Retrospective: Stunt GP

Way back in the mists of time, I took a look at the various radio controlled car racing titles on the Dreamcast. It may surprise you that there are no less than three different games featuring such toy vehicles battling for supremacy on miniature circuits in the Dreamcast's library; with Toy Racer and ReVolt complementing Stunt GP in the virtual toy box. This time though, I'm turning my attention squarely on Stunt GP, as it is a game I am very fond of and which doesn't really get a lot of time in the limelight. That's about to change though, as we navigate the plastic highways and byways of Team17's often overlooked foray into the international sport of bashing radio controlled vehicles around a deserted car park.
Released exclusively in PAL territories, Stunt GP joins titles like Giant Killers and Headhunter on the list of games that were never officially released in the rest of the world, and as such I wonder just how many people even know the game had ever seen a Dreamcast release. Stunt GP did receive a PC release and a later PlayStation 2 port, but the Dreamcast game is something of an oddity especially when you consider that Team17 released its other Dreamcast titles worldwide. 
Of course, the Wakefield-based developer is better known for its Worms franchise on Sega's little white box; with Worms World Party still being regularly played online via the magic of DreamPi. It's also worth noting that while Team17 developed Stunt GP, the game was published by Eon Digital Entertainment. Doing a bit of Googling, it appears that Stunt GP was due to be published worldwide by Hasbro but for some reason the deal fell through and Eon stepped in. I'd love to know more about why an NTSC release never happened, and who knows - maybe somebody reading this can shed some light on that particular mystery.


Either way, coupled with the lukewarm reception for the more widely-known PlayStation 2 variant, this PAL exclusivity is potentially the biggest reason for Stunt GP's relative lack of visibility on the Dreamcast. To my eyes, this is a great shame because - in my humble opinion - Stunt GP is actually one of the most enjoyable 'kart' style racers on the system.

The A-Z of Dreamcast Racing Games: Another New Dreamcast Book Releasing in 2021!

I wanted to share with you a personal project that I’ve been working on over the past few weeks behind the scenes, and hope to release this year for the Dreamcast community: a new physical book titled The A-Z of Dreamcast Racing Games.

This book will cover all 50 racing games ever released on the Dreamcast (as well as a few extra that never actually got released), featuring a retrospective review of each game as well as some insight and interviews from the original development teams of select titles. There will be some additional content included as well (I’m not giving away everything just yet!) and it will be the ultimate companion for any Dreamcast fan who loves racing games.

I’ve made a conscious decision not to go down the traditional crowd-sourcing route for this book and instead will be self-publishing via Amazon. This decision enables me to keep costs down as low as possible, not having to commit people to up-front orders and additionally, makes the book readily available to anyone worldwide. It also means that the book will be published in a format that is not too dissimilar to a cheats book from back in the 90s, which I must admit I really like!

You can now watch us on Twitch and shout at us on Discord!

It's 2021 apparently, so we thought we might as well at least attempt to remain relevant and 'down with the kids.' That's the term the kids use right? I wouldn't know, being almost 40 years old and still using a Nokia 3310 to send texts and play Snake as I wait for my VHS tapes to rewind before I take them back to Blockbuster. 

Anyway, enough of that balderdash. People apparently enjoy things called Twitch and Discord these days, so we've gone and created one of each. A Twitch and a Discord. Why somebody hasn't combined the two to create 'Ditch' I don't know, but that seems like the eventual evolution; the final form if you will. A single website where you can watch videos and scream at people from behind a veil of anonymity. I could make a billion dollars with an idea like that. Um.

So yes. Please head to our Twitch channel to occasionally watch various members of the team play Dreamcast games; and head over to our Discord server to chat with us and other like-minded Dreamcast fans about all things Dreamcast, Sega, and just gaming in general if you like. As an added bonus you can also access it on a Nokia 3310. Actually, that's a lie - just like the cake. Sorry.

Streaming schedule

As well as Twitch, we'll also be making more use of our existing YouTube channel to stream too, with Kev streaming on the last Thursday of every month. Here's the deets!

  • Twitch: James will be streaming a community voted DC game on Saturday 23rd January,  8PM GMT
  • YouTube: Kev's Video Game Book Club. Streaming Sega GT on Thursday 28th January, 8PM GMT

We'll mainly be announcing upcoming streams on Twitter so make sure you follow us there too. Cheers...and enjoy!

Neon Genesis Evangelion typing tutor for Dreamcast now has an English Translation!

Neon Genesis Evangelion is considered to be one of the greatest anime series to ever exist. I wouldn't know, because disgracefully, I've never watched it. If you are a fan, you may be excited to know that not one, but three Evangelion games graced Sega's beautiful white box of dreams, exclusively in Japan. You will probably then be disappointed to hear that unfortunately, two of them are typing tutors, and one is a visual novel; two genres that are pretty much impenetrable for non-Japanese speakers. Well, worry not, as the first of the two typing tutor games, Neon Genesis Evangelion -Typing E Keikaku-, is getting translated by a clever chap called Derek Pascarella. 

