The Mr Yukawa Dreamcast TV Commercials Have Been Translated

You. You there, reading this nonsense right now. Yes you! Do you know who Mr Yukawa is? Of course you do - he's the total legend of a bloke who not only ran Sega Japan back in the day (or something), but also had his image festooned across all manner of Dreamcast clobber once upon a time. He was also in the Shenmue bonus disc (read about it here) and even had his own Dreamcast game (read about it here). Mr Yukawa became something of an icon for Sega in his home country, and was the star of a series of TV commercials for the Dreamcast but until very recently these adverts were only available in their native tongue.

Enter Mr Jim M. Ballard, a polyglot with - by his own admission - far too much free time on his hands. The devil, it is said, makes work for these idle hands but we would vehemently disagree - especially since Jim turned said appendages to adding English subtitles to the entire series of Mr Yukawa Dreamcast adverts:


You can find the rest of the series here in Jim's YouTube playlist. Thanks to this dedication, the anglophones in the room can now also share the epic ups and downs of Mr Yukawa's struggle to make Sega great again.

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POD 2 Is Back Online

Hey there. Just me again. Erm...there's another online Dreamcast game back online and this time it's POD 2 (you'll know it as POD: Speedzone if you're from the colonies). Personally I've only ever played POD 2 offline, and always considered it to be an absolute dog's dinner of a game; but thanks to the skills bestowed upon code guru Shuouma, said game is now back online:


According to this article and video over at Dreamcast Live, the usual cost of entry is a DreamPi or a lesser spotted Dreamcast broadband adapter, plus a copy of the game (obviously); but I for one am hoping that the ability to play against other, real people will enhance the experience of POD 2. If the experience offered by Monaco Online is anything to go by then I'm pretty sure any fears of mediocrity will be quelled after about 30 seconds of play...but one can never be too sure. All joking aside, it's actually pretty incredible that online-enabled Dreamcast games are being brought back from the dead and I'm looking forward to trying POD 2 out during one of the regular Dreamcast-Talk gaming nights.

I suggest you grab a DreamPi or a BBA and get involved too. See you out on the track...

Source: Dreamcast Live

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Falling In Love Again...


Where my Dreamcast collection was headed..
If you read my last post here at the Junkyard, you'll know that I had transitioned from an obsessive Dreamcast collector/hoarder of extreme proportions, to what one might term a 'retro dismissive.'
My retro gaming passion was not quite extinguished, but had definitely been dampened by the availability of a raft of downloadable Dreamcast titles on both Xbox Live and PlayStation Network. It meant I could lazily access enough Dreamcast titles from my current consoles (initially the Xbox 360, and later the PS3), to ensure that I was getting my fix of retro Sega endorphins from a different source than the undead console.

Another factor in my gradual distance from the Dreamcast, was the fact that I'd been retro gaming for a number of years by this time. I had overwhelmed myself, flooded my brain receptors with more  nostalgic video gaming than it could handle. I'd purchased dirty little 'side collections,' for the Sega Saturn, the Sega Game Gear, The Sega Master System. As well as these, I'd played a ton of PlayStation 2 games, many of them stunning and of course unavailable on the Dreamcast; with Virtua Fighter 4 and the first two Yakuza games helping me through the Shenmue wilderness years.
Not actually Father K, or Simon Early for that matter...

Preview: Intrepid Izzy

Recently we reported on the new Kickstarter campaign from Senile Team, the same studio behind one of the Dreamcast's greatest indie titles - Rush Rush Rally Racing. The new project, Intrepid Izzy is a side scrolling platformer featuring the eponymous heroine Izzy, and tasks the player with battling through a number of worlds, destroying enemies and collecting power ups. Pretty standard fayre for a side-scrolling platformer, I'm sure you'll agree.
Where Intrepid Izzy differs though, is that as well as being a platformer, the game introduces mechanics more commonly found in fighting games, and as such Izzy has a decent array of offensive moves at her disposal, as well as various specials that are activated using combinations of the D-pad and attack buttons. On top of this, different costumes available to Izzy grant her a range of abilities and moves with which to hand out ass whuppings on a case by case basis.

How do I know all this? Well, because I've been lucky enough to have played a demo version supplied by Senile Team. The screens dotted around this post - and the video below - are from an early demo and go to show just how good the game looks and plays, even at this early stage. Running on an actual Dreamcast (no emulators were used in the production of this article!), it's fair to say that Intrepid Izzy looks and sounds pretty damn incredible.


