Monster Mash!



BASTARD! (and now it seems to be underlining my text and changing font sizes without me wanting it to...

Take a look at this!
It's my new super-duper-fan-fucking-tastic 'Microsoft Wireless Desktop Elite' keyboard! (Wahey!) Everytime I run my fingers over it's bouncey, responsive keys it makes my 'third leg' stand to attention!
Each time I check out it's 'space age' contours, with different tactile materials...("Grunt! Gasp!"...
Hard plastic keys, spongey, foamy exterior...) my swollen testacles start to tingle. Check out the fucking buttons and gizmos! AWLRIGHT!

Excuse me while I crack one off...Ah! thats better...



Keyboards... originally found on the humble typewriter, then later ascribed to fledgling computers, they've made life easier for us all.
In Dreamcast terms the keyboard was originally intended to enhance it's users experience of accessing the internet. (I did that a few weeks back and it was frankly wanktastic...56K modem? Dial up? Fuck me sideways...) For some gamers it allowed them to remain in a PC comfort zone...playing games like 'Quake 3 Arena' and 'Outtrigger' using Keyboard and Mouse to point and shoot.
But which fucking genius decided to use the keyboard as a peripheral to experience the established 'light gun classic' House of TheDead?
Someone at developer
'Smilebit' apparently... and if I ever meet that guy, I'll gladly suck him off...
Sorry! I meant to say "Shake him warmly by the hand"....
'House Of The Dead' Father? That tired old title has oft been discussed within the 'Yard... why drag it's sorry ass back up for another probing?


Well it needs to be re-inspected and compared to it's lesser known cousin
'Typing Of The Dead'...
'Cos like many a great DC title release, we Europeans were passed over! I've never understood why corporations like Sony (bawk!), Sega and Nintendo (feeling of warm acceptance...) feel the need to selectively deny Europeans, Japanese or Americans access to the same gaming experience, at the same time....
This inevitably ends up with commited gamers like myself, having to trawl
eBay years later to find hidden gems... Our American cousins were denied Shenmue 2, and that's just wrong.


We on this side of the pond were denied the
'Sega Smash Pack' and 'Caution Seaman'.




Why? answers on a postcard please...
Anyway, back to the games... lets compare them...

House Of the Dead 2
A classic franchise, first experienced outside arcades by
Sega Saturn owners as 'House of The Dead'. (Still retailing in Gamestation for a pricey £24.99 due to it's cult clasic status and rarity) A light gun classic, but in retrospect grainy, pixellated and rushed. It was poorly presented, had an unimaginative storyline and was badly voice-acted. Certain features that Sega were apparently keen to keep apparently...


So lo and behold, along comes
House Of The Dead 2, one of the flagship titles for the Dreamcast. Back in the day, the game+ lightgun would have cost you a harsh £75.... Current 2006 price for game and peripheral? £8.50... OK so we've already got a reason to check it out... but the Dreamcast release had addressed the failings of the original Saturn game... Here we had sumptuous graphics, great frame rates, little pixellation, and a near perfect arcade port.

The voice acting was still terrible and the storyline equally weak, but to your average gamer, light gun at the ready, it was just an excuse to waste animated corpses, spilling green,
YES GREEN blood..
O.K. Weak story line? What is it?
You play as
James Taylor (no not the easy listening hippy ex-husband of Carly Simon- ignore that if you're under 40) but the AMS agent assisted by colleagues Gary Stewart, Amy Stewart and Harry Harris... (I kid you not....) Harry fucking Harris? Pur-lease...
You're fighting aginst the evil machinations of the mysterious
Goldman... which have resulted in.... axe wielding, chainsaw toting, barrel tossing zombies!
Overthrowing the un-named city and presumably the world. And if you're not quick enough on the draw they're gonna bite you.
Oh yes.



As if that wasn't enough there's zombie monkies, fish, frogs, owls and bats want to bite your
sorry ass as well.



Depending on your
zombie ass kicking skills you will be shown a variety of routes through the city. Play poorly and you'll arrive at something of a dead end. Save civillians and you'll be rewarded with extra lives... Kill 'em and you'll have lives taken away- fair enough!
There are four modes in the game...
Arcade, Original , Boss and Training. Play on Original and you get to save items like coins, gems, gold frogs, (no I have not been ingesting psychedelic mushrooms...recently...) air guns and unlimited continues that help you complete the game.

Complete the game? I wish! Never have and probably never will...

'Cos apart from items that you store in your car boot/trunk, you can't save
shit on this mother fucker! (Why am I posting like an extra from 'Shaft'?)



'One bullet away from killing the last boss, and completing the game... and
YOU DIE!
Then start all over again.
And incidentally, that's why I named it my most frustrating DC game on Tom's most magnificent recent post...
I love it/hate it!
Ok I'm rambling...And you might have guessed already that I'm more in favour of the
later release....

Typing Of The Dead...

OK no need to go through any of the features of the original 'cos it's exactly the same as this one.
Except that the graphics and even the voice acting seem a bit more polished.
And ( now heres the rub) Instead of a
gun you use a keyboard!!!
As do your charcters...


Instead of '
poppin' caps' you have to type like a bitch ass secretary on speed to repel the zombie hoarde. The basic scenario is this... The game is exactly the same but instead of shooting zombies you have to read set phrases and then type them.



