LightConn: A Wireless Dreamcast Gun That Works With HDTVs

You may recall the DreamConn - the wireless Dreamcast controller we featured here at the Junkyard some time ago. Well, it seems that Chris Diaoglou - creator of the DreamConn - has been hard at work on another prototype device for the Dreamcast, and this time it's a wireless light gun...that works on flatscreen HDTVs with the aid of a modified Wii sensor bar! The LightConn, as it's known, is the next step in the plan to rid all of the Dreamcast's peripherals of wires and we can't help but be impressed with the reverse engineering Chris has shoehorned into the LightConn.
As with his previous creation, the LightConn also incorporates software VMUs and appears to use the cannibalised innards of a Wii controller to allow for use on a flat panel TV screen. And while this isn't true light gun technology, it's impressive stuff nonetheless. From Chris himself, here's a rundown of the features LightConn will offer, and there's a video of the LightConn in action below:

DreamPod - Episode 43

As ever, if you like what you hear please consider leaving us an iTunes review. And if you fancy chucking $1 a month at us for this lovely content feel free to check out our Patreon page. Thanks!

The Official Sega Hardware Calendar 2017

As is usually the case for anything I post, skip past the pish to see what you came for.
It's not even December, but cheesy Christmas songs are being played on the radio and in shops around the country, decorations are going up in the streets, 'Tesco Value' branded Christmas puddings have been appearing nationwide like a seasonal bout of flu and invites for the local New Year piss ups from wankers you've avoided for the past year are flooding your Facebook events list. That said, I've not spent a Christmas in the UK for seven years, but I imagine these things are still happening regardless. Perhaps it starts as early as October these days, who knows.

Now while many of the weaboos out there have no doubt heard of this before, the majority of you surely haven't so I'll take this opportunity to blow your mind with a hilarious tidbit regarding Christmas culture in Japan.

Ready for it?

On Christmas day in Japan, hundreds of thousands of people rush out to KFC in an attempt to replicate the traditional western Christmas dinner experience (in their eyes at least). Yes, the vast majority of people in this country believe that us wide-eyed-barbarians gather our family on Christmas day and venture out into the wild to enjoy a Christmas colonel feast. No I'm not shitting you.

3 New Dreamcast Games You May Have Missed

There are loads of new Dreamcast games in development at the moment, and most of them we've been keeping an eye on. Xenocider, Elysian Shadows, SLaVE, Alice Dreams Tournament, Ameba and In The Line Of Fire (more exclusive info coming on that very soon, folks!) all look fantastic and if nothing else show off the breadth and depth of indie development on the Dreamcast. That said, there are a few more smaller projects on the go that may have slipped under your radar, and we thought it was high time they got some attention.

Coming from prolific indie developer and publisher Retroguru, Hermes is a 'run and jump' game in a similar vein to Sqrxz. Sqrxz, apart from having an unpronounceable name (unless you're a Klingon) is a side scrolling platformer where you control a little rabbit-looking creature and must jump over gaps and avoid enemies...and die. Lots. It's like the Dark Souls of platformers and revels in its difficulty and frustration levels, and it looks like Hermes may follow this template.
From the PD Roms article on Hermes:

"Retroguru of Giana’s Return and Sqrxz fame are heavily working on their new game Hermes. In this Jump’n’Run you must chase a chicken to get your stomach filled with delicious meat. The game is sort of anti-vegetarian and features a doubtful sense of humor. As all Retroguru games, it’s expected to see this game on several other platforms than just Sega’s Dreamcast."
- Retroguru

There's no release date for Hermes just yet, but you can bet your bottom dollar it'll have you pulling your hair out in the very near future. Going off past Retroguru releases like Fruit'Y, it'll probably be cheap as chips, too.

