Showing posts with label DCJY Interviews. Show all posts
Showing posts with label DCJY Interviews. Show all posts

The Dreamcast Junkyard's choicest cuts and hottest takes of 2023

Well, here we are again. A whole 12 months since the last time we did one of these yearly roundup articles, and 10 months since I decided to retire from the Junkyard for the sake of my fragile sanity. Going against my better judgement, I thought it would be nice to pop in to the 'Yard at this special time of year to look back in anger with fondness at some of the highlights of 2023, published by the hard-working and dedicated team of nerds who keep this place going in earnest. Even with the AI-powered threat of the Dead Internet™ and Big Gaming Websites™ slowly terraforming the entire World Wide Web into a sanitised, homogenous wasteland of black text on white backgrounds and carefully prepared press bullshots, The Dreamcast Junkyard is still here showing that little niche blogs can survive in the present era. But, y'know, that's not to say if some conglomerate wants to buy us out for a few million quid we wouldn't listen to offers. Of course, I jest...cough.

Now, back to that actual topic at hand. The dystopian nightmare that is/was the year 2023AD. It's been...interesting. So much new Dreamcast news to report on, new releases to salivate uncontrollably over, and original features that simply wouldn't write themselves without the aid of an advanced large language model and a few clever prompts. Yes, the humble Dreamcast has had quite the year, and so without further ado, I present to you a concise(ish) whistle-stop tour de force of the choicest cuts and hottest takes published here over the last 365(ish) days.

Are ya ready? Here we go...


Reviews

  • Not actually a Dreamcast release, but a title heavily influenced by Jet Set/Grind Radio, Lewis laced up his roller blades, donned his finest DayGlo lycra and tackled Team Reptile's excellent homage Bomb Rush Cyberfunk. Reports of lycra chaffage are wholly unfounded, refuted and are to be quashed immediatley.
  • Taking a pinch of inspiration from Rocket League, the first online-enabled retail release in nigh on 20 years arrived on Dreamcast in 2023. As expected, Lozz buckled up, checked his mirrors, signalled and then manouvred into battle in Luke Benstead and David Reichelt's indie hit Driving Strikers.
  • Another game heavily influenced by a much-loved Dreamcast original, Cosmic Smash homage C-Smash VRS from RapidEyeMovers and Wood & Wolf was given a thorough going over by a VR-helmeted Brian. Rumours that he destroyed his living room while jumping around in said VR helmet are wholly unfounded, refuted and are to be quashed immediately.
  • After Tom checked out the Dreamcast re-release of Visco's 1992 Neo-Geo title Andro Dunos (brought to us by JoshProd and PixelHeart), Lozz entered the very same (heavily sanitised) cockpit to take on the challenge presented by Andro Dunos II.
  • Our colleague Andrew Dickinson wrote a book once - did he mention that? Well, guess what - he wrote a sequel to it and it was released this year. Dreamcast: Year Two featured many contributions from across the Dreamcast community and Lewis was on hand to leaf through it. Will there be a Dreamcast: Year Three? Will Andrew mention he wrote a book again? Answers on a postcard.
  • Mike kicked off his Dreamcast-themed loafers, donned his velvet smoking jacket (probably) and delved betwixt the pages of Fusion Retro Books' Dreamcast-themed special edition, the snappily titled Fusion Dreamcast Magazine.
  • Mike also cast a critical eye over two indie releases this year, with PRO's physical release of Wolfenstein 3D mod Witching Hour and Lowtek Games' semi-sequel to Flea!, Tapeworm Disco Puzzle, both getting the Phelan treatment. Which sounds way more ominous than I thought it would now I've typed that sequence of words out.
  • Drunk on nostalgia while waiting for some form of Crazy Taxi reboot to appear (it'll never happen), Brian hailed down Cassius John-Adams' Fifth Element-inspired Crazy Taxi homage MiLE HiGH TAXi - a game which presumably also took at least some naming inspiration from psychedelic Saturn k-hole NiGHTS into Dreams.


