The Dreamcast Games We Want Back Online the Most

In the late 1990s, with the bitter taste of the Saturn's commercial flop lingering in their mouth, and the looming presence of a gargantuan new competitor on the scene, the folks at Sega rallied round the idea that they could revive their financial fortunes by getting a new home console onto the market. In that moment, high-stakes decisions needed to be made about the characteristics that would define what came to be known as the Dreamcast. What would the technical architecture of the hardware be? How would developers be brought on board? What direction would the branding take? How comically loud could the operation of the disc drive possibly be?

One concept that Sega firmly hung their hat on was online gameplay. The Dreamcast was to be the first home console to be online out of the box, a distinction which Sega hoped would have punters flooding forth with a much-needed cash injection into the company's coffers. Online gameplay was a central pillar of the Dreamcast brand, featuring front and centre in the console's marketing campaigns. In the States, Sega called on nu-metal titan Fred Durst to push SegaNet. Here in Europe, a range of tongue-in-cheek adverts were published that played to nationalistic jockeying (think harmless English-French banter, rather than the disintegration of Yugoslavia). Japan didn't miss the memo either, although a big chunk of their marketing eschewed the macho competitive aspect in favour of pushing the Dreamcast's internet capabilities to a female demographic. 

A selection of advertising materials focusing on the Dreamcast's online functionalities,
from left to right: USA, France, Japan.

Of course, during it's official lifetime, the Dreamcast never got close to fulfilling the upper limit of its "up to 6 billion players" tagline. However, Sega did erect a superb online architecture that allowed hundreds of thousands to experience online competitive and cooperative gameplay for the first time. Compared to the lifespan of the official servers of some contemporary games, many titles in the Dreamcast's online library had a damn good innings too. The official PAL and Japanese servers for the OG grandaddy of online RPGs, Phantasy Star Online, were maintained well into 2007, with hundreds of players logging on to say emotional goodbyes in the final couple of days (I'm not crying, you're crying). Others lasted even longer. The official servers for Starlancer, hosted by GameSpy, held on all the way to 2014, although we cannot be sure whether that was a deliberate stay of execution or some admins simply forgetting that the things still existed.

Source for dates: Online Consoles (dreamcast.onlineconsoles.com); DreamCast Online Gaming (dcog.netfirms.com, available via Wayback Machine); dreamcastlive.net; Sega press releases; sleuthing around old forums; and a smidge of informed guesswork.

However, regardless of the staying power of some, eventually every single online Dreamcast game had its official servers switched off. Luckily for us though, the scene has persistently had a cohort of skilled and generous technicians working in the shadows to revive these online functions through unofficial measures (shout out to the likes of bluecrabFlyingheadioncannonpetter3k, and Shuouma). More recently, they have even been bolstered by developers bringing brand new titles online, such as the indie smash-hit Driving Strikers, or freely distributed homebrew projects like ClassiCube, NuQuake and even Counter Strike

'There's an interesting story behind this Dreamcast game. In 1999 I remember it was. I got up in the morning and made myself a piece of toast. I set the toaster to three - medium brown...'

Alas, despite all this wizardry, there are still 64 games with online functions which have not been used since the day their official servers closed, 55 of which had fully fledged online multiplayer modes. Some of these titles, such as Unreal Tournament, are highly recognised and the status of their online multiplayer modes are asked after time and time again. Yet, I would contend that there are others which are actually worthy of more attention, and that is exactly what I hope to achieve with this article. So, with the customary rambling introduction over, let's get into it. Here are the Dreamcast games whose online revival I am anticipating the most...

Hands On with the Retro Fighters D6 Wireless Dreamcast Fighting Game Pad

The Sega Dreamcast's library is home to a lot of exceptional games, but one of its biggest strengths is undoubtedly fighters. Such standouts as Power Stone, Marvel vs. Capcom 2 and Soulcalibur immediately spring to mind. While my technical ability with most fighters is probably akin to that of a caveman banging a rock against the ground, I do really enjoy the Dreamcast's celebrated library of fighting titles.

While the Dreamcast's predecessor, the Saturn, came packaged with a stock pad that many consider to be one of the finest entry level controllers for fighting games, the Dreamcast's standard controller pales in comparison, with most complaints being levelled at its D-Pad. This issue resulted in many picking up Sega's excellent Dreamcast arcade stick back in the day. Play styles differ, however, and those who wanted something that they could grip with both hands sought out the ASCII Pad FT. This lovely controller is probably the closest any officially licensed controller got to mimicking a Saturn controller, and it even came with built-in rumble. Build-wise, it was a slightly chunkier recreation of what the Saturn controller originally offered, but that wasn't necessarily a bad thing. It does get deducted points for having no shoulder buttons, however.

But now, in 2025, controller manufacturer Retro Fighters have dropped their latest take on a Dreamcast fight pad, the D6, and it's looking very Saturn pad-shaped! In fact, it clearly takes cues from both the Saturn pad and the ASCII Pad FT, looking like an amalgamation of the too. It even features the exact same circular convex D-Pad.

While some Dreamcast fighting game aficionados have praised Retro Fighters' StrikerDC Wireless controller, it was originally designed to be more of a good all-rounder, whereas the D6 aims to satiate fans of that genre specifically. This controller is available in both black and white, and is compatible with the Dreamcast, Switch and PC. It went up for pre-order in September of last year for a price of $49.99 (about £38). Retro Fighters were kind enough to send us one to review.

Top: StrikerDC Wireless
Bottom: The D6

If you're unfamiliar with Retro Fighters' previous Dreamcast outing, it achieved its wireless functionality with a receiver that connects into the controller port, and the D6 does exactly the same. This does mean that the only option for Dreamcast with the D6 is wireless, although the controller can function wired with Switch and PC by using the supplied USB to USB-C cable.

As the StrikerDC Wireless and D6 controllers don't have VMU slots on them, this receiver is also where you put your VMU. The D6 receiver has additional compatibility with the 4x memory Card, and the upcoming VMU Pro by 8BitMods. It does not currently work with the VM2.

While Sega didn't originally intend for us to squint across the room at our VMU screens, this is the method that companies like Retro Fighters, along with Retro-Bit, have opted to go for to keep their price points down. It also removes the risk of wireless connections being interrupted, which can lead to save data on VMUs being corrupted.

This technical hurdle has been overcome by Chris Diaoglou with his DreamConn and upcoming DreamConn S, but those controllers are —understandably— much higher in price.

Upon plugging the receiver into your Dreamcast, you need to press the triangle button on it, along with the pairing button on the top of the D6 to get the two to pair. While this seems like a relatively simple process, it did take me a few attempts before I could get them to sync together. Despite this quibble, now I've got the controller paired, simply pressing the button on the top of the controller will connect it to the receiver instantly whenever its plugged in.