DCJY welcomes Jörg Tittel
Interview: Out of Print Archive
Many gamers of a certain age will no doubt recall those halcyon days when the only way to really get your fix of gaming news, was to await the monthly publication of your favourite magazine. The internet of the early '90s was far removed from the internet of present year, and as such watching video of new releases or flipping through hi-resolution images direct from developer on social media wasn't something you could do. Indeed, most of my early memories of using the internet to find out about new game releases involve sneaking into the school IT suite at lunchtimes to employ Alta Vista in my insatiable quest for knowledge. Oh, and using Game Sages to get cheats. Does anyone else remember Game Sages or am I just making that website up?
Kids these days will never know the anticipation of that illuminated N *shakes fist at cloud* |
Yes, back in the day, the magazine was king and it was through reading those printed materials that I took an interest in pursuing games journalism as a profession. Nowadays, I'm actually quite glad that I am not a professional games journalist, such is the the way online discourse has morphed, but for a period back in the late '90s and early 2000s it was all I wanted to do with my life. I'm pretty sure I'm not alone in that ambition either.
Magazines of that period, and more to the point - the people who created them, were our heroes. They were the influencers of their day. Gus Swan, Marcus Hawkins, Caspar Field, Les Ellis, Jaz Rignall, Radion Automatic, Zy Nicholson, Wil Overton, Paul Davies, Keith Stuart, Simon Phillips, Ed Lomas, Tim Weaver, Mean Yob...just a few of the names I can instantly rattle off as an avid reader of a plethora of UK magazines from the 90s and 2000s. And I'm sure those in other parts of the world, and of a certain age can name the authors of their favourite magazines too.
The point I'm trying to make is that magazines were a huge part of many gamers' formative years, and the popularity of podcast Maximum Power Up's superb series of interviews with journos of yesteryear proves this. Furthermore, one website which encapsulates the magic of print media and preserving those memories is the excellent Out of Print Archive. A repository for digitised copies of print magazines of a bygone era, the Out of Print Archive has cemented itself as one of the premier online destinations for anyone who is looking to re-read those magical tomes of their childhood and take a walk down memory lane.
For this reason, we thought it would be pretty cool to speak to the people behind Out of Print Archive, ask them where the inspiration for the site came from, their digitisation process for various Dreamcast-related (and other format) magazines, and to find out what makes them - and the Archive itself - tick. Enjoy...
DCJY: Thanks so much for agreeing to speak to us about all things magazines! Could you tell us a bit about who you are, and what your roles are at Out of Print Archive?
Andy: Hello, my name is Andy (meppi64), I’m from Belgium and I’m working my way through scanning all my UK magazines, editing and restoring them. I also do all the coding and design work on the website itself and I run the Twitter account.
Neil: Hi, I'm Neil, I'm from the United Kingdom (Scotland) and I am one of the admins at Out of Print Archive. One of my initial roles when starting the project was to reach out to the UK publishers in an effort to obtain permission (officially and unofficially) to archive their back catalogue of gaming magazines.
This allowed us to archive classic video gaming magazines without the nagging feeling that a publisher might come along with a cease and desist order. I have also written the odd article on classic magazines and have caught up with a few important people from the magazines in questions for an interview or input for a feature.
What’s the origin story of the Out of Print Archive? When and why did you decide to set up the site?
Neil: I have always been a fan of classic gaming magazines which lead me to create my own digital retro gaming magazine called Retroaction in 2008. After the release of the first issue, Carl, a fellow retro gaming magazine fan commented on how the ‘zine reminded him of the classic magazine GameFan, particularly its design and layout.
He asked if he could post the news of the release with a small write up on the retro gaming forums where he was one of the admins along with Andy. This in turn introduced me to the world of magazine archiving and to Andy and his fantastic method of archiving Official Sega Saturn Magazine. I knew then that I wanted my own magazines to be archived in a similar way.
By 2009, we felt we needed to start our own archiving project. One that was totally transparent: free from ads, donations, or any other hindrance. Our main reason for this was to follow on from one of our main goals, in that to reach out to the publishers from yesteryear and get their permission to archive their back catalogue of magazines.
