Showing posts sorted by relevance for query dreampi. Sort by date Show all posts
Showing posts sorted by relevance for query dreampi. Sort by date Show all posts

Guest Audio Article: Taking Your Dreamcast Online With a WiFi Ethernet Bridge

There has been a lot of activity recently regarding getting the old Dreamcast back online, and several high-profile projects have emerged. Possibly the most well known at this stage is the DreamPi method, developed by Luke Benstead. Now, while getting the Dreamcast online using the DreamPi is relatively easy if you have a good level of technical knowledge, it can seem a little daunting if you are a dunce like me. Even more so if you have questions about how to do it using a wifi connection.
Happily, Sean 'Nz17' Robinson (no relation to Sean 'Coleco Chameleon' Robinson, by the way) has launched a new audio series called The Video Game Antiquarian, and the first episode focuses on this subject entirely. The Video Game Antiquarian: Taking Your Dreamcast Online With a WiFi Ethernet Bridge does exactly what it says on the tin, and while Sean does get quite technical later on, he does a great job of explaining the theory of getting any dial-up device online, and also giving clear instructions.

Enough from me though - hit play on the audio player below and allow your ears to drink in his dulcet tones. Who said being a Dreamcast fan couldn't be educational?!


If you'd like to see more of Sean's work, be sure to visit Nz17 Productions and if you live in the Naples, Utah area you might want to check out the site for his upcoming gaming convention G.A.M. Rocks - Gaming, Anime and More...it's Japan-a-mania in the Rockies!

DreamPod - Episode 24: DreamPi

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If you'd like to know more about Dreamcast Now! or DreamPi...just click on the links! DreamPipe can be found here. Enjoy your time online and please leave us an iTunes review if you can find the time.

Guest Article: The Great Serial Connector Hunt

Luke Benstead is a man on a mission - and that mission is to get the world's Dreamcasts back online without the need for a broadband adapter through his DreamPi project. We've covered DreamPi here at the 'Yard a few times and even had Luke on the DreamPod to talk with him about his masterplan. Luke isn't just interested in the online aspects of the Dreamcast though,  as he's now embarked on a side quest to create new system link and coders' cables. It's a grand vision and will hopefully end the drought and inflated prices that these items command. There's just one tiny stumbling block...

The Dreamcast is a highly extensible system shipping with more ports and connectors than most consoles. This extendability shows itself in the sheer number of unusual peripherals that are available or were announced. Everything from Zip drives to console link cables, from maracas to karaoke units were released or under development at some point; and since the demise of the console these extra connector ports have allowed modders to create peripherals such as Dreamcast-compatible hard drives and SD card readers.

Toy Racer Retrospective: Dreamcast Online Gaming

If you ask most Dreamcast fans what their favourite games are on the system, it’s not unusual to hear things like Soul Calibur, Sonic Adventure, Phantasy Star Online, Crazy Taxi, and so forth. One answer you don’t hear very often is Toy Racer; a budget Toy Commander spin-off focusing primarily on online multiplayer racing.

For me, Toy Racer is one of my favourite and easily most played Dreamcast titles - not because it’s necessarily a fantastic game - but because it genuinely changed the way I enjoyed video games forever by fully opening my eyes to the world of online gaming.
Released in 2000, Toy Racer was developed by No Cliché and published by Sega themselves. It only ever saw the light of day on store shelves in Europe, as a planned US release never ultimately materialised. Toy Racer enjoyed chart topping success in the UK thanks mostly to its insanely budget price of just £5 (approx $6-7 today, but more like $3-4 back then) - the same price as a Dreamcast demo disc - and this was certainly a huge reason why I took a gamble back in the day.
Being a student at the time, new gaming purchases were a rare occurrence. But how could I resist at such a low price for a new racing game promising endless multiplayer fun!  Up until this point, I’d been intrigued by online gaming but had never really invested any significant time into it. I didn’t own a gaming PC and my free copy of Chu Chu Rocket (thanks to being an early sign-up to the Dreamarena) didn’t really have any lasting appeal for me beyond the initial novelty of playing against other real people via the power of the internet...

Paprium, Tunnels, Intrepid Izzy, Nakoruru, Shadow Gangs, SEGA Powered - Dreamcast news round-up November 2021

Oh hi there. It's been a bit of a busy few weeks hasn't it? The petrol thing seems to be over (for now) but that hasn't stopped all manner of interesting things occuring in the world of Dreamcast...and as you'll no doubt be able to tell from the title of this post, I thought it would be convenient to simply put all of these news snippets together into one post here at the Junkyard, so here it is. A bit like that infoburst you used to get at the end of Bad Influence, but in text form. Bad Influence? No? Never mind. So what's been cracking then? Quite a bit actually...


Oh 'eck, Paprium is coming to Dreamcast!

Yes, everyone's favourite 16-bit Kickstarted ode to Streets of Rage, Paprium, is now coming to Dreamcast thanks to a new stretch goal reached as part of the 'next gen' campaign. Developed by Dreamcast stalwarts Watermelon, Paprium was released for the Mega Drive / Genesis back in 2020 to much critical acclaim and an equal amount of backlash for various reasons I won't delve into here. As a side note, I always thought it a bit odd that there was no Dreamcast version as part of the original campaign, synonymous with the console as Watermelon is after the success of Pier Solar. 

