Dreamcast User Top 100: Vote for your Favorite Games!

As I suggested in the comments some time ago, here's something I've been wanting to set up a big event for the Dreamcast's 10th Anniversary since it's American launch (because 9.9.99 is the date everyone remembers) and here it is. The poll was so big that instead of placing it on the side here where it would look rather ridiculous I've set up a temporary blog for it. You can vote for as many or as few games as you like, and you can also edit your picks too. The poll is open for 30 days.

Take note just reading through the list may take you a while, so wherever you want to pick every game you like or just your absolute favorites is up to you. There's 385 games to vote for spilt across eight polls (because it errored out when I had it as one large poll). That's almost the entire consoles library, Japanese, PAL, American, even indie releases are all included.

The poll will close on 4th September and the results of the top 100 (and the bottom 20, and maybe even the entire 385 if there is enough demand for it, will be revealed on good old 9/9/09. I really hope this becomes the definitive poll of everyone's favorite Dreamcast games anywhere, so the more people who vote the better. Get stuck in!

Cut Away

You know how I like to rape other websites for DC related shite? Well, I've been at it again. This time, it's our old friend Unseen64. Unseen is one of my favourite websites because it documents unreleased games across the whole spectrum of consoles, and it's updated quite regularly. Now, we all know about the unreleased stuff like Castlevania and the cancelled DC ports of Colin McRae Rally 2.0 and Max Payne, but Unseen64 has produced info on a title I've never heard of before:


It's called Cut Away, and whilst the only info they have on this mysterious title is an advertisement, its always interesting to learn of hitherto unknown games for our beloved undead console. From the promotional artwork shown, it appears that Cut Away may have been an FMV adventure in the style of D or Torico, but after a quick snoop around on Google I found this article giving more info about how the game may have played:


"As a third person adventure, the gameplay will unsurprisingly be similar to both Capcom's Resident Evil and Pulse's Undercover. While specifics are still being kept under wraps, it's clear that the story will take place in San Francisco. Plenty of CG movies are promised, as is an intriguing story to keep you on your feet. Speaking of which, bombs have been planted across the city by terrorists. As the hero, it's your job to stop them from causing complete and utter chaos, whatever the cost may be!"


Sounds a little too much like a press release to be truly helpful, but then again it's the only real info I could find on this highly enigmatic piece of vapourware. Curiouser and curiouser...

Isosceles

Apologies for my recent lack of input here at the Junkyard. I've been having a major malfunction on the broadband front and as such haven't been able to get anywhere near the internet for at least a fortnight. Sure, there are internet cafes dotted about, but I'd rather lick the decomposing innards of a CJD-infested cow cadaver than pay £1.50 for twenty minutes of shit-slow Netscape Navigator. But I digress. Last week I spent a few days in my home town of Manchester and I was both surprised and delighted to discover that a museum in the city centre was holding an interactive exhibition detailing the rise of the videogame.

This exhibition (aka Videogame Nation) was being held in what's known as the Urbis - a glass isosceles triangle of truly grotesque proportions:


Urbis, yesterday. Sans legions of skaters usually found outside.

Anyway, I grabbed a mate and went to check it out. It cost £3 to get in and was overrun by shouting kids, but it was quite a decent little exhibition - indeed I was initially impressed by the first display case I was greeted by because it housed copies of long defunct games mags and consoles of yesteryear. So I wandered around, played on a NES and an Amstrad GX4000, posted a lap record on WipEout and even had a quick bash on Banjo Kazooie...but something was niggling at me. And as I approached the end of the trip down memory lane, it hit me in the face like a massive wet fish swung by an irate cybernetic clown: The was no mention whatsoever of the Dreamcast, or for that matter, the Saturn!


As such, I was forced to draw a Dreamcast logo on a piece of paper and pin it to the comments board on my way out, along with the caption: "Dreamcast - gone but not forgotten!"

The Dreamcast Junkyard: still spreading the good word. I suppose I should've written "All Hail the Undead Console," but you can't have it all, eh?!

Build your own Dreamcast (out of paper)

Engadget had a neat little article about papercraft that included a link to a papercraft Dreamcast from the Cubeecraft website.

(Note that this pic is too small. You have to go to the cubeecraft website link above to get the proper one.)