Features and News

  • A highly skilled Dreamcast developer who goes by the name Frogbull decided they wanted to see PlayStation 2 stalwart Metal Gear Solid 2: Sons of Liberty running on Sega's superior hardware. So they went out and created a proof of concept demo. No, we aren't making this up, and Lewis was on hand to investigate.
  • Tom noticed that it was high time he delved back into the Atomiswave library that was recently made playable on Dreamcast, with a look at Sammy's lesser-spotted Need for Speed: Underground rip-off homage Faster Than Speed.
  • 2023 represented a major milestone in the history of the Dreamcast - 25 years of existence. To mark the occasion, Brian revisited the Japanese release of the console, and even looked at the four launch titles on offer, particularly zooming in on one of the more maligned of the four - Godzilla Generations.
  • Y'know, it wasn't always like this. Not very long ago, just before your time, right before the towers fell, circa '99, this was catalogues, travel blogs, a chat room or two. And loads of random Dreamcast-themed fan sites. To illustrate, and take a look at what became of our brothers and sisters in arms, Lozz sampled a load of other online Dreamcast resources that were founded after the Dreamcast was discontinued (some even before the Junkyard started)...and where they are now. Thanks to Bo Burnham for this guest entry.
  • Back in 2022, Tom lamented over the lost Dreamcast boxing game Title Defense. With the help of Dreamcast community legend PC Wizard, he managed to track down and speak to someone who was heavily involved with said game's development and ultimate demise, and uncover the true story of why Title Defense never came to the Dreamcast. Spoiler alert: it never existed.
  • Apparently modern Sega isn't simply a hollow shell and shadow of its former self, and this year teased reboots of two of its most popular Dreamcast franchises. So you can disregard the previous comment about Crazy Taxi never coming back. Because it is, along with Jet Set/Grind Radio. Hopefully not as mobile games, but only time will tell. As ever, Lewis was on hand to take a look at the teaser trailer.
  • Long time Junkyard contributor Aaron "The Gagaman" Foster checked in earlier this year with a rather fascinating investigation into the smallest Dreamcast games. Not small in stature, but in file size. No, it's actually more interesting than you'd think. Honest.
  • How many versions of The Typing of the Dead are you aware of? Apart from the Dreamcast release of this zombie-themed Mavis Beacon homage, you might be surprised to know that there were numerous spinoffs and ports to both computers and other console platforms. Want to know more? Of course you do, so be sure to check out Lewis' superb dissection of The Typing of the Dead's weird and wonderful ports.
  • Many Dreamcast releases were originally promoted via the arcane medium of the humble flyer or leaflet, and in this excellent deep dive into one of the more esoteric aspects of Dreamcast lore, Lozz investigated the myriad flyers and leaflets now preserved online for all and sundry to gawp at.
  • If you've been online for as long as most of us have, and have been trawling the Dreamcast-flavoured underbelly of the internet for an equally terrifying stretch of time, you'll have undoubtedly come across heavily compressed images of Dreamcast consoles modded to resemble the Microsoft Xbox, Nintendo Gamecube and Sony PlayStation 2. Ever wondered where these curiosities came from, or what became of them? Enter contributor Dark, who investigated the origins and fate of these mysterious variations of the Dreamcast.
  • Tom took time out from shaking his fist at a cloud, put some clothes on and ventured out of his delapidated shack; and then took a train to London to experience C-Smash VRS and interact with some real life humans. Read his report on the launch event here, and then scratch your head in bemusement at the final paragraph where he annouces his retirement from the Junkyard...while you simultaneously read these very words which are being written by him on a keyboard right now.
  • Contributor Oliver Luddy announced his debut at the Junkyard by checking out the various iterations of steering wheel peripherals with which Dreamcast users can control onscreen vehicles. Some are good, others are not so good. But how will you know which is which without checking out Oliver's Dreamcast Steering Wheels - An Overview?
Credit: The Sega Guru
  • Dreamcast indie royalty and wombat appreciator Ian Micheal fully inserted himself into something commonly known as 'Christmas spirit' by releasing his latest creation - a compendium of Christmas-themed games for the Dreamcast. Featuring rom hacks and ports of games from a multitude of genres, the Dreamcast Christmas Collection is also notable for featuring covers of various festive songs which are sung by Ian himself. Ian, your talents are clearly wasted on indie dev.
  • The DreamPod crew asked our listeners to share their favourite Christmas Dreamcast memories from years gone by, and boy did they not disappoint. In this festive roundup which served as a companion piece to DreamPod episode 125 for RadioSEGA's WinterFest, Lozz packages them all up for your reading pleasure, while nursing a hangover inevitably brought on by enjoying too many Creamcast ales.
  • Bet you didn't know Radirgy/Radilgy received a spinoff on the Nintendo 3DS. Well, it did, and in his deep dive, Lewis discovers that not all is rosy in this particular entry's cel-shaded garden. To be fair, the clue is in the title of the feature: Radirgy De Gojaru! - Radirgy's Terrible 3DS Spinoff.
  • It's been a good few years at this point since Retro-Bit teased their wireless Dreamcast controllers. While wireless controllers for the Dreamcast have been available for quite some time thanks to the work of Chris Diaoglou, the Retro-Bit ones are officially sanctioned by Sega and were spotted "in the wild" a few months ago in 2023.
  • Fresh from his recent foray into the world of Dreamcast soccer management blockbuster Giant Killers, Kev decided it was high time to turn his attention to American sports games. More specifically, the unusual Japanese releases of NFL 2K1 and NBA 2K1. What makes these two titles so notable? Well, it's the fact that they received special “bible” editions. Want to know what any of that means? Then check out Kev's feature on the Sega Sports 2K1 Bible Editions. Note: God and/or Jesus are not involved. Sorry.
  • Sticking with Kev for a moment, he also investigated the experience of playing a range of games with the Dreamcast Arcade Stick (see what I did there?), but the twist here is that they aren't games that any normal person would actually want to play with an Arcade Stick, but which are fully compatible. The things we do in the name of science, eh? You can read about Kev's highly empirical findings in his feature here.
  • Last but by no means least, and after a whole year, many hours of work and hundreds of contributions, The Dreamcast Junkyard's refreshed Top 200 Dreamcast Games 2023 was finally unveiled to coincide with the 25th anniversary of the system. This really was a Herculean effort from all of those involved, and the final list throws up some very interesting placings in the definitive ranking as voted for by you - the loyal readers of t'Junkyard.

English Translations

This year saw even more Japan-only titles translated into English by the dedicated Dreamcast fan translation community. There are many talented people involved in this niche within a niche (with a special nod to the likes of Derek "God" Pascarella, VincentNL, SharkSnack, Rolly, RafaMGam, TheKitchenSunk, Harpu, Ozidual, DocHikari, dukeblooders, Marshal Wong, Duralumin, James Tocchio/GGDreamcast, Yuvi, Cargodin, rio de popmocco and TapamN, to name but a few).

Some of the most notable titles to receive an English language translation were covered by Lewis here at The Dreamcast Junkyard, with one of them even being worked on by him (Nakoruru). Check 'em out:


Interviews and Podcasts

  • Daytona USA 2001 was brought back online in 2023, restoring much of the original multiplayer experience that was enjoyed by Dreamcast owners in Japan and the USA back in the day. The bulk of the work to bring the game back online was completed by developer ioncannon, and Lozz was on hand to get all the details on this excellent resurrection project.
  • On episode 126 of our podcast DreamPod, Lewis and Kev welcomed Nick Thorpe, Retro Gamer Magazine Features Editor. The conversation covered a wide range of topics, including how Nick's career in games media started and progressed, some contentious entries in the 2023 Top 200, Nick's memories of the Dreamcast launch and favourite games, and how he would get hooked on playing the Dreamcast demo pod in order to get his Sonic Adventure fix, much to the frustration of the other kids.
  • Seasoned games journalist Chris Scullion joined Kev and Mike for episode 121 of the DreamPod, during which Chris detailed the process of writing his latest book The Dreamcast Encylopedia, his memories of the Dreamcast, and some of his favourite titles. Mike mentioned that he is also writing a book. Andrew wrote a book once, too. Not sure if he's ever mentioned that.
  • Episode 120 of the DreamPod saw Andrew and Lewis welcome YouTuber Dreamcast Enjoyer (aka Dominic) to the podcast, during which they spoke about a range of topics, from the Dreamcast's “cosiest” games to Dominic's foray into the world of YouTube.
  • Regular hosts Lozz and James welcomed guests Harvey (aka Pizza Hotline) and Holsten to episode 118 of the DreamPod to discuss the burgeoning online gaming scene, which has had something of a resurgence on the Dreamcast thanks to DreamPi. If you ever wondered how to go about getting your Dreamcast online, and which online games are worth your time, then this is the episode for you!
  • Harlequest developer Ross Kilgariff joined Lewis and Lozz on episode 115 of the DreamPod, during which the jolly trio discussed all things indie dev, Kickstarter and of course Harlequest - a brand new 3D platformer heading to Dreamcast in the not too distant future.
  • Of course, you can find all of the other episodes of The Dreamcast Junkyard DreamPod on all of your favourite podcatchers, so be sure to give us a review and a rating if you can be bothered. We'll love you forever if you do. It doesn't even have to be positive. I left a one star review myself on all the ones I'm on, for example. Can't stand the sound of my own voice.

