Showing posts with label VMU. Show all posts
Showing posts with label VMU. Show all posts

Retro Fighters Kickerstarter controller


Everyone and their dog has an opinion on if the Dreamcast pad is any good or not, however today saw a potential actual contender arrive for the much aged original Sega Dreamcast design. So if you do happen to either not be a fan, or just fancy a change after all these years, then more options are emerging in this field.

Retro Fighters, the LA team that has previously successfully Kickstarted and delivered pad designs for the NES and the N64, today launched and then achieved the £10,000 goal they had set for delivery of the project for a new DC pad, that will fully support VMU and rumble too.

Dreamcast pad working on Nintendo Switch


We here at the Dreamcast Junkyard love our sometimes unfairly maligned controller, however have you ever wished you could use your beloved VMU housing beaut on your Nintendo Switch? Well, no me neither, but now you can anyway.

Forced to use a screen shot of a YT video? You betcha!

Sonic Adventure's Christmas DLC and How It Broke the Game

Christmas is coming. The goose is getting fat. Sonic has landed a movie role in which he plays an eldritch abomination.
Anyway. Let's ignore Sonic's mistreatment in the present and look back to Christmases of old, specifically the Christmas of 1999, when the millennium bug was striking fear into the hearts of common man and the Dreamcast was the coolest console money could buy (don't get it twisted: it still is). 
During the dates of the 17th of December and the 28th of December, Dreamcast gamers had the ability to install one of the first instances of downloadable content (DLC) ever (at least the kind we've all grown accustomed to in the last two generations) to their trusty VMU.
The "Christmas Party" download brings festivity to your game of Sonic by placing Christmas trees outside the station and in the town center. When players make Sonic jump at them, festive messages will come up on screen, wishing them a Merry Christmas. The music will also change to the Acapella version of "Dreams, Dreams" from Christmas NiGHTS into Dreams. Hopefully no one back in '99 thought this was a sign that a NiGHTS sequel might be coming to the Dreamcast.



Check Out Pokemon Go Running On A VMU

A while back we reported on guacasaurus_mex (aka Tom Napior) and his quest to port a Pokemon style game to the VMU. It all went a bit quiet as Tom worked on other more important stuff, but now he's revealed the final product running on a lowly VMU:


As he states in the video description, Tom won't be releasing the game for public consumption as he doesn't own the IP; and Nintendo would most likely release the hounds if he did. We can't say we blame him to be honest. With that in mind, we'll have to make do with the video above which shows a pretty competent little Pokemon clone, complete with a randomly generated map. Other features include over 25 Pokestops, a fully functioning Pokedex and full audio.

We had a little chat with Tom, and he told us the following:

"At this stage I've decided not to release Pokemon Go VMU publicly. When I started this project I had no idea Nintendo were so strict on this kind of thing, unlike a company like SEGA who couldn't care less when it comes to fan art. Given it's pretty clear now what their stance is on fan games, I think this is the right decision.

"It's not all a loss though, I have fully functioning map generation, character movement and collision detection code written which I can use in a number of original games I have planned. I already used the timing based mini game concept in my last game Zombie: Player vs Monster.

"I would say the game is 90% complete in it's current state. The only thing I need to do is add more Pokemon (there are about 70 in the game at this stage). Some are just impossible to draw with the limited pixels available, especially in the map grid, but to a lesser extent in the gym battles as well. I'd probably like to tinker with the sound a bit more if I ever release it as well."
- Tom Napior
For more of Tom's original VMU games, check out his Instagram account here. Also have a read of our interview with the man himself here.

Introducing VMU-boy - A RetroPie Powered Console In A VMU Case

Technology continues to get ever more powerful and ever smaller, but sometimes the ingenuity of the modding community serves up a project that beggars belief. This is one of those occasions. Allow us to introduce you to the VMU-boy, a RetroPie powered console inside a VMU shell with the ability to play a host of retro roms on a tiny LCD screen. You thought the Gameboy Micro was small? Wait till you get a load of this!
The result of some stellar work by Giles Burgess (aka Kite), the VMU-boy is truly a wondrous accomplishment and as the images and video show, the contraption fits easily in the palm of a hand. Whether it's actually practical to play games on a device so small for any length of time without causing long term damage to eyes and hands remains to be seen, but 10 out of 10 must be awarded for effort.
The specs and features of the device are fairly impressive too, as detailed in the forum post over at sudomod:

  • Pi Zero/W
  • 128x128 SPI LCD
  • Main PCB with direct Pi soldering
  • 850mAh battery (4 hrs or more gameplay!). If I could find a slightly wider battery it might even make it to 900/1000mAh!)
  • Safe shutdown!
  • Micro USB charging which doubles as USB OTG port (plug in a USB OTG adapter and it will power the USB device and connect it to the Pi)
  • Power switch and status LEDs
  • Battery voltage monitoring + charging status
  • Built in speaker amp
  • 'Basic' OSD (need to work on this more, whipped it up very quickly!)
  • GPIO buttons built into the PCB
  • All inputs available under the 'cap' at the top, including the Pi SD card so it's really easy to work on
  • Internal serial port available as a JST header (made it very easy to see my Pi was working after I had removed the HDMI port!)
  • Battery connectors (1mm JST) or solder pads. Extra pads allow putting 2x batteries in parrallel (e.g. if you have 2x small batts that will fit)


Interestingly, Kite's post suggests he will be offering the VMU-boy for sale at some point in 2018, and a link to a waiting list has already been added to the post.

Find out more on the VMU-boy, including more details on the creation of the fascinating device by visiting the sudomod.com forum here.

Thanks to @pomegd on Twitter for sharing this info with us.

Spooky Happenings In Ready 2 Rumble

One of the most interesting and useful components of the Dreamcast's operating system is that it features an internal calendar and clock function. While this may seem pretty standard today, back in the late 1990s this wasn't the case, with many preceding platforms (and even contemporary hardware, such as the N64) eschewing such features at a system level. The Dreamcast was by no means the first console to employ an internal clock and calendar, but I'd wager it was the first one to make meaningful use of it in a way that actually had any significant importance in gameplay.

Games like Metropolis Street Racer use the clock to set the time of day in the various cities, while Seaman uses it to help dictate the incubation time of your grotesque, aquatic man-faced mutants. One other nice little feature that the internal clock and calendar allowed for, was time-sensitive bonuses and two particular titles make interesting (albeit minor) visual alterations should you set the date to 31st October, All Hallows' Eve.

If you fire up Midway's Ready 2 Rumble on this most macabre of dates, you'll notice some extra spooky spectators in among the cheering fans during the bouts:
See? It doesn't end there though, for if you fire up the sequel Ready 2 Rumble: Round 2 you'll be treated to a fairly grotesque new canvas in the ring - one which is again adorned with a quartet of skellingtons, along with the ambiguous text 'Plays well with others. Well, most of the time':
There are plenty of other downloadable bonuses for Dreamcast games (see Sonic Adventure for the main ones), and plenty of Halloween and horror themed games and levels within said games, but we thought it was worth giving this fairly obscure little bonus an airing on this most spooky of days.

Found any more? Let us know in the comments, in our Facebook group or on Twitter. Pumpkin Hill doesn't count, by the way.

Dreamcast VMU Keychains & Phone Straps Now Available

Ever wanted to decorate your keys, mobile phone, camera, laptop or just your body with tiny Dreamcast VMU-shaped charms? Or what about going through the looking glass and actually decorating your VMUs with VMU-shaped charms? Well get ready because your prayers have been answered! Talented artist and graphic designer Sami Briggs - who also goes by the name SmaiART - has launched a range of cool charms and keyrings in the shape of everyone's favourite Dreamcast-branded visual memory device, and they can be yours for the sum of £8 each.
Measuring 5 cm in length, the charms come in a variety of colours and feature an assortment of Dreamcast-related pixel art on their Potato-powered screens, with Space Channel 5, Jet Set Radio and Phantasy Star Online all represented. Crafted from acrylic, these cool little trinkets would brighten up even the most corporate-looking company-issued Nokia or Blackberry, so inject some VMU-themed fun into your life and head over to Sami's store here and see if there's a particular design that takes your fancy!
We spoke to Sami about these new VMU charms and asked what the inspiration behind them was. Here's what she said:

"This is my first time making merchandise, so I wanted to give back to the Sega community by creating goods you don't usually see officially or by fan artists. Plus I just want to see more retro Sega merchandise out there since that kind of market is dominated by Nintendo. With these different variations of VMUs I thought it'd cater to a lot of people since the Dreamcast is well loved!"
- Sami Briggs

What are you waiting for? Head over here to check out Sami's store. You can also follow her on TwitterInstagram and Tumblr.

Trading in Dozens of Dreamcast VMUs at GameStop


The wind howled through the crack in the window pane, and a crackle of lightning illuminated the room as a cat hissed and fled from the encroaching storm. There was spilled Diet Dr. Pepper on the large cardboard box filled with retro video games, temporarily framed by the flash from the approaching storm. Actually, none of that happened. I just wanted to begin this tale with an over dramatic intro. Everything else here is factual, though.

I was filled with self disgust as I feverishly cleaned up the very small spill which I was sure would get me labelled as "that guy" by the employee who would have to go through the box later on and tell me what pittance they would bring for trade in. We all know who "that guy" is, the disgusting loser who at the age of 35 is trading in over a decade's worth of gaming detritus so he could justify getting a new console that was clearly manufactured with a younger, more attractive audience in mind. Of course I thought I was that guy, but I didn't want anyone else to recognize that fact. So I checked every single game to make sure there was no telltale brown dot of diet soda that would out me as a loser. That was my mindset as I left my condo.
Earlier I was digging through other cardboard boxes and comparing VMUs to each other. I didn't want to be a dipshit and try to sell broken stuff to GameStop but at the same time I couldn't bear to part with immaculate Visual Memory Units with their caps firmly in place that had probably never been used. The irony of course was that the bulk of the VMUs had been purchased from a GameStop for 50 cents each when they were clearanced out. My local store in Watertown, NY had told me that they had no Dreamcast items left. A month later I was in Syracuse, NY and they had a huge double rack of Dreamcast items on deep clearance. When I had asked where they all came from they told me that had been sent from the Watertown store. Now they would be sold back to GameStop for $2.25 each. A true example of the gaming circle of life. As a VMU hoarder, the volatile video game market had finally swung into my favor...

New Projects Archive Dreamcast DLC & VMU Files

We're big fans of digital preservation here at the Junkyard (we've even been preserved ourselves, by The British Library no less), and hopefully with all of these articles, podcasts and other such nonsense we're helping the legacy of the Dreamcast survive in our own little way. Others with far more technical nous are going a step further though, and are creating online repositories for Dreamcast-related digital files that could very well slide into obscurity and vanish altogether in time.
Not a digital archive.
I've touched on the subject of digital preservation several times in the past here, and it's a topic I'm very passionate about - I even worked for the UK National Archives in the field back in 2013. This gave me a great insight into the very real issue of preserving digital files and bespoke media formats and the Dreamcast is a console with its fair share of these. Happily, two separate projects have been brought to my attention that aim to address the somewhat scattered nature of Dreamcast digital files and bring them together in one (well, two) definitive libraries that are open and free for all Dreamcast fans to access.
Sites like Blue Swirl list fan-made VMU games.
The first aims to preserve DLC files for all manner of games; while the other is dedicated to archiving VMU mini-games. And while there are many sites currently online (or accessible via Wayback Machine) that offer similar services already; many offer incomplete lists, are plagued with broken links or only offer homebrew and fan-made mini-games.

A Closer Look At The Dreamcast Memory Card 4X

There are tonnes of third party memory cards for the Dreamcast, almost all of which don't feature the same monochrome LCD display and internal wizardry of the official VMU. There are also a plethora of third party cards that offer an advantage over the official memory unit in that they contain more storage space, and multiple 'pages' that can be switched between using a little button. I have several of these made by Joytech and while they look a bit garish with their blue/green plastic shells, they do the job just fine. Offering four times the capacity of a regular VMU but omitting a screen and face buttons, they are cheap and cheerful alternatives.
What you may not know, is that Sega actually released their own official multi-page non-visual VMU in late 2000, imaginatively titled the Dreamcast Memory Card 4X. This multi card was only released in Japan and the US (in the US, it was called the 4x Memory Card), and never made its way to Europe, like so many other cool devices for the Dreamcast. Anyway, I recently saw one of these Memory Card 4X things on eBay for the bargain price of £20, and having never seen one in the flesh (plastic) I snapped it up. A few days later it found its way through my letterbox in a scrunched up brown envelope and here for your delectation are my thoughts and closer inspection of the thing.

A Closer Look At The Dreamcast MP3 Player

By now, it's common knowledge (well, in the Dreamcast community - probably not down the local pub) that Sega was planning some kind of Dreamcast MP3 player. The device would likely have connected to the system via the VMU slot and shared a form factor with the aforementioned memory device. Indeed, if you do a quick search on the worlds most popular search engine Lycos, you'll no doubt come across this image:
Cheers, IGN.
This whole subject seems to have become quite popular again in recent times, as evidenced by the sheer number of memes and videos showing people fitting iPod Nanos into VMU shells. To be honest, that whole thing isn't really new - we did a little article on potentially fitting a no-brand MP3 player into a VMU shell back in 2006, back when nobody gave a flying turd about the Dreamcast and this was a personal blog where I told fanciful tales about buying tins of beans and cans of Carlsberg with money I found in the street (that hasn't changed in the intervening decade, by the way).

Sega's Telecom Dream

Recently we discovered the Dreamphone, and with the help of the wider Dreamcast community were able to piece together the mystery behind this long forgotten peripheral. The Dreamphone turned out to be a repurposed Fujitsu My Phone YT8100, a simple device that let Japanese Dreamcast users connect to the internet and still allow phone calls to be made. The Dreamphone was given away as a low end Dream Point Bank prize (4000 points) and quietly fell into obscurity. It seems that Sega did have other plans for the Dreamcast when it came to telecommunications though, and here's proof:
This screen is taken from a video recently uploaded to YouTube by user DeChief. DeChief contacted me through the Assembler forums to ask if I would be interested in seeing a video that had been digitised from an old Japanese promo VHS tape. Naturally, even with overtones of the film Ring, I was keen and upon viewing it I realised the video was one I'd never seen before. 
The second half of the upload busies itself with game previews (and includes footage of Geist Force); but it's the first half that offers up the good stuff. At the 3:45 mark, the video shows off some intended uses for the VMU which include being able to attach the device to an arcade cabinet, the VMU attached to a mobile phone, and a VMU stuck in a hi-fi mini system!



A Rechargeable, Backlit VMU Appears!

You may be familiar with the name Chris Diaoglou. He's the man behind the DreamConn wireless Dreamcast controller, which is now on its fourth revision and features improved firmware and a host of new functions since my video review. Most notable of these is PC connectivity and a VMU browser app. Chris is planning to apply his impressive wireless technology to a selection of other Dreamcast peripherals too, and we're hoping to bring news about those in the coming weeks. For now though, here are some exclusive images of his latest creation - a VMU with a backlit screen and a rechargeable lithium polymer battery:
One of the major criticisms of the humble VMU is its ability to suck those CR2032 cells dry in a matter of hours, resulting in that skull-piercing beep every time you turn your Dreamcast on. That could be a thing of the past though, as Chris's VMU incorporates the aforementioned Li-Po battery that recharges as the unit is inserted into the controller. Charging states are indicated by an LED located on the bottom of the VMU, with a red light indicating that the battery is charging and a blue light indicating fully charged status.

New VMU Game Street Race Available Now

A few months ago we brought you news that Instagram/DCJY Facebook group member @guacasaurus_mex (or Tom Napiorkowski, as his human friends call him) had successfully ported Flappy Bird to the humble Dreamcast VMU. Looks like Tom's been busy since then and has just released his next game to make use of the removable storage nugget: Street Race. This is quite an ambitious title for the tiny dot matrix and humble Sanyo LC8670 CPU beating at the heart of the VMU, but somehow Tom has managed to cram 6 different tracks, grey scale graphics and rudimentary audio effects into Street Race.
There's a gameplay video below and you can download the CD image file here or the SD reader file here. Both work in a similar fashion to the Flappy Bird files in that you need to use the bundled VMU Tool software to add the Street Race file to your VMU. This is impressive stuff from Tom/Guac, and we can't wait to see what else he creates for the Dreamcast's unsung hero.


It should also be noted that the download files for Street Race contain the original Flappy Bird game too, so there are now two reasons to get those VMU battery supplies stocked up!

Famicam64 iOS App Adds VMU Filters & Frames

Famicam64 is a retro-inspired camera app for iOS devices that allows you to add all manner of cool retro gaming and computer effects to your photos. Want to give snaps of your dog an 8-bit makeover and add a pseudo NES box art frame? Famicam64 is the perfect app for you! I published a full review of Famicam64 over at RetroCollect recently and consider it to be one of the best camera apps available for the iPhone, but it just got a whole lot better with the release of update 1.3.
Why? Well, now you can turn your phone into a Dreamcast VMU! I have to admit to having a bit of a hand in the creation of this filter after suggesting it on Twitter, and I must give credit to Famicam64's creator PXL:Artificer for going to the trouble of taking me seriously and actually implementing the VMU frame and filter...

Flappy Bird Now Available For Dreamcast VMU

Remember a few weeks ago we took a little look at the new VMU games and demos from awesomely-named Instagram user guacasaurus_mex? Well, he's been working away behind the scenes and has just released Flappy Bird for the humble VMU! You read that right - the game that made a million iPhone users suddenly think their device was worth a thousand pounds is now available for our little battery-sucking pal.

You'll need Dreamshell and an SD reader to get this onto your memory unit, and the VMU Tool files can be found here. Guacasaurus explains further:

"If anyone is interested I just finished making a Flappy Bird clone for the VMU. Just put the file on an SD card, load with Dreamshell and once Speud's VMU Tool has loaded navigate to 'Open CD' and copy FLPPYBRD.vmi to the VMU.

Like most VMU games this doesn't work properly in the emulator so please use on an actual VMU!

Also, for anyone giving this a go, you hold A rather than tap like in the iOS and Android versions. Tap functionality didn't work so well with only 32 vertical pixels!"
There you go - another new game for the Dreamcast! If you have a VMU with some batteries in, let us know how you get on with it!

New VMU Games On The Horizon?

Ah, Instagram. A social network I have very limited experience with...because I simply don't get it. Yes I'm a Luddite, a moron even. But I'm OK with that. To be honest, I've been called much worse for having a bizarre fascination with a certain archaic games console. Cough. But back to Instagram. I've actually had an account for a while but I've never uploaded anything to it because I literally have nothing interesting to post there.
Nobody wants to see pictures of my Pot Noodles and empty beer cans stained with tears. That said, I'm glad I signed up to it all those years ago though as it allowed me to discover (well, be shown by Cauterize of RetroCollect fame) the fascinating work of user guacasaurus_mex. I see what you did there with the name, Mr Mex. Very clever. But not as clever as the VMU-based creations on your Instagram page!

Pictures Speak A Thousand Words

Yes, we've already posted this on Facebook and Twitter but it seems a shame not to post it here too. Created with VMU tool, some people have misconstrued this to mean that we think the recently-announced Shenmue 3 should come to Dreamcast. Not so - what this means is that if the Dreamcast had been the success it so rightly deserved to be, Yu Suzuki would probably have finished the Shenmue trilogy on the Dreamcast as originally intended. Feel free to share, re-blog, whatever. It's a great image, even if we say so ourselves.

Family Portrait

I'm a serial Tweeter. There - I admit it. I probably annoy a lot of people with my constant #RetroGaming crap. I posted this yesterday and it got quite a bit a bit of love in the Twitterverse...so I thought I'd share it here as well:


Mother, father, and two baby VMUs. What a lovely 2.4 children family! Oh, and while I'm on the subject, you can follow me @Tomleecee if you so desire. Likewise, feel free to follow the other members of the DCJY team - Barry is @SEGANomad or @SEGAbits, Gagaman is @theGagaman, Caleb is @CalebMoshier...and the other guys I'm not too sure of as they seem to have done a bit of a Lord Lucan, but if you're reading this let me know so I can follow you too! Oh, and you can follow @SEGAJunkyard for general DCJY stuff and random SEGA-based updates.

Elsewhere, I have acquired quite a few 'new to me' DC games in the past week, so look out for my thoughts on them here in the coming days, weeks, months, years, decades and (if the cryogenics Kickstarter I backed comes to fruition) centuries.

VMU What?!

I mentioned a few posts ago that even though the Dreamcast is 15 years old (or 16, 17 or maybe even 32, depending on where/when you live), I'm still finding out things I never knew. Today, that happened again. I was looking at some of my VMUs whilst trying to find a game save for Sonic Adventure (don't ask - the answer you're looking for cannot be found unless you know the question, and to know that you must build an organic, planet-sized computer), and I noticed something odd about my rather rag-tag band of memory devices:


No, it wasn't that they're all battered and mostly minus their lids. Neither was it that they all have dead batteries (that's pretty standard after a week of use, to be honest). I already knew both of those things. What I actually noticed was this:

"Retinal scan complete, Judge McGruder"

Some of the official ones have swirls and some don't. After a brief flurry of Tweeting on that there Twitter, it became apparent that the ones with swirls are exclusively of the NTSC variety and the ones sans swirl are PAL variants. This is quite odd, as there really isn't any need to differentiate between the two flavours: both will work equally well in either a PAL or NTSC Dreamcast console or controller. It was suggested that the swirl was removed from the PAL VMUs due to the legal ramifications SOE faced due to the whole orange/blue swirl issue, but that doesn't wash as the swirls printed on VMUs are grey, not coloured.

Maybe it was just so that Sega could differentiate and identify stocks between the two regions, but it's still a nice little curio that I was totally unaware of up until now.