Showing posts with label Shenmue. Show all posts
Showing posts with label Shenmue. Show all posts

Shenmue III Kickstarter Update Discusses Voice Acting & Logo Design

I know it's not really Dreamcast-related, but I thought it was worth sharing the news that Ys Net has updated its Shenmue III Kickstarter page. That said, pretty much all of us here at the 'Yard backed the Shenmue III project and we're sure many people who regularly visit this blog did too. Also, Shenmue is synonymous with the Dreamcast so I'm using that tenuous link to validate me sharing this here. The April 2016 update addresses some of the issues Shenmue fans have been vocal about, namely the design of the Shenmue III logo and the ability to switch between English and Japanese voice acting on the fly:

Before getting into the main part of the update, we would like to respond to two issues brought up by the community—the Shenmue III logo and voice audio options.

First for the Shenmue III logo. There have been many comments from Shenmue fans wanting the logo to match the original logos from Shenmue 1& 2. We have heard your calls and will of course put it on the to-do list. This particular issue will take some time, however, as game development is currently taking a front seat to other design issues. Designers and other parties will also need to be consulted with, so before we can give a more definite answer, we would ask you please give us some time.

The second issue receiving a lot of attention concerns the voice audio options. Many people have asked for there to be an option to switch between Japanese and English voicing. We understand how strongly people feel about this feature, and it is something we would like to include as well, but the inclusion of a dual audio option will ultimately come down to budgetary limitations. Whether it will be added or not, will need to be decided as development progresses.
- Shenmue III April 2016 Kickstarter Update

The rest of the update introduces Shenmue III's environment and architecture designer Manabu Takimoto, and shares some images of him at work with Yu Suzuki. 
"Stay inside the lines!"
As mentioned above this isn't strictly Dreamcast news, but as so many people who are fans of Shenmue have a history with/are still Dreamcast fans, we felt this was worth documenting here. Furthermore, we spoke to Shenmue super-fan Adam Koralik and the voice of Ryo Hazuki Corey Marshall on our podcast recently, so there's another tenuous link and a shameless plug for the DreamPod!

Source: Kickstarter

Does it Matter if You're Black or White?

I know what you're thinking. You're thinking that this post will relate to the design shift from white to black in the old US of A-NTSC land. Well, you'd be wrong, I'm not going to talk about that. It's already common knowledge and well understood, though I will just quickly mention that it's supremely handy that both designs use a standard 10.2mm CD jewel case with a clear plastic tray. These are dime-a-dozen and can easily be replaced if you want to return your collection to showroom condition.
Nope, not going to talk about these.

Dreamcast Magazine Issue 3

Issue 3 of Paragon Publishing's Dreamcast Magazine went on sale in the UK on 23rd November 1999. The main cover story was the magazine's first in-depth look at Shenmue, a game that with hindsight needs no real introduction. Other previews include Vigilant 8: 2nd Offence, Ferarri F355 and Resident Evil 2; while the news section details European sales figures for the fledgling system and takes a look at new peripherals available to buy.

A Rare Shenmue Prototype Appears!

It's one of those posts about something cool that's popped up on eBay! Huzzah! This is quite cool though: a prototype copy of Shenmue, complete with a smorgasbord of hastily labelled VMUs that were apparently used for demoing sections of the game to the press back in those halcyon days of the late 1990s. Indeed, the seller goes on to detail the exact circumstances in which these labelled VMUs would be used:

This is the exact bundle my husband used when he demoed to the press, including save files from multiple points in the game so that he could easily show the various scenes. This was given to him as a gift upon completion of the Shenmue project.

We don't know who her husband is, but damn this is a nice leaving gift. Edit: this has been confirmed as belonging to Mike Rhinehart, the lead tester of the NTSC-U version of Shenmue. I know for a fact that I can't afford this bundle (which also includes a System Disc), but it'll be interesting to see what the lot eventually goes for. Here's the link to the auction. Oh, and the gallery is below...


Thanks to Gameboyle for the heads up. Be sure to check out his Gameboy-tastic YouTube channel!