That puzzlement has now been put to bed though, with the Dreamcast being lovingly included as a stretch goal in the latest resurrection of the original Kickstarter campaign to bring the game to...er...modern consoles. The Dreamcast version will apparently be a little unique according to the blurb on the campaign page, which is never a bad thing:

NEW ADD-ON! PAPRIUM is also coming to the SEGA Dreamcast! 6 years after Pier Solar HD, this is to be the second Dreamcast Release by WM! This version of the game is different, in-between the 16-BIT release and the STEAM/PS4/5 release, it boast some exclusive things and take full advantage of the Dreamcast features such as VMU and a 3 player mode without the need for a multitap (of course)! Please note the game is in 4/3 ratio (just like the 16-BIT edition of the game). 

- Paprium Kickstarter

Will Watermelon shit the bed once again with this new release? I really do hope so - we all love a bit of drama. And since I've backed the Dreamcast version, it'll give me something to moan about when it inevitably ships late or gets cancelled. Anyway, check out the Kickstarter campaign here, and get ready to pap. Not even sure what that means. Onwards!


DreamPi creator Luke Benstead is digging Tunnels!

Not actual tunnels, you understand. But I'm sure Luke (aka Kazade) and his development partner David Reichelt are at least as handy with a shovel or a JCB as they are with a Dreamcast. What am I blathering about? You may recall we recently featured news about Simulant, a game engine created with Dreamcast indie development as its raison d'être. As a timely Halloween treat, Luke and David have released a promising Simulant-based demo titled Tunnels which sees players traverse a network of dingy caverns (or, um, tunnels) brandishing what looks like Gordon Freeman's property for protection. Here's a video:

Tunnels is fully playable on stock Dreamcast hardware and it looks like a promising little demo considering how quickly it was put together. From the Simulant development blog: 

Tunnels is a mini-demo of the Simulant engine. It's been written over the past three weeks as a demonstration of what Simulant allows you to do in very little time. Both Luke and David have day jobs, and this has been developed in their spare time - probably an hour a day each at most - and a good majority of that time was spent improving Simulant itself!

Along the way flaws were discovered in Simulant and many were fixed, others will be fixed later. Some planned features were dropped due to limited time, but may reappear at some point. In the future we'll use Tunnels as a test bed for new Simulant features, and as a regression test.

- Simulant Dev Blog

You can grab the demo from the Tunnels itch.io page here and follow the development of Simulant on the blog. Oh, and listen to DreamPod episode 80 if you want to know more about Simulant and the history of the engine.


Intrepid Izzy: Special Edition is now available to order!

We now turn our attention to another Kickstarter-funded title - Intrepid Izzy from Senile Team. If you missed our review of the exquisite platform-cum-beat 'em up, be sure to check it out here. In short, Lewis thought it was a stellar addition to the Dreamcast's stable of indie titles, and easily one of the best to hit the console, even going as far as to label Izzy as "The King (or Queen?) of Dreamcast indie platformers" - they even put that quote on the back of the box for good measure!

The good (better?) news is that a Special Edition of Intrepid Izzy is now available to pre-order from WAVE Game Studios, and comes with a soundtrack CD and a choice of region (PAL, NTSC-U, NTSC-J) packaging styles. 

The initial print run of 750 units [of Intrepid Izzy] sold out almost immediately, prompting a reprint just 28 days after release. The fastest known for an independently released Dreamcast title.

In response to considerable demand for both the game and the music featured therein, WAVE announced that a limited run two-disc Special Edition will be released on November 20, 2021. This version includes an audio CD with the full official soundtrack, and is available in European, North American, and Japanese cover art variants.

- WAVE Game Studios

The fastest selling out indie Dreamcast game, eh? Who knew? Not I. Did you? You do now! Intrepid Izzy: Special Edition launches 20 November 2021. Head over to the WAVE Game Studios website to pre-order it for £34.99. There's also a cool vinyl figure available too, if that's your bag. Actually, buy two and make them fight; with the loser being burned with a magnifying glass.


A new Dreamcast fan translation project - Nakoruru!

Some say he can translate a Japanese Dreamcast game manual without even reading it. Others say he can detect an obscure NTSC-J dating sim hidden at the back of a retro game store from a distance of 40 miles. All we know, is his name is Derek Pascarella. And if you've never seen Top Gear, that reference will go right over your head. If you've been following the Dreamcast fan translation scene for any amount of time, you'll be familiar with the work of Mr Pascarella, who has previously worked on English translations of Dreamcast titles such as Sakura Wars Columns 2 and Neon Genesis Evangelion Typing Project Advanced.

Now he's back with another translation project, Nakoruru: The Gift She Gave Me, which is a visual novel title set in the Samurai Shodown universe. This isn't actually new news per se, with both MegaVisions and SegaXtreme sharing the original Dreamcast Talk thread back in August 2021. What is new news though, is that our very own Lewis Cox has joined the Nakoruru team as an English language editor, and for this reason alone I wanted to refresh some mention of this intriguing translation project. If you'd like to know more about Derek's past translation efforts, check out DreamPod episode 93 here.


Those pesky Shadow Gangs are kicking bountiful handfuls of ass on Dreamcast!

Oh Shadow Gangs, where for art though Shadow Gangs? Shall I compare thee to a 1990s Sega arcade game featuring a ninja that was then ported to home consoles? So wrote Chaucer, rather anachronistically, back in the mid 1970s after a particularly heavy session on the old crack pipe. Which is quite fitting, seeing as Shadow Gangs is a 1980s themed/inspired side scrolling beat 'em up that people have likened to Shinobi. I haven't played Shadow Gangs myself, but I do recall it being mooted to be heading to the Dreamcast at least as far back as 2016 - possibly even earlier (thanks Dreamcast Today - I knew I hadn't imagined that). The game was released on Steam and other consoles in the fairly recent past however - to generally positive reviews - and now a video has surfaced of a port running on the creaking old Dreamcast. Here you go:

Looks like a fairly accurate rendition to me, and it seems pretty much identical to the video on the Steam page. It appears that another Kickstarter to get Shadow Gangs fully up and running on Dreamcast is on the cards, and we'll no doubt share the news once that project is launched.


SEGA Powered brings SEGA Power back from the dead, with the (unofficial) Power of Sega!

Not exclusively Dreamcast related this one, but I just needed an excuse to type that subheading. Back when I was a wee lad, SEGA Power was one of a number of physical mags I would regularly purchase, and so it was a bit of a no brainer that I would back one-time editor Dean Mortlock's love letter to such an iconic tome. Dean is assisted by Niel Randall (DC-UK), Paul Monaghan (Maximum Power Up) and Marc Jowett (SegaMags), so the knowledge and pedigree is assured. 

The teaser issue of SEGA Powered looks like it will hit all the right marks for fans of the magazines of yesteryear, and I for one will be intrigued to see what kind of Dreamcast-related content is included. Check out the Kickstarter campaign and bag a copy of the mag here. Update - the Kickstarter for SEGA Powered has now ended but I am reliably informed that a website for the magazine will be launched so you can buy a copy/subscription even if you missed the campaign.

There's plenty of other Dreamcast related stuff going on around the internet but I thought I would leave it there for the sake of brevity. Oh, and I got a bit sick of typing the word 'Kickstarter,' but I digress. Be sure to check out all of the other wonderful Dreamcast news repositories dotted around the information superhighway for even more interesting little projects bubbling happily away.

We plan to do these round-ups more regularly from now on as it's just a bit more concise than having multiple posts about stuff, so if there's anything you spot that you think we should include in future news posts, let us know in the comments. Cheers!

San Francisco Rush 2049 & ChuChu Rocket! Websites Restored


As reported recently over at Dreamcast Live, the websites for both San Francisco Rush 2049 and ChuChu Rocket! have been added to the ever-growing list of restored online resources for Dreamcast games. Just to be clear - this isn't related to online gaming per se. ChuChu Rocket! has been playable online with DreamPi for some time now, and Rush 2049 doesn't have any online multiplayer modes. It's the dedicated websites that can be accessed from each game's menu that have been dragged back from the depths of the internet's Bermuda Triangle and put back online.
That's not to say there aren't some really useful and interesting features on both websites, which, thanks to the work of programmer Jial and DreamPipe, are now available once again. The Rush 2049 website in particular offers some really cool and interesting features, including the ability to upload and download ghost times and participate in an online leaderboard for certain circuits. At the time of writing, yours truly is ranked number 1 in the world at the Marina track. As ever, autographs will be available for a nominal fee. Edit: I'm now ranked number 2, dammit. I will have my revenge!
The ChuChu Rocket! website has been restored by Xiden and similarly is hosted by DreamPipe. Sadly, there is no ability to upload scores to the ChuChu Rocket! site, however there are still some pretty cool features available, such as the ability to download puzzle stage DLC to your VMU. What's worth noting here though, is that with the resurrection of the website along with the previously restored online multiplayer modes, ChuChu Rocket! is one of several games that now has all of it's online functions fully back online.
In order to make the most of these features, you will need to sign up for a fake Sega.com account which you can do here. Because these sites are hosted by DreamPipe, the account details once stored by Sega no longer exist and it's actually a stroke of genius that the folks over there created this workaround to allow idiots like me to 'sign up' to a no longer available service once offered on Sega's main website. These two additions add to the previously restored Sonic Adventure, Sonic Adventure 2, Ecco and Jet Set Radio websites that can now be accessed direct from your Dreamcast. Bravo to everyone involved in this continued online restoration project.

Will you be checking out these two resurrected sites? Will you dare to challenge me for the title of world's number 1 number 2 racer on the Rush 2049 Marina track? Let us know in the comments.

Source: Dreamcast Live

Driving Strikers: The First Online Dreamcast Game in 20 Years Is Up for Pre-order!

The Sega Dreamcast is alive and well, my friends, and today's announcement not only solidifies that fact, but also marries together two of the most unstoppable forces of the Dreamcast's modern day indie scene: new software and online play. Upon its release next month on July 24th, Driving Strikers will be the first Dreamcast game release to support online multiplayer in 20 years.

Developed by Reality Jump (a team made up of Luke Benstead and Dave Reichelt), Driving Strikers is a 3D action-sports game where up to four players zoom around an arena in cars playing a giant game of football. The gameplay has obviously drawn comparisons to Rocket league, although the perspective is top-down rather than following your car from behind. Also Rocket League can't go online on the Dreamcast, so sucks to be that game. 

Anyhow, considering Luke developed DreamPi, a popular means to get your Dreamcast online, it was only natural that one of the games he'd eventually go onto develop would include online play. You will be able to enjoy Driving Strikers' gameplay in person or over the internet with full modem and broadband adapter compatibility. It also supports cross-play between Dreamcast, Windows, and even Linux!
Blue skies... definitely Dreamcast.
Wave Game Studios are in charge of Driving Strikers physical release, and as we've always said here at the Junkyard, their quality is consistent and can be trusted. Now up for pre-order, the release is available in three styles, all indicative of official Dreamcast box styles: European blue, American white and Japanese orange. A cool addition from Wave on the game’s artwork is the "online gaming" banner and "online multiplayer" oval as seen on original European and American Dreamcast releases, respectively. 

For a limited time, the game is being sold for an early-bird price of £19.99 (full price £29.99), so go grab it at this cut price while you still can from the Wave Game Studios store! There is also a digital version available for those who are rocking an ODE like GDEMU in their Dreamcast.
If you're interested in learning more about Driving Strikers' development, give our interview with Luke Benstead a read. Also, if you've stumbled upon this article and are asking "What? You can play the Dreamcast online in 2023?", check out Dreamcast Live's connection guide to get started!

Are you excited for Driving Strikers? Will you be playing it online when it's released? Let us know in the comments below or via one of our many social media channels.

You Can Now Access The Original Jet Grind Radio Website From Your Dreamcast

While the promise of online gaming was a big part of Sega's marketing campaign when trying to flog the Dreamcast to the masses, many games simply didn't have any online gameplay portion. That didn't stop certain games proudly displaying the fact that they offered 'online functions' on the packaging, though. Usually, what this meant was that high scores could be uploaded to a leader board; or that certain things could be downloaded from a dedicated portal to a VMU that added extra features. For example, ghost car times in racing games, or mini games that could be played on a VMU screen. Some games offered more than others in this area, and one of the best when it came to added online extras was the awesome Jet Grind Radio.
As detailed in this story over at Dreamcast Live, the Jet Grind Radio website has been resurrected in (almost) its entirety, meaning that you can once again hook your Dreamcast up to the internet and browse the various pages that could be accessed from the game's main menu. Hidden away in this treasure trove from yesteryear are a graffiti gallery and ranking page, along with a hints and tips section that actually corrects some of the information printed in the physical manual. This isn't the first time a game's bespoke website has been revived, as the Sonic Adventure and Sonic Adventure 2 sites were both brought back online recently too.

How To : Get online with DreamKey 3.0

The Dreamcast Junkyard's very own, James Jarvis has put together this rather handy video guide, showing step by step how to connect to the Internet using the Dreamkey 3.0 disk. Check it out below!

New Indies, Hardware and Mods galore! - Dreamcast News Round-up August 2022

It’s August 2022 and the Dreamcast renaissance shows no signs of petering out. All kinds of talented and creative folks from across the world clearly haven’t had their fill of the little white dream machine just yet, and a plethora of projects continue to be announced left, right and centre. But how are you supposed to keep tabs on this whirlwind of activity? Don’t you worry, the Junkyard is here to report on all the latest from the Dreamcast cosmos. Buckle up for a bumper news round-up freshly sourced from our network of highly informed sleuths.

Cover of 'Dream Information' volume zero
Move aside 'Dream Information' the DCJY News Round-up is the only game in town now.

Four new indie releases, Jeremy? That’s insane

In the recent past DCJY writers have salivated over the possibility that the indie release schedule of 2022 and 2023 would turn out to be ram packed. Of course, those who are a little longer in the tooth may know that announced indie games sadly don’t always make it through to completion or can fall into cycles of delays, but fortunately this has not been an issue in recent months, with four new titles landing so far this summer.

Shadow Gangs cover image

Shadow Gangs, the hotly anticipated Shinobi-esque side-scrolling beat em’ up, dropped in June. The Dreamcast release was finally made possible by a Kickstarter campaign that met its funding goal in March, after which the developers JKM Corp conspired with Wave Game Studios to rapidly turn out the physical release. Those who want to know more should check-out the publisher’s website, the handful of reviews that have quickly surfaced (The Dreamcast Junkyard, RetroFaith, Games Freezer), or have a gander at the various gameplay videos available on the likes of Youtube and Twitch.

Renkum Souls Adventure cover image
Two further releases quickly followed Shadow Gangs in June. Hailing from sunny Spain, Nape Games made their maiden voyage into Dreamcast territory with the release of Ploid and Renkum Souls Adventure. Both are pitched as action-adventure 2D platformers, each with their own distinctive stories that appear to link-up with worlds that have already been built-up over the course of Nape Games prior releases. Relatively little has been reported on the Dreamcast releases of these two titles so far – perhaps because the initial print-runs were quite limited. The publishers have hinted that a re-print could be on the cards in the future though, so be sure to keep those eyes peeled.

Mawthorne cover and disc
The final new indie release of the summer season, Mawthorne, shares a common thread with the Nape Games duo in that it was also primarily developed for the NES. Where it differs though, aside from being an entirely new IP, is in its simultaneous release on the Dreamcast and the NES. No waiting around here - the Dreamcast bound MIL-CDs shipped out alongside the cartridges in July. Details on this ‘metroidvania platform-adventure’ game can be found over on its Kickstarter page. Fingers crossed a re-print of the Dreamcast version will be coming down the line for those who missed out on the Kickstarter. As with the Nape Games duo, I can’t comment on the quality of this release, as I haven’t got my grubby mits on it, but with a bit of luck reviews will start to surface soon.

More indie releases on the horizon

Of course, there are shedloads of indie releases and re-releases on the horizon too. Read on for a rapid-fire rundown of the forthcoming games: 

  • 240p Test Suite – $24.99, due Q3 2022. Developed by Artemio, published by VGNYSoft. “A homebrew software suite for video game consoles developed to help in the evaluation of capture cards, upscalers, upscan converters, line doublers and of course TV processing of 240p video and scaled signals.”
  • Andros Dunos II - €34.90, due Q3 2022. Developed by Picorinne soft, published by JoshProd. A new side-scrolling shmup that is an officially licensed sequel to Visco’s 1992 Neo Geo game.  
  • Big2Small - $39.99, release date unknown. A cutesy puzzle adventure game, developed and published by RetroRoomGames, due for release on the Game Boy, N64 and Dreamcast. Pre-sales have been live since the end of May.
  • Driving Strikers - £???, development due to be finished by Q4 2022. Driving Strikers does what it says on the tin. You drive about in a car striking a ball into goals. Good, old-fashioned, no-nonsense football with cars, just like your ancestors played. Of course, the game will also mark a HUGE milestone upon release as it will be the first indie Dreamcast game to feature online play. The developer Kazade has indicated that he hopes to wrap the game’s development up before the end of 2022 and has also confirmed he intends for a physical product to be produced, although a publisher has not yet been confirmed. Get hyped for full lobbies from day one.  
  • Flight of the Amazon Queen - $24.99, due TBA 2022. Developed and published by RetroSurge. This Dreamcast port of a classic point-and-click game has been on the cards for quite some time now. Postponements have occurred in the past, so we wouldn’t be shocked if the game doesn’t reach completion this year. Fingers crossed the details begin to be firmed up soon. 
  • Hermes (re-release) - $29.99/$59.99, due Q3 2022. Developed by RetroGuru, published by VGNYSoft. Many will already be familiar with this little jump n’ run game, given that it was originally released on the Dreamcast in 2017. Aside from new box art, this re-release is most notable for the Limited Edition package which features a custom green VMU. 
  • Metal Canary - £???, release date unknown. A promising vertical shmup developed by Titan Game Studios and Frost Byte Games, first revealed in June 2021. It seems likely that a playable demo will be made available by year-end. Follow the Metal Canary Twitter account for gameplay footage and development updates. 
  • Non-Casual Encounter - £???, due Q4 2022. Developed by SEGASaturno Productions, Non-Casual Encounter will be the first graphic novel indie game to be released on the Dreamcast. The prologue (demo) released in December of last year was well received, despite being very short. 
  • Xenocider (re-release) - $39.99, due Q3 2022. Developed by Retro Sumus, published by VGNYSoft. The impressive 3D rail shooter gets a re-release targeted at North American audiences with new box artwork. 

Basically then, there are more forthcoming Dreamcast releases than you will know what to do with. Let me tell you something, the Dreamcast hasn’t even begun to peak. And when it does peak, you'll know. Because it’s gonna peak so hard that everybody in Philadelphia's gonna feel it. 

Mods, hardware and other tinkerings

A slew of announcements about newly invented modifications, improved hardware, and all kinds of other productive tinkerings have been coming in thick and fast this summer. While you’ve been touring Skeggie’s penny arcades and ice-cream vans on your summer hols’, others have clearly been hard at work…

The Dreamcast Broadband Adapter
Scrivani has been busy ensuring owners of the elusive Broadband Adapter can get a little more value out of their peripheral. If you have one, get it out of that dusty box and get online!

Following on from his 2021 invention of a method that allowed Broadband Adapter users to notify others of the games they are playing via DreamcastNow, Scrivani has recently produced a guide on how to use a DreamPi (I.E. a Raspberry Pi configured to enable online play via a simulated dial-up connection) as a WiFi to ethernet repeater. In lay terms, this configuration facilitates the use of the Broadband Adapter over WiFi. So, no more trip hazards from an ethernet cable snaking down the stairs to your router. Admittedly the use of this functionality is likely to be limited, but if you are one of the privileged few who make active use of a Broadband Adapter, then you should definitely check it out.

Advert for the cross-platform capabilities of Capcom vs. SNK 2
Capcom vs. SNK 2 was notable for allowing cross-platform play by Dreamcast and PS2 players on the KDDI service.

Sticking with the online theme but moving onto ground that may have a wider appeal, at the end of May, Dreamcast Talk user ‘dude22072’ revealed that they had undertaken some serious efforts to reverse engineer the online capabilities of the suite of Dreamcast games which were formerly playable online via the KDDI service in Japan. The KDDI service was what enabled a large chunk of Capcom games - including the likes of Heavy Metal Geomatrix, Marvel vs. Capcom 2, and Spawn: In the Demon’s Hand – to be played online. Given the number of games involved, this is significant progress in terms of the ongoing online revival of the Dreamcast. To be clear, the online functions of these games have not actually been restored yet, and there is no guarantee that they ever will be, but a big step forward has nevertheless been made (serious enough for the online restoration of these games to now be considered work in progress on the Dreamcast Live website).

Mock-up of the VM2 showing its planned features, including a backlit screen, USB charging, and USB PC connectivity.
No 'beeeeeep' sound from a dead battery? How can the VM2 miss this essential feature!?

Those who don’t play their Dreamcast online (sacrilege!), don’t fear, as there is some news that may interest you too. Chris Daioglou has released an update on the progression of the creation of the ‘VM2’, a modernised Visual Memory Unit with a whole host of upgrades, including a rechargeable battery, an improved screen and a MicroSD card slot. A funding campaign for the VM2 is due to launch via Indiegogo on the 1st of September, so you won't need to wait too much longer to part with your hard earned cash. Earlier this month, 8BitMods also publicly stated their intention to produce their own VMU but have kept quiet about precisely what this will entail, given that they are only in their initial stages of development. 

Last but not least

During its tragically short official lifespan, countless games were reported to be in development for the Dreamcast which never actually saw the light of day. Some of the titles that were all but complete, such as Half Life and Propellor Arena are well known, and leaked playable versions have been available for years. However, there are others that remain shrouded in mystery. Thankfully, lately pcwzrd13 has put his detective skills into action, tracking down and speaking with the developers who would have worked on these unreleased Dreamcast games, thereby setting the record straight on what was genuinely in the works and what was simply salacious gossip. He posted an extensive list of initial findings on the Dreamcast-Talk forums in May, including some quotes directly from the developers, and has been updating this on occasion since then. 

Mock-up of the cover design for the forthcoming book 'The A-Z of Dreamcast Games'
The mock-up cover design for Mike Phelan's exhaustively comprehensive forthcoming guide.

Early on in August, the Junkyard’s own Mike Phelan announced he had finally reached a cut-off point for his forthcoming tome ‘The A-Z of Dreamcast Games, confirming that the tally of games which it will cover is a whopping 703. Hopefully this means we can stop lusting over the photos of the mock-up edition and have the real deal in our hands before the year is out. Furthermore, thanks to the selfless efforts of those who continue to reliably pump out translations – such as Cool Cool Toon which a team including Derek Pascarella has recently begun work on – a growing chunk of the Japan exclusive titles covered by the book are playable by English-language audiences. 

So, that’s all for now folks. New indie releases, revived online games on the horizon, beefed-up VMUs, translations, and hefty books with as many pages as an old school Argos catalogue. What more could you want?

OK, OK, one last snippet of news, if you must insist. If you’d like to meet the Junkyard’s very-own Lewis and Tom, in person, then make sure you head to the Nottingham Video Games Expo on the 17th and 18th of December. Autographed headshots will be available but please be sure to form an orderly queue.

20 Years Of Dreamcast: The Past, Present & Future

It's hard to believe that the Dreamcast has been with us now for two whole decades. Twenty years since that November day back in 1998 when Sega finally unleashed its successor to the Saturn on the world. I can't recall a console launch prior to the Dreamcast launch where fever pitch was at such a level, and the initial reports - at least the ones I read in magazines, being a young oik at the time - all pointed to a system that heralded the dawn of a new age in gaming.
The Dreamcast reveal at The Sega New Challenge Conference 1998
An age of arcade perfection in home ports, and one which ushered in the widespread adoption of online console functionality. As the Dreamcast reaches this milestone, we thought it would be appropriate to celebrate the coming of age of the system with the a brief look at the past, the present and the future of the Dreamcast scene. Happily, this will not include the coming of three ghosts, and will not include one of those ghosts having two small children under his coat. Also, you're well within your rights to feel like a bonafide old git when it sinks in: yes, the Dreamcast really is twenty.

The Past
I think at this point most people are pretty well versed in the history of the Dreamcast. As alluded to earlier, it was launched on 27th November 1998 in Japan, and the following year in the rest of the world. Initial sales were strong, and the system had an air of technological prowess about it. Graphics were far ahead of the console competition at the time, and in some cases superior to what PC gamers were enjoying too. But it wasn't just about the graphical capabilities; as the hardware too was new, fresh and exciting. The VMU in particular turned the humble memory card into a standalone console in its own right, and the controller, while it still to this day splits opinion was interesting, with its analogue triggers and aperture for a second screen of sorts. And of course, the modem that came packaged with the console as standard (apart from some very early editions) opened the door to a whole new way of playing on consoles - against people over the internet.
Eager gamers spy a delivery of Dreamcasts on the morning of the launch
The modem also offered access to the Dreamcast's Dricas service, which was an online portal designed to allow Dreamcast owners to communicate, earn loyalty points and even see on a primitive map where other gamers were located. All of these services are pretty much the norm in today's climate, but back in 1998 these online options were a huge deal. Of course, we now know how the whole party turned into a bit of a shit show after the initial wave of euphoria, and the Dreamcast wasn't long for this world as a fully-supported hardware platform.

The utterly boring debates still rage to this day about why the console failed, and why Sega decided to ditch the console after a relatively short period in the west at least (the last official game was released for the Dreamcast in 2007 in Japan); but the main reason is that many people were more interested in the PlayStation 2 and waited for Sony's new machine rather than buy a Dreamcast. Yes, there are boring debates about software support from certain publishers, and there are boring debates about the ease with which games could be pirated and the lack of a DVD player...but the main reason is that the PlayStation 2 came along and stole the Dreamcast's thunder. It happened, let's all move on.

