Mariopolis Street Racer

Seeing as everyone and his wife (or husband - we're a politically correct outfit here at the 'Yard) is going crazy for Mario Kart 8 right about...now, I thought it'd be fitting to combine two of the racing genre's finest offerings. Happily, one of them just happens to be a Dreamcast game...


Please excuse my shoddy Photoshop skills - the image wasn't actually created in Photoshop. No, that up there was done with Preview on the Mac. So I guess I should be asking for my shoddy Preview skills to be forgiven.

We Have the Technology...

You may recall that very recently I attended a fantastic gaming event by the name of Play Blackpool. I wrote about my experiences here, here and here. The experience I want to refer to today though is the first link. And if you can't be arsed to move your mouse pointer back up to the previous sentence (or your finger - I know some of you hipster Dreamcast owners are reading this on iPads, for fuck's sake), you can just click here instead. Sorry - I meant here.

In that post, I mentioned in passing that I bought a 'new' Dreamcast console because it was white and not yellow. I won't go into that whole hideous saga again, but know this: the new Dreamcast didn't work. I only discovered that when I actually hooked it up to a TV and attempted to play my recently acquired copy of Skies of Arcadia on it. I'd previously 'tested' said system simply by plugging the machine into the mains and turning it on - the orange LED burst to life as one would expect and so I just thought all was fine and dandy. Imagine my complete and utter disgust then, when I finally got around to inserting some AV cables and attempting to play an actual game, and was confronted with a slow-motion, flashing boot screen which was then replaced by a totally white square where either a 'date/time' screen or a system menu should have been. Not impressed, was I. Hmmm... (that was meant to be an impression of Yoda, by the way).

I did a bit of Googling and deduced, after a good hour of trawling through posts from 2009, that my 'new' Dreamcast was pretty much fucked. There was only one thing for it - take the innards out of my yellow system and put them into the white case of the deceased machine. Simple, I thought. But upon opening up both machines and preparing for some surgery, I noticed that there were some discrepancies between the two consoles...

The Formula

I honestly thought I'd already done a post on this subject, but a quick wander through our extensive archives here at the epicentre of all things vaguely Dreamcast (that's the DCJY, in case you wondered) reveals that I was mistaken. I say 'quick,' but I actually had to take a monorail ride into the very heart of the hollow mountain that houses the Junkyard's archive department, and even then one of the service droids that maintain the stacks had malfunctioned so I had to spend half an hour rebooting it. You just can't get high quality droids of ebay these days. Pfft. Anyway, at this juncture you may be wondering what I'm actually talking about. I'd almost forgotten myself until a bowling ball rolled off a shelf onto my head and the memories all came flooding back: Formula 1. Yep, F1. That 'sport' where fast go-karts smash around tracks at ridiculous speeds and the drivers of said go-karts live lavish, decadent lives and bathe in asses milk and snort caviar. Funnily enough though, that's probably the best way to also describe Mario Kart. Hmm. I went to an F1 race at Silverstone a few years ago and the first thing I noticed was how damn loud the cars actually are - unless you've been to a Grand Prix, you can't really appreciate just how loud the things are in reality. But I digress. F1 games on the Dreamcast - there have been several and they all reproduce the atmosphere and thrills of a big race with varying degrees of success. Which ones are worth playing and which ones should be left in the pits? Read on and all shall be revealed:

F1 World Grand Prix
F1WGP was one of my favourite games on the N64. It had amazing visuals for the time and truly showed the N64 doubters what the system was capable of. I personally had never seen graphics as realistic as those I saw in WGP and even though the game engine doesn't support reflections in the wet, and everything looks a little fuzzy through a standard SCART connection, it knocked the spots off anything on the PlayStation. The car handling was a little iffy, but otherwise it was a fine racing game. The Dreamcast release of F1WGP is a souped-up version of the same game with sharper graphics, better car handling and a fresh lick of paint with regards to presentation. It also had some flipping brilliant music - not something you'd think would be worth mentioning in an F1 game. As with all the games in this list (they are all over a decade old now, after all), the teams aren't reflective of current rosters so there is no Hamilton etc...but that's an obvious downside to the incessant and never-ending march of time. Sigh. On that note, I've noticed that I've got loads of grey hairs popping up...not a good sign. Although I suppose I'd rather be grey than fucking bald.