The animation of the main Izzy sprite alone puts many indie games developed for current gen systems to shame, while the general bright and well-drawn backgrounds, enemy sprites and incidental environmental details are simply gorgeous. But the beauty isn't just skin deep with Intrepid Izzy. The various NPCs you encounter have some pretty funny things to say, the levels have branching paths, the music is delightfully hummable and the controls are totally on point and perfectly responsive - something that is imperative for a game of this style.
The game, as stated, is still in the very early stages of development and the Kickstarter campaign is still ongoing (full disclosure - I've already backed it and so have several other members of the DCJY team), but even at this early stage it looks like Senile Team have another winner on their hands.

Hopefully, the Kickstarter will reach its modest €35,000 target and the game will get a full physical release, and judging from what I've played so far it would be criminal if Intrepid Izzy didn't get the backing it so clearly deserves.
Check out the Intrepid Izzy official website here, Pcwzrd's longer playthrough of the demo version here, and find the Intrepid Izzy Kickstarter page here.

The Awesome Dreamcast Kiosks & Display Cases We Never Saw

Kiosks were - and still are - a major part of any console's armoury when trying to woo potential buyers. Go into any game store these days and you'll undoubtedly see a PlayStation 4 or an Xbox One set up and running demos. The same was true back in the days of the Dreamcast, and I have fond memories of playing Virtua Striker 2 in HMV one afternoon back in 2000.

Dreamcast Kiosks come in a number of guises, and they vary wildly from region to region. The ones I'm most familar with though, are the UK PAL-styled ones that adorned branches of Electronics Boutique and GAME, drawing me in with their glowing CRT screens and untold promise of 128-bit gaming, the likes of which I'd never seen before. Obviously they worked a treat on me (hence this place existing), but now we have something pretty special to share with you.
Here are some exclusive, never-before-seen computer generated images of the kiosks and in-store display cases that Sega Europe was intending to deploy across the continent with the aim of enticing the average gamer to part with cold, hard cash for a Dreamcast.

Some of them look pretty familiar, but others are new even to me...

A Quick Look At Centipede

Centipede for the Dreamcast is a curious title for a couple of reasons. It's part of what is, for all intents and purposes, a sort of trilogy of retro reboots that includes two other properties with roots in the very early days of gaming - Q*bert and Frogger. While there are several retro collections for the Dreamcast in the form of Namco Museum, Sega Smash Pack, Yu Suzuki Game Works, Atari Anniversary EditionMidway's Greatest Arcade Hits 1 & 2 and Jimmy White's 2: Cueball, none of these titles feature complete re-imaginings of the classic titles contained therein.
No, Centipede, Q*bert and Frogger are unique in that they introduce updated visuals, new modes and - most notably in the case of Centipede - totally new gameplay mechanics. Interestingly, all three of these titles come from the Hasbro Interactive/Atari mash-up that was borne out of the acquisition of the latter by the former, however for the sake of this being 'a quick look at...' we're only going to focus on the most radically redesigned of the three - Centipede.
Released in 2000 by Hasbro Interactive masquerading as Atari and developed by Leaping Lizard Software, Centipede is a modern take on the classic game of the same name that was released to much critical and commercial success back in 1980. Having only been born in 1982, I don't actually remember the initial arcade release of Centipede, but over the years I've played plenty of variations on the formula and I'm sure you have too. Naturally, coming from an era when hardware was less graphically capable than what we have today, Centipede featured basic visuals but had one very simple premise that was replicated in many titles of the period - shoot the enemies, get a high score...and survive the onslaught.

Dreamcastnoid Gets Mini CD Retail Release

Back in 2016, DCJAM invited homebrew coders to let their imaginations run wild and create a host of new and original games for the Dreamcast. One of these was Dreamcastnoid: 128 Bit Wars from Alfonso Martinez (aka Ryo Suzuki). The game is a humorous homage to Arkanoid, with players controlling a VMU and smashing PlayStation 2 consoles with a ball, and we took a closer look at the downloadable version when it was released for public consumption.
The artwork is great
Mr Yukawa's been hitting the gym, evidently...
Fast forward to the present day, and Dreamcastnoid: 128 Bit Wars has been updated with new graphics, cool artwork, some new music and is now destined to be given a physical release. The most interesting thing about this new release is that it will come on a mini CD, and represents the first time a Dreamcast game has been released in this format (the oddly shaped music CD that comes with some versions of Guilty Gear X doesn't count!).
Segata Sanshiro makes an appearance too
A massive coin...or a tiny disc?
Dreamcastnoid: 128 Bit Wars will be available to purchase at RetroBarcelona in limited quantities for €15 and will hopefully be available to purchase online in the coming weeks. More info as we get it.

For more details (in Spanish), head over to SegaSaturno here.

A Metropolis Street Racer Treasure Trove

OK, this is the third Metropolis Street Racer related article I've posted here in the space of a fortnight, but this time I think you'll thank me for it, rather than shake your head in disgust before falling to your knees and screaming at the sky as dark, ominous thunder clouds gather and threaten to unleash a maelstrom of biblical proportions. After the preceding articles about some of the more interesting track side details to be found in Bizarre Creations' epic racer; and the follow up article detailing the hidden 'missing persons' posters dotted around the San Francisco and Tokyo circuits, comes this third instalment in which I will showcase some images and documents I'm pretty confident have never previously been published online.
A few days ago, I was contacted by somebody on Twitter (a person who wishes to remain anonymous) who asked if I was interested in a Dreamcast-related disc. Naturally I was, and a few days later the disc turned up in the post with no letter and no return address. Very strange, I'm sure you'll agree. Being the kind of person who risks infecting his computer with malware first and asking questions later, I threw the disc into my drive and explored the shit out of it with wanton abandon. I was met with things, most wondrous things...but mainly a treasure trove of Metropolis Street Racer screenshots, artwork, logos, shots of the game's wire frame models and development screens, as well as some press releases and a developer interview.

Personally, I have never seen a disc that looks like this before. I've seen all manner of GDs and prototype discs in my time, but never one of these blue and white Sega Europe branded 'confidential material' discs. That said, I do know that several collectors in the community have these, and their contents vary wildly, and some even contain the Dreamcast SDK on them.
There's over 250MB of stuff on the disc, and for something produced in 2000 that's pretty hefty. On closer inspection, it appears to be the type of high quality, pressed CD-R that would be sent to magazines of the era or other media outlets, and the documentation included reinforces this theory. However, for the preservation of your sanity's sake I'll only be reproducing some of the most interesting stuff here, so the main developer interview and some of the previously unseen wire frame/development screens and hi-res computer generated artwork. If you really want to see the press releases etc., then let me know in the comments.
Are you ready? OK - let's kick things off with some nice shots of the 'behind the scenes' stuff...

When Love For The Dreamcast Dies...

We’ve all got our Dreamcast back story. Some of us bought it at launch, having bought every Sega console since the Master System, including the 32X and Mega CD. Some of us were beguiled by the advertising; cinema adverts between big budget movies, featuring “the Dreamcast Barber”, or the classic “Its thinking…” TV commercial, showing the Dreamcast to be a machine so vastly superior to the existing consoles, that purchase was a necessity. It was new, it was sexy, it was enthralling…
But for me, the whole console launch, the killer apps and the must have games, the wacky peripherals and the arcade perfect experiences, completely passed me by. A proud Sega supporter, I was  first a Megadrive, then Saturn owner, but my kids had rebelled against the Saturn as the “family console”, insisting on a Playstation for Christmas 1998. And not too long after that, my desire to game waned; the chief gamers in the house were now my two eldest sons, (aged 7 and 10 at the time)…we simply 'progressed' to a PS2 (with GTA 3 and a DVD player!) The Dreamcast and indeed Sega as a console maker, was finished before I even realised it had been in the race…
I received my first Dreamcast in the summer of 2004. It had belonged to a nephew of mine, and he thought his younger cousins might be interested in it. Being complete PS2 addicts, they didn’t give it a second look, but I, on the other hand, did. I became intrigued by it, beguiled and charmed by it. I started to use my newly acquired home PC to research the failed enigma that was the Dreamcast, finding Planet Dreamcast, all of the IGN reviews and of course, our beloved Dreamcast Junkyard. I felt gutted that I had missed out on it’s launch, it’s short life and it’s untimely demise…I tried to immerse myself into it’s history, in a vain attempt to recapture something that had been all too fleeting…the Dreamcast burning brightly in the consciousness of gamers everywhere...