Developed and published by Gainax in 2001, Typing E Keikaku makes use of the Dreamcast's keyboard peripheral to teach typing. It's no Typing of the Dead, but it's bound to be appealing for fans of its beloved anime source material. For the most part, the game is QWERTY-keyboard friendly, and typing sections of the game can be easily understood by non-Japanese speakers - some levels ask you to spell English words, while others use Romanji spellings of Japanese words. Derek released version 1.0 of his patch today, which translates all menus, options, dialog boxes and screens in the game. Other than some short sequences of spoken dialogue, levels 1 through 4 are translated. 

Levels 5 and 6, as well as the bonus level, have only had their menus translated - they are currently not playable by non-Japanese speakers as the game asks the player to type words written in a mixture of Kanji and Katakana/Hiragana. The game expects the player to know how to construct Kanji characters with a combination of Katakana/Hiragana. In the readme Derek released with the game, he stresses how translating these levels of the game are going to be very challenging, but for now we can enjoy the very playable first four levels. So dust off your Dreamcast keyboard, and download the patch using the link below. Oh, and give Derek a follow on Twitter, so you can thank him for his hard work, and keep up to date on this ongoing translation.

Readme: Click Here.

Patch: Click Here.

GitHub Repository (for future patch updates): Click Here.

Patch gameplay footage: Click Here.

Retrospective: Surf Rocket Racers

Developed by CRI Middleware and released by Crave Entertainment in late 2000 in Europe and early 2001 in the rest of the world, Surf Rocket Racers picked up where Nintendo’s Wave Race 64 left off, and brought the world of jet skiing to the Sega Dreamcast. Confusingly, in Japan the game was published by CRI and released under the title Power Jet Racing 2001, meaning that in a tenuous way it could actually be considered a first party title (what with CRI, CSK and Sega's convoluted business relationship during that time).

Surf Rocket Racers is a lesser-known Dreamcast title that I stumbled upon recently as part of research for another project I’m currently working on, and it instantly appealed to me as a fine example of an arcade racer. If you’re bored of racing cars around street circuits, then this might just be the racing game you’ve been looking for.

Players must select one of the various characters on offer to start their jet skiing career. The usual suspects are on offer and you can decide if you want top acceleration, speed or handling whilst compromising the others. “Ryan” is the Super Mario of the group who has average stats in every category and thus a great starting point. Controlling your rider is about as simple as you could make it; with the right trigger being used to accelerate and the analogue stick being used to steer. A flick of the analogue stick in a direction will pull off a trick when jumping off a ramp, and that’s all there is to it.

I was slightly disappointed to discover that there aren’t too many tracks to race on, but there is enough variety across the different locations and routes here to keep you entertained. Racing takes place in venues such as the Bahamas, Manhattan, Rome and the Amazon. Each location has a short and medium route and each has a very unique and distinct colour palette and style. The background detail on each course is particularly impressive and as you ride past things like the Statue of Liberty or as dolphins jump out of the water in front of you, you can’t help but sit up and take notice.

The Dreamcast Junkyard's New Year's Resolutions for 2021

Happy New Year! It's 2021 at last and we can finally put what has been an incredibly tough year for everyone firmly behind us. As is tradition straight after Christmas, New Year's resolutions start flying about around how you're going to eat better, workout more and save your money. But not here at the Junkyard! All we're interested in is what promises we're all going to make towards our favourite white box.

We'll kick things off with recently anointed Father of the Junkyard, Tom who has lots more lovely Dreamcast content planned for us this year:

"I guess my main resolution for 2021 would be to try to get back to being more prolific when it comes to creating articles and video content for the Junkyard. 2020 was a bit of a weird one, as even though working from home initially gave more time to spend on content creation, work stress really ramped up and sucked the creativity out of me in a big way. Spending all day at a computer and then having the prospect of doing the same in the evenings really stopped appealing after a few weeks and my motivation suffered. I'm hoping that 2021 will herald a return to some kind of normality and allow for us all to have a better work/life balance; no longer feeling like the days are one long workday after the other with no respite."

Next up is friend of the Junkyard, Dreamcast developer and creator of the wonderful Dreamcast Now service, Luke "Kazade" Benstead:

"Err resolutions... I guess actually finish and publish my first Dreamcast game (Swirling Blades), but also make more time to play Dreamcast games with my daughter. I'd also love to add an official Sega branded fishing controller to my collection. Finally, give Dreamcast Now a refresh, it's getting on a bit now!"

A new fishing rod is on the horizon for Kazade.

Junkyard staffer Lewis wants to get more involved with the ever expanding Dreamcast indie scene:

"My Dreamcast resolution for next year is to buy and play more indie games. For the longest time, the only Dreamcast indie game I've owned has been Fruity. I don’t know why, I just happened across it one year and now I own it. It wasn’t until I got involved with the Junkyard that I started hearing about the plethora of current and upcoming indie releases for the system. I’ve always been solely focused on collecting the official releases, but with the hype around the Dreamcast being a “current gen” system as of late, I felt that I can’t miss out on being part of its current renaissance. I ordered a copy of Alice Dreams Tournament the other day after it was recommended in our DCJY Advent Calendar Twitter series, and look to get more in 2021. I’ll also be looking out for Kickstarters and other opportunities to support the Dreamcast indie scene!"