N64 version for comparison

F1 World Grand Prix 2
As the name suggests, the sequel to F1 World Grand Prix. This Dreamcast version again took the blueprint laid by the N64 sequel and built on it to a fantastic degree. Even better visuals and car handling (although still quite twitchy), and lots of little details such as camera flashes in the grandstands etc. Easily one of the best-looking Dreamcast games and the in-car camera views give an outstanding sense of speed. I have noticed that on some tracks, when you race in the rain the sky texture messes up and you get a hotch-potch of what looks like traffic light textures from the starting grid. I'm not sure if anyone else has seen this rare cock-up though. An odd feature of F1WGP and F1WGP2 is that they both feature extremely accurate car models - all the way down to the advertising on the liveries. So you get PlayStation advertising in a Dreamcast game. You certainly wouldn't see that today - imagine PS4 ads in an Xbox One game (or vice versa)...it just wouldn't happen. As an interesting side note, the N64 version of the game uses the Expansion Pak in a rather odd manner. It doesn't increase the screen resolution or do anything to aesthetically enhance the game...all it does is enable full race replays. Obviously, the Dreamcast version does that as standard, but I thought it'd be worth sharing that little titbit.





N64 version for comparison

Racing Simulation: Monaco Grand Prix 2
Unlike with the World Grand Prix games, Monaco on the Dreamcast is totally different to the versions on the other consoles. The N64 games was OK I guess, but it featured some sloppy visuals and amateurish menus. The Dreamcast version is completely different and has some really nice graphics. It was one of the first games I actually played on the Dreamcast back when it launched and I was stunned by the track textures and how playable the game was. Although the game is called 'Racing Simulation,' there's very little in the way of simulation here - the cars handle beautifully and basically stick to the track when you corner, which is something I really like. Another cool feature is the 'Retro' mode where you get to race old skool racing cars like the type Sir Stirling Moss would've been throwing around in his heyday. It's not much more than a gimmicky novelty, but it's a nice addition nonetheless.






F1 Racing Championship
Racing Championship was a late release on the Dreamcast but you wouldn't be able to tell that by looking at it. It basically looks like a high-res N64 game, and even though it is based on the Monaco engine it actually looks worse. The tracks have a complete lack of atmosphere and where the World Grand Prix games laid it on thick with trackside vehicles, tents, ambulances and roaring crowds...F1 Racing Championship has sterile, empty environments with silent grandstands and no trackside details. It's odd, because Monaco had at least some of that...but it's as if Ubisoft felt obliged to strip it all out. What's also odd is that Video System - the developers of all the Dreamcast and N64 F1WGP games is actually the publisher of F1 Racing Championship. Why they felt the need to publish this tripe when they already had the best F1 games available on their CV is anyone's guess.




Spirit of Speed 1937
This isn't strictly speaking an F1 game but I thought I should include it anyway as it attempts to recreate the top level of motor racing...from 1937. I can't really fault it for originality and aesthetic design. The menu music is very appropriate for the era and the styling of the menus is very art deco. The officially licensed vehicles and tracks are also a nice touch and lend an air of authenticity to the game. Unfortunately things go a bit south once you actually start a race. Again - top marks for trying something different and I must say that the engine effects and in-car view give a real feel for the power and sound of the engines of these archaic beasts...but the handling of the cars is atrocious. The slightest touch of the analogue stick sends your vehicle bouncing off the walls and skidding all over the place. Not fun at all. There are some interesting game modes such as a scenario mode where you have to complete objectives, but overall Spirit of Speed is a bit...shit. Sorry.





