This Peter Moore interview from E3 2000 features some intriguing background details

As I was trawling YouTube t'other day, an interesting video appeared on my feed. Amongst the usual walkthroughs on how to check motorcycle valve clearances and (totally warranted) rants about the rising price of PC hardware, an intriguing compilation of interviews from E3 popped up. Titled simply 'E3 2000 Los Angeles,' the video is a collection of interviews and rushes shot at the Electronic Entertainment Expo which took place between the 11th and 13th May 2000 at the Los Angeles Convention Centre. The video was uploaded by a channel named The RAW Footage, which seems to publish unedited 'behind the scenes' clips from a range of media events, conventions, movie promotions and the like.

Where the magic happened. Image credit: SEGA Retro 

The thing that makes this video particularly interesting to me, apart from it being shot at E3 in the early, hope-filled days of the Dreamcast's natural lifespan, is a segment which begins at 20:25 and features an interview with Sega of America head honcho (and one-time DreamPod special guest) Peter Moore. The video doesn't say which outlet conducted the interview, and there is no watermark or any other identifying information - as the name of the channel suggests, this really is raw footage. In the segment, which you can view below, Peter talks candidly about the threat of the PlayStation 2 and the importance of online gaming to Sega's strategy for the Dreamcast in the face of such stiff competition from Sony's impending juggernaut. What really caught my attention though, is the big screen visible over Peter's right shoulder.

Throughout the interview, Dreamcast game footage plays out and anyone on the show floor who took the time to glance up at the gigantic display would have no doubt been mesmerised by the awesome lineup of titles being beamed into their retinas. Seaman, Space Channel 5, Deer Avenger, Half-Life, SWAT3, Game Room...hold up! Yes you read that right - this promo video shows footage of Dreamcast games that never actually released, yet they were being shown at E3 to try to garner interest in the system. 

Now, some of these games we have featured here at the Junkyard over the years, and some of them have actually been dumped online since those halcyon days: Dreamcast Half-Life is freely available online at this point; Deer Avenger gained some notoriety several years ago when a disc containing the game was discovered in a box in a basement and it eventually ended up in the hands of our good friend Adam Koralik; and SWAT 3 was announced for Dreamcast and subsequently cancelled (and as far as I know, a playable build has never seen the light of day). 

The one game shown on that screen presents the biggest question mark, is Game Room. In development by Sierra Sports (a subsidiary of Sierra Entertainment) it was intended to be a compendium of online-compatible mini games, with pool, darts and pinball featured, similar to the PAL exclusive microphone-bundled Planet Ring. 

Marvel Vs Capcom 2 there. Nice.

From what I can tell, Game Room was actually released on PC and utilised the Maximum Pool engine, but the Dreamcast port was cancelled along with the majority of the other Sierra properties that were announced. Like SWAT 3, whatever actually exists of Game Room for Dreamcast has never been leaked online, and there's very little information about how far along the game was before it was hoofed spectacularly into the gaping maw of gaming anti-history. Here's a better look at the footage shown in the background of uncle Peter's interview segment:

It's pretty clear that Sierra Entertainment had big plans for the Dreamcast, and had a number of titles in development before they ditched support for the platform. There are numerous games, including Game Room listed in this press release from around the exact time of E3 2000, and they did actually release two titles for the Dreamcast in Maximum Pool and Hoyle Casino. Indeed, the back cover of the Hoyle Casino manual even features a full page promo for Game Room, so you'd be forgiven for thinking its release was pretty much nailed on before the proverbial plug was pulled.

The back page of the Hoyle Casino NTSC-U manual.

As an aside, after Peter Moore's section there follows an interview on the E3 show floor with John Golden, former Director of Product Marketing at Sega of America, during which he waxes lyrical about the majesty of Samba de Amigo and the Dreamcast maraca controllers. The man clearly has exquisite taste (as well as an absolutely ballin' moustache, specs and tie combo), and the segment is well worth a modicum of your attention.

John was only 19 when this photo was taken. True story.

Anyhow, I hope you enjoyed this rather fascinating and whimsical glimpse into the past. This video literally popped up on my feed by pure chance, so if you ever needed proof that we live in a simulation, this is it. Probably. Anyway, if you know anything about Game Room, or indeed what became of it (information on the Dreamcast port - as mentioned ad nauseum - is very hard to find), please do pipe up in the comments!

Special thanks to Lewix Cox for his help in digging up some of the sources in this article.

Project Justice's Japanese-Exclusive Board Game Mode Has Been Translated into English

Despite Capcom's Project Justice: Rival Schools 2 being one of the pricier Sega Dreamcast games, that hasn’t stopped fans from finding other ways to experience its 3D brawling action. These days, it can be enjoyed for a far more reasonable price by picking up Capcom Fighting Collection 2. For those who want to keep it strictly Dreamcast, the much cheaper Japanese version (known as Moero! Justice Gakuen) is an option.

Players who did pick up that Japanese release for their Dreamcasts will have encountered an exclusive “board game” mode that was stripped from Western versions, likely due to the extensive work it would have required to localise. This mode lets players create their own character and explore a giant game board, occasionally getting into bouts determined by their character's stats.

Recently, a fan translator known as Billy Monks announced he was working on translating this unique mode into English, and has released the first version of his patch today. Some text and textures are still to be worked on, but he says the mode has been translated to a state that is easy enough to play through for those who want to finally give it a try. Of course, this is the only part of the game Billy has translated into English, but if you want to play any of the other modes, you can simply switch to the US or PAL version.

To play this translation, simply head to the project's GitHub page, download the patch, and use Derek Pascarella's Universal Dreamcast Patcher to apply it to your existing Japanese disc image of Project Justice.

The Final Days of Official Dreamcast Magazine (UK) and What Happened to Issue 22

As I bid 2025 farewell to the tune of the traditional New Year's Eve song Auld Lang Syne, I contemplated the lyrics and their theme about leaving things in the past. I promptly disregarded that message and continued to write for a blog about a console that was discontinued 24 years ago. 

But that idea of "farewells" sparked an idea — one that taps into a new collecting obsession I fell into in 2025. You see, I developed a bit of a bug for tracking down old Dreamcast magazines, specifically ones that were published in the UK. Although I was able to frequently play the Sega Dreamcast during its commercial heyday round a friend's house, I was probably too young for the magazines of the time to cross my radar, and even if they had, I probably would've been too busy reading the Beano and Dandy to care.

Anyhow, last year I managed to pick up several bundles of assorted issues of Official Dreamcast Magazine, Dreamcast Magazine (the unofficial one), and DC-UK. I quickly noticed a common thread with these lots, however. While I did manage to acquire some earlier issues in them, the majority consisted of each magazine's final entries. It seemed that the sellers were particularly keen to offload these last issues — and upon reading them, it was easy to see why.

As the death knell rang for the Dreamcast, there was a clear scramble from these magazines to reassure their readers that the console still had plenty of epic games on the horizon. As the issues wore on, however, the cracks began to show. The number of games reviewed in each issue dwindled, features became steadily less inspired, and page counts shrank. In the most egregious cases, past reviews were simply reprinted in a desperate attempt to pad out pages.

Of course, this strange editorial limbo couldn't last forever, and eventually each of these magazines would come to accept that the Dreamcast’s fate was a doomed one, and sail off into the sunset — most of them rather unceremoniously. Next issues were promised, but never came. Only one publication, Paragon Publishing's unofficial Dreamcast Magazine, managed to last long enough to earn itself the privilege of a proper send-off.

In what I hope to be an ongoing series, I will be taking a look at how each of the UK's Dreamcast magazines said their farewells —or didn’t— with an additional goal of uncovering what went wrong behind the scenes for those that ended prematurely. You know we love solving a mystery here at the Junkyard.

To start off, I'll be taking a look at Dennis Publishing's officially licensed offering, Official Dreamcast Magazine. Its final issue, issue 21, was released in June 2001.

My scan!

The issue hit newsstands sporting a rather fitting PAL-blue cover featuring Sega’s iconic spiky mascot. Like the rest of the magazine, the cover is clean as hell — and perfectly timed to coincide with the mag’s review of Sonic Adventure 2. Readers would have also found Volume 22 of the Dream On demo disc adorning this issue's cover, which was responsible for its premium £4.99 price tag.

Depending on where you were in your Dreamcast journey, this demo disc may have proved to be either a blessing, or slightly disappointing. Rather than including playable previews of the latest upcoming titles, the 22nd instalment of Dream On served as a "best-of" compilation, packing in demos for nine Dreamcast bangers. These included Jet Set Radio, Metropolis Street Racer, Sonic Adventure, Virtua Tennis, Space Channel 5, Toy Commander, Tony Hawk’s Pro Skater 2, Ready 2 Rumble, and Ultimate Fighting Championship. Seeing as all nine of these games were voted into our Top 200 Dreamcast games list, with the majority of them ranking inside the top 30, it was a well-curated selection, and perhaps well-timed for any new Dreamcast adopters who had picked up the console following its price drop to £99.99 earlier that year. If you were a long-time ODM reader, though, you may well have played a fair few of these titles already thanks to the magazine’s high review scores, and were perhaps instead expecting demos for the brand-new Sonic Adventure 2 or Crazy Taxi 2. If that were the case, you might have been left feeling a bit miffed.

Credit: Chromagi

The magazine's editor, Warren Chrismas, made the reasoning for this demo selection clear in his note at the front of the issue. While he began by calling out the "gloom merchants" for insisting the Dreamcast was dead and buried months before —citing the high quality of both Sonic Adventure 2 and Crazy Taxi 2 as a reason for fans of the console to remain excited— this positive tone was soon contradicted by the sobering reality of Sega's situation.

You can play Virtua Tennis online?!

We are not even at the end of January 2026, and we have already seen two online Dreamcast games resurrected for enjoyment via DreamPi. First we had Hundred Swords on New Year’s Day, and then as of the other day, Sega’s Power Smash Tennis is back online.

Those of us in the West will be more familiar with Virtua Tennis than the Japan-released Power Smash, but rest assured they are the same game, just released under two different titles. Chances are though, you probably didn’t realise there was actually an online multiplayer mode in Virtua Tennis; but you won’t be alone as it was exclusively available in the Japanese version.

Incidentally, Virtua Tennis is a rare example of a game in that era coming out in the West before Japan, with the Japanese release arriving a full four months later. Presumably this was because an online mode was being added to the game.

Having updated my DreamPi to the latest version 2.0, I couldn’t wait to try out Power Smash online. As luck would have it, the DreamcasticChannel was planning a livestream for the community that very same day, so I knew there would be a few players online. 

Navigating the Japanese menus can be daunting at first, but once you remember it is 2026 and we have Google Translate in our pocket, getting connected, setting up your username and waiting in the lobby for other players to arrive is an absolute breeze.


Around eight of us were online and we spent the evening chatting in the lobby, playing each other over and over again, and it certainly seemed like nobody could get enough of the tennis action. 

Amazingly, there is hardly any lag to speak of and the game runs as smooth as silk. Most of us will be familiar with Virtua Tennis' gameplay and I’m delighted to say that it feels identical when you play Power Smash online. 

Once you’re in the lobby, challenging other players can be done with a few clicks of the A button, and once they accept, you’re almost immediately into a match. You select your preferred player, court type and match options beforehand (which are stored server side), so there’s no messing about when you get into a game. 

Matches tend to last between four and eight minutes each which makes it perfect for an online gaming night on Dreamcast, especially if there are a few players online. 

Each player has their win/loss statistics saved on the server, and the team at Dreamcast Live have set up a leaderboard page on the website so you can see who’s in the running to become the next Wimbledon champion. 

It was one of the most enjoyable evenings I’ve had playing Dreamcast online and I have no doubt that Power Smash will quickly become a community favourite, with regular online matches being scheduled. It’s certainly become one of my favourite games to play online because of how much action there is, how smooth the game plays, and how little waiting around there is. 

If you’d like you find out more about how to get your Dreamcast setup for online gaming, be sure to check out the excellent connection guides over at Dreamcast Live.

See you on the court soon!

20 Years of The Dreamcast Junkyard — New Merch!

We thought we'd give you a couple weeks break from beating you over the head with the news of the Junkyard website's 20th anniversary milestone. Well, enough time has passed, so it's time to formally announce that we have collaborated with some incredible artists to bring you four new t-shirt designs.

As mentioned during our previous merch drop back in 2024, 100% of the profits made by us from the sale of merch items will go exclusively towards assisting with website and podcast hosting, with any excess going towards funding further website-related projects. Let's check out the designs!

Design 1: "Web 2K5" by Animated AF! (aka Aaron Foster)

The first of four exclusive merch designs created to celebrate The Junkyard's 20th anniversary on the web. This one was illustrated by OG Dreamcast Junkyard contributor Aaron Foster, aka Animated AF, and pays tribute to the earliest layout of the site, referencing the original banner design, the first post that founder Tom made, and more. You will also have seen part of Aaron's design adorning our current header.

Design 2: "JunkyardGaGa" by Tetsu "Tez" Okano

We’re honoured to reveal that Segagaga creator Tetsu “Tez” Okano illustrated this design, which features two familiar characters sat atop a giant junked console. How did I manage to wrangle Mr. Okano to design a t-shirt for us? Well, I proof-read some English promotional copy for his newest game "THE GIRL FROM GUNMA Kai", and he offered to illustrate something for us in return. Nice guy.

This design is also available as a sticker.

Design 3: "20 Years Logo" by From Ashes to Fire (aka Kopke)

Returning once again is From Ashes to Fire (aka Kopke), who is providing a 20 year anniversary rendition of the Dreamcast Junkyard logo he created for us back in 2024. It's sleek. It's Powerful. And you've probably seen it already doing the rounds on our socials and the website itself.

This design is also available on hats and stickers.

Design 4: "Junk Grind Radio" by Uncle Clutch


The fourth and final exclusive merch design, our friend and illustrator Uncle Clutch is taking it to the streets of Tokyo-To with this absolutely killer JSR tribute logo.

This design is also available as a sticker. Be careful with where you stick it though. Remember: Sticker is art. However, sticker as an act of vandalism is a crime.

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We hope you enjoy these four exclusive DCJY 20th anniversary designs. If you are interested in picking something up for yourself, follow this link to our merch store.

New Dreamcast Fan Translations: Macross M3 and Hello Kitty Games Now Playable in English

A few new English fan translations of Japanese Sega Dreamcast games slid across my desk over the Christmas/New Year period. I acknowledged them, nodded my head. “That’s cool,” I thought, then went back to tucking into leftover turkey sandwiches and tubs of Celebrations (I swear they've made those tubs smaller, the cheap bastards). Now I'm nicely rested up, let's take a look at them.

Macross M3

First up, we had a patch for Macross M3 drop on Christmas Eve from NetsuiAya. I know little about Macross, really, but I do know that the fans are very passionate. The beauty of fan communities like Macross's, is that in their efforts to consume every piece of media associated with it, they’ll work their arses off to bring translation projects like this one to life — even if they don’t necessarily have much interest in the Dreamcast to begin with.

Developed by Shoeisha, Macross M3 is a flight/mech combat game that has players assume the roles of various pilots from across the franchise's vast timeline, gunning down enemies across eight different episodes. All of this is interspersed with plenty of character dialogue, which is the main reason why you'll be wanting to get NetsuiAya's patch, as the flying sections are completely playable without having to know Japanese.

Anyway, if you want to give this translation a go, you can download the patch here. Use the Universal Dreamcast Patcher tool to apply it to an existing disc image of the game. There is also a "colour accuracy mod" available for the true Macross heads, which swaps the colours of two of the mechs that for some reason were incorrect in the original release.

A Trio of Hello Kitty games

If you’re a raging fan of Japan’s favourite mouthless feline, then you’re in luck: not one, not two, but three Hello Kitty Dreamcast games are now playable in English. All three were developed by Sega themselves, and while they may be basic puzzlers, they're bloody charming. They are Lovely Fruit Park, Magical Block, and Waku Waku Cookies. Thanks to blashy101 for the translations.

Lovely Fruit Park is an adaptation of Colonya puzzle game created by Midnight Synergy, that was later reskinned for older audiences into Get!! Colonies. Magical Block draws inspiration from the arcade classic Pengo, and sees Hello Kitty flinging blocks at ghosts. Finally, Waku Waku Cookies doesn't seem to be based on any specific puzzle game, but focuses on Hello Kitty stacking up and matching cookies.

She ain't afraid of no ghost.

To grab these translations, just head to their respective repositories (Lovely Fruit ParkMagical BlockWaku Waku Cookies) and follow the instructions to patch each one. There is an issue with playing Magical Block on real hardware using the current main download, so look for Derek Pascarella's fix in the issues section.

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What a lovely way to shake off those January blues. Thanks go out to our pal Derek for making us aware of all of these translations. Credit to CDRomance for all the screenshots.

Dreamcast New Years Resolutions 2026

Console photo credit: 20th Century Video Games

It’s nearing December as I sit down to write this at my typewriter... an opening that is actually just two lies as I am obviously not using a typewriter and I am actually lying in bed.

However, as the year is drawing to a close, I am reminded that I once made a deal with the Devil to be part of the Dreamcast Junkyard team and in 2025 I have contributed less than Floigan Bros did to the 3D mascot platformer genre.

So to appease the Devil and make sure I meet my yearly quota of content to satiate Dreamcast fans, here are my Sega Dreamcast 2026 resolutions that I wish to share with thee...

Credit: Sonic Wiki Zone

The Dreamcast Junkyard video game book club will return!

Yes, okay, that was a stupid name for an entirely video-based chat about video games and not books, but the premise itself was a sound one. We would announce the game we were going to discuss ahead of the actual stream and then people would join the chat to share their memories and ask questions. It’s actually been four years since the 11th —and as of now, final episode— which was actually just a badly lit stream of me playing Sonic Adventure badly, without any game audio. Anyway, I plan to make at least one more episode in 2026. Feel free to tell your loved ones it's back!

“Hey, Honey! Guess what? That thing no one wanted is returning!”

From our Sega GT stream

To Play Crazy Taxi 2 for at least 30 minutes. 

Is that a weird one? It might be. Crazy Taxi is one of my most beloved Dreamcast games and is responsible for some of my favourite memories with the console. The Dreamcast is actually the only console that has been an ever-present fixture of my gaming setup since I got it. I played it constantly from receiving it at Christmas to leaving for university in September 2000, and it joined me throughout my three years living in Cheltenham at various places, even as I regularly moved other consoles back and forth between student life and my parents' home on a whim. When I did finally return home in 2003, the Dreamcast was a key part of battling what I now see was a form of depression fuelled by a lack of direction. Then it was packed up once again to join me for my move to Sheffield in 2005 where it, and I, have remained since. That original Dreamcast was actually packed away for a few years as it wasn’t working, but it has since been revived and continues to loudly and proudly play discs to this day.

Despite all this, and having now owned several different copies of Crazy Taxi 2, I’ve never played it for longer than about 10 minutes before ultimately stopping and just returning to the original. Will 2026 be the year I finally give this sequel an actual shot? Especially as it’s not like I am actually any good at the original, it's merely familiarity and memories that bring me back, so maybe it's finally time to make some new ones.

Credit: LaunchBox Games Database

To buy the Hello Kitty Dreamcast...

The Hello Kitty Dreamcast is an insanely ace looking console that I have loved since I first laid my eyes upon it, despite still not really knowing what Hello Kitty actually is. I have seen the video where the creators claim she is actually not a cat but a little girl, and that seems like fantastic banter to me to say about something that is quite clearly a cat — and that honestly just adds to its charm a little.

The Dreamcast and its many variants aren’t getting any cheaper. In fact, it is probably cheaper now to buy even a fully modded Dreamcast than any modern consoles, so would I rather have a PlayStation 5 I don’t have time to play on, or the Hello Kitty Dreamcast? I look forward to constantly telling people “she isn’t actually a cat a you know…” when they ask me what the hell it is. 

Credit: Hit-Japan

...and play Giant Killers Season 2 on it!

It’s dawning on me that a huge amount of my contributions to the Junkyard are things nobody wanted, but did anyone say Giant Killers career playthrough Season 2?! Someone somewhere must have… maybe you there in the back? For those unaware, this was a series of YouTube videos I fired out a few years ago known as "The Premier League Replacement service" as it was while the World Cup was going on. Apparently, I don't see the need for brevity with my naming conventions. I probably won’t dress as a goal keeper again for one of the episodes this time, mind. It’s pretty much led to my new life predominantly playing Football games and sims over on YouTube, so I think it makes sense that I return to my roots and do it here for a spell again. Don’t act like that hasn’t already made your 2026!

I actually don't remember why I dressed like this.

Play the top 25 games of the Top 200 Dreamcast Games list.

Okay, specifically five of them. I famously don’t particularly like Rez, but there are five games in the top 25 that I have basically never played. I've tried Grandia II in the past and it didn’t click with me, but am counting it here as I can never remember if that’s the game with a talking parrot that I hated or not, which is probably a sign I didn’t give it a proper chance.

The other games include Sonic Adventure 2 and Skies of Arcadia, both of which feel a bit crazy to admit I've never played as someone who is constantly beating the drum for Dreamcast.

Credit: LaunchBox Games Database

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So there we have it. Would you ever get an article this obtuse and all over the place from Ai? Well, probably actually, but it wouldn’t be able to so easily back it up with links to previous videos and works, plus added memories of handing out cupcakes at events.

So with 2026 nearing, what are you looking forward Dreamcast wise? Regardless of if you are a die hard, new fan, or returning to the scene, what would be your resolutions to make sure you are still Dreamcasting in 2026?

Joy to the Swirl: A Festive Feast of Christmas(ish) Dreamcast Games

This post has been updated and expanded from a version that was originally published in 2024. Enjoy!


This time of year the barrage of shopping, crowds, attention-thieving ads, and obnoxious mall displays can take their toll. Their cacophony of superficial Christmas chaos drowns the soul. 

Approaching my wits' end, I try to slow down and reclaim the seasonal spirit in whatever small ways I can muster. First there's the traditional stuff: the Christmas markets; the Griswold family antics; the catching up with friends over pints...

Before long, it's time for the festive video games.

I'll start with playing the obvious ones: Restoring cheer to Twin Seeds City in Christmas NiGHTS. Scaling the giant snowman in Banjo Kazooie's Freezeezy Peak. Mario dropping the baby penguin off a cliff...

It'sa wholesome holiday tradition!

Inevitably, I'll boot up my Dreamcast and really kick the season into high gear. Sega's swansong console is blessed with a multitude of titles which radiate a festive aura in one sense or another. Some are decked with Christmas cheer, others are dusted with wintry snowscapes, and a few simply relish in escapist revelry. Whatever the case, I thought I'd take a stroll through the platform's jolly games in this blog post. Settle in, grab a hot beverage, and huddle up to the warmth of your Dreamcast fan…

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Blue Stinger 

Ditching any semblance of survival horror, Blue Stinger stirs a cocktail of action/beat ‘em up, B-movie camp, and Yuletide vibrancy. And that understates how hard it goes on all counts.

 

Whether you crave gory fisticuffs or holiday cheer, Blue Stinger indulges in both and spares all nuance. Want to obliterate Dinosaur Island’s mutant folk? Its vending machines dispense a feast of gatling guns, rocket launchers, lightsabers, and stun rods (my personal favorite) for your destructive delight. Need a jolt of merriment? It’ll bury you in an avalanche of neon snowmen, chipper earworms, and bizarre Pen Pen cameos. There are no half measures in Blue Stinger and God bless it for that.

Hassy Holidays, everyone!

In all, Blue Stinger embodies holiday excess and it will charm the shit out of you if you open your heart to its violent revelry.

Anyway, I’ll move on as I've spilled plenty more ink championing Blue Stinger as a highlight of the Dreamcast’s festive offerings and its library in general. We also celebrated it on the Dreamcast Junkyard's DreamPod Episode 137 and The Sega Lounge Episode 282, two podcast episodes fully dedicated to Shinya Nishigaki and Climax Graphics’ immortal holiday classic.

Christmas moral: We can brute force our way to Christmas cheer with a little kung fu and napalm.

Beverage pairing: Hassy & vodka

Dessert pairing: Gingerbread dinosaurs

Song pairing: This song on loop for 10 hours


Cool Boarders Burrrn! (NTSC-J) / Snow Surfers (PAL) / Rippin’ Riders (NTSC-U)

UEP System's Dreamcast snowboarding game sports a different title in each region but I've always appreciated their common commitment to alliteration. The game itself, though? Eh — 

My expectations were likely overblown by the spoils of other turn-of-the-millennium snowboarding games. I've always balked at Snow Surfers' relative rigidity. It affords limited potential for exploration and improvisation which contrasts unflatteringly against the expressive freedom of SSX, Amped, and Steep Slope Sliders. 


I still revisit Cool Boarders Burrrn! each winter, hoping to somehow enjoy it more than I traditionally have. The checkpoint timers are unforgiving and tricks are restricted to a handful of dedicated launch points (a la other Cool Boarders games). Each run offers just a couple viable approaches, yet — only recently — I've felt compelled to keep retrying them to improve my best times and trick scores. There's a certain hook there.

Decades onward, and unmoored from the shadow of its contemporaries, I've found a merry little game in Snow Surfers. With some persistence, carving the slopes feels refreshingly kinetic and the chill beats, nifty set pieces, and wintery village locales are charming as hell. It only took a couple of decades but Cool Boarders Burrrn! is beginning to feel a lot like a toasty tradition in its own right.

Christmas moral: Something...patience...something, something. Also, alliteration is alright.

Beverage pairing: Jingle Juice with Mountain Dew

Dessert pairing: Christmas crumble

Song pairing: "Walking in a Winter Wonderland"


Shenmue

AM2’s classic Santa stalking simulator needs no introduction here. I’ll just say that few things feel as cozy as moseying around Dobuita's bustling streets at Christmastime with the snow crunching under Ryo's sneakers. Tailing Santa around town, It's always amusing to see him peddle local boozers to underage teenagers before imbibing at them himself. Ryo can't stay out too late, though. Ine-san will worry and he still has to wake up early for his forklift job on Christmas Day. 

On a related note, Mark's pre-shift forklift races are mandatory but don't pay jack squat. That's bullshit.


Christmas moral: Unionize.

Beverage pairing: Milk

Dessert pairing: Nothing. Ryo doesn’t eat food in Shenmue because he is a ryobot

Song pairing: Sometimes You Have to Work on Christmas (Sometimes)” by Harvey Danger


20 Years of The Dreamcast Junkyard: A DreamPod Special

Incredible artwork by Animated AF!

Continuing The Dreamcast Junkyard's 20th Anniversary celebrations, we've got a very special episode of the DreamPod for you! I thought it'd be a great idea to reunite some of the people who helped spark and shape the site's journey — founder Tom Charnock (of course), two of our earliest writers Aaron (aka Animated AF!) and Simon (aka Father K), and long-time contributor Mike Phelan — for a nostalgic saunter down memory lane.

I'm a bit of a sucker for hearing the origin stories of things I love (I blame interviewer Nardwuar for making me catch that bug), and I'm also a huge nerd for this website I contribute to, so when hosting this I wanted to dive into how it all began — while also dedicating time to sharing our fondest memories and reflecting on what makes the site so special to readers around the world. Enjoy!

You can listen to this episode of the DreamPod and all of our previous episodes on Buzzsprout, along with all great podcatchers.

Sega Dreamcast Visual Novel "Di Gi Charat Fantasy" has been Translated into English!

Hey kids! Do you like visual novels? …What’s a visual novel, you ask? Honestly, I don’t blame you for not knowing. When it comes to video game genres, these things are nicher than even the Sega Dreamcast itself. Well, Di Gi Charat Fantasy is a visual novel, and it's the latest English fan translation project to come our way from hacker extraordinaire —and good friend of the Junkyard— Derek Pascarella, along with a team of other talented individuals. 

Di Gi Charat Fantasy will be the the second officially released Dreamcast visual novel to receive an English fan translation patch, the first being Nakoruru: The Gift She Gave Me (also released by Derek et al) which received its updated 1.3 patch back in June.

Originally released exclusively in Japan on PC in early 2001, with a Dreamcast port following later that year, Di Gi Charat Fantasy presents an alternate storyline to Di Gi Charat, an anime and manga series I remember being fairly prevalent in the late-90s to early 2000s. The game was then ported to PlayStation 2 with some additional content as Di Gi Charat Fantasy Excellent. This PS2 port received an English fan translation back in October from Gopicolo, and serves as the basis for Derek's patch for Dreamcast.

Here's a little background provided by Derek on Di Gi Charat, and what you can expect from the plot of the game...

"The early anime [of Di Gi Charat] is set inside Gamers, a real retail chain in Japan that sells character goods and pop-culture media, with the main store in Akihabara. Dejiko, Puchiko, and their floating companion Gema work at Gamers, trade barbs with rival idol La Vie en Rose, and lean into running gags like Dejiko’s signature eye beam attack.

"In 'Di Gi Charat Fantasy' on Dreamcast, players will find themselves pulled from the familiar Gamers setting into Etatia, a separate fantasy world. During a spat at Gamers, Dejiko fires her eye beam, a portal opens, and the whole group is swept away. The player character wakes in a forest with Dejiko, who now has amnesia and a gentler demeanor. From there the story follows a visual novel structure with voiced scenes, character banter, and route-shaping choices as the cast explores Etatia, meets new allies and foes, and works toward restoring Dejiko’s memories and returning home."

Di Gi Charat Fantasy is a pretty standard visual novel. Lots of cutesy anime characters and text to read, with a wide variety of choices to be made that effect the direction of the narrative — with eight different character routes in total. There are also plenty of anime cutscenes in this one, so it's definitely good for existing fans of the series. Despite this, it is still accessible enough for those who haven't engaged with the franchise before.

If you fancy giving Di Gi Charat Fantasy a try, you can head over to its GitHub repository to download the patch. Instructions can be found in there on how to patch an existing GDI of the game. Another handy download that can be found in the repository is a fully completed VMU save. The game locks its "Extras" section until the player has completed all eight story routes, so this downloadable save file will give players immediate access to a cutscene gallery, a video gallery, and a music jukebox. Again, instructions can be found in the GitHub on how to transfer the save to a VMU.

Download Patch (1.0)

I always love to see Japanese Dreamcast games get translated for English-speakers, making them accessible to a whole new audience. Let us know if you'll be giving this one a go in the comments...