So now you can make a paper Dreamcast for your office, dorm room or school locker and EVERYONE will know what a Dreamcast fan you are.

Open Sonic Beta for the Dreamcast has been released.

Pulled from DCEmu.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=228634

"Open Sonic is a free open-source game based on the "Sonic the Hedgehog" universe. It introduces a different style of gameplay called cooperative play, in which it's possible to control 3 characters simultaneously. Unlike most similar games, Open Sonic provides a greater level of interaction between the player and the levels. It's more than just a jump'n'run; the user must come up with some strategy in order to get through the levels." (Open Sonic)

You can read more about Open Sonic HERE.

There is also an open version of The Great Giana Sister game.
http://dreamcast.dcemu.co.uk/openggs-0-93-dc-giana-game-appears-on-dreamcast-228000.html

Note that this is based off the original not the sequel that is currently being worked on, Giana's Return.

Night(mare)s Into Dreams

This how sad/pathetic/gay my subconscious is: last night I dreamt that I went into a charity shop and found a massive stack of mint condition Dreamcast games hidden in a corner. There were copies of Rez and Resident Evil 3 (?) as well as bizarre games in PAL boxes that I'm certain don't actually exist. I bought a shit-load of them and then got into a faded red bubble car, drove to a factory and then got locked in said factory by an old lady who wanted to see my security pass. That I'd conveniently misplaced earlier in the dream. But I digress. What I actually meant to tell you is that I've got a new game! Well, new-ish. I actually got it a few weeks ago - at roughly the same time that Imperial Star Destroyer towed the McLaren joypad across the galaxy and dropped it off in orbit over Sub-Saharan Africa.

Lock up your daughters, it's Jeremy McGrath Supercross 2000! Yeehaw!

Motorbikes! With big spiky tires and blokes called 'Chad' or 'Cory' riding them! RADI-FUCKING-CAL! Yes, Supercross 2000 is one of ill-fated Acclaim's final games and it's based on the real-life sport of rich Americans riding pimped-up scooters over mounds of mud, shit and human entrails. Other titles that have tried to emulate this intriguing past-time include Motocross Madness on the PC and Excitebike on the good old '64...but the similarities between those two games and Supercross 2000 begin and end with the subject matter.


You see, dear and appreciated reader, where Motocross Madness and Excitebike are the shining beacons at the very pinnacle of the motocross genre, Supercross 2000 surely represents the decimated basecamp that has been over-run by a shape-shifting alien that not even a beardy Kurt Russell can stop. A game of truly bargain-basecamp proportions (snigger!).


Now, lets not get too ahead of ourselves comrades: in time honoured fashion, I'll gladly slice open the bowel of this particular cadaver and spread the contents across your grandma's finest tablecloth in an attempt to sift through the shite and half-digested kebab and give you low-down on the features of the game:

  • Music by The Offspring (surely the most DC-featured band of all time?)
  • Clothing by No Fear
  • 16 Tracks (8 indoor, 8 outdoor)
  • 8 Riders
  • 125 and 250cc modes
  • Erm...
So, there's a fair bit to JMSC2000 then. Lots of options, a decent number of tracks, a track editor, rider creator, suitable soundtrack...surely it's a recipe for greatness? Yes. A great steaming turd, that is. Why? Well, just like in Roadsters it seems like the developers had a whole host of great ideas and had this brilliant game planned and then they forgot to code it properly. It looks like a PS1 game. The animation of the riders isn't actually in the game code (I'd imagine). The frame rate is worse than one of those Disney cartoons from 1903 (or whenever). Basically, it stinks like a dead sheep that's been used (for several summer months) as a sexual plaything by Sloth from Goonies. In fact, going back to the Atari Jaguar, Supercross 2000 kind of reminds me of this:



Now compare it to this:



There are some definite similarities if you ask me, and even though the Supercross 2000 video is of the N64 version, the DC one is identical in every way.

Not a great game, then - but still a damn sight better than that reverse bowel movement more commonly known as Ducati World. If you want two-wheeled action on your DC, your best bet is Suzuki Alstare/Redline Racer...and even the bike sections from Head Hunter are better. Still, imagine if Sega had released a port of Manx TT or a Hang On reboot. Now that's a dream worth having...

You have probably already heard this. Dux + Wind and Water bundle sale

Yeah. Late news again.

But still there might be one or two of you out there who has not heard about this.