There are a few other F1-style games on the Dreamcast, such as Flag to Flag CART Racing but I personally haven't played that particular game due to it being an NTSC-only release. I understand it's quite a competent racer too, so its a shame SEGA didn't feel the need to release it in PAL territories. Ho hum. But the long and short of this post is that if you want a top-quality F1 game for your Dreamcast, you should invest in either of the F1 World Grand Prix games and avoid F1 Racing Championship.

With that, I'm off to colour my grey hairs individually with a black marker pen.

Hypertension Update

OK, so I admit straight off the bat that I nicked this information from RetroCollect...but c'mon - this is BIG news! Most of the recent indie games released for the Dreamcast have taken the form of (rather exquisite) 2D shmups or puzzle games, so to have a first person shooter being developed is really quite exciting. I'm a massive fan of the FPS genre so Hypertension: Harmony of Darkness is something I've been following for a while...and I'll be honest - I thought it had been quietly cancelled. But no! It's still alive and kicking, and developers Isotope Studios and TDGMods have released a new trailer showing some new gameplay sequences:



Looks pretty good for an indie game, no? Hypertension runs on a modified DOOM engine and certainly looks superior to Kiss: Psycho Circus and Soldier of Fortune. Apparently the game will feature a two-player co-op mode and will be getting a full physical release later this year...hopefully the delays have now been and gone and we'll get our hands on this great-looking FPS.

All hail the Undead Console!

VMU What?!

I mentioned a few posts ago that even though the Dreamcast is 15 years old (or 16, 17 or maybe even 32, depending on where/when you live), I'm still finding out things I never knew. Today, that happened again. I was looking at some of my VMUs whilst trying to find a game save for Sonic Adventure (don't ask - the answer you're looking for cannot be found unless you know the question, and to know that you must build an organic, planet-sized computer), and I noticed something odd about my rather rag-tag band of memory devices:


No, it wasn't that they're all battered and mostly minus their lids. Neither was it that they all have dead batteries (that's pretty standard after a week of use, to be honest). I already knew both of those things. What I actually noticed was this:

"Retinal scan complete, Judge McGruder"

Some of the official ones have swirls and some don't. After a brief flurry of Tweeting on that there Twitter, it became apparent that the ones with swirls are exclusively of the NTSC variety and the ones sans swirl are PAL variants. This is quite odd, as there really isn't any need to differentiate between the two flavours: both will work equally well in either a PAL or NTSC Dreamcast console or controller. It was suggested that the swirl was removed from the PAL VMUs due to the legal ramifications SOE faced due to the whole orange/blue swirl issue, but that doesn't wash as the swirls printed on VMUs are grey, not coloured.

Maybe it was just so that Sega could differentiate and identify stocks between the two regions, but it's still a nice little curio that I was totally unaware of up until now.

Thanks a Million!

I don't know how it happened, but we've managed to clock up over 1 million page views. Sure - 90% of those are mine...but this is just a quick message to thank you - the readers - for continuing to come here and read our posts and opinions. Obviously, as time goes on and there is less activity around the Dreamcast scene, our posts become less frequent, but the Dreamcast is such an amazing console with such a mind-blowing catalogue of games and peripherals...many of which we've barely mentioned. So rest assured - there's much more to come and here's to another million hits!

Mellow Yellow

I went to a gaming event this past weekend. It was Play Blackpool in...erm...Blackpool. If you've never been to Blackpool, try to imagine a slightly shitter version of Las Vegas and you're half-way there. Actually, that isn't really fair on Las Vegas - probably the only thing the two locations have in common is a worrying penchant for neon lights. Joking aside, Blackpool is a bit of a dump. No, seriously, joking aside - it is*. But I digress. So Play was held in Blackpool this weekend and I was there. And to be honest the event was really, really good. There were loads of consoles and arcade games to play on, and a few minor Youtube celebrities were knocking about too. Oh, and Clive Sinclair made an appearance (riding around on that three wheeled mistake he pulled out of his ass a few decades ago, if I recall. I'm trying very hard to un-delete the whole unfortunate sequence from my memory banks as I type this so please forgive the vague description). I also met a whole load of really cool fellow gamers and made a lot of new friends, which is always great and basically what gaming events are really all about. But look, we're here to talk about Dreamcasts right. Dream. Casts. Guess what? I got one!