DreamPod Episode 14 With Adam Koralik & Corey Marshall


iTunes
Stitcher
Buzzsprout
UK Podcast Directory

Be sure to check out Adam's YouTube channel and website, and keep up to speed with the latest Shenmue 3 developments. You can also check out the Yu Suzuki interview mentioned by clicking here. Finally, if you like what you hear please consider giving us an iTunes review. Thanks!

Pictures Speak A Thousand Words

Yes, we've already posted this on Facebook and Twitter but it seems a shame not to post it here too. Created with VMU tool, some people have misconstrued this to mean that we think the recently-announced Shenmue 3 should come to Dreamcast. Not so - what this means is that if the Dreamcast had been the success it so rightly deserved to be, Yu Suzuki would probably have finished the Shenmue trilogy on the Dreamcast as originally intended. Feel free to share, re-blog, whatever. It's a great image, even if we say so ourselves.

Shenmue 3 Kickstarter Announced At E3 2015

In light of the last two posts here, we realise we're running the risk of this place becoming The Shenmue Junkyard...but news of this magnitude cannot be ignored. After years - 14 years in fact - the third and final chapter of Ryo Hazuki's quest to find (and possibly kick the face and ass of) Lan Di is finally going to become a reality. It seems all the years of 'save Shenmue' tweets and speculation have actually paid off as Yu Suzuki took to Sony's E3 2015 conference to reveal a Shenmue 3 Kickstarter project with a goal of £2 million. At the time of writing, Kickstarter has been experiencing issues due to the number of people trying to access the Shenmue 3 page, so we're pretty confident the project will reach it's target in a matter of hours let alone days.
Still scanning for sailors.
As with all Kickstarter projects, there are several different levels of pledge, ranging from $5 all the way up to $10,000 - one of which will furnish the backer with the genuine Ryo Hazuki leather jacket worn during the original Dreamcast press campaign, while the other will offer the backer the opportunity to have a private dinner with the development team. Both of these top tier pledges have already been snapped up, however.

The video featured on the Kickstarter page is clearly a work in progress and features a slightly re-designed Ryo, but his nonchalant voice acting remains intact as does the familiar musical score, so it'll be interesting to see how faithful to the previous games the final product turns out when it hits in late 2017.

Hopefully, Suzuki will limit (or completely leave out) the tedious crap from Shenmue 2 (like moving boxes around a warehouse for minimum wage) and deliver a fitting finale for the series. Also, we'd just like to confirm that the Junkyard has backed the project, so if it doesn't reach it's target, don't blame us (it will).
We know.
Want to be a part of the history of Shenmue? Check out the Kickstarter here.

Update: Shenmue 3 has been successfully funded.

Praying In Yamanose

Thanks to a mischievous little Tweet from Shenmue creator Yu Suzuki yesterday depicting a forklift outside of the E3 Expo the Internet promptly broke.

And it wasn't the first time.
Look what Mr Suzuki found at E3.
Every time the name Shenmue 3 is spoken, even whispered, an upswelling of emotion takes hold of any gamer that once held Nozomi Harasaki’s hand. To every gamer who hunted Lan Di, fought to avenge a loved one’s honour and, yes, spent a hell of a lot of time driving forklifts, the concept of a third Shenmue title is literally mind blowing. It’s enough to make even the most secular gamer get down on their knees and begin praying.

And, it’s obvious why - vision. Yu Suzuki had a single vision, an epic tale to tell and over the course of the first two titles, games that - for all of their mechanical clumsiness - transported the gamer into one of the best and most engaging narratives the medium had ever seen. It’s a world that is beautifully singular in comparison with most of today’s open world experiences.
I always liked Nozomi. Reunited in Shenmue 3?
Regardless however, the history of the Shenmue franchise is now old and, if we are being totally honest, a little stale. Like its great partner in non-release-ity (yeh, that word construction didn't really work did it) Half-Life 3, the burning hunger for its release, the non-stop speculation, theorising and talk have started to sully its non-existent reputation. Because that’s the thing isn't it - the more people talk about the first two games, the more their limitations and problems are brought to the fore. Judgements are dispensed rightly or wrongly according to modern standards and they hurt, driving a wedge into how the franchise is depicted.