Easy? NO! If your a good typist, no problem... If you've got poor keyboard skills (like me) then watch out. You just have to copy familiar (or increasingly non-familiar) words and phrases thrown at you by the game. "Hospitalised brick"? "Rasta"? "Uncle Slam"?
They're the easy ones... try "I lay my hand on yours my sweet, and then let out the nastiest fart you'll know".




Try that whilst zombies are threatening to chomp a chunk out of your face...
Having said that, compared to the light gun version, they actually wait around a little bit...
patiently(!)... Whilst you complete your typing.
Unlike the original, they kind of
lay off, lurking not too menacingly whilst you fumble over your typing errors.

To make things
less horrific, they carry sink plungers, rubber mallets and sausages to throw at you instead of knives and axes. Plug two keyboards in and play against a friend. I did and it was some of the most gaming fun I've had in ages... You can pick up keyboards for peanuts these days...



Now back in
2001 two keyboards would have cost you £40.
In 2006? Two quid each for two keyboards if you look around...
(I was given one keyboard free by the wonderful
Summit Games, Bangor, N.Wales because I bought a couple of rare import games from them-Heads Up! Respect!)

The two
biggest gingers played them solid at the Lighthouse last weekend... in favour
of Tekken 5 Dark resuurection on the PSP..
Even the younger ginger generation are into
the gameplay...and BONUS! they're improving their typing skills!
IGN 2006 gave 'Typing' a 9/10 in the face of reviews of games on the 360, PS3 and Wii...
Planet Dreamcast in 2001 gave 'Typing...' an 8/10.
The original light gun HOTD version got a paltry
7/10.
And I endorse their conclusions... ergo
Typing Of The Dead.... A clear winner!!!

So check this.... score a
DC (£20 max) Score HOTD2 (£2.50 max) Score TOTD (maybe a bit more but probably under a tenner) (Score a couple of keyboards for the DC (Guess...£20 max) add it up... maybe (max) £55 and you get yourself a shit hot console, two games and the necessary peripherals for less than a next gen game.
I rest my luddite case m'lud!
Good night children... wherever you are...here's a little gift to make you sleep easier after looking at all those zombies....

Excuse me while I crack another one off...

Super, smashing, brilliant.!


And so in the words of the great Jim Bowen, I re-appear.

So my good friends, whats been going on in the world of the Krishna since we last spoke?
Well the good news is I've been playing the Dreamcast!
Wahey! Not in the stupid, alphabetical, slavish way I once promised you...reviewing all the games I've got... yada, yada yada... That was never going to work!!
Well I reserve the right to make an arse of myself online (and frequently do...)
In fact I was due a break from the cess pool of Manchester, at my Lighthouse off the coast of Birkenhead.
That means I was given a break from my computer, electricity, running water, and the distractions of my most recent obsessions... The most compelling websites of the Gnome and The Elderly Gamer (see the links section on the 'Yard.)
OK so with only the responsibility of luring Oil Tankers away from those deceptive Wirral Rocks, I decided to play a bit. But what, pray tell, has been floating my fickle boat?
Well, in a nutshell, here it is...
It's a trip down rose tinted memory lane... A place where the Dreamcast meets the Megadrive, flirts with the Saturn, and has a threes up with the two of them... (ooh Matron!)

In an attempt (desparate to say the least) to reclaim their market share in the face of being 'bitch slapped' by the PS2. Sega tried this... Read on...
(O.K. On re-reading what I've written this is already making little sense to me.. But as usual dear reader I'll ask you to bear with me till we get to the point.)
Sega Smash Pack.
You have to understand that the good folks at Sega had a load of un-sellable Dreamcasts on their hands. The PS2 was cornering the (then) 'Next Gen' market...
So Sega cobbled together a load of it's more successful eighties and nineties releases and squeezed together one 32 bit disc full of classics. A lovely looking box, some garanteed gameplay and a few 'not selling' consoles, and what do we end up with?
Pure gold, that's what... Now Sega only released this package in the US, so if you are gonna pursue it, it means looking up a conversion package to play it on your Euro Dreamcast... But hey that's not so hard... (Damn if I was Gagaman or TLC I'd have posted you a link...cough...)
OK so what we got?
Let's start with 'Revenge Of Shinobi'. HOLY FUCK!! Side scrolling Ninjatasic, star throwing, synthesised sound tracked, dog killing, mask wearing fightfest!
Want me to go into the intracasies of gameplay, hidden levels, cheats etc.? I don't think so... For all you younger game players... It's just male loving Ninja ass kicking bollocks... And all the more fun for it... The graphics are well... very Eighties.


But they're bringing all the Retro stuff back on the DS and the PSP so just accept it... The Dreamcast was AHEAD OF ITS TIME... for realising that we'd all be looking for Retro thrills when the next, next gen came out...


Golden Axe... Lord Of The Rings type shit... Elves, Gnomes, Dragons etc all displayed in a similar side scrolling combat type way... Can I tell you any secrets about its gameplay, unlocked levels, hidden characters etc...?NO! It's just loads of Retro fun.
God! I've just realised that I'm not selling this game too well...


O.K.Streets of Rage... Side scrolling gay punks on Rollerblades... Picking up drainpipes and whacking people! Fucking great!


Virtua Cop 2? With references to Shenmue on the Subway walls? Pick up your light gun and protect the streets of ' Virtua City' by blasting away at 'terrorists' and bank robbers...
Pure arcade brilliance! This game also has the honour of being the fourth and final Light Gun compatable Dreamcast release.
















Again peeps all of this plus Sonic,


Sega Swirl
and available on one disc!


Will try to pad this out with a load of pictures! Until my next sober post... keep the DC faith... and Goodnight Children... Wherever you are...

What? More Bleem?

I have a confession to make.

I, the GagaMan(n), anti-Playstation extraordinarie, have bought myself a PSone.

Before you all come charging down to my house with pitch folks and axes, I have my reasons. First, it wasn't the butt ugly early model, but the cute as puppies smaller model that looks a little bit like the Dreamcast. Second, it was in next to brand new condition. Third, it came in a cool little official carry case, and forth, and most importantly, it only cost me five quid.

Now I would give any console a go for that kind of price, so here I am, plugging up a console I swore I would never own, but hey, I already have games for it, remember? The one's I bought dirt cheap to try on the Bleemcast beta emulator? Yeah, those. Now I can actually save my progress for them! Sadly, I can't run the burned discs of rare Japanese games I've got, as I'd need to get a mod chip in it to run them, but at least I can compare how the games look on the console they were made for and the console they weren't. I had gotten used to the smoothness of Time Crisis running on Bleem, so sticking the game into the PSone gave me a bit of a shock as everything is much, much more pixellated. It's all to do with the fact that in Bleem the games run at twice the resolution they do on the PSone and even the PS2 (and, by the sounds of recent news, the PS3 as well). Haha!

Now don't get me wrong, the Playstation had some true classics and under rated gems on it, but you try finding proper copies of them. Browsing through Gamestation and GAME in various towns, it seems that everyone has held onto these gems and given these shops nothing but football games. I swear to god, the PSone has about a million of them, even one just focused around David Beckham! Compare this to the six or seven that the Dreamcast has. Not being a fan of Football myself, I'm kind of glad I don't have to bury my way through every month's FIFA release when searching for good Dreamcast games, but it could have had at least one really good one, like Worldwide Soccer 98 on the Saturn. If it's not football, it's some other sports sim, wrestling, or one of the early racing games like Porsche Challenge and RIIIIDGE RACER. Sigh.

I was lucky to find one gem last week, however, at a boot sale for £1. R-Type Delta, a rather lovely 2.5D (Read: 2D game with 3D graphics) shump. Although I am a big shump fan, I never really got into the R-Type series, so this is a first go at it. For the fun of it I ran it through the Bleem Beta and, what do you know, it worked almost perfectly in it! With it being an arcade game and all, you don't really need to save this game unless you want to keep your rankings, so it's the prefect kind of game to run well in Bleem. Here's the clip I ripped from it, in which I do pretty terribly.



Thanks to that Portable Video thingy I won last week, it's now easier for me to rip this stuff. before I had to record it to video, then record that video through a DVD recorder, then rip that DVD footage onto the PC, which took bloody ages. Now, I can just plug this little device into my telly, rip the footage, and drag it onto my computer! Hurrah!

Another game I burned for the PSX recently with Bleem self boot built in was, funnily enough, another 2.5D shooter from a series I never got into when it started out: G-Darius. This game has the odd music issues, like most games in this emulator, but looks perfectly fine. Playing it on super easy mode so I don't look like a plonker blowing up a lot, which commenter's on YouTube would soon point out, as they always do. Here the clip:



Finally, there's been some interesting news recently at dcemu.co.uk abouts developments with another Playstation Emulator, known as PSX4ALL, which is in it's beta stages and is looking great so far. The post at the forum shows some screen shots and videos of it's current progress. It's slower than Bleemcast at the moment, but it does have the potential to surpass it. For starters, it looks like it may be able to run those dreaded video files Bleem hates so much, and it may, after some tinkering about, be able to save memory card files to the VMU too, in he future. Keep your eyes on this!

Holy Trinity

It's been a fucking nightmare trying to write this post y'know. Since I no longer have a net connection at my humble (and very nearly decrepit) abode, and since I am no longer working due to my imminent departure from this world, I have been forced recently revert to other means of getting online. Said means have consisted mainly of:

  • Begging friends and family members to let me use theirs, only to be confronted with a Hadrien's Wall of excuses why I couldn't. To these so-called friends I say this: "you can't keep a good blogger down, you CUNTS."
  • Using a Public Library, only to discover that Blogger wouldn't load properly due to the vastly inferior - nay, OBSOLETE - technology on offer.
  • Searching high and low for an internet cafe that a) had any terminals with all the letters of the alphabet still embedded in their keyboards; b) had terminals that weren't situated next to hugely obese, sideburned oafs that stunk to high-heaven of pure human excrement; and c) charged less than £6.50 for an hour of low bandwidth, pop-up saturated, 486 hosted internet access where you have to wait aeons for the page to refresh.

Thankfully, and after 3 days of hunting, I have found a suitable place to log-on. But why eh? Why am I so eager to get online and write a post? Well, several reasons really. The first is this:

This post is likely to be my last here at the Dreamcast Junkyard for quite some time. Y'see, I'm off on a bit of an adventure (of sorts) that will more than likely involve some boats, lots of shouting and possibly a few village people jokes being hurled around. Furthermore, my access to either Dreamcasts, Dreamcast games or indeed Dreamcast peripherals will be quite limited. I am sure though, that through the combined efforts of both The Gagaman(n) and FatherKrishna, a reliable and steady flow of luxuriously composed prose will find it's way here over the next few months.

The second reason (which also, in part, encapsulates the third reason) is that I have been doing a bit of eBaying recently (note the capital B there people), and wanted to share my purchases with you all. My most recent purchase is actually quite appropriate when considering what I'm going to be doing for the next few months, and here it is:

Yes! It's a mother-fucking Dreamcast TOWEL!!! With matching SHORTS and BAG! How FREAKING COOL IS THAT?!?!? EH?!?!? And snapped up for the bargain price of about nine quid! I'm totally in the dark about the size of the shorts or the towel, but hopefully they'll fit me - unlike that fucking jacket I got a few months back that makes me look like Billy Bunter if I dare pull it out of the back of the wardrobe and actually put it on. Cough.

But the amazingness doesn't stop there chums. Oh no. Prepare for the biggest thing you've ever read here at the Junkyard.

Ok, I've built it up beyond all proportions now so you'll probably be expecting something really, really amazing. Like Sylvester Stallone writing poetry, or George Bush making a speech without fucking it up and sounding like a remedial four-year-old. But it's almost, almost as good.

You see, last week somebody was trying to sell a Dreamcast version of Half Life on eBay. I bid on it but was subsequently outbid and in the end it went for about £25. Dammit. I accepted I'd lost the auction, cried for a bit, but was ultimatley OK. Unfortunatley for the wanker who won the auction, eBay - in their all consuming knowledge, I might add - decided that the auction was illegal, that the item had to be removed and that the bidder couldn't buy it...or some shit along those lines. Fair enough. But later on, I recieved an email. An email from a man named Gary, who long time Yardites may remember as a God among Dreamcast owners, whose collection we featured here earlier in the year. Why did he contact me? Why, to offer me a copy of Half Life of course, and while we were at it, a copy of Propellor Arena and Rez! Did I accept? YOU BET YOUR FUCKING ASS I DID!

And two days later, my games arrived. Wanna know what I think? Then read on my friend, read on...

Rez

Ever wondered what's going on inside the mind of a crackhead? I'm betting it's a bit like playing Rez. OK, Rez received a proper PAL release, but have you ever tried to get a copy? It's like rocking horse shite - and when it does occasionally surface on eBay, the cretin selling it wants about 70 medallions for it. I think not. So a quick email conversation with Gary got me a lovely CD-R copy, and to be honest, it plays like a dream. No boot disks, no faffing about - just put it in the drive and it plays. Bloody marvellous.

But how does it play? Well, from what I can gather, you are meant to be some kind of computer hacker who has to get through a computer mainframe and destroy it. You do this by assuming the role of a floating dude who flies through wierd absract landscapes shooting shit that appears. And that's prett much it to be honest. It's sort of like a cross between Panzer Dragoon and NiGHTS, in that you just seem to float about, locking-on to various enemies with your target and then letting multiple locked enemies have a taste of your firepower by releasing the button. Obviously, there are various power-ups scattered about: some enable you to 'power up' your character and gain a more powerful gun...er...thing; whilst others give you an 'overdrive,' which is your 'special' that kills everything on the screen.

As you can see from the screens here, Rez has a very abstract feel to it, and I fell in love with it as soon as I first loaded up. The visuals may seem a little basic at first, but once you've been playing for a while and sussed it all out, you start to notice the amount of detail packed in. Objects bop along to the music and the lighting effects are magnificent. Speaking of the music - Rez features some of the best I've ever heard in a game, and it's almost as if your actions have an affect on the tempo. Indeed, when your target locks on, it gives out a 'beat,' and when the enemies croak it, they do to - it's as if your killing to a tune. Stunning.

Propellor Arena

Anyone ever play Deadly Skies? No, not that Deadly Skies - I'm talking about the Saturn Deadly Skies, where you chose a fighter plane and then roared around the sky trying to pop a cap in your opposing number's fuselage. Well, if you haven't, join the club. If you have - give yourself a slap on the back, you big fucking show-off. Anyway, Propellor Arena is a game that plays along the same lines - you choose a plane, choose an arena and then get on with flying around with your guns blazing and trying to destroy everyone else.

I seem to recall reading somewhere that Propellor Arena was cancelled by Sega due to 9/11, but I'm not sure if it's true. The one thing I am sure of though, is that as a result the Dreamcast missed out on one of it's best ever games. Put simply: Propellor Arena kicks so much ass I'm not sure if I can actually do it justice by writing about it. YOU HAVE TO PLAY THIS GAME.

The graphics, for a start are fucking amazing. The level of detail in the planes, the levels you fly around, the menu screens...everything looks superlative. But you'll forget the graphics when you're actually playing. It plays like a dream - the planes handle in a very arcade-y kind of way, and it's all the better for it. Flying around is great fun alone, but when you get a few bogeys in your field of view, ducking and weaving becomes second nature due to the perfectly balanced controls. When it comes to weaponry, you have your basic machine guns - which are suprisingly effective - but you can also collect others such as missiles and the like by shooting little floating boxes that appear dotted around the map. The whole thing is perfectly balanced and there are loads of training missions (flying through hoops etc), a dog-fight mode and a full blown championship. The sound effects are great, and the original musical score (which consists mainly of badly sung rock) matches the action perfectly. An amazing game.

Half Life

So here it is then. The ultimate piece of Dreamcast vapourware. Not any more people. It's here, and it's in my Dreamcast. Oh yes.

If you read anything about the Dreamcast version of Half Life on forums or lesser websites, you may be fooled into thinking this version is incomplete, has lots of bugs or any number of other things wrong with it. That is utter BOLLOCKS. The version I have here is as close to the PC original - if not better - than anyone could have hoped it would be. I'll sum it up in several of my favourite words: Half Life is one of the best games I have ever played on this console.

Completed by Valve and then mysteriously cancelled, Dreamcast Half Life is a game that up until now has been little more than pure myth - to me anyway. I've played through the PC original twice, and also played through the awesome sequel (HL2) and it's Steam-released add on Lost Coast - so I'd say my Half Life knowledge is better than most people's. And with that qualification, I'd say that in my opinion this Dreamcast incarnation is easily as good as the PC version, and better in some ways.

So, who's never played Half Life then? In it, you play Gordon Freeman, a scientist who's on his first day at the Black Mesa research lab. Unfortunatley for Gordon, the Anomalous Materials department have managed to fuck up (BIG TIME) and open a portal to a strange alien world called Zen, and as you'd expect, lots of nasty things have made the jump into our world. Everything goes tits-up, the military intervene by trying to kill everyone in the facility and cover it up, and all you've got as protection is a crowbar. Cue epoch making first person adventuring, amazing set pieces, brilliant dialogue, head scratching puzzles and hours upon hours of gameplay.

This Dreamcast version has a few new features up it's sleeve: redesigned weapons for a start, and slighty better character models for the NPCs. It's also got the Blue Shift add-on pack bolted on, so you can play a slightly different version of the game through the eyes of Barney Calhoun, a security guard employed at Black Mesa when everything kicks off. The DC version ain't perfect though. You'll need a whole VM to store your progress, and due to the fact that the DC hasn't got a hard drive, the game needs to occasionally pause in order to load up the next bit of the level. It's not as often as some websites would have you believe though, so it's not that big a deal. Apart from those gripes, Dreamcast HL is AWESOME. The controls are perfect, the frame-rate is perfectly acceptable, and the challenge is unrivalled. Get it in!

So there it is. Three of the greatest games on the Dreamcast, for under a tenner. Just a shame we never officially got two of them. Oh well.

If you would like to sample these amazing delights for yourself, feel free to contact Gary via email at dreamcast@btinternet.com and don't forget to mention the Junkyard!

Anyway, that's about it from me - for now. I'll be back soon...hopefully.

Laters.

It's Thinking

A few weeks back I was looking for some examples of Sega of America's rather excellent 'It's Thinking' advertising campaign and couldn't actually find any. Imagine my sheer joy today though when, while perusing the halls of YouTube, I discovered that a user by the name of 'tackangel' had gone to the trouble of uploading not one, or indeed two - but THREE different ads from the series. And in the abscence of anything constructive to write about, I thought I'd do the right thing and post them here for your viewing pleasure:







I'm quite fond of the image SOA created for their Dreamcast - it was much darker and imposing than the identity Sega Europe gave the PAL system and cost around $100m - probably about $99.9m more than Sega Europe spent. The pastel hues and cryptic, slightly aloof ads of the UK launch didn't really do much to stamp the Dreamcast brand on the collective consciousness of Joe Public, and for that I say "Damn you Sega Europe, damn you to Hell!"

Ride of your Life?!

What's the best roller coaster you've ever been on eh? By 'best,' I mean fastest, longest and with the most "fuck, I've just shit myself" moments chucked into the price of the ticket. Mine is probably a toss up between the Pepsi Max Big One at Blackpool or the Corkscrew at Alton Towers, both of which are probably pretty lame when compared to the 'Coasters the Americans have got littering their theme parks. Shit, they've got rollercoasters that temporarily fall out of this dimension and send you on an wierd adventure through a mystical land full of magical dwarves and evil wizards. Apparently, it's called 'Dungeons & Dragons,' or something , and when I've saved up enough for a plane ticket, I'm booking a flight over there just so I can check it out.

In the meantime though, ever looked at a roller coaster and thought "Goddamit, I could design a better one than that!"?

No, me neither come to think of it...
...but now you can!

Well, those of you who own Coaster Works can, anyway. Costing the princely sum of about £2.50 off eBay, I picked this little beauty up out of sheer curiosity. Like Floigan Brothers last week, I've never seen Coaster Works on sale in a shop and only saw the one review of it - and that was an import review, so naturally thought the PAL release had been shelved. Obviously this wasn't the case, as last night I spent a few hours ripping my hair out at the expense of building (and I quote) 'The ride of my life.' Actually, the ride of my life would probably involve Shakira and a tub of Nutella, but that's a different post, on a different site. Cough.

No, as the name so cleverly suggests, Coaster Works is a game in which you, as a young and fresh faced churner-outer of the world's best roller coasters, must take on assignments from various theme parks and create big dippers that meet their specific requirements.

You start, as ever, small - developing a rather basic roller coaster for a kiddies park. After a well implemented tutorial introduction where the (information overload) 4-way split-screen display is explained to you, you are left to get on with creating your metal snake of fun (what?!). As you are just starting out, you only have a limited number of track pieces at your disposal, and only a rudimentary footprint for your track but with these you are expected to design and build a suitable track with enough dips, corners and banks to give the passengers specific levels of G-force, and a minimum top speed to reach. You are also accessed on the number of passengers who black out, throw up or feel queasy. Once these criteria have been met, you move up to the next fair ground in the sequence and are given more space in which to build your ride, more track pieces, the ability to add corkscrews and loops and of course, higher goals to beat in the catergories of top speed; safety; maximum Gs; and passenger black outs.

The 'construction' screens are at first a little daunting: the default view shows a screen split into four equal squares, each with a different perspective on your creation that help you to judge the pitch, angle and degree of banking with considerable ease. To further simplify things, all of the button commands are displayed at the bottom of the screen, so you can never really forget what each button does. Nice.
A second view does away with the slightly confusing split-screen set up to give you one fully rotate-able camera angle on your roller coaster that can be panned and zoomed around to your hearts content.

Once you think your ride is up to scratch, it's possible to take a ride on it. The ride itself switches the game from the rather dull, grey dominated wireframe model screens and plonks you in the front seat of the ride. A press of the 'A' button sets things moving and you're then treated to fully rendered, first person trip around your newly created steel leviathon and depending on how good/inventive you are, it can actually be rather a thrilling experience as the the carriage picks up speed and throws you around corners with an alarming amount of screen-juddering realism.

On the whole there's not really much to say about Coaster Works that I've not already detailed above. You get your grid, you get your track pieces, you build your roller coaster by altering the pitch and angle of the sections, and then you ride it. If it meets the described requirments - it's on to the next stage. If it fails, it's back to the drawing board - literally.

Like Ronseal, it does exactly what it says on the tin, and for that there can be no complaints. However, once you get past the first few stages it becomes apparent that there really is very little else to Coaster Works. Games like V-Rally and Re-Volt feature track creation sections that are just as intuitive as Coaster Works, but are only included as extras - not the whole game. To be fair, there's not a lot else Xicat (the people also behind the lamentable survival horror title Carrier) could possibly have added to the Coaster Works equation, but if I was expected to pay £30-£40 for it and not the actual £2.50 I did, I'd probably be a bit pissed off. As it is though, and for the asking price, Coaster Works is a relaxing diversion for those Dreamcast gamers who need a break from kicking the arses of unfeasably fit manga babes (DOA2); running away from cartoon fascists with stubble-covered lantern jaws (Jet Set Radio); or saving the world from aliens who like nothing better than getting down to the cheesiest and most cringeworthy muzak in the known galaxy (Space Channel 5).

Infuriation

Since I'm now seen as an adult in the eyes of the law, it is virtually impossible for me to go to the swimming baths and play with floats, have a shit in the deep end, or run and jump into the water whilst naked and squealing like a little girl. Granted, whilst I could still technically do these things, I would probably end up being sectioned. Likewise, being an adult also means that certain other behavioural activites are shunned in favour of a more relaxed and restrained level of conduct.

Take, for example, last night's Daytona 2001 session. Instead of cooly placing my pad on the floor and turning my Dreamcast off when I failed, yet again, to place in the top five of the first Championship series (ie, the 'easy' series); I instead found myself spinning around on the floor on my hands and knees, punching the couch and growling like that retarded dancing bear on the RSPCA advert. Naturally, after catching a glimpse of my actions in a nearby mirror, composure was quickly restored. It seems though, that there is many a game on the Dreamcast that can bring forth the inner fury locked deep within all but the most emotionally repressed of gamer's souls, and hence we proudly present:

The Dreamcast Junkyard's Official Top 10 Most Wall-Punchingly Fucking Infuriating Games...In The World...Ever!


10. Jet Set Radio
First off, this isn't a list of poor or bad games - and that's illustrated by the inclusion of Jet Set Radio: arguably one of the Dreamcast's finest moments. The whole thing reeks of pure quality, from the graphics and outstanding soundtrack, to the presentation and gameplay. So why include it? Jet Set Radio makes this list for only two reasons (and that's why it sits so far from the top spot):

i) The horrific 'boss' levels where you have to tag members of a rival gang. If you're unfamiliar with these stages, basically you have to chase several members of an enemy skating crew around specially designed circular levels. When you get close enough - tag them. Sounds simple. It aint.

ii) The horrific 'copying' stages where you have to copy a prospective new gang member's actions in order to get them to join your club. When the AI character shows you what you have to accomplish in order to unlock the new character, it looks simple enough: grind a rail, jump a gap, grind another rail...until you attempt it and fail every single time because the camera won't align properly and you fall to your doom. AAAAAAAAAAAAARGH!

Grrr-O-Meter Rating: swear, turn it off and make a brew.

9. Re-Volt
Again, not a bad game by any means, infact Re-Volt is a rather good little racer and is certainly unique on the Dreamcast as the only RC Car simulation. My first encounter with Re-Volt came on the N64, and I recall it being rather fun - and the Dreamcast is superior in terms of visuals, sound and number of tracks...although it retains the unbelievable uber-sensitive controls that mean the difference between finishing a race on the podium, or languishing in last place. And that's why Re-Volt makes this list - the awful, twitchy behaviour of the vehicles, and the way just the slightest mistake can send you right to the back of the pack, even if you've been leading the race for the last few laps with no AI cars in sight.

Grrr-O-Meter Rating: punch the air, swear and turn it off.

8. HeadHunter
HeadHunter - the DC's answer to Metal Gear Solid. And what a game it is. Solid storyline, brilliant voice acting, hours of excellent Tarrantino-style shoot outs...until you get to the mission where you have to race around the city streets on your trusty superbike, getting to the checkpoints before the bomb timers run out. However, it's not that the timer counts down too quickly that earns Jack Wade a place in this countdown. It's the ridiculously poor handling of the bike that makes it simply impossible to complete the section.

Now, there's analogue control, and there's analogue uncontrollability: Wade's bike falls into the latter catergory. Pull in the analogue trigger quickly and the bike rears up on it's back wheel and careers in a straight line into the nearest wall. Pull the trigger in slowly...and the bike rears up on it's back wheel and careers into the nearest bus. Granted, motorbikes on their back wheels generally don't steer that well due to the front wheel being a foot off the floor - but to over-do the power differential so much makes the bike sections in HeadHunter almost impossible to complete.

Grrr-O-Meter Rating: Scream into a cushion, and turn it off .

7. Vanishing Point
Acclaim's highly polished racer likes to do things differently. Playing like the bastard love-child of The Need For Speed (the original) and Club Drive, VP shuns the regular formula of racing against AI cars in an attempt to get ahead of them in the rankings. Instead, it throws up a bizarre system where you still race against AI rivals, but it's all based on times and each vehicle's lap is compared to the others,' and your position is calculated every time you pass a certain checkpoint. The reason behind VP's inclusion here is only in part connected to this system of ranking though, for combined with this unorthodox ranking procedure are (booming voice) "The Controls from Planet X."

If you've ever driven a car that's had it's suspension replaced with water beds, you'll know what to expect in Vanishing Point. The super-squishy nature of the vehicles' suspension makes VP an excercise in trying to keep your car in a straight line as it bounces around like a fat kid on a trampoline. Turn too sharply and the centrifugal force sets it off, wobbling back and forth across the road like a 300 bhp jelly. This, in turn causes you to over-compensate by opposite-locking ad nauseum, until you inevitably pile into the back of a drone vehicle. Your car spins, the clock ticks, you're in 22nd position. You'll never get back up to 1st - you might as well quit and start the stage again. What do you mean I have to do the ENTIRE FUCKING CHAMPIONSHIP ALL OVER AGAIN?!

Grrr-o-meter rating: Thrown joypad, kicked cat, several minutes of swearing.

6. Resident Evil: Code Veronica
What can you say about Resi Veronica? It's a superlative adventure that we've studied many a time here at the Junkyard. Not only is it a great game in it's own right, but it represents a true evolution of the Resi series into the age of 3D. The visuals are astounding, the sound perfection, the plot twists come in thick and almost as often as rotting hands reach for your throat...that is until you get to the end of the first disk...

Yep, you've spent a few hours running around the military installation; met the whining Steve Burnside; killed his dad; been puzzled by the jeep enclosed in a coutyard with a door that's too small for it to fit through; systematically cleared the mansion of the undead room by room; opened up a family-sized can of whup-ass on a mutant with Dhalsim's arms; collected a Taliban's hideout full of weaponry and even fired a crossbow at a dog. Cool.

So, wearily, you put the last 'proof' in the hole by the sea plane, race against time to raise the bridge, get back to the plane and take off before the whole installation goes tits up in a ball of fire...and escape from Ashford's Harrier jump jet. At last. Disc 2 beckons. Or so you thought.

Armed with no ammo and no guns, and having only saved a few minutes previously, enter the fucking mutant in the back of the plane. Marvellous. Better start again, then. Or not.

Grrr-o-meter rating: WTF? AAAAAAAARRRGH!! Thrown pad, kicked cat, disk skimmed.

5. Super Magnetic Neo
Super Magnetic Neo is a delightful little platform game much in the vein of Crash Bandicoot or Pandemonium. You play the Titular Neo, a white panted moron with a magnet for a head. LSD, anyone?

Anyway, for the first few levels, it all rolls along at a comfortable pace. You swing across gaps and avoid the attention of various baddies by switching your magnetic field's polarity, thus attaching or propelling your diminutive frame to/from various magnetic surfaces.

Easy, right? WRONG. With a capital W, a capital R, and a capital ONG.

As you get farther into the game, delightful little tricks are introduced, such as magnets that switch allegiance (+ to - and vice versa) and spin around and all sorts of shit. What was originally a lovely, twee, garish, vomit inducingly cute cartoon platform adventure morphs into the game that Satan gets out when his mates come round for a beer. You'll die - oh God you'll die. A thousand times. High blood pressure? Don't buy Super Magnetic Neo.

Grrr-O-Meter Rating: Joypad dessimated, disk ripped from drive and skimmed across the room in direction of the nearest family member.

4. MDK 2
One of the Dreamcast's best adventure games, MDK 2 features so many insanely difficult areas you could fill the Library of Alexandria with written accounts of them, and still have to use the bins round the back to store the overspill.

Where do I begin? The opening stage where Kurt is skydiving to earth and you have to avoid the missiles being fired in your general direction? The boss at the end of the first proper level where you have to sniper the weak points whilst avoiding being shot at by parachuting goons? The bit where you have to guide Max's rocket through the asteroid field? the section where you have to shoot grenades through the tiny openings in the tops of the shields on the floating platforms? The bit where you have to fly up through the vertical tunnel avoiding overwhelming enemy fire and watching your jetpack fuel? I could go on and on and on. Sure, the graphics are very pretty and the dialogue and comic-book style cut scenes are genuinely amusing...but it's so hard many people will give up way before they should because it's causing skull-ripping migraines. A shame.