Toejam & Earl 3

The main gaming hall

Before you reach for your mobile and start to look through your phonebook for the local psychiatric ward's number, I do already own a Dreamcast. How else do you think I managed to stretch this crap out for nearly nine years?! The answer is that I had a lot of help from some very talented DCJY team members...and I already had a Dreamcast. But the thing is, that Dreamcast has gone yellow. Very yellow. I like to think that a yellow Dreamcast is a Dreamcast that has lived a full life: a life of Soul Calibur battles, Power Stone multiplayer sessions and House of the Dead 2 marathons. A yellow Dreamcast has been out in full view and had beer spilt on it, pizza fumes sucked into it's vents and the weapons-grade bacteria of a thousand student hands smeared across it's joypads. That is my Dreamcast. It's been with me since before I started this site and it still works great to this day, complete with that bit of speaker wire still bypassing the blown fuse on the controller board. But as a bit of a perfectionist and also a collector at heart, I knew that owning a battered and discoloured console simply wouldn't do. Sure - I have the box, but that's besides the point.

So (getting back to the point), when I spotted a rather nice-looking totally white Dreamcast console at Play this weekend, I knew it would have to be mine. I paid a little over £20, and even through the cellophane that it was bound in, I could tell that it was a nice specimen. My initial impressions were confirmed when I was able to get it home and unwrap the system and compare it to my other Dreamcast:

Left: White. Right: Yellow

The modems show the most contrast

The images don't really convey just how yellow the old system really is, but trust me when I say that the recently purchased one looks practically new when compared to it.

I was considering putting a vinyl cover on the older system just try to preserve the plastic in it's current state but now I have the whiter one I don't think I'll bother. I understand that the yellowing is down to sunlight reacting with the chemicals in the plastic so I'm planning on putting the recently bought console inside the older machine's cardboard box in order to preserve it's colour.

In other news I have managed to acquire some new DC games in the last few weeks, One of which is Bangai-O; the other of which is Skies of Arcadia. As soon as I get a minute to sit down and play them both for an extended period of time, I'll be plastering my thoughts and opinions up here. Stay tuned...

*Disclaimer: No part of Blackpool was harmed or offended by the production of this post. And it was a joke, so there. Blackpool is full of lovely, friendly people, has a great nightlife and is full of great attractions. Well, the seafront is. Actually...no - it's a dump. Sorry.

Dreamcast Collection Vinyl Surfaces on eBay

I'd never even heard of this until...about 20 seconds ago, but it appears that in 2011 SEGA released a 12" vinyl record containing a selection of the Dreamcast's best tunes. This record was made to celebrate the launch of the Dreamcast Collection on the Xbox 360, and bizarrely only made available to those who pre-ordered from certain retailers in Australia. I've got nothing against Australia (in fact, I was considering emigrating there a few years ago), but Australia?! No US or EU release at all? Very odd if you ask me.

But fear not! One lucky record-collecting Dreamcast fan (I would presume) has decided to put their extremely rare copy (1686 of just 2000) of the Dreamcast Collection vinyl up for auction on that there eBay. Please be assured that this isn't me shamefully trying to get my own item sold/get more views - anyone who knows me knows damn well that I'll never, ever part with any of my retro gaming items. Indeed, I fully intend to have a coffin specially created that will be voluminous enough to contain all of my collected junk so I can take it to the grave with me. Don't worry, I've also booked a forklift truck to move said coffin so no 'No Win, No Fee' backache claims will be coming to bite my ghost in it's spectral ass.

Fancy bidding on this super-rare item? Or just fancy having a look? Then go here, dear reader! Please note that the starting bid is £99.99...which bit steep for six tracks from Sonic Adventure and Space Channel 5, but cest la vie and all that.

Update: It appears that the item didn't sell...but never fear, it's been re-listed. I'd advise lowering the £99 starting price to be honest. Meh.