The Original Blockbuster: Tetris On Dreamcast

Tetris. Even just typing that word brings the classic Tetris music pouring into my brain, accompanied by images of falling Tetriminos and the monochrome hue of a classic Gameboy screen. Alexey Pajitnov's groundbreaking puzzle game will forever be linked to Nintendo's classic handheld system simply because for many gamers, it was the first time they experienced the infuriatingly addictive gameplay of Tetris. Many an hour was spent by this gamer hunched over that lurid green and black screen, desperately trying to angle the console in the fading light of the evening to get the best view of those infernal, infuriating, infinitely falling blocks. If ever there was a gaming equivalent of an ear worm, Tetris is most certainly it.
Tetris has a long and storied history that begins in the early 1980s, but once Pajitnov's program found its way out of the labs of Moscow's Academy of Science, it landed and multiplied its way across pretty much every platform on Earth. Naturally, the first users to experience the game were computer users, followed by Commodore 64, Atari ST and Amiga gamers. But once Tetris was captured and re-purposed for pure entertainment machines, the blueprints for complete global domination were signed and sealed, and the Gameboy represented a delivery method with maximum yield.
Since those early days, Tetris has found its way onto countless platforms - and not just ones designed for gaming. Calculators, iPods, phones and even oscilloscopes have played host to variants of Tetris as the relatively simple nature of the game requires very little in the way of computational horsepower. If it's got a screen, an input device and a circuit board inside, the chances are it can play a version of Tetris. Naturally, computers and consoles have evolved over time, but the key components of Tetris have not. With flagrant disregard for anything as po-faced as Moore's Law, Tetris has remained almost unchanged in it's simplicity ever since that day in 1984 when it left Moscow and entranced the world, simultaneously rewriting the book on puzzle games as it went. If ever there was a perfect example of the old adage 'if it ain't broke, don't fix it,' then Tetris is surely it.

Dreamcast Magazine Issue 18

Issue 18 of Paragon Publishing's unofficial Dreamcast periodical hit the shelves on the 25th January 2001, just a month before production of new Dreamcast hardware was announced as cancelled. Even with this heartbreaking news on the horizon, Dreamcast Magazine issue 18 hit it home that the Dreamcast wasn't yet out for the count, with some truly stunning games reviewed. Before we get to those though, let's look at some of the interesting news and previews in the first half of the mag...
Previews include Daytona 2001, Phantasy Star Online, Giant Killers, Ducati World (shudder), Confidential Mission and Championship Surfer. The infamous Black & White development diary returns and news of Sega Europe's then chief JF Cecillon leaving the company is also reported. There are some intriguing news stories, such as a snippet mentioning rumours of a successor the Dreamcast coming out of Japan, and information on yet another Virtual On game heading to the Dreamcast, this time titled Virtual On 4: Force.

DreamPod - Episode 42: Featuring Chris Powell of SEGA Nerds & Mega Visions

You can discover more information about Mega Visions by visiting the official website here, and you'll also find all the download links for all the Apple, Google and Amazon devices you could ever hope to own. We're pretty sure you don't need a link to SEGA Nerds...but if you insist you can find the main site here. Also, be sure to follow both the Nerds and Mega Visions Twitter accounts for further updates and general SEGA-related news! 

If you like what you've heard please consider leaving us an iTunes review, and thanks for listening!

Guest Article: Shutokou Battle Celebration

Martin Hinson is a man who knows his racers. Specifically Japanese racers you may never have heard of. And when he's not getting stuck into the likes of Racing Lagoon, Touge Max G, Side By Side Special or Battle Gear, he's tinkering with Japanese sports cars in real life. In this latest guest article, Martin takes a look at one of the Dreamcast's best racing series: Shutokou Battle. Western gamers will be more familiar with the title Tokyo Highway Challenge, and a lot of racing game fans may have initially looked at the fairly limited number of circuits and not really given the series a fair crack of the whip. Happily,  Martin is here to tell us all why we should give the series a second chance...
It came to my attention at the recent UK gaming event Play Expo Manchester, how few people still know about the Shutokou Battle series. Although I was aware the series is rather cult, I still found this somewhat surprising, given the age of the series and number of titles it spans.
Starting life on the Super Famicom in 1994, the series passed through the 32-bit era, flirting with both the Saturn and PlayStation before rising to prominence, albeit it on a small scale, on the Dreamcast in 1999. Starting as a somewhat standard Mode 7 racer, it had evolved into a fairly unique ‘CaRPG’ by the time it hit Dreamcast. It was also one of the earliest games to utilise tuning with a huge range of performance upgrades in some of the 32-bit games. 
The series focused on drift racing until it hit Dreamcast. It suited the arcade nature of the visuals and wide tracks on display - think Ridge Racer on the PlayStation. However due to the grunt of the Dreamcast, developer Genki put a huge focus on realism, not only visually but also from a gameplay point of view. This is perhaps most obvious in the handling, as it is much harder than before and car control almost feels sloppy. It’s easy to be put off the moment you play and most people probably were, but frankly, that’s a huge mistake. Stick with it and you are left with one of the most rewarding driving games around.

DreamPod - Episode 41: Featuring

IMPLANTgames is run by Kris Genthe and has an amazing amount of content documenting Sega games from across the whole range of platforms. His YouTube channel is full of interesting and insigtful videos documenting little known and obscure topics...and that's why we here at the Junkyard love his stuff. Please feel free to check out his website here and also his podcast here. You can also find Kris on Twitter. If you like what you've heard on this episode of the DreamPod, please feel free to subscribe and leave a review on iTunes.

The Mysterious Coca-Cola Dreamcast

We've looked at a few special edition Dreamcasts recently, the most notable being the odd F1 World Grand Prix II console that surfaced on eBay and was subsequently bought by a reader of the Junkyard. We've yet to find any concrete information regarding the origins of that particular model, but we're hoping that the Dreamcast community may be able to shed some light on the latest oddity to come to the fore.

Friend of the Junkyard and Japanese game aficionado Allan McCluskey recently contacted me to ask if I knew anything about a Coca-Cola branded Dreamcast he'd managed to acquire from a seller in Japan, and upon its arrival in the UK Allan sent me the following images:

We're Launching A Monthly Newsletter!

All the cool kids are doing it, and as we're the coolest of the lot (no, really) we thought it was about time The Dreamcast Junkyard had a newsletter. Nothing big or flashy and certainly not anything on the level of Mega Visions from SEGA Nerds; no, a simple monthly mail shot that delivers the highlights of the month's Junkyard posts direct to your inbox in one go. You can choose to have either a HTML or plain text version and it'll give a brief summary and links to selected content from the previous month. Like you, we at the Junkyard also have real lives outside of the internet and the Dreamcast (gasp!) and it's natural that due to the amount of amazing content we produce you're bound to miss something. Unforgivable, but understandable.

Not everyone is on Twitter and not everyone is on Facebook. This new venture will attempt to bridge the gap, offering summaries and links to recent articles, and maybe a few from the extensive archive that you missed the first time round. The Junkyard's readership continues to grow and grow and we're forever looking at new, more convenient ways for you to enjoy what we do...and hopefully this newsletter will appeal to those people who just want to have all the newest stories and features in one place. The best bit is that the newsletter is fully responsive so it'll look great on both mobiles and on your 486DX 66 desktop running Netscape Navigator. All you need to do to receive the monthly newsletter is sign up using the button below (and/or the one in the side bar if you're reading this on the desktop site) or scan the QR code here!

Digital Artists Create Jet Set Radio Tags For New York Yami-Ichi 'Internet Black Market'

The second self-styled Internet Yami-Ichi was held in New York on the 6th November 2016, and was a celebration of all things 'internet-ish.' For those not in the know, The Internet Yami-Ichi in NY2 was a sort of flea market where creators of predominantly digital art and crafts gathered to sell their wares, and to me at least looks like a really cool and intriguing concept. From the official website:

The Internet Yami-Ichi (Internet Black Market) is a flea market which deals "Internet-ish" things, face-to-face, in actual space. Both flea markets and the Internet are fanatical and chaotic mixes of the amazing and useless.  In the Internet Yami-Ichi both the wills and desires which brought us to create the Internet, and the wills and desires we picked up are salvaged to be shared in a social space.
Everything from art based on popular memes to the more bizarre aspects of internet folklore are on display for visitors to the free event to purchase, with many items created as one-offs solely for this gathering. The reason we're reporting on this event (apart from the fact that it sounds really cool) is that a collective of digital artists got together to create something truly special for Internet Yami-Ichi in NY2: a VMU full of bespoke graffiti tags for use in Jet Set Radio for the Dreamcast.

Guest Article: Was The Dreamcast Released Too Early?