Community Collaborations

  • Mike and Lewis were special guests on episode 377 of the excellent podcast The Retro Hour, chatting all things Dreamcast and Dreamcast Junkyard. Turns out the episode Mike and Lewis appeared on was one of The Retro Hour's most popular episodes of the year...who'd have thunk it?
  • We also appeared as guests once again on RadioSEGA's WinterFest 2023, sharing fuzzy memories of Dreamcast Christmases past for the 125th episode of the DreamPod, joined this time by none other than Patrick Traynor of Sega Saturn, SHIRO! fame. WinterFest is an institution within the Sega community at this point, so as ever we thank the team at RadioSEGA for having us.
  • Lewis was invited to appear on episode 201 of The SEGA Lounge podcast by venerable host David "KC" Luis, where he spoke about his own personal history with the Dreamcast and gave a little glimpse at what goes on behind the scenes at the Junkyard (hint: it's organised chaos).


What's next?

I'm pretty confident that the Dreamcast scene will continue to go from strength to strength in 2024, and no doubt the fine team manning The Dreamcast Junkyard will be on hand to offer a familiar torrent of news, features, reviews, previews, podcasts and interviews. If you haven't already, please go and give The 'Yard a follow on Twitter, or join our lovely Discord community so you don't miss anything.

I'll return at the same time next year to post my annual round-up of other people's hard work; but until then, I wish you all a very happy 2024 and give you my thanks - as ever - for continuing to support the Dreamcast, the Dreamcast community at large, all the indie devs doing amazing stuff, and of course this very blog. Ciao for now!

DCJY welcomes Nick Thorpe

In episode 126 of our podcast, the DreamPod, Kev and I welcome Nick Thorpe - the features editor for the excellent Retro Gamer magazine - to chat all about his career and the brand new issue 254, a Dreamcast special of the mag that releases today on the 21st of December. 

We also dig deep into Nick's long-time passion for the Dreamcast, touch on his meetings with the likes of Yu Suzuki, Yuji Naka and Kenji Kanno, and also take a trip down memory lane as Nick recalls his earlier days of writing for his own Dreamcast fan site!

It was an absolute pleasure to talk to Nick, and his burning passion for the Dreamcast is clear. I for one am very excited to get my hands on the latest issue of Retro Gamer!

Retro Gamer magazine issue 254 is available to purchase from a wide selection of brick-and-mortar stores that sell magazines in the UK and other countries, but is also available to purchase online as a single issue from Magazines Direct.

You can listen to this episode of the DreamPod and all of our previous episodes on Buzzsprout, along with all great podcatchers.

Title Defense: The True Story of Why it Never Came to Dreamcast

Some time after the publication of our article on the lost boxing sim "Title Defense" last year, I was contacted by friend of the Junkyard and all-round Dreamcast super-sleuth PC Wizard. Intrigued by the promise of Title Defense after reading that very article, PC Wizard tracked down a member of the development team (who shall remain anonymous, as we weren't totally sure if any of this was still under some arcane NDA) and made them talk. No doubt with a lamp in their face, CIA style. That’s how I like to imagine how things went down, anyway. 

In reality, PC Wizard sent a polite email asking what our source remembered about Title Defense, and to our pleasant surprise, they actually replied and explained to us what the deal was with that particular pugilism sim, Climax Studios, some of the other canned Dreamcast projects, and why we never saw Title Defense on our Dreamcasts - or any other contemporary platform, for that matter. With all that out of the way, over to our informant...
How mysterious...
"OK, so the first thing to do is to frame this appropriately. At the time, Climax was a work-for-hire developer, which meant most of our work was either porting (often PC to console conversions such as Warcraft II, Diablo, Populous: The Beginning, Sim Theme Park/Theme Park World, etc.) or pitching for projects that publishers were looking for developers to do on their behalf. In addition to this we had our own original concepts that we would pitch to publishers and see if they were prepared to fund. 

So, on to Title Defense. I think the tl;dr on this - and which will probably be most disappointing to know - is that Title Defense as an actual game never really existed. From memory it was a fairly non-interactive PC tech demo to show physics-based dynamic mesh deformation - in this case the changing muscle shape of the boxers as they threw and received punches. 

Once we saw it internally, we decided that it could be the basis of a boxing game and came up with a high-concept design document. We then put out a press release to say that we had started development, naming every high-end system we could think of (including Dreamcast, naturally), as a way of gauging publisher interest and hoping to encourage a few of them to come to talk to us about the game and hopefully sign it. 

We’d just signed a PR agency to represent us to the press so a lot of it was their work, and to be fair to them, they did get us a lot of press! Also, given the interest in Dreamcast at the time, anything that mentioned it as a potential platform was guaranteed to generate hype.
I didn’t have much to do with the concept design of Title Defense as I had doubts about the viability of the project. At the time sports games really needed official licenses to work and Electronic Arts had all of the boxing licenses sewn up with their Knockout Kings series; a lot of the work was done by our Development Director - it really became his 'baby' from an internal championing point of view. 

I think I just gave some feedback, edited and generally knocked it into shape so we could give it to interested publishers. Beyond that we pushed the project to the press and potential publishing partners and the larger management team put detailed business proposals together. 

We did have some discussions with a few publishers and some of them came to see the demo, but in the end none of the discussions got very far. As I suspected, a game like Title Defense really did need official licenses to make much sense. We sent a few proposals out to Acclaim and possibly a few others, but certainly conversations never really advanced beyond that, so eventually the project was shelved as we moved on to other things. So yeah, not much of a story from a Dreamcast point of view but at least now you know why it never saw the light of day!
If memory serves, pretty much all of the titles in the DC-UK feature you showed existed in some form or another, either as paper design docs or demos, or were actual in-development titles on other platforms that either publishers requested or that we were trying to convince them to make. Stunt Driver was a playable PC demo that we pitched as a Dreamcast (plus other ‘next-gen’ platforms) title that came to be responsible for the formation of Climax Brighton, which was then sold to Disney and turned into Black Rock Studios - home of Split/Second.
Of the other titles in that article, Austin Powers Mojo Rally was a project we'd been asked to pitch to Rockstar who had the Austin Powers license at the time - I kid you not! Roswell Conspiracies was an in-development title on the Nintendo 64 for Red Storm based on an animation series, and I think Red Lemon Studios (who were involved in the cancelled Dreamcast shooter Take the Bullet) were doing a game for the Sony PlayStation that may have seen the light of day. Anyway, they asked us to pitch an enhanced Dreamcast port and shortly after cancelled the N64 game. As I recall through the mists of time, there were quite a few Dreamcast titles that we were asked to pitch for - we had very early access to Dreamcast dev-kits that nothing really happened on, mainly as the Dreamcast failed to take off in the way that everyone hoped - oh, what might have been!
I heard much later through the grapevine that was because someone at SEGA Europe thought we were related to the Japanese company Climax Entertainment (known for LandStalker, Time Stalkers and some of the Shining games), and so we were delivered kits in the first wave by mistake!"

***
 

So there we are - straight from the horse’s mouth (well... keyboard)! Title Defense was never really anything more than a glorified tech demo. And it's somehow linked to Rockstar so maybe also Grand Theft Auto. Yeah, I'm really reaching here. Anyway...mystery solved!

Huge thanks to both PC Wizard and our source for helping us shine a light on some of these forgotten Climax Studios games that never were. Maybe somewhere out there in the wilderness, playable builds of Austin Powers Mojo Rally and Roswell Conspiracies are waiting to be unearthed like priceless relics from some forgotten era. The truth, as they say, is out there. Cue X-Files music...

DCJY welcomes Chris Scullion

In episode 121 of our podcast, the DreamPod, Kev and Mike welcome the one and only Chris Scullion! 

I'm sure many people are well aware of who Chris is, but if you aren't, he is a long-time video games journalist who was most notably the longest-running staff member at Official Nintendo Magazine UK, but has also written for many other UK gaming magazines such as Official Xbox Magazine, Official PlayStation Magazine, and Retro Gamer, along with a plethora of other online gaming media. 

On this DreamPod episode, we talk to Chris all about his brand new book “The Dreamcast Encyclopedia”, the latest in his series of books that review every game on specific systems. We chat to Chris about the writing process for the book, the games that stood out, and more!

The Dreamcast Encylopedia is available to purchase now from Pen and Sword books. The book will see a general release in North America by the end of the year, but can already be pre-ordered from sites like Amazon. We will be sure to review it on the blog when we get our copy!

You can listen to this episode of the DreamPod and all of our previous episodes on Buzzsprout, along with all great podcatchers. A big thank you to Chris for coming on the DreamPod.

DCJY welcomes Dreamcast Enjoyer

Here at The Dreamcast Junkyard we love to champion creators in the scene who continue to keep the dream alive, so for episode 120 of our podcast, the DreamPod, we are joined by Dreamcast Enjoyer!

For the last year, Dreamcast Enjoyer (aka Dominic) has been creating excellent, upbeat YouTube videos about Dreamcast games and games from other systems, with a particular focus on nostalgia and good vibes, as well as an appreciation for creativity and potential in even the jankiest titles. His videos are super positive and relaxing, so if you weren't aware of Dreamcast Enjoyer before, we recommend you go subscribe to his channel!

In the episode, myself (Lewis) and Andrew chat to Dominic about his Dreamcast origin story, his time on YouTube so far, his love for Blue Stinger, obscure Japanese exclusives, and more, in this hour long episode.

You can listen to this episode of the DreamPod and all of our previous episodes on Buzzsprout, along with all great podcatchers. Huge thanks to Dominic for joining us on this episode, we had a great chat!

P.S. Dreamcast Enjoyer revealed to us on the episode that he has The Dreamcast Junkyard as his internet browser home page, so Dom, I hope this post was a nice surprise!

Daytona USA is Playable Online on the Dreamcast for the First Time in 21 Years

Daytona USA artwork by Sega

To say that online multiplayer was a central pillar of the Dreamcast brand would be an understatement. From day one it was touted as a standout feature, placed front and centre of most of the big marketing campaigns, and generally bigged-up by Sega executives at any opportunity that arose, from press interviews to industry events.

After a bit of a delay and some teething issues following the console's launch, an impressive online architecture was erected and over 80 games were released with an online multiplayer mode between 1999 and 2002. While hundreds of thousands had the fortune to experience the joys of playing their little white box online during this period, online multiplayer facilities did not send the Dreamcast into the stratospheric heights hoped for by Sega, and the official online lifespan of some games was as gut-wrenchingly brief as that of the commercial days of the console itself.

Artwork of Fred Durst accompanies a headline which reads: "Dreamcast with Bizkits and Gravy... SegaNet Says: This Bizkit Ain't Limp! SegaNet takes its show on the road with the band
No doubt Sega had to spend a pretty penny to gain celebrity endorsements like this one...

Daytona USA 2001, the go-to title for unabashed all-out arcade-racing on the Dreamcast, is a prime example. Released to largely positive reviews (90% in Paragon's Dreamcast Magazine) between December 2000 and May 2001 across different regions, the official server reportedly ceased to function before the end of 2002. I haven't been able to source a firm verification of precisely when the server closed, but by most accounts it was only operational for 18 months at most. Mercifully though, for those of us who are hooked on the delights that online multiplayer on the Dreamcast can bring, I am delighted to report that we are now achingly close to being able to play this particular title online once more.

That's right readers. Believe your eyes and ears. In the near future, Daytona USA 2001 is due to be playable online on the Dreamcast for the first time in 21 years, thanks to the bright mind and unswerving commitment of ioncannon, who has been working on the revival of its online mode for the last six months.

The game is set to join the ranks of 25 other Dreamcast games which have had their online modes already revived and are playable online via unofficial servers. The key details regarding Daytona and some insights from ioncannon, who kindly took the time to answer our questions, can be found below.

Update (14/07/2023): Daytona USA is back online! Check out PC Wizard's post on the Dreamcast Live blog to find out more.

DAY-TON-AHHHHHHH! What you need to know about playing it online

The PAL version shown here won't be of much use to those eager to play online...