Toy Racer Multiplayer Back Online Through Dial-Up

Remember Toy Racer? Of course you do - we only mentioned it a few days ago in this post about the work of two highly talented individuals working to get our trusty old Dreamcasts back online. There's a chance you've just clicked on this because someone's retweeted it or shared it on Facebook though, so I'll explain. Toy Racer was a PAL-only spin-off from Toy Commander that featured toy cars being raced around various tracks that were constructed from bits of Scalextric and broken stickle bricks. It was intended as a budget multiplayer racer to demonstrate the Dreamcast's online capabilities and for the most part it fulfilled its role amicably...until Sega's European servers were smashed to bits and thrown into a landfill. And then pissed on by several tramps.
The good news is that Toy Racer is now back online. And while we've told you this before, this time you don't need any other additional bits and bobs to experience it. All you need is a Dreamcast and a phone line. And Toy Racer, obvs. Plug it in with the standard modem cable and point your DNS at 46.101.91.123. Viola! Toy Racer is back online via dial up...right now!

6 Dreamcast Games That Would Perfectly Suit Nintendo Switch

Earlier in 2017 we pulled off a fairly ridiculous April Fools prank that garnered far more attention than we ever intended, or expected. Remember the whole 'DreamStream' thing? It got picked up by a fair few groups on social media and it fooled more people than I'm comfortable admitting, but that's probably just down to my amazing skills of internet tomfoolery. As awesome as it would be to stream Dreamcast games onto a Switch via an internet connection, the very premise is as daft as a brush - that is, why wouldn't Sega just release the games as downloadable ports, as opposed to stream them and require the user to have a WiFi connection? Tsk!
Anyway, this got me thinking. After Damon's rather excellent recent post about Splatoon 2 being the Dreamcast game we never knew we wanted; and after recently purchasing a Switch myself, I started to think about the other jewels in the Dreamcast's library that would make great additions to the Switch's steadily growing software suite. Sega has been a strong supporter of Nintendo hardware ever since the Gamecube and there's been a big enough length of time since the Dreamcast graced us with its presence that there are bound to be millions of Switch owners who have never played many of the system's greatest titles. Surely, with the almost mythical status the Dreamcast has garnered over the past few years, it would be a license to print money for Sega to release - either as budget downloadable games; or as a 'best of' multi-pack - a selection of the finest software ever to grace the little white box of tricks?
With this in mind, here are my picks for the best first party Sega games that would fit right in on the Switch. Please bear in mind that this is just first party stuff, so unfortunately it doesn't include a Switch port of the amazing Spirit of Speed 1937 - a game that was clearly passed down from heaven by the hand of God him/herself (delete as applicable). They'd mostly have to be re-worked with an aspect ratio more in keeping with the Switch screen too, but this is all just wishful thinking in the first place so don't go all keyboard warrior on us. Anyway, here we go...

Modern Vintage Gamer checks out the Dreamcast BBA

The current trend of Dreamcast games being brought back online shows no sign of slowing down (in some cases, totally new online games are being developed for the console); and if you have a DreamPi and a selection of online-enabled titles then you have no reason not to get fully involved. Just go to Dreamcast Live and follow the instructions and you'll be fragging, slam dunking, and racing with single analogue-sticked cramp in no time flat.

But what of the previous, more contemporary methods of connecting a Dreamcast to the world wide web? Those 33k and 56k modems may be a little dormant these days, but the Dreamcast Broadband Adapter is still quite operational with a modicum of effort, and YouTuber Modern Vintage Gamer (MVG) has done a deep dive into BBA game compatibility and web browsing functionality in 2022:

I've been a fan of MVG for some years now, his dulcet tones effortlessly deciphering even the most complicated of topics when it comes to many aspects of gaming and game development. In short, the man is a something of a genius (this is not a paid post, I should add). 

So yeah, even though MVG in no way needs a boost from this inconsequential little blog to help his astronomical viewing figures, I thought it might be nice to share his video here in case you somehow missed it. Also, if you dive into the comments over on YouTube, you'll spot some familiar names from Dreamcast-Talk and the wider Dreamcast community. Lovely stuff.

Scraping the Bottom of the Barrel

I thought I was more or less done with Dreamcast game collecting. With over 400-500 games in my possession (depending on how you count regional duplicates, demo discs, etc.), I felt that I had pretty much royally overdone it and owned far more than was ever going to be necessary. It would be almost impossible to find the time to play them all in the remaining weekends and evenings I have left before the sun sets on my miserable pile of secrets, but that sobering thought never slowed me down. I even went the extra mile, acquiring many of the games originally destined for Dreamcast but ended up on competitor's consoles when Sega lost their marbles and went third party. I invested in arcade hardware like NAOMI and Atomiswave in order to get all the Dreamcast games that were never ported into the home. I had traveled not just one extra mile but all of the extra miles and reached every dead end. I was done.

And then this happened:
Damn you Mike Phelan!
It turns out I was not done, I was in fact far from done. There were all these tiny little dark and twisted narrow detours and blind alleys that my Dreamcast searchlight had originally failed to reveal. Games I never knew existed. Little known games by developers I loved. Games whose impenetrable Japanese seemed less frightening with the helping hand of Mike's accessibility guide. My collection now seems woefully incomplete and my interest was reborn. I think I might just get a few more games, maybe a couple of dozen, no more than two score tops. I don't need all of them, I can totally stop anytime I want. Seriously.

