Showing posts with label goat store. Show all posts
Showing posts with label goat store. Show all posts

First Screens Of New Dreamcast Shooter Released

Hold on to your hats folks - it looks like there's another new Dreamcast game on the horizon. Not only do we have SLaVE, Elysian Shadows, Alice Dreams Tournament, Redux 2 and Hypertension to look forward to - there's an as yet unnamed shooter coming as well...and it looks pretty amazing.
This news comes from the DCEmulation forums (and I was notified of this by long-time supporter of the Dreamcast scene Pcwzrd13), but it appears that a talented two-man team has been working on a spectacular-looking new shooter that employs a game engine built specifically with the Dreamcast in mind. In the forum thread (you can read it here), lead developer PH3NOM explains that he can't give too much away due to an NDA signed with Goat Store but I think you'll agree that these shots (and video below) are very impressive.

Developer Interview: Isotope SoftWorks' Coraline Annis

Isotope SoftWorks is a developer with a plan - a plan to bring independently developed first person shooting action to the Dreamcast. Isotope currently has two such titles in development - SLaVE and Hypertension: Harmony of Darkness. Both are FPSs, and both are coming soon via GOAT Store...but they really couldn't be further apart in terms of aesthetics and narrative. The Dreamcast Junkyard really wanted to know more about what makes Isotope tick, and so we got together with founder and lead programmer Coraline Annis to discuss the exciting projects currently under way and due for release in the near future.

DCJY: Hi Coraline, thanks for taking the time to talk to us. Could you give a little bit of background to Isotope SoftWorks and TDG Mods? Who are you and how did you form as a developer?

Coraline Annis: My name is Coraline Annis (Corbin) and I’m the founder and lead programmer for Isotope SoftWorks. TDGMods stands for “The Doom Gods Mods” and was the name of my first independent mod team that formed Hypertension. The name change was done to move away from the “mod” and “Doom” mindset, and to differentiate that the current team working on Hypertension is completely different from the previous. The TDGMods monikor is only kept on to honor the previous developers throughout the lifetime of the game itself.

I was very small when I figured out I wanted to work on computer games. I got my start through a utility called DeHackED for DOOM, and BUILD for Duke Nukem 3D in my early years. It was awhile before I tried bigger things, but I got my start pretty much like everyone else in the 90’s industry. Determination led to the formation of TDGMods in high school, and many failed projects later, we are where we are today. Isotope SoftWorks is the ultimate culmination of all of our hard work to get where we are now, and believe me, it was very hard and complicated. None of this was started with a plan, we just kept rolling with it until we had enough to say “Hey, check us out!”
Hypertension features some impressive lighting effects
If you notice, historically, we have always presented our games with actual media, and not a bunch of concept art or babbling to a camera. In the end, I think that’s why people still believe in us, because we have never been big on ‘talk now, show concept art later’ - it’s always like, here’s in-engine material, suck on that! Haha!

And, despite my formal name being Corbin, I underwent a transition and now go by Coraline, but you’ll see my legal name accredited simply because it seems to confuse a lot of people or they don’t have the maturity to show respect towards me. I’ve never really addressed that part of myself publicly in detail, so there might be a time when I will, but for now it’s not important. I’m still the same person that’s worked on these things all these years anyway. Just prettier ;)
Isotope SoftWorks' new logo.

New SLaVE Trailer Shows Off Gameplay Footage

We've featured Jay Townsend/Goat Store/Isotope's interesting-looking SLaVE previously here at the Junkyard, but until now very few details have been available regarding how the game will actually play. Well, wonder no more - a new gameplay trailer has been released showing lots of glorious in-game footage. The 'Robotron meets Doom' description now doesn't seem so far from the truth having viewed the video. The neon-lit stylised visuals remind me a lot of the early PS1 title Assault Rigs and the frame rate looks super-smooth - I'm a big fan of FPSs and the prospect of a new one for the Dreamcast excites me massively. The projected release date for SLaVE is April 2015 and you can place a pre-order a special edition (complete with poster) for the very reasonable price of $20 by going here.

With AMEBA, Elysian Shadows, Hypertension and SLaVE all on the horizon, the future is looking gloriously bright for Dreamcast fans.

New indie release announced: SLaVE!


Feels like a tradition now for a Dreamcast indie game to be revealed on this anniversary date, doesn't it? At least I hope it hangs around as a tradition anyway. GoatStore Publishing have just revealed via Dreamcast Scene that SLaVE, a doom-like FPS with Robotron 2084 stylings will be released on Dreamcast in April 2015, and is available to pre-order in limited edition and limited limited edition versions. No that's not a typo, they are actually called that. You can get an additional 5% off the price with the voucher code TJOOS as well!