Classic Game Room: Dreamcast Week

Thanks to reader and commenter BIGMercenary for this heads up - it appears that Classic Game Room are running a Dreamcast Week from 29th March. Naturally, every week is Dreamcast Week here at the DCJY, but I really enjoy CGR's video reviews and general retrogaming coverage so thought I'd share this news with you all. Check out the trailer below:

The Blueprint

The Dreamcast Junkyard is, as the name suggests, primarily a place where the love is targeted squarely at Sega's fantastic 128-bit swansong. However, being part of the Sega Network and all, there is a fair bit of affection around these parts for the rest of the Sega hardware stable. I personally own a Master System, a Megadrive 2, Mega CD 2 and a Sega Saturn as well as a Dreamcast, so I occasionally find myself purchasing bits and bobs for those systems too. This past weekend, I managed to get hold of a  Saturn 3D pad - you know, the one that you're meant to play NiGHTS Into Dreams with. I also got a copy of that very game (it was actually very kindly donated by Cauterize from Retro Collect - big thanks!), as well as a copy of Christmas NiGHTS too.

The reason for me going on about all this is that I never really appreciated just how similar the 3D pad is to the standard Dreamcast controller. Putting them side by side, you can really see just how alike they are, and you can see how Sega took the 3D pad and developed it into the Dreamcast controller we all know and love today. Random thought: is it mere coincidence that the 3D pad was bundled with a game with the word 'Dreams' in the title...but then went on to become the blueprint for the controller for a console with the word 'Dream' in it's name? Conspiracy theories abound.

A picture speaks a thousand words, but a video speaks twenty billion...so I did a little comparison and uploaded it to Youtube. Yes, I sound like a complete arse and say "erm" every 2.8 seconds...but hey - I never claimed to be a professional. I'll leave that to the...erm...professionals. Eh? Enjoy:

Thunder Storms

One of the first games I played on the Dreamcast, and also one of the most spectacular home conversions of an arcade racer that I've ever seen. What am I on about? Hydro Thunder, of course! Amazing graphics, great music and sound effects, perfectly balanced vehicle (should that be boat?!) handling and a sense of pure fun that most modern games are sorely lacking: make no mistake, Hydro Thunder is one mind-blowing Dreamcast game. Indeed, it was the game I would put on if ever I wanted to show off what the DC was capable of whenever any of my PS1-owning (deluded fanboy) friends came round to the house. Not that it stopped them waiting for the PS2, but at least I did my bit. Sigh. The game was, however, ported to other consoles too - namely the N64 and PS1. How did those versions measure up to the mighty Dreamcast incarnation? Not too well, actually. OK, I respect that the Dreamcast is vastly superior to both of those machines in terms of technical specs so we shouldn't be too harsh, but regardless Eurocom and Blue Shift were handed the task of cramming the game onto the N64 and PS1 respectively by Midway, with varying levels of success...

The N64 port of Hydro Thunder actually looks the worst of the three - it's got muddy graphics and a lack of visual effects that made the original so attractive, such as lens flares and water reflections. It is smooth though, and with an Expansion Pak a four player mode is unlocked. That extra 4MB of RAM could probably have been better used increasing the screen resolution though, in my opinion. The PS1 version, whilst a lot sharper than the N64 game, does have a rather choppy frame rate and there are plenty of trackside details missing, as well as some amazing polygon tearing and water effects that border on the laughable in places...but on the plus side it does have a career/championship mode which is missing from the DC and N64 versions. The DC version itself isn't perfect - the sun is clearly visible through the walls of the tunnel in the first track...but I can live with that. Overall though, the Dreamcast version kicks seven bells out of the others...and the proof is here in this lovely little video I made. Enjoy:

Reicast - Dreamcast in your Pocket

Obviously, the best way to enjoy delights of the Dreamcast's exceptional catalogue of incredible games is to play on an original Dreamcast console, with an original GD-rom firmly ensconced in the disc tray. Yes, the VMU may beep and the GD drive may sound like it's grinding a sack of concrete to dust inside...but there's no better way to experience Spirit of Speed 1937 Blue Stinger Vigilante 8: 2nd Offence Soul Calibur. Got there in the end!