Grrr-O-Meter Rating: Contrary to the name, Murder, Death and indeed Kills will ensue.

3. Daytona USA 2001
I only recently learned to love Daytona. Sure, it all looks very nice at first glance but when you sit down and play it, how many can say they truly appreciate the subtleties of the handling model? It's only after several hours play that you can truly get a feel for the way the cars handle, and only after a few hours on top of those that you realise that these cars were intended to go around corners sideways...

But it's not the handling that gets Daytona a perch at Number 3. No - once you unlock the potential of the power slide, the handling is second nature. Daytona is at 3 because the Championship mode is the most unforgiving I've ever played. In the first two series, you only have to finish the the season in the top 5 to progress. Fair enough you'll think. Untill you try. For some reason, tracks you could lick in single race mode become impossible to beat - I raced a perfect race on 777 Speedway and still came in third and when the pressure heats up because you need the points to progress, you cave in and almost always end up coming 9th. Grrr. But that's not all - if enemy vehicles come alongside you and bang into you, it's your car that loses speed - not theirs!

OK, my reasons for putting Daytona so high may be down to my own ineptitude under pressure, but when you spend so long perfecting your game only to be constantly rewarded with a 'game over' screen, it's a bitter pill to swallow. Fortunatley, Daytona has such a powerful 'just one more go' effect, you can't help but play on into the night - but the unfair advantage AI cars have when cornering or in the speed-boost stakes...well, it makes me want to cry sometimes.

Grrr-O-Meter Rating: Spin around on the floor with your head in your hands, screaming.

2. 4 Wheel Thunder
The psuedo sequel to Midway's other arcade racer, Hydro Thunder, 4 Wheel Thunder enters the chart at number 2 for good reason. Sure, it features an impressive game engine that virtually eliminates pop-up, fade in, clipping or whatever you want to call it; and there are plenty of tracks and multiplayer games bolted on. All fine and dandy. But when the methods you are forced to employ in order to win races are as cheap those executed in 4 Wheel Thunder, there's only going to be one outcome: the shot-putting of a Dreamcast through a closed window.

As an arcade racer, 4 Wheel Thunder ticks all the right boxes. Awesome visuals, wank rock soundtrack, bouncy controls, nitro boosts, hills, jumps, shortcuts - it's all here; but therein lies the reason behind 4WT's ascent to the penultimate spot in this run down of the most blood-vessel busting Dreamcast software: the reliance on short-cuts and nitro boosts in order to win.

Fair enough, umpteen games grace our favourite console that feature alternative routes - Rush 2049, Speed Devils and Super Runabout are but three - but in these games taking deviations from the beaten track are not compulsory in order to place in the points, and neither is the collection of every single nitro boost on the circuit. As in Hydro Thunder, these nitro pick-ups come in two different flavours - one gives a short boost, the other gives a long one. Fair enough, but 4 Wheel Thunder forces you to collect every single one and keep your finger on the 'boost' button for the duration of the race, otherwise you ain't coming in the top 3 and you ain't progressing any further. To put an even finer point on why 4 Wheel Thunder is at number 2: if you miss a single boost or fail to take a single shortcut, you might as well kiss your prospects of victory goodbye before you've even completed the first lap.

Grrr-O-Meter Rating: Ever used a joypad with bite marks in it? Thank 4 Wheel Thunder.

1. Soul Calibur
Ah Haaa! Weren't expecting that were you?! Yes - Soul Calibur is THE Number 1 most wall-punchingly infuriating game on the Dreamcast! "How so?!" I hear you collectively gasp. How could such a good looking, massively playable, easy-to-pick-up-but-difficult-to-master title be placed at the zenith of such a chart?

You've just answered your own (well, my rhetorical) question.

Remember - this isn't a chart detailing how good or bad it's components are; it's a chart detailing levels of frustration that lay a 5-week siege to your cerebral cortex whilst playing them - and Soul Calibur scales to the very pinnacle for the following reason:

No matter how good you think you are at Soul Calibur, someone who has never even seen a Dreamcast before can shuffle along, pick up a pad...AND KICK YOUR ARSE! AAAAARGH!

It's happened to me many a time. Just when you think you're an unstoppable tetsujin, laying waste to all and sundry - up steps a new challenger with the question "what are the buttons?"
With an all knowing smirk, and with the carcasses of fallen heroes scattered all around your feet, you oblige "just press anything."

And they do. And you get the shite knocked out of you by a cretin with Yorkshire puddings for hands but the onscreen persona of one 'Kilik.' Round two is much of the same: whist you try to get close and unleash a devestating combo or special, your adversary mashes at the buttons and pulls off special after combo after special, intercut with the odd accidental Soul Charge that inexplicably heralds the introduction of an accidental parry and 'accidental' victory.

So you see, all those hours battling through the story mode and kicking ass in arcade mode to open new characters...it all inevitably leads to nothing but smashed teeth at the hands of a gaming virgin. And that's why Soul Calibur is the single most soul crushing, infuriating, aneurysm inducing game on the Dreamcast.

Grrr-O-Meter Rating: Kneeling in the backyard, in the thundering rain, screaming at the Heavens with upstretched arms whilst all around you lie the scattered shards of a smashed Dreamcast: