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Dreamcast Shooter Sturmwind Heading To Nintendo Switch

Another day, another Dreamcast-related shooter pops up on the Nintendo Switch eShop. This time, coming absolutely out of nowhere, it's Duranik's much-loved Sturmwind. Sturmwind hit the Dreamcast way back in 2013 after initially starting life as a project for the Atari Jaguar CD titled Native - indeed, there are fleeting references to Atari's maligned system hidden throughout Sturmwind.
Following the likes of Ikaruga, Zero Gunner 2 and Gunbird 2, Sturmwind EX for Nintendo Switch looks to be something of a 'remaster,' with improved screen resolution and totally redrawn graphical assets. The Nintendo Switch version will run at 1080p (docked) and at 60fps, while the upcoming Xbox One version will be full 4K, according to Duranik.

Though Sturmwind was originally released back in 2013, it was given a re-release in 2016 on Dreamcast and time has been kind - it's still as much of a blast to play now in 2019 as it was back when it first came out. This new Switch port has been handled by Duranik and is published by b-alive GmbH - the same outfit which published the recently released Steam version, as well as such gaming behemoths as Equimagic: Gala Show of Horses and Farm World. Hmmm.

Sturmwind EX features ripped directly from the Nintendo website (although I've removed the multiple typos and added some punctuation):

In Sturmwind EX you can play mission mode with all 16 levels, saving your progress with every finished level, or play arcade mode with 6 levels and no continues. Other features include:
  • 2 different game modes: mission mode and arcade mode
  • 16 Levels
  • 3 difficulty levels
  • Different weapons selectable
  • Upgradeable weapons, drones and different weapon-/drone-formations
  • Additional super weapons like super beam and smart bombs
  • More than 20 large boss enemies
  • Hundreds of different enemies
  • Achievements, Highscore and Level statistics
  • Customizable user interface
We've covered Sturmwind here at The Dreamcast Junkyard multiple times, and even interviewed Johannes Graf, the man behind Duranik a few years ago, so it's pretty safe to assume we're pretty big fans of the indie shooter.
Sturmwind EX releases on Nintendo Switch on Friday 8 November 2019 and is priced at £11.69. No word on a physical release yet, but we'll be sure to give it the same Dreamcast/Switch comparison treatment as we did with Ikaruga, Gunbird 2 and Zero Gunner 2.

Related articles:

Bleemcasting: An Interview With Bleemcast! Developer Randy Linden

As the amount of online articles and Tweets around the recent anniversary of the North American 9.9.99 release date illustrates, the Dreamcast is still very fondly remembered. While the scene continues to grow at a steady rate in terms of bootleg and independent game development, there are still a fascinating number of Dreamcast areas that remain either untouched or that haven't had their rich historical veins fully exposed. One of those areas that myself and others in Dreamcast fandom are fascinated by is the story of bleemcast!.
A bit of a throw forward, I have another article in the works about ‘Why I Dreamcast’ even though it’s fast approaching 2020; and a large part of that is a deeply personal and nostalgia-fuelled longing and sense of clinging to a certain place in time. The Dreamcast, as much as I love it, and despite my role here at The Dreamcast Junkyard is a console I am wilfully ignorant on compared to the other staff members. The main reason for this is that I had only owned the console for a mere 8 months when I packed up and left home for the bright lights of university. The console, therefore, existed for me during a stage of enforced self poverty. New (well, pre-owned) games I still managed to justify occasionally, but instant noodles and supermarket value bread were prioritised over games magazines; and the internet was something I went to the library to check for roughly 1 hour a week when hungover and between lectures (and even then was mainly to email friends who had gone to other universities...and nearly almost always simply to tell them how hungover I was). Anyway, what I am trying to paint a picture of is that my finger during the 2000-2004 era was hardly on the pulse of information about anything...let alone Dreamcast.


So for me, I didn’t learn about bleemcast! until way after the events of the Dreamcast had long transpired, and it was years later still that I actually discovered this had been an actual retail product, and wasn’t like my copy of DreamSnes that had been created and uploaded from some shed somewhere. This was instead a full-fledged and commercially available product release promoting legal emulation that allowed you to load PlayStation game discs on the Dreamcast, adding a load of graphical improvements along the way.
What all this leads up to then, is that I tracked down Randy Linden, a member of the original PC bleem! and Dreamcast bleemcast! team. I fired off some questions and Randy was kind enough to answer. Hopefully you will enjoy reading them as much I did, and will give an interesting insight into the development of one of the most notorious releases on the Dreamcast...