However, we here at the 'Yard appreciate that in 2014, not everyone owns a Dreamcast console, let alone a massive library of games be it due to financial or space-based reasons. Indeed, as is the current trend with retro games of all flavours, colours and creeds there are people out there who are intent on driving up the price of hardware and software to the point that it is no longer accessible to the average gamer. I'm not going to mince my words here - these hoarding traders are scum and I take great delight in telling them so whenever I spot a 'L@@K RARE' copy of Ready 2 Rumble on eBay with a Buy It Now price of £34.99. The Dreamcast Junkyard will not tolerate such activity.

With this in mind however, it is understandable that emulation is becoming very popular as it costs virtually nothing to get an emulator off the internet. Naturally, the whole legality of the owning of emulator software (or roms, as they're more commonly known) is a bit of a grey area but as long as you own the original software on a disk or cart, it's fine to own a back-up. Now the legal stuff's accounted for, here's the point of all that guff you just read: there's a new(ish) Dreamcast emulator available for Android devices! It's called Reicast, and you can get it from the Google Play store for your phone, tablet or even Ouya. Yep - the three people who still own an Ouya can now play some decent games, and as an added bonus you won't have to rub your fingers all over your device's touchscreen in order to earn some Kudos!



I personally don't own a single Android-powered device (unless you count my old Huawei Blaze which is rotting in a box in the attic somewhere...which I don't), so I haven't been able to try Reicast, but judging by some of the videos I've seen it does appear to be a fairly solid emulator. I would imagine that you'll need a pretty beefy device in order to run DC games at a decent speed (running Android 2.2 and above), and the software is still in the Alpha stage so there are likely bugs and issues to be ironed out. You may remember that we ran an article on NullDC for Android some time ago, but Reicast looks like it may be the better option for more casual users - there's plenty of documentation on the Reicast forum and there's an official website too. Bear in mind that you'll need to 'acquire' a Dreamcast BIOS file in order to get the emulator working, but if you've played DC games on Reicast either on your phone, tablet or Ouya, let us know about your experiences in the comments section. Cheers dears!

Setting the Pace

I'm constantly amazed by all the stuff I still come across regarding the Dreamcast. Just when you think you've seen it all, something else pops up. Now, I'm aware that there are plenty of other folks out there on the interwebs who no doubt know far more about the Dreamcast and Sega than I ever will...but quite how this passed me by, I don't know.

What am I on about? Well, it appears that in 2001 Sega entered into a partnership with set-top box manufacturer Pace with a view to create a digi-box...with a 40GB hard drive and the guts of a Dreamcast chucked in. The vision was an all-in-one digital TV receiver that could also download 'on demand' Dreamcast games that were subsequently to be stored internally. Yep...mind: blown. Obviously, this kind of thing is the norm in this age of broadband, Xbox Ones and Hi Def thingamajigs...but in 2001? It was truly groundbreaking stuff.

Sydney Hunter, I Presume...?

Another week, another new game. First Pier Solar HD gets announced (see Barry's awesome SEGAbits podcast episode below) and now it appears that after some mild success as a browser-based flash game, Sydney Hunter and the Caverns of Death is being ported to several retro systems...including the everlasting, ball-busting, mother-f*cking Dreamcast! There aren't any screens from developer StudioPiña as yet, but you can play the original here for free. Yes, free. There are no paywalls here, my friends. Anyway, you play as the titular Sydney Hunter - an 8-bit Nathan Drake with some rather special boomerang-hurling skills - and must traverse various caves whilst avoiding enemies, climbing ropes and retrieving treasures. It's actually a damn good game, with easy controls and nice graphics.

Sydney Hunter is meant to look like an MSX or Colecovision game according to the author, and even though I haven't played on either of those systems, I did have an Amstrad CPC back in the day so it kind of reminds me of Amsoft's Roland on the Ropes and other similar titles. Sydney Hunter is much better than those games though, and is slightly reminiscent (to me at least) of Spelunky. Hopefully the Dreamcast version will feature better visuals and animation, but even without any upgrades, Sydney Hunter will be a welcome addition to the Dreamcast's amazing catalogue.



Interview with Pier Solar HD developer WaterMelon games discusses Dreamcast and Genesis/Mega Drive versions



Yesterday I was joined by SEGAbits owner George for a podcast interview with Pier Solar HD developer and WaterMelon Games president Tulio Gonçalves. Tulio was an excellent guest, giving us great answers to our burning SEGA questions. Pier Solar, which released in 2010, was an indie RPG game for the Genesis and Mega Drive. In 2014 WaterMelon plans to release an enhanced and expanded version of the game that is set to hit a number of platforms including our beloved SEGA Dreamcast. The game will take advantage of the Dreamcast VMU, VGA cable, and will offer up cool mini-games... all this in addition to a 50+ hour RPG adventure!

Give the episode a listen and make sure to help WaterMelon to bring the game to PC by voting “YES” on their Steam Greenlight page!

Rolling Start

Ah, Daytona USA. One of my favourite racing series...along with Sega Rally, Thunder, Rush, Colin McRae, WipEout, Outrun and WRC. And a whole gut-load of others, too. What is it about Daytona that warms my cockles? I'm not really sure, but the combination of cringeworthy music, bright visuals and fuzzy car control probably has something to do with it. Oh, and that awesome Sonic mural carved into the cliff face on the final turn of 777 Speedway. If I ever win the lottery, I'm having an artificial cliff face constructed in the grounds of my mansion just so I can have that mural carved into it. The inhabitants of the small rural hamlet that then falls under it's shadow will no doubt petition to get it torn down, but the 30 foot mech I'll also build will silence them.

Going back to Daytona, the original Saturn port was serviceable but the updated Championship Circuit Edition was better, even if the car handling was slightly weird. Oh, and it had the best menu music ever. The 2000/2001 reboot is one of my favourite games on the Dreamcast and features some brilliant tracks and amazing graphics. To illustrate the point, check out this video I knocked up comparing the visuals and audio from the three different console versions mentioned here:

Half-Life: Dreamcast Vs PS2

The story surrounding the Dreamcast port of Valve's seminal shooter Half-Life is one that is full of mystery. The game was pretty much complete and ready to go, but then it was suddenly cancelled for reasons no-one really understands. Actually, thinking about it, it was probably to do with Sega pulling support for the system but that isn't as exotic as the report I read that involved Sony paying the publisher a large sum of cash to drop the title. Before anyone jumps down my throat, that's just a rumour I read somewhere and there's (probably) no truth in it. At all. Regardless, the DC port leaked quite some time ago now - I mentioned that I'd got hold of a copy way back in 2006 - and I've played through the main game and the Blue Shift side story multiple times now. I'd never played the PS2 port though, so when I saw it for £1 in a pawn shop I snapped it up. What else could that pound coin have gotten me? Half a lottery ticket? A sloppy custard tart in a greasy bag from Greggs? Maybe even a Pot Noodle...although I haven't had one of those delicacies for a while so I'm not sure how much they cost these days.

So Half-Life on the PS2, then. How does it compare to the Dreamcast port? I was expecting it to be vastly superior if I'm honest, seeing as the PS2 is supposedly much more technically capable and the game benefitted from having a larger team and a longer development/polishing term. But upon playing it, I was surprised to see that the DC version is every bit as good. There are minor differences, such as slightly longer loading times on the DC one, but the other differences aren't detrimental to Sega's machine. For a start, in DC Half-Life, you can move around in the monorail car in the intro - you can't move in the PS2 port. There's also more music in DC Half-Life, but the PS2 game adds helpful 'hint' boxes around switches and things that you can interact with while DC gamers are left to press everything they can see in the hope it'll open a door/call a lift. Character models' faces in the PS2 game benefit from having slightly more creepy eyes, too. Anyway, I've created a short(ish) video demonstrating the intro section of the game on both systems. I may do another one showing some actual gunplay at a later date but for now, sit back and check out Half-Life: Dreamcast Vs PS2: