Showing posts with label Xenocider. Show all posts
Showing posts with label Xenocider. Show all posts

New Xenocider Footage Released

The Dreamcast homebrew and indie scenes are exploding right now and Spanish developer Retro Sumus is at the forefront of this wave, working on some very promising titles for our beloved box of tricks. AMEBA is a self-styled 'westernised' visual novel following the investigations of a Madrid-based detective and features some quite brilliant artwork. The other game from Retro Sumus is Xenocider and it is shaping up to be one of the most eagerly anticipated new Dreamcast games.
A clear homage to Sega's epic sci-fi arcade blaster Space Harrier, Xenocider sees you take control of a lone crusader battling all manner of monsters across various alien worlds. Retro Sumus has now released some early footage of its bespoke 3D engine running on genuine Dreamcast hardware and we have the exclusive footage right here.

The game is still very early and doesn't show any enemies or other mechanics, but as a glimpse at what is coming it really is very impressive from a technical standpoint. Fogging is already written in, and other effects will likely be added. Perhaps the important things to take away from this, is that Xenocider is running on genuine Dreamcast hardware, boasts a totally new engine and is running at a stable 60fps. On the basis of this alone, Xenocider looks like a title to keep an eye on.


Thanks to Carlos Oliveros from Retro Sumus for permission to post the video. You can read our interview with Carlos here, or listen to our Retro Sumus special episode of DreamPod here.

DreamPod - Episode 20


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Massive thanks to Carlos for taking part in this episode. For further information on Xenocider and AMEBA, be sure to visit Retro Sumus' official website, Twitter and Facebook. You can also check out Dreamcast.es here and read all about Retro Barcelona here. Enjoy amigos!

Developer Interview: Retro Sumus' Carlos Oliveros

Spanish indie developer Retro Sumus came to the fore in late 2014 when new Dreamcast-bound visual novel AMEBA was announced. Since then, work has been progressing steadily behind the scenes and we decided it was about time that we uncovered just what Retro Sumus is all about. In this exclusive interview with lead writer Carlos Oliveros, we find out a little more about the team, AMEBA and discover that there's another extremely promising (and previously unannounced) Dreamcast game on the horizon...

DCJY: Could you tell us a little bit about Retro Sumus? Who makes up the team and what are your roles?

Carlos Oliveros: Retro Sumus is both our name and our tag line, so to speak. It's Latin for "we are back," or "we are retro" which in my humble opinion makes for a nice Twitter hashtag, don't you think?

#Yes

Right now, the team is made up of four fine gentlemen: Daniel aka Chui, Abel, Juanjo and yours truly. Chui is like Cypher from the X-men and understands any computer language you throw at him, or like Cypher from the Matrix now that I think of it, as he seems to see the world in code. Abel is our 3D designer and the owner of the brain behind Project Q (we'll get to that). Juanjo is in charge of the sound department, and I'm the main writer/translator and the communication guy.

For our first announced project AMEBA, we're recruiting a 2D artist and two more screenwriters to help us put everything together, as it's quite a big story for such a small team.
The original AMEBA teaser artwork
But you have known and/or worked with each other for a while now, haven't you?

In short, yes. I was one of the translators for Watermelon's Pier Solar and, after the Mega Drive release and the fans asking for a PC and a Dreamcast conversion, I introduced Chui to Tulio from Watermelon, as they were looking for a capable programmer to port the original Mega Drive code to more modern platforms. Being the awesome fella that he is, and the creator (or co-creator) of so many emulators and tools for the Dreamcast and other machines, he jumped at the chance and has become Tulio's right hand since, as far as I know. I only knew Chui for his emulators and had talked to him a few times before that, but we began working closer and chatting every other day from then on, as he worked on porting the game and I translated all the new content.

I think Chui brought Abel with him to Pier Solar. There was a Mode7 level in the original game which had to be remade from scratch for the conversion, so he did the 3D for that stage. That initial work was in fact the germ for Project Q.

Juanjo had never worked on any videogame related project. He's a piano teacher and producer, and the current keyboardist for spanish bands Efecto Mariposa and Los Aslándticos. When I told him about my ideas for AMEBA, he didn't even let me finish and said he wanted in. I was honoured, as he knew I couldn't possibly pay him (for now anyway) and didn't care at all. He immediately improvised a beautiful piano tune that will become one of the main themes for the game.