Just three weeks ago, a video went up on YouTube from a creator called Frogbull showing off their very own prototype of Metal Gear Solid running on the Sega Saturn. Seemingly looking to prove wrong the naysayers claimed MGS could never have run on the Saturn, the results looked very impressive, and definitely had many Sega fans intrigued to see what was next from Frogbull. Little did I expect, however, that next we'd see Metal Gear Solid's sequel, Sons of Liberty running on the Dreamcast. But don't just take my word for it, see it for yourself below!
A Metal Gear Solid 2: Sons of Liberty Prototype is Running on the Dreamcast!
Dreamcast: Year Two shipping, HarleQuest! funded, Phantasy Star Collection, Sapphire Hotel - Dreamcast News Round-Up May 2023
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Pixel art credit: Xtreme Retro |
Spring is now well and truly upon us here in the UK. My central heating has finally been switched off, the nights are drawing out, and the air is alive with the sounds of songbirds, neighbourhood kids, and the obnoxiously loud engines of boy racers. The departure of winter typically does wonders for my mood, but this year my nerves are uncharacteristically shot to pieces as my boyhood football club is flirting with the prospect of imminent relegation. Rather than spend another afternoon anxiously inspecting the league table and fixtures list once again though, I thought I’d try to distract myself by penning a DCJY news round-up. The Dreamcast scene continues to bloom, delivering a bountiful harvest all year round, and there are some vigorous green shoots sprouting up too which are likely to bear fruit later in the year. So, dear readers, settle down, get comfy, and feast your eyes upon all the latest from the world of the Dreamcast.
Homebrew Happenings
The Dreamcast has long been blessed with a dedicated cast of coders who love nothing more than cooking up homebrew offerings of all shapes and sizes. The degree to which homebrew efforts have extended the console’s software library and capabilities is truly remarkable and the selfless souls who deliver these goods deserve our thanks (thank you!).
Lately it seems that Ian Michael’s Teenage Mutant Ninja Turtles: The Cowabunga Collection has become a trend-setter, as several other ‘collection’ type projects are now in the works. First of all is Ian’s own follow-up, a Phantasy Star collection, which allows the classic Master System, Game Gear and Mega Drive titles to be played on the Dreamcast in seamless fashion, complete with a menu system that pulls everything together, and extras such as separately playable soundtracks and videos. Sega produced a package of this sort for the Saturn, but its release was limited to Japan. If Ian’s previous work is anything to go by, then we anticipate that this follow-up will be well worth your attention.
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Cover image for Ian Michael's Phantasy Star Collection created by 'caruse'. |
Shindougo has joined Ian in flaunting their chops in the DC homebrew collection space too, releasing Castlevania and The Simpsons collections in December and April respectively. Neither of these franchises ever saw official representation on the Dreamcast - exclusive titles were in development, but never made it past their fledgling stages. Leaked builds of both are available but are pretty bare bones. Those who want to scratch that itch they’ve been having for a Castlevania or Simpsons experience on their little white box should check out Shindougo’s releases, both of which are available via the links posted above. Video demonstrations of these collections have also helpfully been produced by friend of the Yard, gamesreup.
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Hydro Thunder working in VGA mode, as shown by Derek Pascarella (ateam). |
Another homebrew project of a different ilk has also surfaced in recent weeks. Dreamcasters who have (justifiably) clung to VGA as their preferred video output option will be pleased to hear that TapamN appears to have delivered a method for playing virtually any DC game via VGA. Until now there have been a few dozen games that have stubbornly resisted efforts to force them into outputting VGA, but thanks to the elbow grease of TapamN, a comprehensive solution seems to be at hand. TapamN first demonstrated the new patching method in action with Bangai-O. A frenzy of further contributions have quickly followed from others within the community demonstrating that the method works for games such as Airforce Delta, Deadly Skies, and Hydro Thunder. A full list of the VGA patches created by TapamN are available on the console mods wiki.
Online Optimisations
Putting your Dreamcast’s modem to work really should be mandatory. If you aren’t swimming in the warm crystal-clear waters of the console’s online capacities then you are missing out - especially so, given that the experiences available keep expanding.
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Hey hey hey, it's time to upload some CRAZY replays. Crazy Taxi 2 website screenshot courtesy of Xiden. |
In mid-April, Xiden announced that the replay upload function of the Crazy Taxi 2 website has been revived. Now, as if it were 2001, that means you can upload replays of your lucrative fare-maximising runs, and find out how paltry they are in comparison to those of your compatriot taxi drivers by downloading their replays. Baggy jeans are recommended for the fully immersive turn-of-the-millennium experience. All you need to know can be found in Xiden’s Dreamcast-Talk post.
In other online news, Johne, a stalwart of Brazil’s DC online community, has launched a Dreamcast Now Android phone app. Dreamcast Now, of course, being the website that provides a live summary of who is currently online on their Dreamcast and what game they are playing. With the app, users are able to set a variety of notifications for different events, including when designated friends have come online, and when favourite games have currently active players.
Teenage Mutant Ninja Turtles: The Cowabunga Collection heads to Dreamcast
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Image credit: k-do / Dreamquest |
For those few people who frequent this blog who are not also members of the awesome Dreamcast-Talk forums, allow me to say this: you are missing a trick. See, so many interesting and cool Dreamcast-related projects are borne out of those hallowed threads that it's actually pretty hard to keep up; and I start this post in a such a manner that I might give full and unadulterated credit where it is due. To wit: this is a tale which starts life over at the aforementioned forum - Dreamcast coding legend Ian Micheal is porting Teenage Mutant Ninja Turtles: The Cowabunga Collection to the Dreamcast. Sort of.
Teenage Mutant Ninja Turtles: The Cowabunga Collection released on current gen systems in the recent past and is essentially a potted history of the heroes in a half shells' Konami-developed titles from the late 1980s through to the mid 1990s. Perhaps a little disgruntled that this trip through the halcyon days of the Turtles' domination of arcades and home consoles isn't officially Dreamcast-bound, Ian Micheal has turned his considerable talents to cramming a handful of 8 and 16-bit Turtles titles onto a Dreamcast disc, complete with a proper front end selection screen, music, VMU compatibility and even a few original Dreamcast-specific extras for good measure.
It's still a work in progress and while the project will fetaure SNES, NES, Megadrive and Gameboy titles, Ian has expressed that Gameboy Advance games will not be included due to the Dreamcast's ability to emulate said system being lacklustre: "No GBA games - please don't ask again! I don't want crap running. Not even I can make a GBA emulator worth a shit run well enough..." And to be fair - he's not wrong. Quality over quantity and all that.
No word yet on when The Cowabunga Collection will release on Dreamcast, but like the Technodrome, we'll be keeping one massive mechanical eye on the Dreamcast-Talk thread, and so should you. You can also find more videos of different Teenage Mutant Ninja Turtles games from the collection running on Dreamcast over at Ian Micheal's YouTube Channel.
Somebody got Cuphead playing on a Sega Dreamcast?
Yeah, you saw the title correctly. Studio MDHR's hard-as-nails indie sensation Cuphead... on Dreamcast! Well, kind of.
This project came completely out of nowhere, posted to GitHub by user Aionmagan three days ago, and seemed to fall under everybody's radars (including mine). That was until Dreamcast-Talk forum user kremiso happened upon it yesterday and posted a thread about it.
A Dreamcast port of Postal appears!
Back in 2016 Postal developer Running With Scissors released the source code for their blood-soaked isometric shooter. Alongside this release, an appeal was made for a developer to step forward and create a Dreamcast port, should anyone be so inclined. Fast forward to December 2021 and a beta version of Postal for Dreamcast has now been released.
Coming from developer Dan Redfield, with a little help from fellow Dreamcast developer Ian Michael and members of the Simulant Engine Discord and Dreamcast-Talk forum, Postal for Dreamcast is free to download and play on actual hardware...and it runs really well.
Before booting this beta, I had never previously played Postal. I was familiar with the game's rather unsavory premise, reputation and legacy (and the fact that there's an Uwe Boll movie based on the franchise), but I was pretty much going in blind. What I discovered though, is a fairly playable isometric shooter with a definite leaning towards the 'mindless running around with the trigger held down' gameplay style. And gore. Lots of gore. And shooting. And explosions.
The Dreamcast port, as stated, is a beta; and the intro does say to expect crashes, although I didn't experience any personally (I'm using a GDEMU enabled console with a DCHDMI fitted). Controls are well mapped to the Dreamcast controller and other than when the screen is absolutley filled with characters running around in terror (understandable, considering the nature of the game), there's hardly any noticeable slowdown or hitching. Here's some gameplay I grabbed while playing the first three levels (badly):
Thanks to Dan Redfield and the other community members who contributed to yet another Dreamcast release. The full version of Postal for Dreamcast is pencilled in for an early 2022 release and we'll no doubt have a full review of the game once it lands.
Dowload the Dreamcast Postal beta here, and be sure to follow both Dan Redfield on Twitter here and Running With Scissors on Twitter here.
Driving Strikers announced for Dreamcast!
Made with the Simulant engine over a period of just six weeks, Driving Strikers very much looks like something Rocket League fans will enjoy when the demo becomes available. As you'll see from the trailer below, the gameplay shows teams of two cars battling to score more goals than the other.
I spoke to Luke briefly to find out what Driving Strikers was all about: "The demo has a single stadium and fixed teams and it's 1-4 local multiplayer. You can choose which side to play for and decide whatever mixture of real players and AI you'd like! You can boost and jump, and matches are currently fixed at 3 minutes for the demo."
This is just the beginning for Driving Strikers however, as the team have more exciting things planned for the full release: "When we expand the demo into a full game we hope to have various game modes and options". Something to look forward to in the first half of next year, for sure!
With the help of other community members, Luke expects the demo will be available to download before Christmas, so Dreamcast gamers can plug in four controllers and settle those family disputes from Christmas dinner with a friendly match or two.
The game looks great and as you can see from the visuals, the stage available has a distinctive festive theme - this really is an early Christmas present to the community and we couldn't be more thankful! Driving Strikers looks like another fantastic example of what Simulant can do after the recent Tunnels demo, and hopefully we'll see plenty more homebrew games take advantage of the engine in the future.
You can watch the full YouTube reveal trailer below:
As soon as we have the download link for the CDI of the Driving Strikers demo, we'll update this article. Thoughts? Follow Luke on Twitter here and be sure to let us know in the comments!
Yeah Yeah Beebiss II now available for Dreamcast
If the title Yeah Yeah Beebiss I means anything to you, you'll love this little news snippet. If you're wondering what the hell I'm blathering about, the mystery of Yeah Yeah Beebiss I is a totally fascinating trip down a rabbit hole of copyright traps, misunderstood language translations, fabrications of the truth...or all of the above.
In a nutshell, it's the story of a strange Nintendo Entertainment System game which is considered to represent one of the greatest gaming mysteries of all time, and which prompted a years long search for a title that many people were convinced didn't exist. I would implore anyone with even a passing interest in this flavour of gaming oddness to visit YouTube and watch any of the amazing videos on the topic, including this one from LSuperSonicQ, or this one from All Things Lost which does a damn fine job of explaining the whole saga as well as offering a solution to the mystery.
In a rather excellent twist on this strange tale, YouTuber and retro gaming tinkerer John Riggs has released a 'sequel' to Yeah Yeah Beebiss I - titled Yeah Yeah Beebiss II - for both the NES and the Dreamcast. As announced over on his Twitter account, you can purchase a limited edition copy for the Dreamcast by visiting John's store here.
There's not a great deal of info on the game available at the time of writing, with only a single screenshot released; but once John releases a video on it (or one of us here at the Junkyard manages to get hold of a copy) we'll update this news piece or post a full review. To be honest, it would be a brilliant meta twist if this whole thing is a complete hoax and Yeah Yeah Beebiss II turns out to be just as mysterious and nonexistant as the prequel. It's more likely that Yeah Yeah Beebiss II does exist though (is there such a thing as being too meta?), and it's great to have yet another new title released for the Dreamcast.
Check out the Yeah Yeah Beebiss II store page here, and visit John Riggs' YouTube channel here.
Update - looks like it's now sold out for Dreamcast, which makes the title of this post fake news. Sorry folks :/
Update 2 - Yeah Yeah Beebis II will now be published by UK publisher WAVE Game Studios and is available for pre-order now, priced at £24.99. It is expected to ship in January 2022, which is awesome!
Review: Intrepid Izzy
When it comes to the Dreamcast indie scene, the name "Senile Team" is surely familiar. You might know them best for bringing us Beats of Rage, the moddable open source beat 'em up engine for Dreamcast (and other systems) that provided the basis for countless community-developed mods of series from Splatterhouse to Resident Evil. Or maybe you've had the pleasure of playing their first commercially released game; the excellent Rush Rush Rally Racing (or its update Rush Rush Rally Reloaded). Either way, it's definitely clear that Senile Team has pedigree when it comes to the Dreamcast, and now they're gearing up for the imminent August 20th release of their latest title, Intrepid Izzy.
The Kickstarter campaign for Intrepid Izzy went up back in 2017 with PC, Dreamcast and PS4 releases promised. The Steam version has been available since July 2020, but it's the Dreamcast version that many people, including us at the Junkyard (obviously) have been eagerly awaiting. Prior to Intrepid Izzy's Dreamcast release, I was supplied a review copy. Staying true to the Junkyard, however, this review will reflect only my honest opinions, with no influence from the developers or distributors.
The game starts with our protagonist Izzy, who is presumed to be a bit of an Indiana Jones explorer-type (she's known to be Intrepid, after all), opening a treasure chest in a temple only to release an evil blue genie whose main priority after finally being released is chaos on the world. From the initial cutscene, you are immediately given a taste of the game's carefree sense of humour, which often leans towards the drier side of things, and can occasionally get a bit bizarre. Just right for us at the Junkyard, then.
So how does Intrepid Izzy play? In the simplest terms, it's a 2D action platformer, with lovely, hand drawn artwork and fluid, cartoon-like animation (created with custom-made animation software) that gives me vibes of the ever-popular Shantae series. But to just call it an "action platformer" wouldn't be doing the game justice, because Intrepid Izzy is actually pretty deep, dude. While the initial stage is a rather left to right affair, you soon realise that the game has a very non-linear approach to its levels. That's right, Intrepid Izzy's core gameplay is what trendy gaming pundits might refer to as "metroidvania." I'm talking levels within levels, with a focus on light puzzle solving and backtracking. Get that key to open that door there, find a helmet to ride the minecart to a new area, find a new costume to grant you the power to get past an obstacle you passed earlier, and so on.
Putting on Intrepid Izzy feels like you're embarking on an adventure, and one that is relatively easy to jump into whether you're a seasoned veteran of this style of explorative platformer, or a complete newbie to it, like I am (unless Kirby & the Amazing Mirror counts). Intrepid Izzy's platforming feels and controls great, and with the constant intrigue of treasure and new areas lurking around every corner, it gets pretty addictive. On countless occasions while exploring, I was conscious that I needed to save and come off so I could continue adding to this review, only to find myself attempting one more puzzle, or leading myself down one more passage.
As you traverse the game's many maze-like levels, you will encounter magic mirrors that grant you quick passage to the game's various other levels, as well as a fast track back to Awesometown, a pleasant town that functions as the game's central hub. You will be returning to Awesometown frequently to recover health by sleeping at Izzy's house and making repeat trips to the town's restaurant to replenish recovery and boosting items (which you purchase with coins that you've picked up throughout your quest). Less frequently, you will be dropping by the house of a bearded wizard, who can upgrade your health at the cost of enough heart fragments, which are hidden sparingly throughout the game's levels. Finally, perhaps taking a page out of Shenmue's book, the last building of significance in Awesometown is an arcade where you can play some basic but fun arcade games - such titles include "Plerg", "Ultra Bazoop" and "3D Wheel".
The other big gameplay element of Intrepid Izzy brings us back to Senile Team's Beats of Rage roots. Implemented alongside the platforming is a beat 'em up combat system that is used to solve environmental puzzles and dispatch enemies. You'll be using these fighting moves throughout your journey to rough up various foes, including huge screen-filling bosses. There are also plenty of occasions during exploration where you will enter a room, only to be locked in, with your only path to escape being to defeat a few waves of enemies. These bouts happen quite frequently, to the point where you soon realise that the combat in Intrepid Izzy is just as important as its platforming.
A homebrew Dreamcast MIDI Interface Cable appears!
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Source: Sega Retro |
The Dreamcast is home to a number of fairly obscure peripherals and cables, all of which offer enhanced functionality when paired up with either a dedicated piece of software or a flux capacitor. Most of these weird and wonderful oddities were only ever released in the Dreamcast's native Japan, and as such have fallen even further into the abyss of esoterica; with one such item being the HKT-9200 Dreamcast MIDI Interface Cable.
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Source: eBay |
The Dreamcast MIDI Interface Cable essentially allows the more musically inclined amongst us to connect a device such as a microphone or keyboard (the musical kind, natch) to a Dreamcast. Coupled with the equally obscure O.to.i.Re MIDI Sequencer, it transforms the Dreamcast console into that sentient piano from that cartoon I can't remember the name of. Oswald? Oswald the Piano? No...that's not it. Just a sec.
Oscar's Orchestra! Remember that? No? Well anyway, it was a cartoon with a talking (and slightly horrific looking) piano that could fly as well for some reason (I think). Where was I? Oh yeah - Dreamcast MIDI cables. You could make music on a Dreamcast using a MIDI connector and a piece of software called O.to.i.Re. Here's a superbly translated description from the defunct Sega Japan catalogue page:
You can easily make music by selecting your favorite phrase from more than 3000 types of phrases and pasting it on the track. A completely new musical expression tool. By supporting DreamPassport2, you can attach save data and distribute it to the Internet. You can now share data between users. It's a work I made so much, so I want everyone to listen to it!
You can use a microphone device to convert Hanauta to MIDI data and input / output it as an instrument tone. You can also enter data from an external MIDI keyboard using the MIDI interface (sold separately). (Caution: This software can be used without a microphone device or MIDI interface.)
Naturally, because we live in this version of reality, Dreamcast MIDI shenanigans are now quite collectible (read: expensive), and not wanting to be left out of the burgeoning MIDI-authoring scene, a tech savvy gentleman by the name of Ben Ryves took it upon himself to go above and beyond the call of duty, creating his own fully working Dreamcast MIDI connector from scratch. Here's the video:
Pretty impressive stuff we're sure you'll agree. You can read the full breakdown of how Ben created his (very professional looking) cable at his website here - be prepared to be blown away by the level of detail the directions and schematics go into. Particularly impressive to me is the creation of a Dreamcast serial port connector from a donor PCI Express slot, which reminds me of the work of Luke Benstead and his quest to reverse engineer Dreamcast system link cables from old PC parts.
Personally I don't have a musical bone in my body outside of tapping my hands on the steering wheel when I'm sat in traffic listening to some classic My Chemical Romance or Daphne & Celeste; but for those out there who fancy creating some banging MIDI choons on your Dreamcast, this could be a game changer. Will you be utilising Ben's directions to fashion your own MIDI Interface Connector? Let us know in the comments!
Thanks to Ben for allowing us to use his video and images on here, and thanks to DCJY Discorder Daikath for alerting us. Another reason you should go and join our Discord!
New Dreamcast Indie release review - Drascula: The Vampire Strikes Back
It's shaping up to be a momentous year for the Dreamcast's already active indie scene, with (literally) dozens of titles on the horizon. After the unbridled success of titles such as Xenocider and Xeno Crisis (Indie games not beginning with X are available), and some very tasty offerings in the pipeline from JoshProd, Senile Team and Headup Games, there's never been a better time for the scene - and certainly, never a more active one.
It wasn't a major surprise, then, when yet another title was announced for the console just weeks ago. Erbe Software, a Spanish publisher, started a Kickstarter campaign for a port of a 1990's point and click adventure, Mortadelo y Filemon, itself based off a popular Spanish comic. With a low goal, and the community's ever rabid desire to see more DC games, it sailed past its modest funding target and should be with us sometime later in the year. But this wasn't the first we'd heard of Erbe Software. Back in 2020, they announced a similar, rather unambitious Kickstarter campaign for a port of another 90's point and click adventure - Alcachofa Soft's Drascula: The Vampire Strikes Back. This too sailed through its meagre funding target, but little had been heard about it since the campaign. That is, until copies started being received by the modest number of backers, around the time of their latest Kickstarter.
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The original PC cover for the game. If only we got this for the Dreamcast version... |
Now we at the Junkyard didn't back the game. Whilst we're purveyors of all things 'Dreamcast', we have to admit it did pass us by. But new Dreamcast games, even ports of old PC adventure titles, are never a bad thing. Only, with Drascula, things did seem a little off. First, the original developers Alcachofa Soft had allowed the game to be distributed for a not-for-profit basis some years back. With the wonders of ScummVM, the emulator which makes these classic point and click adventures easier to run on more modern platforms, some Dreamcast owners would, no doubt, have been able to experience the games rather campy, cheesy comedic horror before.
Now, this isn't unprecedented; Dreamcast owners who've dipped their toes into emulation may have seen a few examples of games being made available via that method some years ago, only for Indie publishers to release them as 'legitimate' releases some time after (Flashback, Captain Tomaday etc. etc.). There's nothing inherently wrong with this - if the rights holders can release the game officially, that's fair enough. But with information so scarce about this release, some did wonder whether this would be a 'bells and whistles' special packaged release, or simply a version of the ScummVM engine running the game. One of these, unfortunately, ended up being the case.
Thanks to friend of the Junkyard Chris Nunn, one of the few people who backed the game on its original campaign, we've managed to grab a hold of the game and...well, we've got some thoughts...
DVD Support Heading To Dreamcast
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Artist's impression. Um. |
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An IDE modded Dreamcast is required at present |
The original thread over at Assembler Games tells us a little more, and I also spoke to programmer Luiz Nai who is assisting the DreamShell developers in this quest. Here's what he told me:
"If you have the IDE-Mod in your Dreamcast just connect a DVD-IDE drive on your Dreamcast. You put the ISO files on the DVD and select them as you do on the HDD. At present, games files in CDI or GDI format are incompatible as games that use CDDA (Compact Disc Digital Audio) would not work. Also, the Dreamcast certainly has the power to run DVD movies but at the moment the priority is to get the DVD drive to read games. At present, the project is in the debug phase and the game Millennium Soldier has already been tested successfully."
Probably don't start getting your DVDs in out of the garage just yet then, folks. And if you do you can probably just play them on literally any other device in your house (including some fridges, apparently). However, for another example of how the Dreamcast community strives to add new functionality for no reason other than it can, look no further.
Source: Assembler Games
Dreamcastnoid Gets Mini CD Retail Release
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The artwork is great |
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Mr Yukawa's been hitting the gym, evidently... |
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Segata Sanshiro makes an appearance too |
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A massive coin...or a tiny disc? |
For more details (in Spanish), head over to SegaSaturno here.
Cowboy Bebop Homebrew Shmup Coming Soon To Dreamcast
But back to the main point. There's a homebrew shmup heading to the Dreamcast that's based on the Cowboy Bebop franchise and it actually looks pretty decent. Programmed using the BennuGD language, this new shooter from indie developer Rolando Fernandez (aka folken) reminds me a little of Trevor McFur in the Crescent Galaxy in terms of visuals - and I hope that doesn't sound like an insult, as Trevor McFur, for all its shortcomings was a pretty good looking game.
From what I can gather this isn't a totally new game, but instead is an updated version of an existing homebrew, but using BennuGD it'll offer improvements in terms of smoother gameplay and some extra options. That said, I'd never heard of the original either, so this is a moot point. There's not really much more to say for now, but we'll be keeping an eye on this one and will update you when we have more information and/or a release date.
Thanks to our good friends at Sega Saturno for sharing this with us, head over there for the original reveal article in Spanish. Once you've read that, go here and read all about the Beeching Axe, and then leave a comment about your favourite closed branch line and/or station.
Crafti: A Homebrew Minecraft Clone For Dreamcast
There are ports of Minecraft available for a multitude of different systems and they all offer the similar gameplay and mechanics found in the PC original, and many people have carved out a career simply streaming gameplay online. The power of Minecraft knowns no bounds it seems, and now the game has come to the Dreamcast. Well...sort of. Crafti is a Minecraft clone developed by DCEmulation forum member gameblabla and is now free to download and burn to a CD-R for playing in a Dreamcast. Naturally, that's exactly what I did...
HankyAlienDC: A New Homebrew Space Invaders Clone
"The archive contains a .elf version that will run in lxdreams, and presumably other emulators, and a .bin version that will run via an SD adaptor and DreamShell RC4. It will presumably run if you somehow burn it to a CD, but it’s been so long since I’ve made a CD of Dreamcast homebrew that I’ve completely forgotten how to do it. Plus I’m on a different OS and don’t have an optical drive any more."
Having recently got a new MacBook, I know exactly how ant512 feels! Anyhow, before this becomes an Apple-bashing humblebrag circle jerk, check out VasiliyDC's video of HankyAlienDC in action:
New Homebrew Tooth Cracker Available Now
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Built with the Unity engine. |
These games aren't pushing the Dreamcast hardware in any way, but they are a nice throwback to the days when games were more about testing your skill and the hunt for a high score rather than trophies and the like. Ben will also be peddling his game at the upcoming Play Expo in Blackpool, so if you see him there be sure to tell him you read about Tooth Cracker at The Dreamcast Junkyard. Do this, and he'll furnish you with a manly hug and a kiss on the cheek (of your choice) as an exclusive DCJY bonus gift. Please bear in mind that the hug and kiss are mandatory, and non-transferable. This does not affect your statutory rights.
New Dreamcast Multiplayer Shooter [TERMINAL] In Development
"Currently the game is in pre-production. This is an open source game written using SEGA's Katana SDK rather than KallistiOS, which I am assuming will annoy a lot of people who are homebrew toolchain purists.
As of this writing, the server backend for multiplayer sessions is being written with the short-term goal of getting players connected and moving around on one server by the beginning of April 2016."
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That thing in the middle is you. |
The Dreamcast Epitech Collection
But I digress. The Epitech Collection is a compendium of rough homebrew games created by a class of students at Epitech in 2002. If you don't know, Epitech is a colossal information technology and computing college in Paris, France and these unfinished (but still quite impressive) titles are the result of some coding sessions involving Dreamcast and Gameboy Advance development tools.
You can actually download these games and try them yourself, so let us know how you get on if you decide to give them a whirl. As always, be sure to subscribe to Pcwzrd's Dreamcastic Channel for even more cool videos like this one.
A Quick Look At James & Watch: Tooth Cracker
Get Back Online With DreamPi
It seems that a clever guy called Luke Benstead has other ideas though, and has created a rather impressive little Raspberry Pi-based device called DreamPi. What does this creation do? Well, it allows the Dreamcast to connect to the internet using the dial-up modem so you can play games online again. Without a dial-up ISP or a Dreamcast broadband adaptor.