Daniel Major is a gamer who has been twiddling his thumbs since 1989. Not happy with the direction of the industry in the mid 90s, he decided to quit trying to pretend the Amiga hadn't died and moved to a woodland to sacrifice Atari STs by fire ritual. Also plays Super Famicom & Megadrive. Here in this guest article, Daniel takes some time out from hitting broken JAMMA boards with a stick in his local park and asks the question: was the Dreamcast simply released too early?
Let’s pretend that the Dreamcast didn’t actually exist. Imagine the sixth generation without the Dreamcast. Let’s all forget that the sixth generation started with Sega’s dream machine and begin to ponder how different the rest of the sixth generation could have panned out. If you can imagine this then can you imagine Sony or Microsoft actually bothering with some of the included specs of their consoles? Online play for example. If Sega hadn’t bothered introducing this to the Dreamcast, would Sony have been inclined to do this? Let’s face it, did we all play online when the PS2 hit? No not all of us. Maybe that changed slightly when Xbox hit, but even then it was a well-known fact that this wouldn’t be the sixth generation's most potent or show stopping feature.

Planet Ring & Alien Front Back Online With DreamPi 1.5

Our good friend Luke Benstead has been hard at work updating his DreamPi software, and the latest release adds a load of cool new features. The coolest of these are support for VOIP (voice chat) and allowing tank-based multiplayer shooter Alien Front go back online! The VOIP thing is also important because games like PAL exclusive Planet Ring use it extensively, and Plant Ring is now another title that can be played online should you have all the right bits an pieces required to hook your Dreamcast back up to the internet. Here are the key details on DreamPi version 1.5 taken from Luke's website:
  • New software is included written by Jonas Karlsson called 'dcvoip,' this system process makes the VOIP communication in Planet Ring work! The software is distributed with permission.
  • There is now built-in support for the upcoming Alien Front Online servers that will allow your vanilla normal AFO CD to work without a boot disc! (Thanks again for Jonas for the information to do this).
  • The Pi's firmware has been updated which should bring better device support
  • A bug has been fixed where the DreamPi software wouldn't shut down correctly
  • The modem command timeout has been increased which fixes a number of bugs on modems which are slow to respond (for some reason...). Thanks to Neoblast on the DC-talk forums for finding this.
  • Fixed a bug where the DreamPi process would boot before there was an internet connection (mainly affected WiFi) and would require restarting multiple times to get things to initialize correctly.
The work being done by Luke and Pcwzrd13 to get the Dreamcast back online is phenomenal and we have nothing but admiration. As stated by Pcwzrd on Twitter, the Alien Front Online server is still in beta so don't expect it to run perfectly, but the fact that it's up and running is a fantastic achievement in itself. If you've been enjoying playing online multiplayer on your Dreamcast again through DreamPi, let us know in the comments how you've found the experience. For more information on creating a DreamPi connection, be sure to check out Luke's FAQ and Pcwzrd's video on Alien Front Online over at Dreamcast Live.

Edit: Just a minor piece of additional information. The Alien Front Online server was created by Petter3k with help from Jonas Karlsson (Shuouma), DreamPi simply adds support for these games.

Official Bleemcast! Press Release Discovered

There are tonnes of articles detailing the fate of bleem! for Dreamcast (aka bleemcast!) online. Just do a Google search for the term and within a few minutes you'll be a bonafide expert on the subject. If you simply can't be bothered though, here's a potted history: creators of the popular PC PlayStation emulator bleem! decided to create a version for the Dreamcast. It was going to come in three different packs - A, B and C and each disc would allow you to play a selection of different PlayStation games on Dreamcast with enhanced visual fidelity.

A few single game discs were officially released (Gran Turismo 2, Tekken 3 and Metal Gear Solid), but Sony successfully shut the bleem! operation down before the main bleemcast! packs could be released, also scuppering the company's plans to release so-called 'bleempods' (PlayStation controller adapters) and dedicated 'bleempads' - PlayStation controllers with Dreamcast connectors on the end. There are plenty of renders of these accessories and bleempacks floating around the interwebs, and below is an image I shamelessly copied from one such Google search:
What you've probably never seen though, is the official FAQ/press release sent out by Jane Ayer Public Relations on behalf of bleem!, a document answering many questions about the software and the planned peripherals (click to enlarge).

The Top 200 Dreamcast Games 2016 - As Voted By You!

We asked. You voted. And boy...did you vote! The Top 200 Dreamcast Games ballot has been counted and compiled, and laid out with with a tonne of stats and interesting insights. I would like to thank Mike Phelan, our in-house stat-master for all of his hard work putting this new and updated Top 200 together and also you, the readers who voted and shared your memories with us as to why you voted for the games you did. As a system that is now knocking on the door of 20 years old, the vast majority of us were in our teenage years when the Dreamcast hit the shelves, and there are multiple tales of college dorm battles and friendships formed over the beeping of a VMU...friendships that still last today. Anyway, before I start blubbing over my keyboard, let's get on with it.

The Dreamcast Junkyard Top 200 Games 2016 can be found either by clicking the link in the ribbon under the header image (look - it's just up there), or if you're reading this on a mobile device you can click on the image below to be whisked away to the dedicated page we set up to house this new list. You can also still find Aaron's previous 2013 Top 200 here should you wish to compare them, although Mike has helpfully provided information on the previous chart positions in the 2016 list. Enough from me though.

Go now and bask in the glory of the Top 200 Dreamcast Games voted by you!


Retro Gaming: Crossing Over To The Dark Side

Hate collectors who don’t play the retro video games they own? Then read this...

The cellular makeup of a human being, not counting neurons in the cerebral cortex, is constantly in flux, with cells continuously being replaced. While these various cells in our bodies change at different rates, on average, every 10 years almost all the cells in your body have superseded those that came before them.

You are now, crudely put, a different person genetically to who you were 10 years ago.

Kind of weird to think through, right? After all, it is only human to think of yourself as a singular entity. We tend to think of ourselves in the now, who we are and what we stand for on any given day. I think, in general, people tend to forget or ignore who they were in the past as it can often destabilise who they are now. It’s not so much about admitting fallibility, so to speak, than submitting to the inevitability of change. Change in all things, including yourself and how you think.

Which, in a long way round, brings me onto the topic du jour - video game collectors.

Top 10 Indie Dreamcast Games 2016 - As Voted By You!

The votes are in, and whilst we work feverishly away at putting the final touches to the Top 200 Dreamcast Games 2016 results, we thought it was about time to bring you the other half of our 2016 voting extravaganza. We asked you, the all-knowing Dreamcast Junkyard readership, to let us know your favourite indie releases. We left the selection criteria open, as we didn't want to just limit it to commercial releases, and now that we've counted all the votes, we can present to you the first ever Dreamcast Junkyard Top 10 Indie Games - as voted by you!

Let's start with some stats though: 46 different games ended up being voted for - a couple were discarded as they weren't actually indie games. I mean, really...who voted for Headhunter? You know who you are, you sneaky little scamp. Of these, 22 were commercial releases, and the remaining were a mixed bag of homebrew, mods and even a couple of unreleased titles getting some early praise.

For most of the voting period, it was a real fight between 3 titles to see who would come out on top, and this remained so until the last few days, where one game pulled away from the rest. Enough already though - on with the list!

10: DUX / DUX 1.5
2009 Hucast / 2013 Hucast
Hucast's horizontal shmup has seen several releases, including the reworked Redux which isn't included here, and it remains popular enough with the DC gaming community to see it sneak into the top 10. The game's distinctive look, a stylised, minimalist, futuristic design aesthetic is mixed with a decent Euro dance soundtrack, but can suffer from high difficulty. 1.5 refined rather than changed things; it switches the respawning of your craft to where you died rather than at the last checkpoint as originally designed, ironing out some bugs and putting the bullet soaking mechanic even more central to the gameplay. 1.5 is the better game here, and sticking through the games frustrating elements will be rewarded, as later stages are even better looking.

Hucast can be found here (their website re-directed to their facebook page at the time of writing), and our developer interview is here.

2015 Hucast
Ghost Blade just pips fellow Hucast title Dux to the number 9 spot. It's a game which divided opinion on release, and there is no denying that there are some faults and flaws within the game. It's still an enjoyable vertical shmup, with decent aesthetics and interesting bullet patterns, and the graphics look good - but it is a bit easy, to say the least, which will turn off the hardcore shmup enthusiasts quite a bit, and that's not a particularly useful thing to do when they are the primary audience. As a non-fanatic myself, who has nevertheless put hours into all the DC shmup library, I have to say it's an enjoyable enough title which doesn't do anything particularly exciting but does enough for a few play throughs.

We did 2 in-depth reviews of the game here at the DCJY, the novice review here and the standard one here.

Hucast can be found here (their website re-directed to their Facebook page at the time of writing).