Senile Team Launches Intrepid Izzy Kickstarter Campaign

Intrepid Izzy is the latest title from Senile Team, creators of the excellent Rush Rush Rally Racing franchise and Beats of Rage engine. We recently had the pleasure of interviewing Roel van Mastbergen from Senile Team, and now his latest creation has hit Kickstarter.
Intrepid Izzy is a Metroid style platformer featuring some pretty awesome 2D sprite work and animation, and is destined to come to Steam, PlayStation 4 and Dreamcast. The funding goal is set at a fairly modest €35,000 and the different versions do sport some platform-specific features. Obviously, the version most people reading this will be interested in will be the Dreamcast version, and here's a run down of what you can expect:
  • 640x480 screen resolution
  • 60 frames per second
  • Standard controller and Arcade Stick support
  • PAL, NTSC and VGA support
  • Physical release
  • Region free
Naturally, the PS4 and PC releases will be full HD and 60fps and also feature fully customisable controls, but the Dreamcast version is the only one that will be given a physical release as standard. The screens above are from the Dreamcast version, and you can see a video of it running here.

Intrepid Izzy promises to "combine platforming, beat 'em up and adventure elements to create a unique experience with depth, character and above all, fun!" and other promised features include a branching dialogue system and the ability to change the eponymous heroine's abilities with different themed costumes.
Find out more by visiting the Intrepid Izzy website here. The Kickstarter is now live and can be accessed here.

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Online Gaming On The Dreamcast Is As Easy As Pi

I'm going to start this post with a confession. I never played online with the Dreamcast during the console's natural lifespan. The main reason was that we only had one phone line in the house and I wasn't ever allowed to hog the line for longer than about 30 minutes at a time to do some web browsing. Plus, it was pretty expensive using dial up, even with BT's 'friends and family' initiative and evening and weekend reduced call charges. Fast forward to 2017 though, and I've finally managed to shake off the shame of being a Dreamcast fan who has never battled with other Dreamcasters over the internet.
This is all thanks to the sterling work of Luke Benstead, Pcwzrd and all of the talented folks working behind the scenes to resurrect the Dreamcast's online abilities through the DreamPi project. After being supplied with a DreamPi unit several weeks ago (thanks Pcwzrd!), I thought it was about time that I actually got it up and running and jumped into one of the regular online gaming sessions organised through the Dreamcast-Talk forum. It was incredibly easy to set up using the instructions and various guides available over at Dreamcast Live, and with the use of an old DreamKey 3.0 disc I had lying around I was able to get my Dreamcast hooked up to the internet with little more than a WiFi-enabled DreamPi and a tiny USB modem.
As mentioned earlier, the whole online gaming thing is one aspect of the Dreamcast I never dipped into back when I had my original console in 1999, and I honestly didn't think it would be so easy or entertaining as it was playing Dreamcast games online in the modern climate. We're all so used to the effortless online multiplayer options offered by current consoles and computers that I feared trying to get online to play Dreamcast multiplayer games would be a bit of a pain. How wrong I was...

Hardware Review: GD-ROM & Compact Flash Modded Dreamcast

Technology fails. It's as simple as that. With the passage of time, and daily wear and tear, eventually even the most robust equipment will suffer a breakdown. We can do plenty to prevent this atrophy, but inevitably, anything that employs moving parts will break. As Dreamcast owners, we're probably all too aware of the various failures that can besiege our favourite console, and the list of potential faults is long. Power boards, main boards, controller boards...pretty much everything in a Dreamcast is prone to the ravages of time, and public enemy number one is undoubtedly the GD-ROM drive. More than any other component as the Dreamcast rapidly approaches its twentieth anniversary, the main, bespoke optical drive that is a key component to enjoying those brightly hued games of yore is becoming a weak link. Raise your hand if you've ever put a game in a Dreamcast only to be met with the dreaded 'please insert game disc' message.
The catalyst for many a clenched fist and jaw
To remedy this, there are several devices on the market that allow users to negate the need for a GD-ROM drive; and in many cases they allow for the complete surgical removal of the optical drive in favour of solid state storage for games and other applications. The two most popular variants currently available are the GDEMU and the USB-GDROM.
GDEMU
USB-GDROM
These two devices require complete removal of a Dreamcast's optical drive and offer the option of using either an SD card or USB flash drive respectively from which to boot Dreamcast ISO files. There are also further alternatives that employ the use of a traditional hard drive, but these are not as popular or widespread as either of the two options mentioned above.
Internal HDD mod (courtesy of Pcwzrd)
Both GDEMU and USB-GDROM are great alternatives to the ailing GD-ROM drive - with both offering minimal loading times and enhanced curation of game files. Both also employ proprietary software for operation and boast almost 100% compatibility with games in the Dreamcast library. With the Compact Flash and other alternatives, DreamShell (the open source OS created by DC-SWAT) is employed, and while this benefits from being customisable, it doesn't offer the near full compatibiltiy enjoyed by GDEMU and USB-GDROM. That said, DreamShell is in a constant state of flux, with new updates always being worked on, so in the future full library compatibility is more than possible. In the meantime, here's a handy list of Dreamcast games that will work with DreamShell, courtesy of Pcwzrd of Dreamcast Live fame. The crux of the matter is this though: all of the other options for eschewing optical media listed here require the removal of the GD-ROM drive.
So, what to do? How can you have the best of both worlds? The solution is combining the convenience and enhancements that come with solid state storage, with the ability to still use a standard game GD (or CD) if the need arises. Enter the latest modification on the market that hits both these targets with quite some accuracy: the Compact Flash Dreamcast. Coming from Austrian modder Jan, this Dreamcast keeps the standard GD-ROM drive intact and perfectly functional, but also adds a fairly discreet CF card slot on the right hand side and a BIOS switch on the rear. This switch allows for the console to be booted in either 'standard' mode where the console is just a normal retail unit able to read disc-based games; or to be booted in DreamShell mode, where the CF card is interrogated and any game files on the card are presented in a rather nice menu using aesthetically appealing icons. There's plenty of other functionality too, but first, let's take a look at the hardware and just why Jan chose to use Compact Flash in this modification...