"This is what happens if Robotron 2084 and DOOM got together and had an illegitimate lovechild. SLaVE is the timewarp of 1984's aesthetic and 1994's tech to make a game that is uniquely 2014. It is relentless neon arcade blasting action from a first-person tech utilizing features in the extended DOOM engine 3DGE that gamers could only imagine in 1984, or 1994 for that matter." - Goatstore

The trailer above is from quite a while back, back when it was just known to be a PC game. It's creator Jay Townsend is an animator and game designer I have been following for years and I had been watching the progress of this game over time, so I'm delighted to discover that this is making it's way to the Dreamcast next year!

Dreamcast News Roundup

9/9 is a magnet for Dreamcast news. Within one week there are more stories of interest to Dreamcast fans than there is in a typical month! As such, I've rounded up some stories and news tips rather than stagger them over a series of posts (hence the term "roundup"). Let's get a long lil' doggies!


First up is a ALERT for those who subscribed to GOAT Store Publishings newsletter in an attempt to recieve their super special coupon, which is said to be all five of their indie titles for $50 (that's $36 savings!). Due to a glitch in their system on 9/9, many requests for their newsletter were lost. If you did not receive an email notification after signing up, you are not signed up. If you aren't subscribed, head on over to this link and do so. They've extended the coupon application time to Friday due to the glitch.


Next up is are two cool interviews with indie developers Senile Team and NG:Dev.Team courtesty of SEGAbits and brought to my attention by forum member cube_b3. These are the teams that brought us Rush Rush Rally Racing and the upcoming Fast Striker. Give the Senile Team interview a read here and also check out the NG:Dev.Team interview here!


This third piece of news is all about the rereleases of Dreamcast classics! Tomorrow Sonic Adventure will hit XBLA and PSN for $10, making it the first of the many promised Dreamcast releases from SEGA. The game will feature achievements/tropies and is said to feature DLC, though this feature has only been seen in very early leaks and could be cut for all I know. Check out the video above  and make sure to download the demo tomorrow if you can. Always try before you buy.


Another Dreamcast game being resurrected, this time on the iPod Touch and iPhone, is the awesome Chu Chu Rocket. Impressions of the game have been very positive, such as those found in this preview from Touch Arcade. Highlights from the preview include:

Multiplayer is 1-4 players, and you can either join up in teams of two or play free for all style. The goal here is to get as many mice to your own rocket as possible, while using arrows to direct cats into players rockets in order to prevent them from gaining any mice. This mode can be played over WiFi, 3G, or Bluetooth, and if you can't find any friends to play with you can add bots to the game and play against the AI. There are 25 levels to battle on, and the game will be the first from Sega to utilize Apple's new Game Center social network.

...

ChuChu Rocket! was a total blast when I had a chance to play it today, and it makes me sad that I never tried out this title almost a decade ago. It seems like a perfect fit for the iPhone, with all of the original levels reworked to be touch screen friendly. Gamers have been begging Sega to bring ChuChu Rocket! out on a current platform for years, and finally they will get their wish on the iPhone and iPad. Both versions will be exactly the same except for the iPad version which will contain a same-device 4 player multiplayer mode. Expect to see ChuChu Rocket! sometime in late October.

So there you have it for the Dreamcast news roundup! It seems every aspect of the undead console is thriving: the fan community, the developers and the games of old. All hail the undead console!

GOAT Store Relaunch Announced!


For those who have no clue why a goat is smiling at them, that's the logo for The GOAT Store. The GOAT Store is an American online retailer of retro systems, games and accessories as well as a publisher and retailer of independent Dreamcast games (no worries international fans, they also ship to other countries). You may have heard of some of their releases, including their most notable: Cool Herders. GOAT Store also published the cool Feet of Fury, which plays like DDR with a battle mode, and includes a second game entitled Typing of Fury. As an indy game, it really is quite impressive!


Sounds pretty cool, eh? Well, luckily for Dreamcast fans, the GOAT Store has announced that they will be relauncing their website on 9-9-10! A recent press release has stated that the store will focus on the history of the Dreamcast releases that have come so far, as well as the people behind them. Anything that keeps the Dreamcast indy scene alive gets a thumbs up from me! Make sure to check them out on the Dreamcast's eleventh birthday and check out their press release for more information.