Next up is DreamcasticChannel owner, Dreamcast streamer and all-round good egg, pcwzrd13:

"My New Year's resolution is to beat Super Magnetic Neo. I've attempted it several times in the past and given up, but this time I mean it! This game will not get the best of me! I've beaten some of the hardest games in existence, including but not limited to Contra, Contra: Hard Corps, Ninja Gaiden, and Red Dog: Superior Firepower! I've even conquered a Spelunky hell run! Gosh dang nabit, I can do this! I may take out a few Dreamcast's in fits of rage but luckily I have plenty of spares... Of course I'm kidding. I would never harm a Dreamcast, but I will beat Super Magnetic Neo! Mark my words!"

Super Magnetic Neo, one of the DC's toughest games?

For Kev, this year is all about racking up the hours actually playing his Dreamcast:

"In 2020 I significantly cut back my spending on all games and Dreamcast ones in particular, however, my one big outlay was for a GDEMU Dreamcast, whilst I have been enjoying this I haven’t used it as much as I would like, so my 2021 goal is to try and play at least one hour of Dreamcast a week, particularly as that GDEMU machine came preloaded with a stack of games that I have never played, including some of the higher places titles from the DCJY Top 200 games list."

As for me, 2021 will be about ticking off a couple of games that have been on my backlog for a while:

"My Dreamcasting goal for 2021 is to finally get around to playing two games that I can't believe I've managed to go twenty years without playing. The first one is the rather bizarre Pen Pen Triicelon. An often forgotten launch game, Pen Pen (as it was titled in Europe), was something that I thought looked gorgeous back in the day, but not something I wanted to play. It's time to make amends. The second game is Ecco the Dolphin: Defender of the Future. When I was younger, I loved Ecco on the Game Gear and always thought of that dolphin as an equal to Sonic as the SEGA mascot of the 90s. The Dreamcast sequel looks outstanding and has always been a game I've wanted to play, but never got around to."

Defender of the Future will be my first Ecco experience since the Game Gear.

And there we have it. What about you? What's your Dreamcast New Year's Resolution? Let us know in the comments below or on Twitter.

Trapped on Dreamcast: 10 exclusives that never left

In the dog days of the Dreamcast's reign, it became somewhat obvious and inevitable that Sega would take many of its most beloved franchises and port them to other systems. The pivot into becoming a major third party publisher was pretty much written in the stars, and Sega had the catalogue to pull off such a previously unthinkable task. The Sega of 2001 had a glittering array of first party gems that were screaming out to be unleashed onto the PlayStation 2, Xbox and Gamecube (and beyond), and nobody can deny that those first few years after the Dreamcast bit the dust were truly epic for Sega, as it left the hardware business and forged ahead as a major publisher.

"Sega is a company that has always dared to innovate and push this industry forward. Sega will continue to do so with its new strategy, and the result for consumers will be what you would always expect from a 'rules-breaker' like Sega - a library of pioneering, jaw-dropping content now available any way you want to play."

- Peter Moore speaking to IGN, February 2001

As well as arcade ports and first party games that were originally destined for the little white box, Sega took many of the Dreamcast's most iconic titles and either ported them to other platforms in-house, or farmed out responsibility to third parties. For the most part, this worked out pretty well for Sega and the games that made the leap often ended up having extra features imbued upon them. Sonic Adventure and its sequel, Skies of Arcadia, Ferrari F355, Crazy Taxi, Sega GT, Shenmue II, Rez, The House of the Dead, Space Channel 5...the list reads like a veritable smorgasbord of 'triple A' (Jim Sterling voice optional) experiences and franchises. Of course, this could also be said of the myriad third party releases that debuted on the Dreamcast; with esteemed titles such as Dead or Alive 2, Soul Calibur, MDK2, Headhunter and Resident Evil Code: Veronica all being ported. In the case of the latter, ported to death...which is ironic.

What I'm getting at is this - if you were a Dreamcast owner when the power cord was pulled from the console on that fateful day back in early 2001, you could quite easily have gone and bought a competing platform from any of the other major manufacturers and continued the Dreamcast party like it was 1999 (or 1998 if you were, y'know, in Japan). But what about the Dreamcast titles not only from Sega, but from third parties, that never made the leap from the sinking ship like so many digital rats? The titles that still to this day have never been ported to alternative platforms and can still only really be played on a Dreamcast, or an emulated Dreamcast, at the very least? Let's take a little look at 10 titles (in no particular order) that are effectively trapped on the Dreamcast, and never left for pastures new...


1. Seventh Cross: Evolution

We covered this little oddity a while back here at the Junkyard, so if you'd like to read a more in-depth analysis please feel free to check it out here. For brevity though, Seventh Cross is a game quite unlike anything else on the Dreamcast, in that you begin the game as a helpless organism that must adapt to survive the harsh alien landscape it is born into. 

From slopping about in a primordial pool trying not to become lunch for other lifeforms, to escaping the aquatic cradle and embracing a more land-lubber-esque (yep, just made that term up) approach to this crazy little thing called life, Seventh Cross is a truly bizarre experience. The game was localised in English but never received a PAL release, and it's not really very difficult to see why. I can't imagine many people would have been champing at the bit to give this a go during the early years of the Dreamcast's life when stuff like Pen Pen TriIcelon was vying for attention on store shelves. Um.


2. Gundam Side Story 0079: Rise from the Ashes

The Dreamcast isn't lacking when it comes to games featuring mechs head butting each other after spilling each other's pints, and Gundam Side Story is one of the better 'simulation' style offerings. Unlike the arcade brawlers like Tech Romancer, and the battle arena shenanigans of Virtual On and Frame Gride (see below), Gundam Side Story allows the player to slip inside the cockpit of a building-sized mech and take part in a first person tactical battle against enemy units on sprawling maps.

Cast your mind back to stuff like Iron Soldier on the Atari Jaguar, but add vastly superior graphics and a really quite engaging storyline and you're on the right track. While Gundam Side Story may look like a pretty basic military shooter, there's a huge amount of tactical play involved, and giving orders to your fellow mechs on the battlefield is an integral part of proceedings. Add to the mix a healthy dose of ranged combat and hand-to-hand mech fisticuffs and this is about as close to Pacific Rim as you can get on Dreamcast. Sort of.


3. Armada

Armada is a game that's quite difficult to categorise. In some ways it's an arcade shoot 'em up, in other ways it's almost an RPG, while in others it could be classed as a multiplayer couch co-op experience. Either way, it is an intriguing title that never experienced much in the way of success due to the fact that it was only released in the United States. A PAL release was scheduled and cancelled, as was the planned sequel. We have looked at Armada briefly in the past, check out our article featuring it here.

Essentially a top down space opera style adventure, in Armada you spend your time traversing the vast distances of the cosmos, plotting courses with co-ordinates and battling marauding alien fleets on the way. You can hire allies to help you fight off the alien threats you encounter throughout your journey and the game is playable by up to four people on one Dreamcast. It's almost like a couch co-op forerunner to stuff like Helldivers, where having some human comrades to assist you will make the game much more manageable (and enjoyable). It's also worth mentioning that Armada was originally conceived as an online multiplayer experience, but that option appears to have been removed during development. Still, it's an interesting and ambitious title that could have been way more popular had it been released with an online component as originally intended.


GO SEGA Stories: Dreamcast

Throughout 2020, Sega has been celebrating 60 years of existence with the appropriately titled GO SEGA campaign. As part of this celebratory year, YouTuber DrScottnik has created a series of 'Stories' videos, each one asking fans of respective Sega systems to recount some of their favourite memories. In his latest video, DrScottnik featured the Dreamcast, and several members of the Junkyard team were asked to recount some of their favourite memories which have been edited together with those of other members of the Dreamcast community. Check out the video below!

Thanks for asking us to take part Scott! For the other videos in the series, check out DrScottnik on YouTube or give him a follow on Twitter.

The Dreamcast Junkyard's choicest cuts and hottest takes of 2020

OK so I basically nicked this idea from Eurogamer, but I thought it would be good to do a sort of festive wrap up (geddit?) of our most interesting posts, podcast episodes and YouTube videos from the past 12 months. 2020 has been a disgusting year for reasons you really don't need me to spell out here, and for me personally one of great loss, but having this place to spew my creativity out onto has been a huge help when things haven't been so positive.

I'm sure I'm not alone in that sentiment either, as everyone here at the Junkyard has experienced ups and downs throughout 2020, as I'm sure you have dear reader. At this point I must admit to having forgotten about all the minor hits we scored here at the Junkyard throughout the year, and just how much cool stuff happened within the wider Dreamcast community. From new game releases, to unreleased games being discovered, and all the stuff that went in between. Anyway, cast your eyes below to find links and summaries to some of our choicest cuts from the last 12 months...


Articles

  • The Dreamcast games of 2020 - we kicked things off with a look at the plentiful bounty of new titles heading to Sega's final console during 2020. Some of them materialised, some of them have slipped to 2021...but that just means we can rehash this in a few weeks time!
  • Fun with Dreamcast Flags - Mike goes all Sheldon Cooper, and takes a look at the ways real world flags are treated when transplanted into Dreamcast games. It's an excellently researched article written with real humour and is actually quite educational.
  • Using Google Translate to play NTSC-J games - this was more of an exercise in trying to find something to entertain myself with during a period of intense boredom. Using the Google Translate phone app to play Japanese Dreamcast games. Yep, hard hitting stuff!
  • The Mystery of Real Racer IX - Lewis went on a fascinating deep dive trying to uncover the origins of the mysterious Real Racer IX, a game that was shown in a solitary photograph taken at the Tokyo Game Show in 2001. Never heard of Real Racer IX? I suggest you read this excellent article.
  • Dreamcast: Year One - we finally took delivery of Andrew Dickinson's Dreamcast: Year One, a book successfully funded on Kickstarter. Featuring retrospective reviews, a breakdown of the Dreamcast's history and interviews with such industry titans as Bernie Stolar, it was worth the wait.
  • Dreamcast racers that didn't make the podium - the Dreamcast plays host to some stellar racers, but what about the also-rans? James took a look at some of the Dreamcast's best 'tier 2' racing games in this superb article.
  • Heroes of Might & Magic III - earlier in 2020 a playable build of Heroes of Might & Magic III for Dreamcast was finally released from it's prison in the hands of a private collector, thanks to a community fundraiser. Follow up article here
  • This is a Dreamcast Disc - Tom embarked on another wild goose chase trying to discover the identity of the actor who utters the immortal words you hear when you place a PAL game disc into a stereo. This is part one, with part two to (hopefully) come in 2021.
  • All the times a Toyota Celica appeared in a Dreamcast game - believe it or not, the Toyota Celica appears in quite a few Dreamcast games. Tom only realised this after getting one in real life. Here is the fruit of his utterly pointless labour.
  • Dreamcast Printer discovered - yes, you realised this was an April Fools...but for a brief period, James' prank bamboozled at least a few of you. Here we look at the 'lost' printer prototype that would have theoretically allowed you to print off your Dreamarena emails and documents stored on a Zip disc.
  • Dreamcast Collectors Unite! - a multi-post endeavour from Mike looking at the wondrous and magical Dreamcast items held in the collections of community members. There's some really cool stuff here, be sure to check out part 2, part 3 and part 4 too!
  • Punk albums featuring Dreamcast music - Another banger from Mike, during which he takes us on a magical mystery tour of his favourite punk albums which also feature music or samples used in various Dreamcast games. 
  • 10 times rappers have referenced the Dreamcast - Lewis dons his massive collection of gold chains and goes for a trip to the shops in his low rider, while simultaneously demonstrating 10 times rappers have referenced Sega's little white box in their slapping tunes.
  • EMAP's lost Official Dreamcast Magazine - Andrew delves between the hypothetical pages of the pitched but never produced Official Dreamcast Magazine that was shown to Sega by EMAP. Dennis Publishing famously won the battle to provide the UK's Official Dreamcast Magazine, but this interview with Dave Kelsall of the production team is a fascinating look at what could have been.
  • A Dreamcast launch retrospectacle - Brian took a look at all of the Dreamcast's US launch titles in this superb listicle, eventually distilling the list down to reveal his favourite of the bunch.
  • The musical excellence of Rez - Martin looks into the audio splendour of Rez, one of the Dreamcast's most iconic yet unusual titles. The music and the visuals combine to create a truly out of this world experience, and this article explores this relationship.
  • Atomiswave games come to Dreamcast - anyone who spends enough time wrapped up in the online Dreamcast community will have heard that recent developments have allowed the Dreamcast to run Atomiswave arcade games. Here Tom takes a look at the story, with a follow up article on the games themselves here.
  • Simpson's Bug Squad discovered - you already know what this is. A lost Simpson's tech demo was discovered on an old Red Lemon Studios dev kit. We take no credit - that all goes to the lovely folks at Dreamcast Talk. It was nice of Eurogamer, VG247, Engadget, Kotaku et al to give us a mention and a link though!
  • After the Fall review - a Quake total conversion that had been in development for an inordinate amount of time, After the Fall was finally delivered by Pip Nayler in 2020. Tom grabbed his super shotgun and went in search of alien scum in this review.
  • Xenocider preview - originally slated to release in 2020, Retro Sumus' debut Dreamcast title now looks set to release early in 2021. It looks set to become the first heavy hitter of the year, and our review will be coming soon. For now, check out our preview.
  • Xeno Crisis review - Bitmap Bureau's excellent top down indie shooter finally hit the Dreamcast in 2020 and Mike was wowed by the quality of the experience, proclaiming it to be one of the best indie games to grace the platform. Read his comprehensive review here!
  • Arcade Racing Legends review - Another comprehensive review from Mike, this time looking at the lastest offering from JoshProd - Arcade Racing Legends. Did it live up to the hype or roll into the pits with a flat tire? Check out the review to find out.
  • Flea! a new Dreamcast game appears - a bit of a stealth release for the Dreamcast, this. 2020 saw Flea!, a retro-themed platformer come to the Dreamcast. Mike took a look at this charming game.
  • An interview with Tom Charnock - yes, an interview with me, about this blog. We're 15 years old this year, so James thought it would be a good idea to ask me about how it all began. Give it a read if you want.


Podcast episodes & YouTube highlights

Did you know we have a podcast? Well, we do! It's called DreamPod and you can find it on all the major podcatchers. Each episode we shoot the breeze on all things Dreamcast related, and quite often veer way off track, and there's always some lighthearted ribbing involved. Unless your name is James Harvey, where the insults are genuine. We've released quite a few episodes in 2020, no doubt thanks to the enthusiasm to the show exhibited by Andrew, coupled with Lewis's undying devotion to editing. Check them out below!
We also have a YouTube Channel, which was set up in the mists of time by Aaron 'the Gagaman' Foster, but is now curated by James Jarvis. We've posted quite a few videos up there this year, with some selected highlights listed below for your enjoyment!

So there we have it. It's not an exhaustive list of content we've put out this year, and if you search the archives you'll find even more content created simply for the love of the game. It's surprising how much we've actually put out in all honesty, and I'd like to thank all of the team here at The Dreamcast Junkyard for their efforts - Mike Phelan, Lewis Cox, Martin Irwin, James Harvey, Andrew Dickinson, Kev Mason, Mark Williams, James Jarvis, Brian Vines; and of course Jon and the rest of the the long-suffering moderation team over in our Facebook group.
Also a huge thanks to all of you who continue to read, listen to and watch what we create here on our little corner of the internet, and engage with us on Twitter. There's more to come in 2021, including some changes to the way we do certain things, so keep an eye out for those. For now though (sorry DreamcastGuy), keep dreaming!

Blowup! - Another unknown Dreamcast game has been found!


Not content with giving us just one new Dreamcast present for Christmas this year, the elves over on the Dreamcast-Talk forum have evidently been working tirelessly on the most recently dumped contents of a broken Dreamcast dev kit in an attempt to bring more festive joy to Dreamcast lovers all over the world.

The most recent discovery appears to be yet another previously unseen Dreamcast title from Red Lemon studios again: Blowup!. Another Dreamcast-Talk user, Ian Micheal, was able to get this game to boot in the early hours of this morning. 

What's particularly fascinating about this demo is that as you can see from the title screen above, it was ultimately intended for display at the E3 expo in the year 2000. This leads me to the assumption that, unlike The Simpsons: Bug Squad!, which was clearly just a developer pitching to a studio, Blowup! was a real game that that was actually in development heading for an actual release at some point.


The only part of this demo which actually runs at the moment is the title screen, which then loops to a promo screen highlighting all of the exciting features that Blowup! will offer, promising compelling gameplay and a rich, detailed story amongst other things. This would have been very common for game demos at the time, especially those playable at E3 so that the gaming press had an idea of what the full game would be like.

Blowup! never did see the light of day; potentially another victim of the Dreamcast's demise and the publisher just not seeing the return on investment on a game that would've likely not have seen shop shelves until 2001.

Unfortunately the demo will not load at the moment beyond the boot screen due to some missing texture files. But I have little doubt that if there is a way to get beyond these screens, the boffins working on it over on Dreamcast-Talk will find out soon enough. We will of course keep you updated here on the Junkyard!

In the meantime, it's fun to speculate on what this mouse wearing a Fez hat would get up to in Blowup!. He looks like a mischievous little blighter, don't you think? Maybe, judging by the second screen, he just fancies a game of pool? Muse away below or on Twitter.

UPDATE: The founder of Red Lemon Studios, Andy Campbell, has added some additional insight: "Blowup! was a puzzle platformer game where you controlled a character who would blow or suck a ball or balls over a level".

So there you have it, looks like it wasn't heading for a release after all!

Previously unknown Dreamcast game discovered - The Simpsons: Bug Squad!

Just when we thought that 2020's surprises were all but over, another gem is uncovered by the Dreamcast community!

Dreamcast-Talk user 'sreak' revealed in a recent forum post over at Dreamcast-Talk that they had a Dreamcast development kit that they were going to export the files from. The initial list of contents seemed to be fairly uninteresting, but things  - as they are known to do - developed quickly.

After dumping the contents, it became apparent that there was a very early playable version of a game that nobody knew existed. Behold: The Simpsons: Bug Squad!


There appears to be zero information about this game available anywhere, indicating that nobody even knew it was in development at the time. This isn't the first time hitherto unknown Dreamcast games have come to the fore - things like Millennium Racer and Deer Avenger 3 were complete unknowns when they leaked onto the internet.

The game certainly doesn't look like any other Simpsons themed games we've played and is a fairly bizarre use of the license - almost like a sort of Toy Commander or Roommania style thing but set inside 742 Evergreen Terrace. Perhaps this is why it didn't get any further in development? We can see from the title screen that the development team behind The Simpsons: Bug Squad! was Red Lemon Studios, who were also working on another Dreamcast game that never saw the light of day, Take the Bullet, which Tom expertly covered in his article on that game back in 2015. Update: it appears the same dev kit also contains a beta version of Take the Bullet - more on this soon!


Fascinating stuff, we're sure you'll agree! Hopefully at some point in the near future somebody with the know-how will export what remains of this mysterious title and create a playable version that can be burnt to a disc and finally experienced on the Dreamcast hardware it never managed to officially grace.

We've said it before and we'll say it again, it is absolutely amazing that even now, almost two full decades after the system's natural life was brought to an abrupt end, that we're still discovering things Dreamcast-related that have never been seen before. Thanks also go to Dreamcast-Talk moderator and all-round Dreamcast knowledge miner pcwzrd13 for bringing this to our attention

What do you think? Let us know in the comments below or on Twitter.

Update: Here is some footage of the tech demo, captured by pcwzrd13 from his DreamcasticChannel on YouTube - be sure to go over and subscribe!



Treamcast DreamPhoto DC Photo Hunter is now playable with a standard Dreamcast controller

I know you clicked on this article because you're dying to know what the hell that title means. But first, a confession. This is not a 'new' news story. It's fairly old news - especially for those who spend their time poking around the more obscure corners of the Dreamcast online community. But it's something I saw several months ago while absent-mindedly wandering the lesser-travelled backroads of the information super-highway, and subsequently forgot to write a post about. So now, months later, I'm making amends for that criminal oversight.

What am I blathering about? It's convoluted, but bear with me and we'll get there. Back in 2015 I happened across a rather odd peripheral on eBay and so - naturally - I bought it. Said peripheral was the Treamcast DreamPhoto mouse (pictured above). Treamcast in itself is quite an obscure little device, and for those not in the know, it's basically a semi-portable clone Dreamcast that comes with a 5" TFT screen attached and its own carry case (the image below shows two units loaned to us by Quang of Asobitech at Play Expo Blackpool 2018). They are very cool little units and quite rare these days, and will set you back a healthy chunk of change if you want to own one in present year. Still with me?

The two colour variants of the Treamcast

Relatively little is really known about the Treamcast, other than it originates from China, but what we do know is that the outfit which manufactured the system also released - in very limited quantities - bespoke peripherals and even software designed specifically for the Treamcast. One such peripheral was the aforementioned DreamPhoto mouse, which we investigated here at the Junkyard back when I originally bought one in 2015. The thing is, even though it could operate as a standard Dreamcast mouse and was compatible with official (or rather, genuine) Dreamcast consoles and software, the 'game' that the DreamPhoto mouse was intended to be used with was something of an enduring mystery.

"Dring you play the DC Photo Hunter..."

As detailed in our original DreamPhoto mouse article, the broken English on the sides of the box made reference to something called DC Photo Hunter, but searching online back then turned up practically nothing. Since 2015, more information has surfaced online as to what DC Photo Hunter actually is, and earlier in 2020 the software also miraculously turned up. But not just as the original DC Photo Hunter. No, that would be too simple for this tale. What actually turned up was DC Photo Hunter as a downloadable .CDI, but with the added bonus that it had been reverse engineered and compatibility with standard Dreamcast controllers added.

So in summary, a super obscure piece of unofficial software, designed for use with an unofficial, bootleg mouse designed for use with an unofficial bootleg system, has been released...but with a hack added to allow you to play it with an official Dreamcast controller...which is - as far as I can tell - not a feature that the original, unhacked version of DC Photo Hunter shipped with. Got it?


An interview with Tom Charnock: Father of the Junkyard and Dreamcast Royalty

There hasn’t been much to celebrate in 2020 thanks in no small part to a global pandemic that has kept us locked up inside like Claire Redfield at the beginning of Resident Evil – Code: Veronica. So when we had the opportunity to celebrate the Junkyard’s 15th birthday earlier this month, we took it with open arms.

We talk about the Dreamcast a lot here at The Dreamcast Junkyard. Of course we do. It’s the reason we’re here (and the clue is in the name). But what we don’t talk about enough is the man who made all of this possible. A man who has spent countless hours researching the most bizarre Dreamcast trivia and interviewing even the most tenuously linked people to our favourite console. I felt it was about time someone put a microphone in front of his face for a change and got a little insight into the history of the Junkyard from a true member of Dreamcast royalty.

Tom is far too humble to reflect on what he’s achieved so far with the Junkyard, and indeed the immeasurable contribution he’s made to the Dreamcast community as a whole. So, if I may, allow me to do it for him. 15th birthday celebrations wouldn't be complete without talking to the man of the moment, so I caught up with him for good old fashioned chinwag.

“Before the Junkyard, I’d created an all-format gaming website on a defunct service called Treeway, where I basically just copied news from other sources and created my own articles about them. Around that time I was quite obsessed with making fanzines as well, and made ‘Cast-Aw@y’ - a Dreamcast magazine”, Tom remembers, keen to point out that he’s very proud of his improper usage of an @ symbol in the title, for full late 90s edginess.
Humble beginnings with "Cast-Aw@y" fanzine.

“I had my Dreamcast about two weeks after the UK launch, but a friend of mine had an imported Japanese system just after it launched there. We would play games like Tokyo Highway Challenge and be absolutely blown away by the graphics. That was my first real experience of the Dreamcast and once I’d saved enough money from my paper round, and sold my N64, I was able to get a console for myself.”

Tom grew his Dreamcast collection throughout its short life, and then he did the unthinkable…

“In 2001, I made the very foolish decision to part-exchange my Dreamcast and all of my games for a PlayStation 2 and the latest NHL game. It was only when I got home and played it that I realised I’d made a big mistake,” says a teary-eyed Tom. Luckily for us, it was not too long until he was a Dreamcast owner once again.

“When I went to university I managed to buy another Dreamcast bundled with Metropolis Street Racer, Jet Set Radio and Virtua Fighter 3TB which was ultimately replaced when I graduated, with a shiny new Xbox and Gamecube. And then in 2005, I’d been to visit my dad and I was standing at a bus stop which was right next to a GameStation store. I was just looking in the window and there was a Dreamcast there for £40 or something with a load of games, which was too good for me not to buy. I took it home and showed all my housemates and they loved it too. So I started buying up all the games again and one day had an epiphany to document my purchases and experiences in general on a blog, and the Junkyard was born.”

A blog which would ultimately turn into one of, if not the biggest Dreamcast fansite on the web.

“I had an affinity with the Dreamcast because it was the last SEGA console and me and my brother had a SEGA childhood with the Mega Drive, Mega CD, 32X and the Saturn - it was always a SEGA household. My love for the system really grew after I set up the Junkyard because I started to explore the more obscure and import titles rather than the games that everyone knew.”
Tom was quickly acknowledged as a "Dreamcast expert".

Tom’s early vision for the Junkyard was purely a blog set up out of boredom.

“There was no real vision in all honesty. It was a case of being bored and wanting to document what I’d bought. I was accepted into the Navy and was waiting to join - which took months - so I was taking on temporary jobs and spending the money I made on Dreamcast games and accessories. In reality, going on day trips to different towns to visit small independent gaming shops and then blogging about it was just my way of killing time.”

“It was a bit like a diary. I didn't expect anyone to read it. I was doing it purely for my own enjoyment and entertainment, and then slowly but surely a couple of people started commenting on the posts. I was completely oblivious to other online gaming communities at the time and so to me, this was all quite new and exciting - I felt like it was all happening inside a bubble.”