The Great MSR Missing Persons Poster Hunt

Once again, I start this post with an apology. Mere days ago I wrote about the hidden delights in Bizarre Creations' fantastic Dreamcast-exclusive racing game Metropolis Street Racer; but I thought that this new discovery needed its own post. That's because it's never previously been discussed online, and also because I need the help of the community in solving this particular mystery. So, at the risk of this turning into an MSR overload, let's go.
A while back, I was contacted by a member of the Dreamcast Junkyard Facebook group who claimed to have been photographed (along with his brother and a friend) and had his image hidden inside MSR's game world. I have to admit I was skeptical, until this gentleman - known as Grant - offered photographic evidence and an explanation of why he and his sibling were secreted away inside one of the Dreamcast's greatest games. Grant...over to you.

Hi Tom,

The back story is that one of my best mates 'back in the day,' was a guy called Mark Sharratt. He was working for Bizarre Creations and was one of the lead artists for Metropolis Street Racer and even got to travel to San Francisco and Tokyo as part of research for the game. He took photos of my friend, brother and myself and then secretly scanned them into the game, uploading them into the game as 'missing persons' posters, of which two were hidden in San Francisco and one in Tokyo (if I remember correctly). 

As it is with most people, friends move and lose contact over time, so unfortunately I cannot get the exact locations of the posters. I think you would be the first person to point out the missing posters if you did include them in your story, as they have been a secret between friends ever since the game came out all those years ago.
- Grant

Pretty amazing right? This is the first time these missing persons posters have ever been covered online, representing yet another surprise in the storied history of the Dreamcast. They were literally sneaked into the game without Bizarre Creations knowing about them, which is inconceivable in this day and age. These posters have literally remained a secret for 17 years, and they still kind of are...

Some Metropolis Street Racer Details You May Have Missed

Yes, I'm writing another post about Metropolis Street Racer. I simply refuse to apologise for it, and that's because this is a game I adore. The world of MSR just feels so tangible, so credible and so authentic, and not least because Bizarre Creations spent hundreds of hours accurately modelling the three cities in which the vehicular challenges and races take place. However, there's a little bit more to the sterile, simulated reality of Metropolis Street Racer than first meets the eye.
While London's Horse Guard Parade and San Francisco's Fisherman's Wharf may look very close to the real thing as you whizz around in your sports car, if you stop to take a closer look you'll discover some rather interesting - and sometimes suprising - extra details that you may have otherwise missed.

With this in mind, let's buckle up and go for a little joy ride, and investigate some of the finer details you may have overlooked scattered throughout the world of Metropolis Street Racer...

Monaco Grand Prix Online Is Back...Online!

Racing Simulation 2: Monaco Grand Prix Online is a mouthful, and is a title you may not be familiar with. It was a PAL only re-release of the Dreamcast launch title Racing Simulation 2: Monaco Grand Prix, and it allowed - as the name suggests - players to race each other online using the Dreamcast's internet connection. We featured it here at the Junkyard a while back and looked at the way in which it differs from the original version, but now we're revisiting it...because it's back online.