An Interview With Bernie Stolar

There are few people who are more intrinsically linked with the history of the Dreamcast than Bernie Stolar. Along with personalities such as Peter Moore and Hidekazu 'Mr Dreamcast' Yukawa, Bernie Stolar is extremely well known and was the man who kicked the whole party off. Here, in this candid interview we welcome Bernie to the Junkyard and pick his brains on the history of our favourite console and the current trends in the Dreamcast community.

DCJY: Hi Bernie, firstly let me just say how much of an honour it is to have you grace our site with your virtual presence! As huge fans of the Dreamcast, it’s quite awesome to have the opportunity to speak with you first hand. Never did I think way back in late 1999 when I picked up my first Dreamcast, that in 20 years' time I'd be conversing with the man who helped create the console!

Bernie Stolar: No problem, thanks for asking me. I consider it an honour that a product I helped create still has a loyal fanbase to this day. Thank you for keeping the 'Dream' alive.
Bernie delivering the Dreamcast keynote at GDC 1999
To kick things off, I wondered if you could enlighten those readers who may not be familiar with who you are and what your role was with the Dreamcast?

I was President and Chief Operating Officer at SEGA of America from July 1996 to August 1999. I was hired by SEGA of Japan CEO, Hayao Nakayama. I conceived the idea of Dreamcast and hired Peter Moore, Chris Gilbert, and the entire product development team.

You were at Sega of America from 1996 to 1999, all the way through the Dreamcast’s most important and formative years - can you recall the very first time you heard the name ‘Dreamcast’?

I believe it was called 'Dural' and later 'Katana' at one point. I want to say May of 1998 was when I first heard the term 'Dreamcast.'
On the topic of the early days of Dreamcast, can you recall which came first - Dreamcast or NAOMI? Or were they developed in tandem?


I believe NAOMI was released first. If I remember correctly, Dreamcast came about at a time when we were switching from Model 3 arcade hardware to NAOMI. I remember this because, I was disappointed with the fact that the Dreamcast would not really be able to support ports from both arcade units. I had wanted ports of several licensed units, including Star Wars Trilogy and The Lost World: Jurassic Park series. I felt these would be very popular, especially in the American market. To answer your question though, yes they were developed in tandem, definitely with the thought in mind that many of the games such as Crazy Taxi and House of the Dead 2 would be ported to Dreamcast. As a side note, I believe we also licensed the NAOMI architecture to Capcom, Namco, and Taito.
Early Dreamcast concept designs
Just sticking with the origins of the Dreamcast, were there really two different concepts for the Dreamcast in development? There are plenty of forum posts and articles online that state that there were competing projects - one from SEGA of America called Black Belt which was 3Dfx based, and another from SEGA of Japan called Dural which was NEC PowerVR based. Can you comment on these projects and how it was decided that the Dural concept was the one that won? If so, how different do you think the 3Dfx system would have been?

I believe SEGA of America wanted the 3Dfx version and SEGA of Japan wanted the NEC PowerVR. Both made sense for different reasons. With 3Dfx, there were more resources and documentation available for development in the US and Europe. That and it was understood that development would be easier, especially for PC ports. The NEC PowerVR made NAOMI ports simple and was easy to program, however, it was not as well supported (yet) in the US. I doubt Model 3 games would have worked too well on either. Although there was a PowerVR chip shortage when the Dreamcast launched in Japan, both chips had their pluses and minuses. In the end, I'm not sure it would have made too much of a difference.
Famously, you moved from Sony’s PlayStation division to work with SEGA of America in 1996. You're quoted in a VentureBeat interview as stating that the Saturn needed to be killed off as soon as you arrived. What were your initial thoughts on the fledgling successor to the Saturn? Did you envisage that the Dreamcast would become a huge success based on the hardware specs?

When I went to SEGA, they needed a new hardware system because the systems that they had were not selling – all eight of them. Saturn was not being supported by SEGA the way it should have been. When I showed up, it was my idea to develop a new hardware system that had the ability to play online. Before signing with SEGA, I racked my brain on a way to salvage Saturn, but it was just too far gone and too expensive and difficult to develop for. SEGA was nearly bankrupt, they needed a new console and they needed it quick. The only options were to go big or go home.

The Games That Never Were: Episode 8

We've dutifully shared Pcwzrd's fantastic The Games That Never Were series here at the 'Yard ever since it first hit YouTube, and the reason for this is twofold. First, the videos are a fantastic insight into the Dreamcast titles we were promised back in the day, but for whatever reason we never got the opportunity to sample. Second, Pcwzrd works his ass off on this series and we feel they deserve more views. And while we're on the subject of videos that deserve your eyes to be cast over them, go and watch Dreamcast Hub's latest video review of Puzzle Fighter 2X here.

Back to the matter at hand though. The Games That Never Were is a series focused solely on the multitude of games that were promised for Sega's final console but were never released for public consumption. As Pcwzrd explains in the intro, there were a staggering number of projects in the works when the plug was pulled on the Dreamcast and many of these were either switched to other platforms or simply cancelled and lost to the fiery mists of development hell, never to be seen again.
Hellgate. Image credit: Unseen64
I make no secret of my obsession with cancelled games, and I'm forever scouring awesome sites like Unseen64; and my favourite part of reading old magazines is undoubtedly searching for the slightest mention of an unreleased Dreamcast game, no matter how vague the reference. With this in mind, you can probably see where my love for this series stems from!