in the rest of the world, Surf Rocket Racers picked up where Nintendo’s Wave Race 64 left off, and brought the world of jet skiing to the Sega Dreamcast. Confusingly, in Japan the game was published by CRI and released under the title Power Jet Racing 2001, meaning that in a tenuous way it could actually be considered a first party title (what with CRI, CSK and Sega's convoluted business relationship during that time).

Surf Rocket Racers is a lesser-known Dreamcast title that I stumbled upon recently as part of research for another project I’m currently working on, and it instantly appealed to me as a fine example of an arcade racer. If you’re bored of racing cars around street circuits, then this might just be the racing game you’ve been looking for.

Players must select one of the various characters on offer to start their jet skiing career. The usual suspects are on offer and you can decide if you want top acceleration, speed or handling whilst compromising the others. “Ryan” is the Super Mario of the group who has average stats in every category and thus a great starting point. Controlling your rider is about as simple as you could make it; with the right trigger being used to accelerate and the analogue stick being used to steer. A flick of the analogue stick in a direction will pull off a trick when jumping off a ramp, and that’s all there is to it.

I was slightly disappointed to discover that there aren’t too many tracks to race on, but there is enough variety across the different locations and routes here to keep you entertained. Racing takes place in venues such as the Bahamas, Manhattan, Rome and the Amazon. Each location has a short and medium route and each has a very unique and distinct colour palette and style. The background detail on each course is particularly impressive and as you ride past things like the Statue of Liberty or as dolphins jump out of the water in front of you, you can’t help but sit up and take notice.

A Quick Look At SnoCross Championship Racing

Snow. Everybody loves Snow. His 1992 hit Informer sat pretty at the top of the US billboard charts for seven weeks, for example, proving that yes - everybody loves Snow. Of course, I jest. I am of course referring to the frozen white stuff, not the Canadian reggae artist from the 1990s. Snow is great fun and if it's not threatening to destroy the planet like in that film with Donnie Darko and Bilbo Baggins in it, it also heralds the coming of winter and Christmas. One of the most useful properties of snow is that it can be scooped up, fashioned into a throwable missile and then launched at someone's face with great force, thus enabling the age-old practice of the snow ball fight. As well as this, people with lots of money can use snowmobiles to race on it. And that's exactly what happens in SnoCross Championship Racing.
Developed by Unique Development Studios (aka UDS), SnoCross is actually the only title this obscure Swedish studio ever produced for the Dreamcast, having previously worked on No Fear Downhill Mountain Biking for the PlayStation. The game was published by Crave Entertainment and Ubisoft in 2000 for the Dreamcast and it sits alone in the racing genre as the only snowmobile racer for Sega's console. That said, it isn't the only game to feature snowmobiles as the D2 Shock demo that shipped with Real Sound: Winds of Regret also features a sort of open world mini-game where the player is tasked with locating various objects in the snow covered wilderness, careening about on a snowmobile.
The first thing you notice about SnoCross upon starting the game proper is just how bad it looks. It really does look like a PlayStation game, with boxy riders and badly textured, low detail environments par for the course. There are some nice little visual effects, such as reflective ice sheets and lens flares from the vehicle headlights, but for the most part SnoCross just looks bad. In fact, it's probably one of the worst looking games on the Dreamcast, and easily identifiable as one of those titles that was most probably developed with the original PlayStation in mind, before being slightly upgraded and chucked onto a GD-ROM as an afterthought.
That said, where SnoCross makes up for this visual horror show is in the gameplay and options. There are the usual quick race and time attack modes to play around with, but the main meat of SnoCross is in the main championship. There are three different tiers of difficulty, all of which are represented by ever increasing snowmobile - or sled - engine capacities. It's a bit like Mario Kart with differing displacements equating to skill level, with 500cc the lowest and easiest and higher ccs used to identify an increase in difficulty. All of the vehicles are officially licensed too, meaning Yamaha logos are abundant. On top of this, the championship does throw in some nice features, such as being able to win cash from races that enable you to buy new parts and upgrades for your sled, and also pay for repairs to various components that get damaged during races. No loot boxes or upgrade cards here, y'all (topical joke - check).

A Quick Look At Stupid Invaders

While it is true that the Dreamcast's library is heavily weighted towards arcade conversions and quick fix experiences, the system does play host to a fairly large number of PC ports across a range of genres. Star Lancer, Railroad Tycoon 2 and The Nomad Soul are all games that have their roots on the PC and all made the jump to the Dreamcast effortlessly, but there is one genre that's oddly under represented: the point and click adventure.

Sure, ScummVM (now at version 1.8) allows you to play a whole wheelbarrow full of old PC adventure titles - many of which are amongst the best games ever created - but when it comes to official releases, they're somewhat thin on the ground. This is particularly odd when you consider just how similar the Dreamcast is in terms of hardware to a mid-range PC from the late 2000s (and it has the added bonus of the Windows CE compatibility), and even more so when you glance at the keyboard and mouse peripherals gathering dust on your shelf/down the back of the sofa. The Dreamcast looks, for all intents and purposes like a console that should be literally bursting with point and click adventure games, but in the PAL territories at least there is only one such officially released title filling that role: Stupid Invaders.

The Odd Case of Monaco Online

We recently featured the Dreamcast's stable of Formula 1 racers here at the 'Yard, and it was concluded that F1 World Grand Prix 2 is probably the best recreation of the motor sport to be found on Sega's final system. However, there was a glaring omission from that list, and only now have I managed to acquire the absent title for analysis. What is this mysterious and largely unknown F1 racer? Why, Racing Simulation Monaco Grand Prix 2 Online of course! Is that the worst name ever for a racing game? It's definitely a contender in my humble opinion - try saying that to an automated cheats line after a few pints and you'll see why. Do cheats lines even exist anymore? Another mystery that needs to be solved...but first, lets get back on track (pun intended). The original Racing Simulation was released quite early in the Dreamcast's life and was one of the first games I played, as it was bundled as part of the Dream On Volume 1 demo disk. A fairly playable and nice-looking F1 game, Racing Simulation is a game that seems to have suffered something of an identity crisis - just looking at the box, manual and the GD-rom you can see that it has multiple names: it's either Monaco Grand Prix: Racing Simulation; Racing Simulation 2: Monaco Grand Prix...or a weird bastardisation of the two:
Did they forget the '2' on the cover?
These odd naming conventions aside, Monaco is pretty playable and has quite a lot going on with it's arcade and simulation modes as well as a 'retro' option where you can race vehicles of yesteryear. It appears that Ubisoft weren't done with the Racing Simulation engine though as they went on to develop F1 Racing Championship (published by Video System, of F1 World Grand Prix fame) which is essentially the same game but with an official license. Quite why Ubisoft didn't publish F1 Racing Championship themselves, I'm not really sure...but to allow their main F1 developing rivals to publish their game is just plain odd. The story gets even stranger though, as in 2001 Ubisoft released the game again under the mouthful moniker mentioned in the opening paragraph: Racing Simulation Monaco Grand Prix 2 Online. Talk about flogging a dead horse.

As you can probably tell from the name, Online is basically the first game (which is actually a sequel itself...damn this is confusing) but with added online functionality allowing players to race each other on any of the real-world circuits. As far as I can tell, Online was only ever released as a PAL title - which is quite strange in itself, seeing as we only got 33k modems stuck to our Dreamcasts - and upon playing it myself, I quickly deduced that it is indeed pretty much identical to the first (second) game but with minor graphical changes (the clouds in the sky are more pronounced in Online, for example - see below) and a modified front end, with the added online lobby options plonked in. Speaking of the front end, Online retains the decidedly 'old school' art style that the offline game used, complete with awkwardly-proportioned humanoids and background graphics that look like they were copied from a GeoCities ghost site last updated in 1996.

Below are a selection of images I grabbed from the two games; the shots on the right are from Online, the ones on the left from Racing Simulation 2 (or whatever it's called). As stated, details on the Online game are very scant but I managed to discover that the servers were finally switched off in 2003. It would have been cool to know if the game could support a full grid of 22 cars all being driven by real gamers...but if Online even sold that many copies, I'd be very surprised.
Super Mario makes a cameo in both games if you drive badly.
Did you ever manage to play Monaco Online...online? If so, how was it? Let us know in the comments.