As reported by our good friend Pcwzrd over at Dreamcast Live, Monaco Online (as I'm going to call it from now on because the actual title is ridiculously long) has been resurrected by Shuouma, a programmer far more intelligent than I could ever hope to be. Races can host a maximum of 6 racers at once and there are also online leaderboards just begging to be dominated...but probably not by yours truly. Because I'm shit at games, period.


You'll need a DreamPi to get involved in this whole Monaco Online thing, but you can head over to Dreamcast Live here for the full story, details on how to create or buy a DreamPi and also a handy Dreamcast internet connection guide.

Source: Dreamcast Live

6 Dreamcast Games That Would Perfectly Suit Nintendo Switch

Earlier in 2017 we pulled off a fairly ridiculous April Fools prank that garnered far more attention than we ever intended, or expected. Remember the whole 'DreamStream' thing? It got picked up by a fair few groups on social media and it fooled more people than I'm comfortable admitting, but that's probably just down to my amazing skills of internet tomfoolery. As awesome as it would be to stream Dreamcast games onto a Switch via an internet connection, the very premise is as daft as a brush - that is, why wouldn't Sega just release the games as downloadable ports, as opposed to stream them and require the user to have a WiFi connection? Tsk!
Anyway, this got me thinking. After Damon's rather excellent recent post about Splatoon 2 being the Dreamcast game we never knew we wanted; and after recently purchasing a Switch myself, I started to think about the other jewels in the Dreamcast's library that would make great additions to the Switch's steadily growing software suite. Sega has been a strong supporter of Nintendo hardware ever since the Gamecube and there's been a big enough length of time since the Dreamcast graced us with its presence that there are bound to be millions of Switch owners who have never played many of the system's greatest titles. Surely, with the almost mythical status the Dreamcast has garnered over the past few years, it would be a license to print money for Sega to release - either as budget downloadable games; or as a 'best of' multi-pack - a selection of the finest software ever to grace the little white box of tricks?
With this in mind, here are my picks for the best first party Sega games that would fit right in on the Switch. Please bear in mind that this is just first party stuff, so unfortunately it doesn't include a Switch port of the amazing Spirit of Speed 1937 - a game that was clearly passed down from heaven by the hand of God him/herself (delete as applicable). They'd mostly have to be re-worked with an aspect ratio more in keeping with the Switch screen too, but this is all just wishful thinking in the first place so don't go all keyboard warrior on us. Anyway, here we go...

Sega Dreamcast: Collected Works Hits Kickstarter

We all love a good book, especially if said tome features a glut of previously unseen Dreamcast-related photos, interviews and concept art. It looks like our dreams are about to come true, as journalist Simon Parkin has launched a Kickstarter campaign for just such an item of merchandise - Sega Dreamcast: Collected Works.

Working in collaboration with veteran publisher Read-Only Memory (who previously released the incredible Sega Mega Drive/Genesis: Collected Works), and also Sega, this new Dreamcast-flavoured release looks set to really delve into the history of our favourite console and the finest games to grace the system.
As detailed in the press release, Sega Dreamcast: Collected Works will feature the following:

  • Production artwork, design documents and game artwork from pop hits such as Crazy Taxi and Sonic Adventure to arcane curiosities like Space Channel 5 and Segagaga.
  • Hardware manufacturing drawings, concept paintings and original photographs.
  • An in-depth, interview-led editorial piece by New Yorker writer Simon Parkin. Assembling voices from late 1990s Sega boardrooms around the globe, as well as the game developers who helped to define the platform, this revealing retrospective will chronicle the rise and fall of this lauded videogame console.
  • Directory of stand-alone developer interviews and Sega team members including: Masayoshi Kikuchi (Jet Set Radio), Yuji Naka (Sonic Adventure, Phantasy Star Online, ChuChu Rocket!), Naoto Ohshima (Sonic Adventure).

The Kickstarter project at the time of writing has already garnered nearly £60,000 of its £68,000 target (update - it has reached its funding goal with 28 days to go), and naturally we here at the Junkyard have already pledged our support. Quite how different the book will be compared to the soon-to-be-released Dreamcast book from Pix N'Love remains to be seen. However, if you'd like to back Sega Dreamcast: Collected Works on Kickstarter, then follow this link and give generously!

Thanks to Darren Wall at Read-Only Memory for the assets used here, and also to all the other Sega sites for reporting on this while I was away on holiday in Bulgaria with no access to a computer!