  • There is no precise date set for the completion of this online multiplayer revival project (it is a voluntary initiative after all), but progress has been good and appears to be reaching the final stages. Successful games have been played between emulators and tinkerings are currently under way to get it fully working on real hardware.
  • We'll be sure to post an update as soon as the new server is publicly available and ready to play on. For now, those interested can follow ioncannon's thread on Dreamcast-Talk.
  • Daytona's online mode was axed from the PAL release at the last minute (in similarly enraging fashion to the PAL releases of Outtrigger and Unreal Tournament), therefore you will need an NTSC-U (North American) or NTSC-J (Japanese) edition of the game to play online.
  • The game will not need to be patched to be played online. You will be able to play with your regular retail releases, whether those be legitimate GD-ROMs or "backups" that are played from an optical disc emulator such as the GDEMU.
  • The revived online mode will feature nearly everything that the original online mode did: up to 4 players per race, with plenty of tracks and cars to choose from. The only feature that has yet to be figured out is the ranking system.
  • The game is not compatible with the Dreamcast's Broadband Adapter, so to play online you will need to connect via your regular Dreamcast modem and a 'DreamPi' (a Raspberry Pi configured to enable your Dreamcast to play online) with an updated DreamPi image installed (something which is being worked on at present).
  • Getting your Dreamcast online may seem daunting at first, but is actually a relatively easy task, even for those whose technical chops are lacking (like me!). Step-by-step guidance is available on the Dreamcast Live website, and the friendly folks over at the Dreamcast-Talk forums and the DCJY Discord Server are typically happy to help those who need a helping hand.
  • Scheduling and joining online sessions of Dreamcast games is easier than ever before. The Sega Online discord group host Dreamcast games several times a week suited to different timezones, Dreamcast Live maintain a regular schedule and welcome engagement via their TeamSpeak channel, and you can also find opponents the old-school way via the Dreamcast-Talk forums.

The Revival of Daytona's Online Multiplayer Mode: Insights from ioncannon

Testing the server connection using the Dreamcast emulator Flycast. Image courtesy of ioncannon.
Here in the Dreamcast scene we are blessed to have a talented pool of people, including ioncannon, who have committed their skills and knowledge to reviving the Dreamcast's online functions. We asked ioncannon to spill the beans on the journey he has taken with Daytona thus far and he kindly obliged...

Hands on with C-Smash VRS

You may recall a recent post here at the Junkyard in which I was somewhat apathetic towards Cosmic Smash, the painfully stylish retro-futuristic squash-cum-Breakout NAOMI port that graced the Dreamcast during its final days as a living, breathing platform. The point of that post wasn't to bash Cosmic Smash though; it was to point out that a reimagining of Sega Rosso's quirky, super-niche bat-and-ball 'em up was being worked on for the impending Sony PlayStation VR2. Since then I have been lucky enough to be invited to sample this title - C-Smash VRS - for myself. 

While my lukewarm opinion of the inspiration for C-Smash VRS hasn't really changed (indeed even contemporary reviews - of which there are precious few - weren't overly gushing), I would now like to explain why this pseudo sequel to Cosmic Smash is probably about as close to a next-gen Dreamcast game as we're likely to see for some time.

The fridge had backup.

In order to sample C-Smash VRS, I travelled to the fair city of London and to a rather nice venue called Icetank in the trendy Covent Garden district. In retrospect, the venue couldn't have been more appropriate, with its minimalist whitewashed rooms and open spaces plastered with the familiar lurid orange concentric 'C' motif. 

If a venue was ever going to be perfect for showing off a game like C-Smash VRS, Icetank is surely it. Well, unless there's a retro-futuristic space station available for hire somewhere. The open plan nature of the venue lent itself well the multiple PS VR2 systems set up; I can only imagine the carnage which could have ensued if there had been tables full of drinks and food dotted about the place as idiots like me jumped and waved their arms and hands around while wearing a VR headset. 

Her Converse are better than mine.

Fittingly, an original Cosmic Smash arcade cabinet was positioned out of harm's way in a corner - a cabinet I naturally had to play on and which belongs to C-Smash VRS game director Jörg Tittel. I understand this particular cabinet was originally housed at Sega World in London's long lost Trocadero entertainment centre, and the story goes that if you listen closely to the speaker grill at night you can still hear the frantic pulse rifle fire and screams of the colonial marines from Alien War, trapped forever like tormented, ethereal echos of the past. Actually, I just made that up. Hudson, run a bypass. What? Where am I?

A Cosmic Smash arcade cabinet sat quietly in the corner, minding its own business...
So I played on it. Note my inferior Converse.

Props must go the PR agency 4media group for their running of the C-Smash VRS preview event, and also to Lost in Cult for their production of the rather nice Cosmic Smash themed press kits that were handed to attendees. Full disclosure here though - I was invited to the event by my Dreamcast Junkyard colleague Andrew Dickinson, who also heads up the gaming periodical [Lock-On]...which is produced by Lost in Cult. So yeah, now that little disclaimer is out of the way, let's get down to business: C-Smash VRS is a fucking disaster of a game. What were they thinking?! Of course, I jest.

I can't believe Edge is £6.50 now. It was 75p last time I bought it. Inflation in action, folks.

No, from the small snippet I played of RapidEyeMovers and Wolf & Wood's reimagining of Toshiaki Miida et al's original vision, I can honestly say I was left thoroughly impressed by the experience. This is in no small part due to the fact that the Sony PlayStation VR2 is undoubtedly one of the most impressive pieces of consumer hardware I've ever had the pleasure of sampling; but then that's probably to be expected considering the price of the thing. I've already moaned about that though, so I'll spare you the sob story again here.

Why won't they...play with me?

As this was a preview event, only two modes (three if you count the two player versus mode) were available from the C-Smash VRS main menu - a tutorial and a practice mode. Both in theory make sense in the modern era, especially since VR controls do take a bit of getting used to if you're unfamiliar with how they generally work. After a fairly intuitive calibration (where you're invited to reach out and grasp a small cuboid doodad), you get into the game. 

English Translation Demo of Shiren the Wanderer Gaiden: Asuka Kenzan released!

I have often heard repeated online that the Dreamcast library was lacking when it came to RPGs... well, I guess that's kind of true, especially in the West. While we received standouts like Skies of Arcadia and Grandia II, along with a few other titles, there's plenty of Dreamcast RPGs that remained relegated to Japan. Shiren the Wanderer Gaiden: Asuka Kenzan was one of those titles. Today, however, I come bearing great news, as a translator known as SharkSnack has released a partial translation patch that will allow players to experience the game's first region.

Shiren the Wanderer is a series of roguelike RPG titles by Chunsoft (now Spike Chunsoft) that spawned from the Mystery Dungeon franchise (probably most famous for containing the Pokémon Mystery Dungeon series of games!) The first Shiren the Wanderer game was released for the Super Famicom in 1995. The series didn't see a Western release until 2008, when that original game was ported to the Nintendo DS.

The Dreamcast entry, Shiren the Wanderer Gaiden: Asuka Kenzan, was released in 2002, and was developed by Neverland. This title provided players with a side-story to the main series that focused on the character Asuka, a close friend of Shiren the Wanderer. Like other titles in the series, Asuka Kenzan features traditional roguelike gameplay. Graphically, the game looks similar to the series' second entry on Nintendo 64 (which also uses a top-down perspective with pseudo-3D looking sprites), but with an added Dreamcast sheen.

Talking to your sidekick, a ferret called Koppa.

SharkSnack started working on their translation of Shiren the Wanderer Gaiden: Asuka Kenzan back in May of last year. While it's mostly been a solo effort, they have also had some technical assistance from VincentNL and Derek Pascarella, Ozidual helped look over some of the translation dialogue, and testing was provided by TheKitchenSunk, Harpu and DocHikari.

Speaking with SharkSnack, I was intrigued to know what inspired them to translate this particular game:

"I think Shiren the Wanderer is a charming, underrated series with great gameplay, and Asuka Kenzan is said to be one of the best in the series within the Japanese communities (people still host events and speedrun the PC version of the game on YouTube and Twitch, despite it being such an old game), so I wanted to make it available for players to experience first-hand in English. 

"I also hope that it increases interest in the series and people purchase the official releases to support the series, because the Shiren community would like to see a new release. The most recent release is Shiren the Wanderer: The Tower of Fortune and the Dice of Fate, which released in 2020 for Switch and Steam.  

"Prior to this, I also completed a fan translation of Shiren the Wanderer 2: Oni Invasion! Shiren Castle! for Nintendo 64, working as a team with Ozidual."

Someone get that dragon some Antacids!

As stated before, what SharkSnack has released today is a partial translation of the game, a "demo", if you will, that allows players to experience the first region called 'Tenrin'. For players who have previous experience with roguelikes or Mystery Dungeon-style games, SharkSnack reckons the demo could take about three hours to finish. If it's your first time, however, the demo could instead take you upwards of six hours or more. If you get stuck, SharkSnack has been working on a strategy guide that you can use. Regardless of your skillset, though, there's a lot of game to experience here. 

SharkSnack elaborated on the overall progress of the translation:

"In terms of overall translation progress, the game is fully translated up to the first end credits (after clearing the second dungeon of the first region, Tenrin). The story continues into a second region called Sairai and there's a lot more game left after that (12 dungeons total), but since none of the dialogue is translated in that region yet, the demo patch is locked to Tenrin areas. 

"If players are determined to continue playing, they can load their save on an unpatched version of the game, travel to Sairai, and switch back to the patched game. The reason I locked it like that is to ensure people wouldn't have to start over from the beginning to experience the rest of the game once it's fully translated."

Being turned into an onigiri by a boss… or should I say a “jelly-filled donut”?

If you enjoy what you play, stay tuned for the full patch at some point in the future. We'll be sure to update you when that time comes. SharkSnack also let us know about some other Shiren the Wanderer translations they have in the works:

"I'm also working on fan translations for Shiren the Wanderer 4 Plus for PSP (with Arc Impulse), and Shiren the Wanderer DS2 for Nintendo DS as well, so basically the long term goal is to have most of the Japanese-exclusive Shiren games in English."

Checking the menu inside a dungeon.

To download the patch, just follow this link to the translation's announcement trailer. Check that video's description to find a link to get the patch, and be sure to subscribe to SharkSnack's channel while you're visiting! The patch can easily be applied to an image of the game using Derek Pascarella's Universal Dreamcast Patcher. The v0.16 build can be played on both real hardware and emulator.

Thanks again to SharkSnack for their hard work on this patch, and for providing me with information and screenshots. Let's hope this is the first of many Japanese-exclusive Dreamcast RPGs we get to see translated into English! Will you be playing Shiren the Wanderer Gaiden: Asuka Kenzan? Let us know in the comments!

The Dreamcast Junkyard's choicest cuts and hottest takes of 2022

Well, another whole year has come and gone, and we're all a little older and a little wiser. All a little bit more wrinkly and decrepit. All a bit more wizened and broken. All a bit more...I think you get the idea. Anyway, as has become something of a custom here at The Dreamcast Junkyard, we thought it would be totally radical (dude) to round up the majority of the content we've posted here over the last 12 months; so you don't have to navigate the archive using that unweildy little sidebar thing.

Huge thanks must go to all the people who have continued to create content that we report on, and of course to those who have agreed to guest on our podcast. Thanks also to the team members who write the features, the news posts and the reviews; and of course thank you to you - our readers - who continue to visit the Junkyard year in, year out.

For your reading pleasure, presented below in a digestable list are some highlights from 2022. Not everything we've published is included, but if you're reading this on the desktop version of the blog you'll find the aforementioned unweildy little sidebar archive just down there on the right, from which you can find everything from not just 2022, but from the last 18 years of The Dreamcast Junkyard...

Shadow Gangs

Reviews

  • Ghoul Grind: Night of the Necromancer - Mike cast a critical eye over Woog Worx's interesting retro-styled, auto-scrolling, Halloween-themed platform adventure, and was particularly impressed with just how well executed the whole affair was.
  • Postal - Lozz suited up and dove in to Dan Redfield and WAVE Game Studios' Dreamcast fantastic release of Running With Scissors' blood-soaked 90s shooter, and was pretty impressed with what he saw. Twin Stick controls and complete DLC included on the disc were particular highlights.
Yeah Yeah Beebiss II
  • Yeah Yeah Beebiss II - In 2022 the Dreamcast played host to a port of a sequel to a game that never actually existed. That port was the simple yet enjoyable Yeah Yeah Beebiss II and Tom found that while the game was quite basic in design, it was also quite a fun little title.
  • Shadow Gangs - Showcasing just how diverse the range of new Dreamcast releases were in 2022, Lozz took a look at the visually impressive side scrolling brawler Shadow Gangs. While the aesthetics were a highlight, the game's difficulty level was seen as a slight negative.

Virtua Sriker 2 ver 2000.1

Retrospectives

  • Virtua Striker 2 - When is a football game not a football game? When it's Virtua Striker 2 of course! Tom took to the pitch in Sega's arcade football fest to see if Virtua Striker 2 holds up.
  • The Flashback series on Dreamcast - The Dreamcast has now recieved officially sanctioned ports of both Flashback and sequel Fade to Black. We joined Conrad B. Hart to see how well these ports fared on the Dreamcast.
  • Nettou Golf - Kev switched off Giant Killers, donned his most hideous golfing attire and interrupted a good walk when he investigated Nettou Golf, an NTSC-J title which he found to be surprisingly good fun.
Maximum Speed
  • 90 Minutes: Sega Championship Football - 90 Minutes represents one of the most turgid footballing experiences one can find on Dreamcast; however the NTSC-J version (titled J.League Spectacle Soccer) is one of the very best to grace a GD-ROM drive. How so? Find out in Tom's retrospective!
  • Maximum Speed - The Atomiswave played host to a number of interesting games that were never ported to other platforms, and Maximum Speed is one such title. A sort of Daytona-lite that features stock and open wheel vehicles, and some of the most annoying sound effects you're ever likely to hear.

Flyer for Premier Eleven

Features and News

  • The Hunt for Premier Eleven - Premier Eleven is often seen as the greatest football game the Dreamcast never got. By 'often,' we mean 'by us.' This elusive Atomiswave title does exist in very limited numbers out in the wild, but so far it remains undumped. Join us on this most whirlwindy of investigations.
  • Brave Little Abacus - Lewis went down the rabbit hole of discovering why this celebrated band used a Dreamcast during their live shows, and even managed to bag an interview with Brave Little Abacus frontman Adam Demirjian, who explained the reasoning behind it, as well as his general admiration for the console.
  • Dreamcast translation projects - The Dreamcast English translation scene appears to be going from strength to strength, and so our resident translations specialist Lewis brought us news on projects involving such NTSC-J titles as Radirgy, Chaos Field, Panzer Front, Puyo Puyo~n, Cool Cool Toon and RUN=DIM as Black Soul.

RUN=DIM as Black Soul

  • The Dreamcast indie scene enters a 'Golden Age' - Lozz took a deep dive into the indie scene on the Dreamcast, as more and more games are released and new publishers enter the Dreamarena (sorry).
  • Where are they now? - ODM's '100+ New Games' - The Official UK Dreamcast Magazine famously printed a '100+ New Games' feature in the July 2000 issue, and so Andrew decided to delve into the history books to find out what happened to them all. Did all of these games materialise...or was it all just pie in the sky?
  • VM2 'next-gen VMU' from Chris Daioglou - Serial Dreamcast peripheral upgrader Chris Daioglou returned in 2022 with a vision for a next-gen VMU. Titled VM2, the project was launched on Indiegogo and smashed its funding goal. Read about it here.

RIP Mr Yukawa

  • A farewell to Hidekazu Yukawa - News of former SEGA Japan Managing Director Hidekazu Yukawa's passing was reported in June 2022, after the great man died in June 2021 aged 78. Here, Lewis respectfully paid tribute to his legacy, and detailed every time Mr Yukawa appeared in a Dreamcast game. Rest in peace Mr Yukawa, gone but not forgotten.
  • Gauntlet Giveaway! - Midway's Gauntlet Legends offered a pretty sweet deal to anyone who bought the game - send in proof of purchase and receive a set of pewter miniatures based on characters from the game. Through a series of bizarre events, Tom ended up with a set of these miniatures and here's what he thought of them.
  • The 'All About Dreamcast' VCD - Lozz managed to bag himself a copy of a Chinese-language VCD sold in Hong Kong and Taiwan titled 'All About Dreamcast,' and being the dutiful digital preservationist that he is, then went and ripped it and uploaded the contents to YouTube.

SEGA Spud Dive

  • Is video of the Sega Spud Dive lost media? - The Sega Spud Dive was a publicity stunt that involved people swimming through vats of mashed potatoes to win Dreamcast related prizes, and we've covered it several times here. However, there doesn't appear to be any video of the events...which is odd considering the numerous film crews in attendance.
  • Remute Generations - A music CD with exclusive Dreamcast functionality and visuals created by Duranik? Yes please! Here, Tom took a look (and a listen) to Remute's latest release - Generations.
  • Title Defense: Dreamcast's lost boxing sim - Title Defense was intended to be a more simulation-based alternative to Ready 2 Rumble, but sadly it was never released. That didn't stop the game being featured quite regularly in magazines of the era. Tom took a look at what could have been, had Climax not shelved this intriguing title before it could muster a defense. See what I did there?

[lock-on] Volume 003

  • [lock-on] Volume 003 Dreamcast special - [lock-on] Volume 003 offered a veritable smorgasbord of Dreamcast content, some of which was created by the very people who write the guff on this blog. Once the disclosure was out of the way, Tom took a look between the pages and offered a wholly unbiased opinion.
  • Dee Dee Planet playable online - Dee Dee Planet was a pseudo sequel to ChuChu Rocket! that would offer online gaming to Dreamcast owners. Sadly, it was never released. That was until the Dreamcast community got hold of it, released it and added online functionality in 2022. Most impressive.
  • Dreamcast Mini: Hopes and Prospects - The promise of a 'Dreamcast Mini' has been doing the rounds online for years, but how would it work, really? Would Sega even be able to turn a profit from such an expensive endevour? Lozz threw caution to the wind and offered his thoughts.

RIP Bernie Stolar

  • Show Report: Nottingham Video Games Expo - The Junkyard Crew took a rare trip out into the real world to take part in NottsVGE, where we met some industry legends, drank some beer, played some games and generally had a thoroughly nice time.
  • TMNT: The Cowabunga Collection lands on Dreamcast - Dreamcast coding legend Ian Micheal decided that he wasn't overly impressed with Konami's decision to skip the Dreamcast when it came ot releasing TNMT: The Cowabunga Collection. So he went ahead and created his own version...which is arguably better than Konami's. So there.
  • Bernie Stolar sadly passes away - The late Bernie Stolar is credited as being the father of the Dreamcast, and it was with great sadness that we learned of his passing in June 2022, aged 75. In this rather sombre news update, we paid our respects to the gaming industry giant. Rest in peace Bernie Stolar, who will forever be remembered as the force behind the creation of the Dreamcast.