While in 1999 Shenmue was seemingly reviewed fairly honestly, with its narrative, characterisation and scope praised, yet its mechanics and open world teething problems criticised, today Shenmue is held up as either an unfinished masterpiece cruelly locked away from the world, or a now old man’s grandest folly that deserves to be left in the past.
This just looked stunning when first released in 2001.
Of course, neither of these statements are true. The thing is though, through their diametrically opposite positioning, they do craft a crucial question that, at least in my eyes, has still been left unanswered - what should Shenmue 3 actually be? You see, because while millions of people would literally sell their soul to Cthulhu for it to be announced - me included! - I think if you asked all of them what you think it should be, then I think you’d receive some markedly different visions.

I've spoken to people who would be quite happy for a third title to be literally kick-started in the old engine. Others want the same formula with HD graphics. I've seen others who fight the corner for a GTA-style experience and yet more who want a Telltale episodic graphic adventure. And this is just their grand vision. Details such as movement, fight mechanics, interactivity, physics and more are left unspecified. Personally, I feel the Shenmue franchise could learn a lot from the recently released The Witcher 3, which was put together with a smallish team on just a US$32 million budget (the first two Shenmue games were developed for US$70 million, which is close to US$100 million today).
Just imagine the freedom that Shenmue 3 could offer the player with today's hardware.
The point is though, regardless of the cost, a clear vision must first be established and, if you were to ask me right now who is capable of achieving that, then I'm afraid I'm going to have to default back to Suzuki. I've always been a fan of games that held an intrinsic purity and Suzuki managed to create one of the most complexly pure game series I've ever played. The problem is, finding people in the modern gaming industry who are happy to take a punt on such a project, a project where there would be no safety net, no Call of Duty profit margin, is an incredibly difficult task.

All we need now is someone to give Mr Suzuki that money because, I've got to say, my knees are really starting to hurt.

"Meeeeeeooooowwwww."

“Yes Tama, I know, someone should definitely give Mr. Suzuki another $50 million to make Shenmue 3.”

"Meeeeeooooowwwww!"

“Yes, I agree, Mr. Suzuki should definitely not bring back Tom Johnson.”

"Meeeeooooowwwww!!!"

“What? Oh you just want more dried fish… fine. I’ll just pop down to Tomato.”

Yu Suzuki Tweet Breaks Internet

The Shenmue 3/Shenmue HD rumour mill is working overtime right now, and it probably doesn't help that Yu Suzuki has also tweeted a picture of Ryo Hazuki's favourite mode of transport:
Translation: 'Found at E3'
We're happy to wager that this is little more than a wind up, but those rumours just won't go away...

Touché Mr Suzuki, Touché.

On the subject of Shenmue, Data Discs are offering some rather excellent-looking vinyl LPs featuring tracks from Mr Suzuki's magnum opus here. They're only £20 a pop, and though the special edition has already sold out, they look well worth the (pre-order) asking price.
A bonus track of traditional sea shanties has yet to be confirmed.

Throwing Sticks In Rivers

Why did the Sega Dreamcast fail? It's an interesting and popular question that, in light of Sega's current existence as a sort of undead shadow of its former glory, is never too far removed from the gaming community's consciousness.

Indeed, I think you can argue that the Dreamcast's failure and Sega's demise haunts the industry today. That idea that a company so fundamental to the business and culture of an industry can, with one infamous phone call, suddenly cease to be, end in such a messy and brutal way, hovers now like a grim spectre over all of gaming.

Shenmue In HD Remake Shocker! (Sort Of)

OK, so the chances are you've already seen this by now as it's pretty much a day old, but images have surfaced online of a fan-made HD remake of Shenmue. I'm not going to say a great deal because I'm honestly not that bothered about Shenmue. It is a vastly overrated game in my opinion and while I thoroughly appreciate the scope of the story and the graphical splendour of the franchise, I just think its almost mythical status has gotten a little bit out of hand. Every two minutes there's some new 'Save Shenmue' guff doing the rounds on the social media networks...and I really have my doubts as to whether the majority of the people supporting these campaigns have even played the original games...or if they just have extremely thick rose-tinted spectacles on. Anyway, I'm going to stop there before I cause a schism in the DCJY readership - I know there are plenty of people out there who genuinely love the games; but for me they are nothing if not a lesson in tedium. And that's fine...because everyone is entitled to an opinion, right?