Redspot games is doing a bundle on the new shooter Dux and the new puzzle game Wind and Water. €37.95 or $51.55.

http://www.redspotgames.com/shop/index.php?act=viewProd&productId=9

Pretty nice. Not a huge savings or anything but some people might be interested just for the convenience factor. They claim it's the cheapest bundle price on the Internet and I personally cannot prove them wrong.

So yeah if you were on the fence about buying these games then this might be the time to grab some copies.

Pulled from Sega Nerds.

(Also the Wind and Water has a neat little tribute to the Dreamcast on their site!)

Biggest DC Collection on Ebay ever: SOLD.

Remember a few months back when I mentioned this insane Ebay Buy It Now consisting of over 500 mostly sealed Japanese Dreamcast games? Turns out I kept it on watch for a laugh to see if anyone would dare to buy it for it's 7,500 Euro asking price (no best offer option either). Well, I just noticed it 'ended' which it's said a few times from not selling over the 30 days each time it's been listed, but this time it says "sold".

Holy shite, who is this Dreamcast collecting nutter who just splashed out on this gigantic assortment of GD-Roms? Are they going to be played? Left to continue gathering dust in their sealed state? Used as bricks for a Dreamcast house utopia? Whoever just bought this: please get in contact with us and let us know please, so we can bow down to your superior/rich/insane self!

GameDeals Episode 4 - The Game-Files



I got to admit, this is one of my least-favourite ScrewAttack shows, but this one episode is just awesome. Maybe because it parodies one of the greatest tv shows of all time, or maybe just because it's all about the Dreamcast! You decide...

Anyway, enjoy.

Goodbye Space Michael..



Here's the mission where he appeared in full (from the English PS2 version). take note Micheal phoned up Sega personally because he wanted to be be in the game. That's just how awesome he was!



As you may remember from my 'Common Themes in Dreamcast land' Article, MJ was also playable in Midway's Ready 2 Rumble 2! Here's the first part of a complete play-though of the game with the king of pop!



R.I.P, MJ. I also have an article about his contributions to Sega over at Sega Memories.

Ay up, it's that bloody Shenmue again!

It would seem that truth is stranger than fiction, and indeed, a good deal funnier too! You might remember that, a little while ago, in the comments section of our esteemed epistle, many chuckles were to be had at the idea of an alternative Shenmue universe. One in which our own Ryo Hazuki was a cloth cap and clogs wearing, twelve pints a night drinking, lard butty munching, whippet breeding tinker, such as you'd find in areas of Manchester, such as Gorton, Wythenshawe and Beswick.

Well if you let out a guffaw or two at the thought of this, then imagine no longer... For I have just been sent, by a shady underworld figure known only as Brrythnmd, an email of a video, of this most startling and revelatory delving into the mind of AM2 genius and Shenmue creator, Yu Suzuki... The British Shenmue!!!!

InsideOut Video of Dux



Dux arrived in the post last Friday, so here's a video of what you get with the regular edition and a quick spot of gameplay, which is conveniently cut to not show how many times I blew up on my first go. I also also set it to an option that turns the background off without realizing that's what it meant by 'Perfect' so er...yeah.

Jenson Buffoons

How do. I've been at Silverstone this weekend watching loud cars drive about for a 'Grand Pree' or something. Wasn't overly exciting, but I didn't have to pay for the experience (hehe!) so I'm not complaining. I did, however, spend a lot of the time baulking at the price of the food on sale at the event - one fuckwit had the cheek to try and charge me £7.50 for a cheeseburger that looked like it'd just been sat on by a certain Dr Banner, post anger-inducing incident. You'll be happy to hear that no exchange of currency took place, although a swift flash of the V sign did. On the bright side though, I happened to spot a bit of (slightly) DC related guff:


That's right folks, there was an 8-player Ferrari F355 Challenge trailer round the back of the Stowe corner grandstands...and people where actually queuing up for a go! If only the blinkered cretins had the sense to spend £20 on a Dreamcast and another couple of quid on a copy of F355, rather than £30 on a ridiculous Jenson Button baseball cap (that was no doubt made in Taiwan by a 6-year-old for about 14 pence), THEY'D NEVER HAVE TO QUEUE AGAIN!

Unless, of course, they were queuing for something other than a go on an F355 arcade machine...erm...