As the community started to grow and more and more people commented on Tom’s hard work, he’s in no doubt that this pushed him to keep updating the Junkyard and find new ways to engage with his newfound audience.

“Yeah, it definitely spurred me on. You'll notice that there is a definite turning point in the very early days where it went from just being a blog with random nonsense about the games I’d bought to doing actually researched features and reviews. I don't think anywhere else was really doing that at the time, not for the Dreamcast anyway as it was becoming something of a forgotten console.”

Review: Arcade Racing Legends

As the third decade of the 21st century dawns, it's becoming quite clear that we're entering a renaissance of sorts for our beloved little box of dreams. While the masses wax lyrical about their shiny new Xbox 5's and PlayStation Series X's (that's right, yeah?), or relentlessly bore on about ray tracing and load times of 3 nanoseconds, we here at the Junkyard are rightfully far more excited about the impending tsunami of new titles about to wash away all our troubles and restore that blue swirl (red, I suppose, if you prefer) to it's rightful place at the pinnacle of gaming excellence.

Sort of, anyway. 

It's true though that we are spoiled for new content right now. We've got an upcoming Dreamcast games calendar chock full of titles, the likes of such not seen since the time nu-metal was vaguely popular with teenagers with terrible hairstyles and ludicrous length jeans, we can barely go a week without some new-fangled piece of technology to enhance/cannibalise/set it on the path to sentient life, for our Dreamcast getting announced, and we've even got geniuses coming out with ports of post-DC titles from the arcade that we can play on the console too. It feels less like a rose tinted, nostalgia driven website written by Sega fanboys around here now; and more like we're covering some sort of current-gen machine.

The main menu screen you're first presented with.

But I'm blabbering again. We're not here to moan about being too old to keep up to date with latest news today, we'll save that for the podcast. Instead, we're here to take a slightly belated look at the newest addition to the Dreamcast's now substantial indie library - the much anticipated, made for the Dreamcast latest release from JoshProd - Arcade Racing Legends.

Successfully Kickstarted back in 2019, we've been keeping a watchful eye over the development of the title, and had access to some early builds as well. There's a fair few keen racing fans here at the 'Yard, so the prospect of a new, fully 3D racing title for the console, and one promising to bring back some of the blue sky arcade racing pedigree of Sega games of yore, was one that had us positively salivating with hope. 

Scud life. Cough.

JoshProd have been a relentless supporter of the Dreamcast independent scene in recent years, but have so far focused on bringing us ports from other platforms rather than self-developed titles. Indeed, despite what some have said, this isn't the first 3D indie title on the system - JoshProd's own delivery of the Dreamcast port of 4x4 Jam takes that honour. They've got a very interesting lineup of titles on their way to us, and their past output has had some serious hits - Flashback, Another World, The Escapee - as well as a couple of misfires - the disappointing Ganryu for one. But when any developer has the ambition to bring us something completely new - well, we sit up and take note.

Some of the campaign artwork really whetted our appetite for the game

So just what is this new game all about? Well, Arcade Racing Legends wears its inspiration clear for all to see - not least in its title. An old school homage to the golden age of arcade racing games, it gives you a super fast car, exotic track locations and plenty of wink-wink, nudge-nudge references to past Sega titles. In fact, that's probably not quite true - there's little subtle about the inspiration for some of the vehicles here, and that's no bad thing at all. But I'm getting ahead of myself.

15 Years of The Dreamcast Junkyard

The 7th December 2020 marks 15 years since I penned the first entry here at The Dreamcast Junkyard. Many people wonder where the name of this place comes from. Basically my housemate, back in 2005, had the audacity to brand my room a 'junkyard of Dreamcast stuff,' as I re-bought more and more Dreamcast games and controllers because they were so cheap at the time. Said items piled up like an unholy afterbirth of rejected physical media and peripherals, festering betwixt my soil'd, unmade bed and a pile of broken motherboards. And lo, this blog was born. 

A lot (well, a bit) has changed since that day back in 2005. For a start, the Dreamcast has gone from a bargain basement system nobody wanted or cared about; a failure and an embarrassment...to being remembered as one of the greatest misunderstood systems of all time. There still exists a soil'd bed though. And a pile of broken motherboards, much to the annoyance of my beloved slave significant other. Weird how things change over time isn't it?

Anyway. This is just a short message to thank all of you who have been with us over the years, been with us though the lean periods and have subsequently seen us release a popular podcast, social media groups and profiles, YouTube channels and all the rest of it. The Dreamcast Junkyard has been through quite a bit in my time, from Sega itself sending us a Cease & Desist over a printed list of games; to us interviewing and becoming friends with the very people who created the Dreamcast system and some of it's most amazing games; to being nominated for podcast and blog awards. 

None of this has ever been about earning money or being a 'proper' gaming website, it's all just a labour of love in honesty. That we've managed to forge a reputation for unbiased and trusted opinions on Dreamcast stuff, and also created great links and friendships within the Dreamcast community is an amazing, humbling bonus. So thank you. 

Thank you all who read this blog, have visited our event stands over the years, offered superior technical support via our comments; and follow our socials, watch our videos and listen to our podcast.

We'll still be here in another 15 years, and hopefully so will you. Keep dreaming!