Regardless - my humble opinion shouldn't detract from the hard work that has clearly gone into dragging the original Shenmue right up to date in the graphics department, and here are some rather lovely-looking images images courtesy of Korean Shenmue fan Ncoonkid:


For further info, be sure to check out RetroCollect's article here, SEGAbits' piece here, and CVG's feature here.

The Trouble With Lists




When Tom very kindly invited me to write for the Junkyard, he asked me for a quick list of my top three Dreamcast titles. Its funny, but despite writing about video games and the industry for many years now, I’d never really sat down and made a real list. You know, taken time out to carefully and methodically try to ascertain what were the titles that spoke to me, the few games out of literally hundreds that I would choose. In the end I did manage to narrow it down, however it was no easy task.

And that got me thinking about the entire mechanism of listing, how in video game culture creating that ideal, definitive list is seemingly so important. How placing down games in a rigid numerical order is not only revered so much by gamers, but is a kind of active, self re-affirming process for both individuals and the wider gaming collective. After some thought, I feel the process has both a positive and negative bearing on the culture.

So what about that listing process? Well, firstly what strikes me is that essentially the entire concept is deeply flawed. To create any list, say, such as the top five games ever made on Dreamcast, firstly you need criteria. The important pillars of quality that your potential list is to be based on. And it is here that you hit your first issue. What are the criteria to be? Should a game be ranked according to its graphical fidelity or its plot? Should a title be scored on the tightness of its control mechanics or on the professionalism of its voice acting and soundtrack? You can of course select a variety of criteria, score the games, and aggregate a final list from that, however that handily assumes that the criteria chosen are definitive. It also raises issues such intra-criteria quality definition - for example, should Street Fighter 3: Third Strike score lower than Dead or Alive 2 in the graphics criteria because it is 2D rather than 3D, or does its superb animation make up for that?
Should all 2D fighters score less in a 'graphics' criteria as they are only 2D?

If the rigidity and strict definition of that form of listing process is its downfall, then how about a process built around vaguer and more loose concepts? If we drop hard criteria such as ‘graphics’ or ‘sound’ and use things like ‘fun’ and ‘longevity’, do we get a clearer system of ranking? Unfortunately, this system is also flawed for the primary reason of falling too far into subjectivity. The criteria of ‘fun’ sounds like a great idea to base a top ten list on, but then how do you even go about defining it? Just because I think exploring Yokosuka for hours on end in Shenmue is the last word in fun, that doesn’t mean the next gamer does. To them the lack of narrative pace and game progression may see it classified as boring. From too rigid to too loose, both these listing systems seem to fall down pretty quickly as soon as their surfaces are scratched.

Would all gamers agree that Shenmue is 'fun' to play?

Progression however I think can be made by re-evaluating the importance of lists, and it is here where what I see as the empowering part of list making can be salvaged. If lists are seen less as a tool for making definitive, rigid rankings of titles - rankings that will always be negatively fought over due to the aforementioned issues - but more as a type of mechanism for individuals and the gaming culture in general to hold some, albeit ill-defined, image of what the best of the industry can be, then not only can an elevated level of consensus be reached, but gamers themselves can help reaffirm the legacy of the best games of all time.

In many respects I think what I'm trying to say is that by not thinking about games in the strictest, most black and white terms, but more in a loose and intangible manner, I end up arriving more naturally at a list that I agree with subjectively, and has the possibility of being true objectively.

N.b. That all said, anyone who says that Shenmue is not the best game on Dreamcast should be automatically fired out of cannon into a pool of enraged wasp-piranha hybrid mutants.

Shenmue: Mad Angels Brawl, on GT Level


Speaking of Shenmue, it just got featured on the GameTrailers-produced show Level! Now, GameTrailers may be a somewhat controversial website, seen by many as catering more to the masses than the dedicated gamers, and I won't argue with that (MW3 got a 9.3/10? Seriously???), but they really redeem themselves with some rather great shows (I can't recommend Pop Fiction enough, it's kind of mythbusters with video games). Level, on the other hand, aims to celebrate and analyze those memorable moments in a game, which leave the best impression on most of the people who play them.

When it comes to Shenmue there are way too many of such moments to choose from, but I think we can all agree that the section they chose is pretty damn good. Now, I won't take your time writing a long description, both because I don't wanna spoil it for anyone who hasn't played Shenmue yet (what are you waiting for???) and the video above just does a better job at it. So, yeah, if you want to relive an awesome moment in video game history just watch the video above.

Some interesting e-mails I've had recently.

Yep, it seems when people want stuff posted at the Dreamcast Junkyard in some fashion they come to me. I'm not sure why, because a lot of the time I take far too long to reply to these e-mails or post them up here. So seeing as I've had quite a few lately I may as well get them all out there..

This first one from Jack Clough is a long one about convincing Sega to not only make Shenmue III, but to make it for the Dreamcast!

Hello Gagaman. Like the majority of people who owned or own a Dreamcast, I currently own two working PAL and a new NTSC US dreamcast (which I bought as I was reminded that eventually all Dreamcasts will die and that scared me, triggered by using a UK plug with my pink Hello Kitty dreamcast resulting in it's smoky demise, annoyingly finding her original plug with step-down convertor shortly afterwards, I'm still grieving. Anyway I digress), most are obsessed with with the Shenmue series. This was the first game I had an emotionally bound with, and it plagues me that the series never got a conclusion, it left me a hollow shell. The only way I can explain this situation to anyone who isn't acquainted with Shenmue is to imagine reading the first two of Tolkein's Lord Of The Rings and then discovering that The Return Of The King will never get published.

       I understand why Shenmue 3 is unlikely to be made. The Dreamcast was an period where SEGA allowed their creativity flow, which led to exciting games however it with hindsight was damaging financially. Shenmue was a prime example of this as the ambition of the games is equalled by none, however the extraordinary costs and the poor sales means it's near impossible to for SEGA to rationally back a second sequel.

       There are also obstacles for developing on a current system. It has been a decade since the release of the sequel fans expectations would be hard to match. Remember the mixed response with Nights: Journey of Dreams on the Wii, SEGA's attempts to cater for fans of the original and a new audience essentially left the game in limbo. Gaming has changed a lot over the years and Shenmue's intrinsic style would be alien to modern gamers. However if they changed the mechanics of the game it would ultimately disappoint Shenmue's loyal fan base who've been praying for a finale and this would leave them with a bitter taste.

When SEGA pulled out of the hardware market, fans scattered across the platforms, aligning themselves with different companies. I personally went with Nintendo, my second love of games, they felt familiar. It's impossible to please all Shenmue fan boys, like with another Suzuki series Virtua Fighter which became a PlayStation 2 exclusive if you didn't own one you had to purchase one especially or, like me, do without.

You could argue they should release across multiple formats, but this leads to another issue. Shenmue was an astounding feat in technology, and no matter how hard a developer tries with a multi-format release it will not push the machines to the limit, and as a GameCube owner I know that at least one will get an inferior port.  

That was the first part, it continued on to another e-mail:

 My solution, prematurely sending email means I'll cut to the chase, is that Yu Suzuki should finally resolve this series by releasing the third Shenmue on the Dreamcast.
       This may sound odd, but as you know there is a thriving dreamcast community and independent games from companies like redspot games are intermittently released. This means there is a market there and I assume SEGA still have the original Shenmue game engine so it should be relatively easy, they wouldn't have to (and I wouldn't want them to) create a game with updated graphics and gameplay to suit the contemporary gaming audience as this would essentially be a love letter to the fans, much in the same way as SEGAGAGA (although wouldn't it be nice if SEGA aided the current translation for SGGG that could be included with Shenmue III). As most of the Dreamcast community are now adults now, and judging by the prices that these limited run of independent games go for on ebay, SEGA could charge more to cover financial costs, no amount would stop me (I've recently bought the limited edition Border Down with mousemat for just over £120 and I've only recently got into scrolling shooters, which by the way I think is one of my favorite shooters).

I think that it be nice to have the Shenmue series from beginning to end on SEGA's last console, although this could be me just being selfish as the only console I play these days is the Dreamcast, I had an XBox 360 briefly (bought one, broke, bought another then sold it after about a month when I got bored) and I've got a Wii but again I've lost interest in it.

       The reason I'm contacting you is because I need your help to get this idea out there. I personally have bugger all internet presence, I'm not on any social network site, forum or anything like that. I read your blogs and watch your videos on Dreamcast junkyard and I know you have a passion for the Dreamcast, I very much enjoyed your top 100. But not only do you have the passion, you also have a following and you know others within the community.

I apologise for the rushed nature of this second part of my email. Since your an illustrator I hope you enjoy this photo of part of my art installation on my emotional connections to three video games consoles I have owned.


I'll be honest: I had no idea how to reply to this e-mail. Either way if you're reading this Jack I hope you don't take offense to this but I don't think the likely hood of this ever happening is all that great. I'd love to see a Shenmue III like most people would, but I think it's hard enough to sell them on the idea of simply porting the first two to XBLA/PSN, let alone have them produce a new one on hardware they haven't supporting for almost a decade for £120. Blimey.

Four days ago I got this from Tris Bates:

"I didn't realize that the Phoenix mirror was a real thing in china , check out these 




If only Ryo had knew he could pick them up on eBay."

Well would you look at that. The resemblance of this one in particular is quite uncanny! Looks like we have an idea for a expensive prop for a Ryo Hazuki cosplay right here! If these are real does this mean i can also obtain a Sega Saturn with a 1986 copyright? I sure hope so.

..and finally here's one I got just yesterday from 'Lewis':

"you are my hero

thank you for the junkyard, just thank you"

Well isn't that nice? Except I think people are starting to forget that Tomleecee is the man to thank for this blogs' existence.

There are some perks to being e-mailed by fans of the blog though, I must say. I'll back to that in a future article.

100 Games and Counting!

Over the weekend I realized that I've hit the 100 games mark with my Dreamcast collection! The epic event started when I paid a visit to the local used games store and found a few treasures: the Limited Edition version of Shenmue, complete with Jukebox CD for $17, Alien Front Online in box with microphone for $14, Versus Books Official Shenmue Perfect Guide with poster for $9 and the SEGA Saturn's Puyo Puyo Sun for $8 (check out the Saturn Junkyard for a look at that game).


Arriving home, I found that the indie shmup Fast Striker standard edition had arrived in the mail from Play-Asia (InsideOut video to come). So I got on the computer, went over to my playfire.com profile and added the games to my collection list and the counter hit 100! No flashing lights went off, and there wasn't any confetti, but it was a fun moment. I should note, the 100 count doesn't include games I own in multiple regions, demo discs and browser discs. If that were the case, I'd be at around 125. I plan on doing a collection photo roundup, just as Gagaman did back in November when he hit 200, but will hold off until a few other items arrive in the mail. Specifically Unreal Tournament, Quake III, Fur Fighters, Wetrix+, Seventh Cross Evolution, Slave Zero, Soul Fighter, Time Stalkers, Trick Style and Tokyo Xtreme Racer which were all in a lot sale. The seller just has to get back to me once he "finds all the games", lolz.

There's something about the winter months that make me buy more Dreamcast games than usual. I think it's due to the lack of new games being released in January and being stuck indoors.

Interview with Corey Marshall, the DC Turns 12 and ODCM Overload


Courtesy of the awesome SEGAbits community member Supa comes a great interview with the English voice actor of Ryo Hazuki, Corey Marshall! Fittingly, this interview comes the day after Ryo’s fictional birthday. Ryo would have been forty-two years old. Check out the interview to see what Corey has been up to, hear some great stories from the days of Shenmue 1 and 2 and his thoughts on Shenmue City!

Click here to read more


In other news, while it happened a few days ago, the Dreamcast had it's 12th birthday in Japan on November 27th! Yup, November 27, 1998 was the day the Dreamcast first hit the retail market. And here we are in 2010 still talking about and still anticipating new (independently developed) games for it! Dead console my foot!


In other OTHER news, I have finally completed my Official Dreamcast Magazine collection! All I was missing was Issue 0, and now it is mine. Muahaha. Hopefully before the holidays I'll get to making a video detailing the mags as well as maybe showing off the demo discs.

Win a Dreamcast, Courtesy of SEGA

SEGA of America's free stuff Friday is tomorrow, and the Dreamcast is the grand prize! Details are on SEGA's blog, something involving that Twitter thing wins you the goodies. Here's what SEGA is offering up:

Dreamcast Pack
After many requests for a console giveaway, we’re very happy to giveaway a Dreamcast (!) in its original box, nearly unopened, with controller, demos, and VMU (not in video). We also have a copy of Samba De Amigo, including the original Samba novelty maraca! And last, but certainly not least, is a copy of the original Shenmue Limited Edition in it’s original shrinkwrap – perfect for any collector or someone looking to play this classic Sega game.

Note: the maraca is a keychain and is not for gameplay use! That Shenmue LE is pretty cool too, it has the jukebox music CD included. Check out the Dreamcast centric fun in the video below:



If you can figure out that Twitter, enter to win! (Details on the SEGA Blog)

NextGen's Shenmue Review

Last time I brought you scans of the ODCM review of 'Shenmue', which gave our favorite game a 10/10. This time I present the December, 2000 NextGen review of 'Shenmue' courtesy of Sega Stylista from the SEGAbits forums!

A 'Shenmue' review is always a happy read, I especially love when the drawers and cabinets of Ryo's house get a shout-out. Who didn't spend hours in Ryo's house searching through anything and everything for items and clues? Enjoy the retro review and make sure to check out the other Shenmonth articles conveniently listed at the bottom.


Shenmonth Mid-Month Articles Round-up

Shenmonth Begins!


May is Shenmonth! That's right, a whole month devoted to articles about the beloved Dreamcast series 'Shenmue'. Expect an article a week here at the Dreamcast Junkyard as well as a few at SEGAbits. If writers here or from any other Sega blog wish to participate, feel free to grab the header image above, slap it atop a blog post and write whatever you wish about 'Shenmue'. A "Top Ten Ugliest NPC Characters" article is up for grabs.

You might be asking: "Why May?" Well, any 'Shenmue' super-fan should know that today is the birthday of Ryo's dearly departed father, Iwao Hazuki, born on May 3rd, 1940. So what better day than today to kick off Shenmonth?

In death, Iwao became both the catalyst and driving force for the epic story of 'Shenmue'. Despite two games of plot, much of Iwao's life is still a mystery. Did he really kill a man named Zhao Sunming in Meng Chun? Why did he have a white leaf in his possession? Is it really all that important for a boy to eat his carrots? These are the questions that Iwao's past holds the answers to. I intend to revisit these questions in a later Shenmonth article, but in the meantime...

I'd like to share what to many American Dreamcast fans was the first 'Shenmue' review to be read: The Official Dreamcast Magazine 'Shenmue' Review! Click the images for high res readable photos.


10/10! I won't argue with that. As a bonus, check out this crappy GameStop ad featuring a badly designed mock-up of the Dreamcast cover art:


So let Shenmonth begin! Hopefully I make it to a third entry.

Return to SEGAbits if that's how you got here

Immortalised in Print...Again!

Alreet! Been a while! Profuse apologies for my absence from the hallowed Junkyard for the last umpteen months...although I'm not sure my presence has been missed much, what with the quality of Barry, Caleb and Gagaman's recent bloggage. I'll be back with a proper post in the next few days (If I can get my ass in gear), but in the meantime, here's a little something that kinda ties in with the previous post:

A Dreamcasting dude by the name of Andrew sent me an email stating that Ryu's native Dobuita is now up on Google Street View. Have a look here. Like he says, it doesn't look an awful lot like the town as depicted in our beloved Shenmue, but you can kinda get the feel of the virtual version, and there's a jacket shop that looks fairly familiar...

Also, I was in WH Smith t'other day and noticed this little periodical hiding behind the May edition of Chicks with Dicks Magazine on the top shelf:

That's my thumb. I need to buy some nail varnish.

Yep, it's the Retro Gamer Hardware Handbook. It costs a fair bit (about a tenner if I recall...although my mind is cloudy through excessive alcohol consumption), so I naturally eschewed the option to purchase it. Furthermore, it appears to just be a collection of hardware features previously published in the actual Retro Gamer magazine It's still a good read though...and all the better when you discover that the DCJY is again featured in the re-produced Dreamcast special that was raved about here a few years back:


It's nice to know that we've been immortalised in print more than once. Even if it is a screen grab of the old layout. Saaaaweet!