Back to the scene

My Dreamcast hates me. And the worst part is, she's (yes, you all know I call me Dreamcast a "she") right! I've been neglecting her, only playing with my many other consoles (except for the N64, that one's sitting quietly in a dark corner). Maybe that's why the laser slowly began to fade away... But now it's back! I really have no idea what's going on, maybe it just needed to rest for a bit, but, anyway, what matters is that I've been playing the hell out of that thing lately, with 3 particular games, 2 I already had, neglected in the shelf, and a new one. Let's break it down:

Le Mans 24 Hours


Amazing game. The only reason I didn't play it much when I got it was because at the time I was more into arcade stuff. Now that I'm seriously in the simulator business this game is a godsend in the Dreamcast's library. The gameplay's just...right, you know? The cars respond to every move you make, with fully analog control that lets you turn or accelerate exactly how much you want, depending on the pressure you apply to the analog pad or the triggers, and it just feels good, driving those hi-powered machines in a variety of different tracks. The graphics are pretty damn awesome, and, of course, it gives you the option to race the whole Le Mans challenge, in 24 hours real-time!



Radilgy/Radirgy/What-the-fuck-you-want-to-call-it


Personally I like to call it Radilgy, as in Radio Allergy. Because that's what the game is all about, your character having a radio-wave allergy, and her father's being kidnapped, and you taking control of a flying robot shooting wave after wave of enemies... Pretty generic shmup storyline, you see. As I stated sometime ago in a comment to a Martin's post, I had it, though, as what happened to Le Mans, at the time I got it just for collection's sake, not exactly to play it. Well, now things are different. In the past months I've became a huge shmup fan, so I inevitably had to play this. Here's what I think.

The graphics are awesome, pure cell-shaded, bright colours, delicious animations goodness! The gameplay is tight, the controls respond well and the game's not impossibly difficult (although it's far from easy). There's the regular shot, a special move identical to the bombs in other games but which is used primarily to render you invulnerable for a period of time and a close-range sword attack, powerful but dangerous to perform since you're right next to the enemies, making it difficult to dodge incoming fire.



I only have two major gripes with the game. First, you can't use the analog pad. This is just stupid. If the damn thing is the closest you have to an arcade stick, why the fuck shouldn't they allow you to use it? The d-pad's fine, but it just isn't the same... Second, the main shot is weak as fuck. Even when you power it all up certain enemy ships take about half a minute to blow up, which leaves you felling like you have a peashooter on your hands.

Other than that, great shmup, specially considering the rather weak competition when it comes to the Dreamcast (face it, it wasn't a particularly great machine for shmup fans...).

Wind & Water: Puzzle Battles


Finally! I thought I would never get my hands on this game! (now I only have to get that Dux...) Played just a little bit yesterday, not enough to pass judgement, but I can already tell you two things. First, the gameplay is rather unique, so be prepared to suck at it at first. The game features a nice tutorial, explaining everything in detail, but still, don't expect to master it right away. Second, this game was made with love. Seriously. The attention to detail, to make this game appealing to the player and has solid, complete and polished as a game can be is really astonishing. Also, the soundtrack's great.

Now, I've only really saw the tip of the iceberg, but I can already tell I'm going to love it. By the way, Gagaman and Father K, would you be so kind as to send me your custom character's codes? I'd love to play as both of you :P


(Gman's rummage vid)

Dux is shipping out!


If you put in a pre-order for the latest indie Dreamcast shooter DUX, it's should be winging it's way to you from today, and according to the DC-Scene forums some people in Germany already have it. If you're one of those few and can type English, post in the comments with your impressions!


HUCAST put out some rather tasty preview photos of the final pressed boxes, both the regular and special edition, in their pretty DVD cases that can sit along side your other late Dreamcast shmups like Under Defeat and karous, if you were lucky enough to get your hands on those of course. Personally I have both editions ordered (the L.E with Play-Asia, so hopefully they don't let me down!) and they'll be sitting rather nidely besides Cosmic Smash and Segagaga, and also Last Hope Pink Bullets when it makes it way into the post.

Supermassive Black Pad

Look here, you contemptible buffoons (no offence intended). Back in the day, I was one of the three people in the UK who owned an Atari Jaguar. I'm sure there were many more in the US, but my predictions are based on hope, rather than fact. This is irrelevant though, since whilst my European contemporaries were kicking ass on Streets of Rage 3 or indulging in the superlative brilliance of Super Mario World, I was trying to convince myself that I'd embraced the future by enduring the 'delights' of...erm...Club Drive, Trevor McFur in the Crescent Galaxy and Cybermorph (pictured, yesterday). Cough.


I'd like to say they were fond memories, but I'd be lying through my gargantuan ass. That's because the Jag was the very zenith of bilge. The reason I dredge this subject up like the decomposing carcass of a sheep that wandered too close to a canal edge, is that the Atari Jaguar will always be remembered for two things: A slew of sub-16 bit 'games,' and that fucking ma-husive joypad. For those that never sampled it's charms, here's a pic:

This is what a 64-bit Interactive Mulitmedia System joypad looks like


Yes, beloved reader, its the same shape and size as the crust from a loaf of thick-sliced Warburton's - and it features a bizarre telephonic pad in the middle that allows for 'quick & easy' access to camera angle changes and weapon selections (via an overlay that came with most games). To be blunt, it's the biggest joypad the Universe has ever known, has it's own postal code, and if you've got hands even slightly smaller than popular Bible baddy Goliath - you're pretty much fucked when it comes to using it. However - there is a new pretender to the Jaguar pad's throne. Ladies & Gentlemen, allow me to introduce the McLaren Dreamcast Pad!



Yep, it's a DC pad branded by the Formula 1 team McLaren. Yes - a pad. Not, bizarrely, a steering wheel, but 10/10 for effort guys. What you can't tell from the above picture though is the sheer scale of the thing. It's bigger than E. Honda's packed lunch - and in order to truly appreciate the colossal proportions of it, here's a comparison shot with the regular DC, PS2 and 360 pads:



Look at the 360 pad...scale is not exagerrated.

So, we've established that it's big. Really big...but how does it stand up to the official pad? Surprisingly well actually. Unlike most third-party pads, the McLaren one is very sturdy (not a great shock given it's size) and the analogue triggers are very responsive in driving games (again, not a great shock considering who made the thing). The one component of third-party pads that usually strikes fear into the heart is the analogue stick, but again the McLaren's is very robust and super-accurate. Strange, considering that it is actually a 'stick' protruding from the pad as opposed to the 'ball' that the official controller has.

Look here, Squire:


It's a stick and not a ball. How rude.

Perhaps the most interesting feature of the McLaren pad though is the 'double rumble' one that's emblazoned on the box. Upon closer inspection (and finding that the rumble pack offers the same amount of feedback as when it's used with a regular pad), it appears that this 'double rumble' feature is only activated when the pad is used with 'compatible software.' Quite what this compatible software is though, I have no idea. And what the fuck is double rumble anyway? I'm assuming that there are extra vibration motors built into the pad (that'd explain the size), but I can't confirm this theory as I don't have a screwdriver that fits into the holes on the underside of the goddamned thing. Bah. I do have an assortment of hammers, bricks and crude cutting instruments but I tend to just use them when I need to smash open a coconut and devour the soft flesh contained within. Mmmm. Flesh...

But I digress. The McLaren pad is a worthy addition to the 'Yard even if it does require a flatbed lorry to transport, and is possibly the best 3rd party DC pad I've ever used. Smoke that, Madcatz.

Incidentally, I'm working at the British Grand Prix at Silverstone at the weekend. Might take my pad and get Lewis Hamilton to sign it. On second thoughts, he may not appreciate someone shoving a massive Dreamcast pad under his nose whilst foaming at the mouth and screaming.

Good news Everyone! Two Indy Projects Are Still in Development!

First off Dynamite Dreams is still in development!

Still fighting to be on the Dreamcast!

I checked their website about a month ago and there was no activity at all so I lost hope.

But it appears they are still gonna make the game! Nice!

ALSO

Elysian Shadows is still being worked on and still is slated to be on the Dreamcast!

There seemed to be a pretty big shake up in the team but it looks like this game could actually see the light of a dreamcast's laser one day.

Wonderful news. Two Dreamcast projects that I thought might be dead are ALIVE.

Truly the undead console is king (or queen according to Gagaman(n)).

ALL HAIL THE UNDEAD CONSOLE!

Pulled from DC EMU UK and DCEmulation.org.