Dreamcast Gold Ingot from RetrOldTech

  • There's gold in them there Dreamcasts! -  Lewis took a look at the tongue-in-cheek offering of a gold bar made from reclaimed precious metals out of Dreamcast consoles. Clearly a prank novelty item from RetrOldTech, but one we couldn't help but applaud for its downright weirdness.
  • Dashy no Blast demo released - Talented indie developer Voxel surprised us all with the release of playable Halloween-themed demo Dashy no Blast in October 2022. Playing like a better version of Cannon Spike, this promising demo hit all the right notes.
  • Cuphead on the Dreamcast?! - Developer Aionmagan created this rather nifty proof of concept Cuphead demo for the Dreamcast back in June. While it is very limited in scope (it's basically one screen), it proved that the Dreamcast could cope with Studio MDHR's amazing animations, if nothing else.

Dreamcast magazines for preservation

  • Dreamcast Magazines: Appreciation and Preservation - Lozz presented this rather well researched appeal for Dreamcast magazine preservation, taking a look at the various periodicals that catered for the platform and asking for Dreamcast owners to plunder their attics and cupboards for missing issues.
  • RetroAchievements adds Dreamcast support - Ross popped up after a lengthy hiatus to report on RetroAchievements adding Dreamcast games to its database of supported titles. For those uninitiated, RetroAchievements basically adds trophies to games from all manner of classic systems, so having Dreamcast added was a pretty big deal.
  • Using AI art to create Dreamcast images from hell - On a particularly boring day back in May, Tom decided to see what would happen if he prompted an AI image generator with terms like 'Dreamcast' and 'Jet Set Radio.' This article was the result. You're welcome.

Sonic Adventure
  • Sonic Adventureland: A Roller Coaster of Love - Brian bought a ticket and took a ride through Sonic Adventure's numerous roller coaster themed Action Stages, reminiscing about some of the real life theme parks he'd also visited along the way.
  • SEGA Powered issue 5 - Issue 5 of SEGA Powered magazine was fairly heavy on the  Dreamcast content, and naturally we thought it would be nice to have a flick through its pages here at the Junkyard.
  • Hermes: Limited Edition - Lewis finally managed to snag a copy of the excellent indie title Hermes, and it was a copy of the rather nice limited edition which came bundled with a special Hermes-branded VMU.
  • Spring News Round-up - A lot of Dreamcast news happened during the month of April, and Lewis was on hand to document the creation of a Dreamcast bedding set, the release of a Mega Duck emulator and a bunch of new indie games.

Interviews

  • Driving Strikers - Jaz tracked down and chatted with Luke 'Kazade' Benstead to discuss the concept behind the upcoming online-enabled Rocket League style title for Dreamcast, Driving Strikers.
  • Video Game History Foundation - wasn't really sure where to put this one so I settled on including it here. Tom and Brian joined Frank Cifaldi and Kelsey Lewin from the Video Game History Foundation's History Hour podcast to discuss the US and European launches of the Dreamcast, and also the history of this very blog.

DreamPod episodes

If you're a regular listener to our podcast, then you'll know that we occasionally have special guests on the show to discuss their own history with the Dreamcast. Below are some of the highlights from the past year, however all of our regular 'news' episodes can also be found at Buzzsprout here.

  • In DreamPod 103, we welcomed writer, producer and director Jörg Tittel, who previously wrote for the Official US Dreamcast Magazine. In this wide ranging chat, Jorg discussed how he got involved in writing for the magazine, and how his friendship with the late Shinya Nishigaki resulted in a cameo appearance in Illbleed.
  • DreamPod 106 saw us welcome WAVE Game Studios' Daniel Crocker and SEGA Powered editor Dean Mortlock. In this episode we chatted about how WAVE Game Studios was formed and how they have taken the Dreamcast scene by storm; and we also discussed Dean's history in magazine publishing, from his time at SEGA Power through to his latest venture SEGA Powered.
  • Shenmue Dojo were our honoured guests on DreamPod 108, with James Brown and Matt Oliver joining us to discuss all things Shenmue. From the origins of Shenmue Dojo, to the release of Shenmue World, thoughts on the cancellation of the Shenmue animated series, and even a Shenmue quiz, if you're a fan of Yu Suzuki's magnum opus, this episode will be right up your street.
  • DreamPod 109 was tinged with both sadness and joy, as while it was a characteristically enjoyable romp through the year 2002 with the team from Dreamcast Years, it also marked the very last episode of the DCY Podcast (well, unless you backed the physical minidisc release of the actual final, final episode as part of the Dreamcast: Year Two book).
  • Our guests for DreamPod 111 were Dan 'The Mega' Driver and James 'The Segaholic' McGhie, who together are known as The SEGAGuys. In this episode, we chatted about Dan and James' entry into the world of Sega, their own podcast and YouTube channel, hypothetical Dreamcast sequels and of course there was a Sega-themed quiz.
  • In DreamPod 112 we were lucky enough to be joined by former SEGA Europe marketing director Giles Thomas, who spoke to us about how he was handed the task of launching the Dreamcast in Europe. From his time at MTV and VH1 music channels to joining Sega and overseeing the marketing campaign across the continent, Giles offered us a goldmine of interesting tales from the early days of the Dreamcast. 

"Cupcake anyone?"

Videos

  • Giant Killers series - I felt it was only right to include this here simply due to the sheer amount of love Kev (pictured above, replete with his stash of cupcakes) has poured into this series. Yes, if you find yourself yearning to watch a middle-aged man from Northamptonshire play through season after arduous season of Dreamcast football management sim Giant Killers, then you are in for a treat. Head over to our YouTube channel and feast your eyes and ears on Kev's superlative series. Don't bother looking at any of the other recent stuff as it's pretty much all embedded in the articles featured above. I just wanted to give Kev some recognition for this labour of love. And mention his cupcakes again.

What's next?

Naturally, we can't predict the future. However what we can do is commit to continuing the same level of slightly obsessive coverage of any and all noteworthy Dreamcast related news happenings, and a steady stream of new podcast episodes, news, reviews and features over the next 12 months. Everything we produce here is done purely for a love of the topic, none of us do this as a regular job - we are simply a rag tag band of  hobbyists (if that's the right term). If you'd like to support us though, you can do so by visiting our 'Buy me a Coffee' page here.

You can also continue to follow us on Twitter, join our Facebook group, join our Discord, subscribe on YouTube or simply leave us a nice (or horrible) review over on Apple Podcasts (or wherever you may get your podcasts). It all helps and is hugely appreciated. Here's to another great year of Dreamcast related goodness.