The first of 3 NG:DEV.TEAM titles in this top 10, and one of the first commercially released Indie titles, Last Hope and it's update Pink bullets is still highly regarded amongst DC fans. The initial release, ported from the Neo Geo, revels in both being old school in it's look and play, and having a difficulty level sitting somewhere between insane and evilly horrific super insanely hard. It boasts colourful, varied graphics (ranging from Geiger inspired space ports and aquatic landscapes to eruptive volcanic backdrops), excellent soundtrack and interesting level design with loads of smart little background additions, and really does play homage to Horizontal shmups of the past whilst having it's own identity. But it was just so damn tough that it was hard for pretty much anyone without the reflexes of a particularly nimble cat to make any progress. Fast forward 2 years, and NG:DEV.TEAM deserve credit for listening to initial criticism and returning with an improved version of the game. It makes the game a little easier, with your ship adorned with more powerful weaponry to begin with, meaning quick, unseen death is a little easier to avoid, and it turns enemy projectiles a little easier to see (the 'Pink Bullets' of the title) as they come hurtling towards your ship. It's still tough as old boots, but it at least feels a bit fairer now.

NG:DEV.TEAM can be found here.

2004 Senile Team (original release)
Senile team developed this Streets of Rage game engine in 2003, before it was ported to the DC in 2004, and ever since there has been a steady stream of fan made games using the engine, covering practically every video game, movie and TV franchise you can think of. Some of these are great (Battletoads, Crisis Evil, Aliens vs Predator), and could stand as excellent stand alone scrolling beat em ups on their own. It's ease of use makes it a favourite amongst wannabee game makers, and the engine is robust enough to allow memories of playing Streets of Rage 2 to come flooding back to those with nostalgic memories. Several BoR mods received votes themselves in this poll, but it's the original itself, and the whole library of mods, that are ranked here.

Senile Team can be found here.

NG:DEV.TEAM's follow up to Last Hope was another Neo Geo port, this time an enhanced version of Fast Striker, a vertical homage to 16 bit shmups. It's a faster, more maniacal approach to the genre than Last Hope was. The difficulty levels present different forms of game, with higher levels requiring supreme reflexes and mastery of the games ship shield mechanic, whilst all levels require getting to grips with chaining. It looks good, sounds good and, as with much of the DC's indie library, has some absolutely incredible artwork on the games box art. The game feels fair throughout - death is avoidable if you're skilled enough, and not overwhelmed by the kaleidoscope of colour and sound the game produces.

NG:DEV.TEAM can be found here.

2015 Crazy Viking Studios / Marc Hall
Crazy Viking studios kickstarted this homage to early 80's action-platformers successfully back in 2013. It was well received, noted for it's incredibly tough difficulty level but balanced gameplay and great design. Fast forward to 2015 and 2D viking platforming action came to the DC, with the full permission of the original developers, and the talent of Marc Hall who was responsible for the DC port. For a game which received no commercial release (well, read on for a bit more about that), it's popularity is a fantastic sign that the DC scene is alive and well, and for a while in the voting it seemed like it could spring a surprise and be even higher. The DC port is still tough as nails, but it's a great addition in a genre that needs some loving in the Dreamcast indie library. There were 100 pressed copies of the game made available, by auction, on a German forum 'Circuit Board', which made the rest of us very jealous.

The Volgarr site can be found here

2008 Yuan Works
Narrowly missing out on the 4th place by just a couple of votes, Wind and Water Puzzle Battles recently received a re-release which no doubt helped put it back in the public eye. Actually, that's a bit mean, as the game is every bit deserving of it's position. Yuan Works puzzler made it to number 127th in the 2013 DCJY poll, and it's simple yet deep gameplay continues to gain new fans. Whilst on the surface it may appear to be just another block matching puzzle title, it offers loads of extra content;  mini games, well written story, puzzle and versus modes, and a constantly evolving gameplay that will keep you engrossed. It's full of subtle and not so subtle references to the DC, looks lovely and feels far more than just 'another' Indie title.

We recently did a developer interview with Yuan Works, which can be found here. Yuan Works blog/site can be found here.

2009 Senile Team
Senile team showed their versatility with the release of overhead racer Rush Rush Rally Racing. Control is key in this type of game, and the cars in RRRR drive perfectly, around well designed and varied tracks with plenty of little touches in the background to rise a smile or too. It's colourful, well presented and never takes itself too seriously, with great multiplayer options thrown in as well. Tracks need to be learnt to make progression, and the difficulty can be a tad too hard at times, but with that great soundtrack playing in the background you're not going to mind having to redo a couple of tracks. Another great, polished Indie release.

We reviewed RRRR here. Senile Team can be found here

Taking third place after an almighty tussle in the voting, Gunlord is a game which DC gamers have taken to their hearts. NG:DEV.TEAM are one of the most prolific of DC supporters,and Gunlord really is their crowning glory. This adventurous, variety packed, Neo Geo ported run and gunner wears it's Turrican influences proudly for all to see. It has expansive stages full of hidden bonuses and superbly realised enemy characters. Bosses are huge, challenging and impressive, and the platforming action is engrossing from the get go. It's tough, boy is it tough, but the enjoyment level is so high you won't mind repeated plays. The soundtrack is excellent (so many Indie games on the DC have fantastic soundtracks, we really should collectively push for a 'best of' CD from all of them), and the artwork throughout, including the packaging, is just superb.

NG:DEV.TEAM can be found here

2013 Duranik
Highest placed Indie game in the 2013 DCJY top 200 games, it seems Sturmwind has been knocked off it's thrown as best Indie title - but it was close. Top spot beckoned for a long time for Duranik's horizontal shmup masterpiece, before slipping behind the eventual winner late on. Despite this, I cannot rate Sturmwind highly enough. It is beautiful, both in craft design and backdrops, quite possibly the most visually impressive DC title, indie or licensed inclusive. It may be 2D, but the worlds are brought to life with impeccable quality. The soundtrack is excellent, and the stages are long, impressive and always interesting. There's tons of little touches in the backgrounds, and bosses are never less than amazing. The game isn't really a 'hardcore shmup' title, but more an everyman's Shmup, as even those who don't like the genre will be impressed. The 3 weapon system ties in with the life system, so getting hit loses the currently equipped weapon, which can be restored by picking up the power up of the relevant colour - this would usually upgrade the weapon. There's plenty of depth in this system and is a far fairer one than usually used. Even though the game can claim influence from older similar titles, it's visual splendour elevates it past just being a homage to older games. I put this game on when I want to impress non DC gamers, and to a man they think it's a top level XBLA game rather than an indie release running on a nearly 20 year old machine. It even boasts support for the DC SD card reader, for goodness sake. A classic, a beautiful classic. Top spot had better be damn good...

We did a developer interview with Duranik which can be found here. Duranik can be found here.

2015 Watermelon
Watermelon kept us waiting with the release of Pier Solar, but the wait was worth it. A late surge made sure of it's victory in this poll, which shows how quickly we've taken the game to our hearts. After years of shmup gluttony, a decent RPG was well overdue, and Pier Solar's HD upgrade of it's indie Megadrive release is our resulting role playing dessert. A digital love letter to old school RPG's, it can revel in some beautiful design with fantastic artwork throughout. The story is strong; criticised by some for being a weak point, I found it actually to be a rather well written plot with good dialogue, and strong character design. There's a healthy element of puzzles to work out, and the adventure itself takes you on a journey through varied locales. The battle system works well too, although it must be noted that it's not universally acclaimed. It's also another DC indie title with an outstanding soundtrack, which just adds to the games appeal.
Watermelon must also be credited for the work that went into the packaging of these games, whether it be the feature rich special collectors editions or just the choice between packaging which fits into each of the 3 regional designs. Pier Solar won't be everyone's choice of best DC indie release, let's make that perfectly clear, but RPG fans desperate for a new adventure are well serviced here.

The Pier Solar website can be found here.

(A quick mention of those titles that just missed out. NG:DEV.TEAM's shmup-tacular NEO XYX, Orion's charming platformer Alice's Mom's Rescue and Retroguru's cheap and cheery puzzler Fruit'Y were all whiskers away from making the list. Next time maybe?)

So there we have it. 10 (well, technically, 11, and that's not including updated versions) indie titles that the DCJY reading public have ranked as the best for the system. Thanks to everyone who voted, and let us know in the comments or through the usual social media channels, what you think. As always, if you don't agree with the end results, feel free to use the hashtag #DCJYmademecry and let the world know about it!