Andy: Originally I came across just 3 digital scans of the Official Sega Saturn magazine online, this must have been somewhere around 2004-2005. No matter how hard I looked, I couldn’t find any more. Reading through these made me remember just how incredible this magazine was and how it was seemingly lost to time, hardly 6 years after the final issue was released.
So this set things in motion for me. I started the hunt down a complete set, with the goal to scan them (in a rather poor fashion at that time) and looking for various ways to get them into peoples hands again. From here, it snowballed into collecting a lot more magazines.
I met Neil as well as Carl, who has since moved on to other projects, on a message board and after a lot of trial and error, as well as seeing how several scanning projects handled things in ways we didn’t agree with, we decided to set up our own site. Focussing on putting quality above everything else, but also doing things with respect towards not just the publishers, but also the editors, writers, designers, etc.
Basically all the people who originally created these magazines we all fell in love with at one point of our lives.
Wow, so we effectively owe the creation of the Out of Print Archive in some way to the Official Sega Saturn Magazine. Not what I was expecting! You clearly have a love of print media - what are your earliest memories of print magazines?
Andy: My earliest memories of a print magazine has to be Club Nintendo. Not quite sure how I found out about it, but I believe there was some kind of postcard included with certain NES games, which you could send in to Nintendo to request a subscription. Once you were signed up, every 2 months you would receive a free copy of Club Nintendo magazine, which lasted from 1989 to 1993.
Neil: My earliest memory of print magazine is picking up C+VG in 1988. I was fairly late to notice magazines, considering I had been playing games for at least three years up until that point, but C+VG opened my eyes to the wonders that were out there. I eventually reserved a copy of C+VG and continued to receive a copy of it until the early 2000s. My other earliest memory is of grabbing a copy of Amstrad Action in 1989. It was an anniversary issue where they gave away a cover-mounted cassette tape with demos and freeware stuff. This issue also reviewed one of my favourite computer games of all time, Laser Squad.
Dreamcast Magazine Issue 20
This was actually quite a bold and positive move by Sega, as reports in issue 20 reveal that the price drop actually helped to increase sales of the ailing Dreamcast. Other positive news reported that the Dreamcast won several awards at the Electronics Boutique annual awards, even bagging a 'console of the year' award for 2000. Sadly though, this was all academic because as we now know, the console didn't really have much longer to live.
Even in light of such moribund developments though, Dreamcast Magazine continued for quite some time and as referenced in the editor's intro March 2001 heralded the closure of the only other unofficial Dreamcast magazine on sale in the UK (which I'm guessing was DC-UK, although don't quote me on that). What this meant was, after March 2001 the only magazines flying the blue swirl on newsstands in the UK (and possibly mainland Europe, too) were Dreamcast Magazine and the Official Dreamcast Magazine; a publication which itself went down the drain not too long later...
Dreamcast Magazine Issue 19
The news section gives first details on sequels for Jet Set Radio, Space Channel 5, Mr Driller and Metropolis Street Racer; and conversely also confirms the cancellation of Star Wars Super Bombad Racing. Other titles 'confirmed' for Dreamcast include House of the Dead 3, Virtua Golf and the MMORPG Farnation - a game that was subsequently moved to the Xbox before being canned. News of a PAL 'Mega Drive Compilation' is reported, and this could be linked in some way to the recently discovered official emulator, but I'm just speculating. Speculating wildly, while waving my arms and frothing at the mouth in a way that only a rampant fanboy can.
Dreamcast Magazine Issue 18
Dreamcast Magazine Issue 17
The Blaze Xploder DC Cheats CD was intended to be a sample of the full product, which allowed users to activate cheats in Dreamcast games. Promising exotic treats such as infinite lives, the removal of in-game timers, and naked characters (probably); the demo version bundled with issue 17 allowed gamers to implement certain 'pokes' in a limited selection of 'titles.' However, it quickly became apparent that while the disc did indeed work as intended, it also bestowed upon users the ability to completely bypass the regional lockout of the Dreamcast and thus opened the door for UK gamers to play NTSC-U and NTSC-J games on their PAL systems.
Imagine for a moment that you answered an innocent knock on your front door, only to be confronted by Professor X who proceded to explain that you were the heir to Stark Industries and were now the new Iron Man. Yes, I know I'm mixing franchises, but this is the kind of power we're talking about. Sort of. It isn't. Anyway, this wasn't the only time such a
Dreamcast Magazine Issue 16
Issue 16 is notable in that it was amongst the first of the magazines at the time to report on a Dreamcast port of PlayStation and PC favourite Driver 2, but alas that never materialised. Other non-released games to be featured in issue 16 include Commandos 2, Buffy the Vampire Slayer, Roswell Conspiracies and Woody Woodpecker Racing.
Dreamcast Magazine Issue 15
News of the VMU MP3 player being cancelled is mentioned in brief (see above), but this doesn't sour proceedings in the slightest, guv'nor. Half-Life, Jet Set Radio, Metropolis Street Racer and Silent Scope dominate the reviews section like sweaty 128-bit ogres, while the previews section is absolutely full of new games. Outtrigger, Sonic Adventure 2, 18 Wheeler, Phantasy Star Online...if you'd only ever read issue 15 of Dreamcast Magazine there'd be enough here to convince you that the future was very, very bright for the good old Dreamcast...
Dreamcast Magazine Issue 14
One of the most interesting tidbits of news involves a referenced interview in which Yuki Naka reveals an early name for the Dreamcast that was considered by Sega was the 'Sega G-Cube,' while another mentions a patent lawsuit involving Sega and a company called Optix Media. A quick Google search reveals nothing about this patent dispute, and neither does the article.
Dreamcast Magazine Issue 13
That said, information regarding Sega of Japan's plans for the Net@ entertainment/internet cafes is reported in the international news section, and the previews section is pretty full with news of upcoming titles Tony Hawk 2, Toy Story 2, Looney Tunes Space Race and Vanishing Point. Other news items include part 4 of the Black & White development diary, and a look at the (never released) Picassio comic book series.
Dreamcast Magazine Issue 12
So issue 12 then. It picks up - funnily enough - exactly where issue 11 left off and continues with the same high quality and oft humorous prose as before. Previews in this issue include Silent Scope, Half-Life, WWF Royal Rumble, Record Of Lodoss War, MTV Skateboarding, Star Lancer and the aforementioned Ferrari F355. Interesting news snippets concern themselves with the imminent launch of the Sega Sports black console (see above), the attempt to get Jet Set Radio banned in America, the Virgin Net Dreamscreen service for Dreamarena users, and the new-fangled Utopia boot disc.
Dreamcast Magazine Issue 11
Issue 11 is an absolute beast when it comes to unreleased games though (see what I did there?). Colin McRae Rally 2.0 grabs the cover and receives a lengthy preview of the rally game that never was (unless you've been privileged enough to play it), and the rest of the Forecast section contains a ton of other stuff you've probably never heard of before.
Dreamcast Magazine Issue 10
There are previews of Independence War 2, Star Wars Super Bombad Racing, Colin McRae 2.0, The Road to El Dorado, Roswell Conspiracies, Castlevania Resurrection and Legacy of Kain Soul Reaver 2. There's also a brief look at the Bleem! for Dreamcast controller adapter and a news snippet about a possible port of Metal Gear Solid 2. Other features include a look at the various Sega Parks dotted throughout the UK and a fairly huge Samba De Amigo review.
Dreamcast Magazine Issue 9
There are few concrete details to be found about Quark, but it looks as if it was going to be a 3D platformer set across two distinct environments - one a fantasy world with elves and monsters; the other a sort of steampunk version of Victorian London. Another unreleased title, Black & White from Lionhead Studios is given a fairly lengthy preview too, and the first part of Dreamcast Magazine's Black & White Development Diary is showcased on page 38. This dev diary was continued for months and the Dreamcast version of Peter Molyneux's god simulator looked to be in a fairly advanced stage of completion when it was pulled. At the time of writing, the DC version has never been leaked but who knows if this will change in the future...
Dreamcast Magazine Issue 8
Now the science bit is out of the way (or is it maths? I regularly get those two mixed up, along with religion and politics), let's get down to business. The cover features Dead or Alive 2 for the second time in eight months, and the previews section details such delights as Evil Dead Hail to the King, Wacky Races, Rush 2049, Gauntlet Legends and Ultimate Fighting Championship.