Showing posts with label Dreamcast Controller. Show all posts
Showing posts with label Dreamcast Controller. Show all posts

Peripheral Review: Brook Wingman SD

Disclosure: The Brook Wingman SD was sent to us for review.


The Brook Wingman SD is an interesting device, coming from the powerhouse that is Brook Accessory. I’ve got one of their PCBs in my SEGA Virtua Stick High Grade, which permits its use on multiple formats with ease… and no lag. Brook have quite a catalogue of products, and I believe are building a decent brand name for themselves with quality useful products. 


What is the Wingman SD? In short, it’s a dongle, that allows the gamer to connect a multitude of modern peripherals to their Dreamcast as well as the Sega Saturn (check out Brian's article on The Saturn Junkyard for a look at the Saturn functionality). You can connect your 360, PS3, PS4, Xbox One, and Switch Pro controllers to the Dreamcast for some high quality gaming fun.

There was something a touch surreal pairing my PS3 controller to the DC… but it was incredibly easy to do, and worked extremely well, without any perceived lag. Same goes for the Xbox One controller. The Xbox controllers are often regarded as some of the most ergonomic (and I agree), and using them to play Sega Rally 2, Rez (OK I have that on 360 and PS4), Shenmue, Headhunter, Re-Volt, was really great. The device comes into its own with FPS, though, bringing the DC into the 21st Century proper. Some prefer keyboard and mouse, which you can do on DC, but I am a fan of controllers. And now, Quake, Unreal Tournament, etc… have proper dual analogue support. And wireless!! What a revelation! 


Hands on with the 'RetroFighters DC Striker' Pad

I dislike the term Retro gaming, as a label I feel like it's too simplistic a term and not anyway near tangible enough when people try to define what it actually means. Does a game or console need to be from a certain console generation? Does it need to have been released during a certain year or have other technological parameters to be defined as retro? Do you have to be at a certain age or experience level to be able to use the term? And why do other forms of media not have the same fascination with the term that gamers do?

For me a better way to describe 'retro gaming' is as something that is historically important to your age group or own personal life. Space Invaders and Pacman are still great games I am interested in playing, whereas I dislike others from the same period and will give up on them after about 45 seconds, similarly in cinema terms I would just call 'Jaws' a masterpiece and recommend it to anyone despite it coming out 7 years before I was even born, but I don't value or label all films from that era in the same way, there is no retro in other mediums as contentious as in Video games.

Retro Fighters StrikerDC Controller Pre-Orders Open

The best Dreamcast controller the world has ever seen. That's the bold claim made by Retro Fighters of its upcoming StrikerDC controller. Will this hubris come back to bite Retro Fighters on the arse? Yes. That's because everyone knows the best Dreamcast controllers were made by Mad Catz, were the size of a dinner plate and had triggers that rattled and/or cut your fingers. That's academic though, because Mad Catz is dead; and Retro Fighters are the new kids on the block. Oh, and the StrikerDC is available to pre-order now.
We've followed the StrikerDC's journey from Kickstarter to reality here at the Junkyard, and this latest offering looks set to follow in the footsteps of the previous hardware releases from the company that claims to 'fight for retro.' Personally, I've never held a pad from Retro Fighters, but all signs point to previous peripherals released for the Nintendo 64, Sega Saturn and NES being pretty sturdy, well built bits of kit.

It's a bone of contention when it comes to the Dreamcast, but I didn't find the original HKT-7700 controller to be anything other than perfectly functional (and still don't), but for those who demand a modern take on the Dreamcast's primary peripheral, the StrikerDC promises a new ergonomic design, full compatibility with VMUs, rumble packs and microphones; along with new a analogue stick, d-pad, familiar analogue triggers and additional digital shoulder buttons.


The StrikerDC comes pre-packaged with a 12 month warranty, and is now available for the general public to pre-order at the not insignificant price point of $49.99 from the Retro Fighters website. Shipping is expected to commence in April 2020. Several members of the Junkyard team did actually back the StrikerDC on Kickstarter so you can expect a review as soon as they receive the final product in their gnarled, tobacco-stained claws.

Have you pre-ordered one? Did you back the StrikerDC? Do you own one of the other controllers from Retro Fighters? What do you think of the price? Am I asking too many questions in this last bit? Let us know down below in the comments.

Retro Fighters Kickerstarter controller


Everyone and their dog has an opinion on if the Dreamcast pad is any good or not, however today saw a potential actual contender arrive for the much aged original Sega Dreamcast design. So if you do happen to either not be a fan, or just fancy a change after all these years, then more options are emerging in this field.

Retro Fighters, the LA team that has previously successfully Kickstarted and delivered pad designs for the NES and the N64, today launched and then achieved the £10,000 goal they had set for delivery of the project for a new DC pad, that will fully support VMU and rumble too.

Dreamcast pad working on Nintendo Switch


We here at the Dreamcast Junkyard love our sometimes unfairly maligned controller, however have you ever wished you could use your beloved VMU housing beaut on your Nintendo Switch? Well, no me neither, but now you can anyway.

Forced to use a screen shot of a YT video? You betcha!

Hardware Review: DOC'S Infrared Dreamcast Controllers

Wireless controllers are pretty standard in the modern gaming era. The Dreamcast has recently joined the Bluetooth party through the excellent but expensive DreamConn; and the soon to be released wireless peripherals from Retro-bit will hopefully expand that reach (no pun intended) even further, should they get the price point right. However, neither of these options can lay claim to being the original method of playing Dreamcast games without being tethered to a console by a physical cable. Far from it in fact, for you see, way back at the turn of the century an outfit called DOC'S released an infrared controller system for the Dreamcast.
It's hard to ascertain exactly when these controllers were released as information on them is pretty scant online and is mainly limited to old forum threads, but one thing is certain - way before the DreamConn and Retro-bit came along, the Dreamcast did indeed have a wireless controller and with this review we'll take a look at the physical design of the controllers, the antiquated connection method and investigate just how well the DOC'S hardware works. It's also worth noting that DOC'S also produced infrared peripherals for the Nintendo 64 and PlayStation too, and while these are a little more common than the Dreamcast variant, they're still fascinating from a technical standpoint.
First though, a history lesson. DOC'S was a subsidiary of electronics firm Arista Interactive, a company now trading under the name Arista Manufacturing and you can find their website here. Oddly, there is no mention whatsoever of the DOC'S brand on the current site and the firm now appears to be completely out of the gaming business, but for a short period in the late 1990s and early 2000s (I can't be sure which), this outfit was doing some pretty admirable things with wireless console gaming technology, even if it doesn't really stand up by today's standards...

New Wireless Dreamcast Accessories On The Way?

From the lovely chaps and chapettes over at Nintendo Life comes this rather interesting bit of news. It seems that Retro-bit, creators of wondrous clone systems and other gaming paraphernalia have signed some form of deal with Sega to manufacture undisclosed 'hardware' for the Mega Drive, Saturn and Dreamcast. Judging from the blurb on the Retro-bit website, these will likely turn out to be wireless controllers. This is from the Retro-bit website:

Acknowledging the continual growth of the retro-gaming market, Retro-bit, a premier publisher and manufacturer of classic gaming products, today announced a licensing agreement with SEGA of America to produce accessories for SEGA’s gaming platforms, including but not limited to the SEGA Genesis, SEGA Saturn and SEGA Dreamcast.

The first products and concepts under the agreement include several accessories that feature the same great quality as their original Sega counterparts like the original console port, but also with modern upgrades such as a USB® port for PC compatibility and Bluetooth® wireless technology. These new products are slated to debut in the Innex booth #21023 in the South Hall of the Las Vegas Convention Center during CES 2018.
Super Retro-Cade - the kind of thing Retro-bit manufactures 
The ambiguity continues at a pace of knots with the following statement from some bloke with an important sounding title:

"With retro gaming on an upswing, we are pleased to offer officially SEGA licensed accessories in their original format as well as apply the innovative classic gaming enhancements that have become the hallmark of Retro-Bit. We’re excited to unveil the first of these new products and concepts at CES, and do so alongside an exciting 2018 product catalog."
- Titi Ngoy, President and CEO at Innex Inc. the exclusive distributor of Retro-Bit

The Dreamcast does actually have a range of wireless controllers, light guns and what not, courtesy of Chris Diagolou's DreamConn technology. However, if Retro-bit can reduce costs and make an alternative that is a bit more friendly on the old wallet, then it's a win win situation for everyone. Apart from Chris. Erm. Hopefully we'll know more after CES 2018.

Source: Nintendo Life

Is The Dreamcast Controller Really That Bad?

One of the recurring criticisms I see levelled at the Dreamcast is that the standard controller is rubbish. It's almost become the de facto response when people discuss the Dreamcast - it's a great console...but that controller! Urgh! From complaints about the trigger travel distance, to the lack of diagonals on the d-pad, to the cardinal sin of having only one analogue stick, the evidence is overwhelmingly damning for the humble HKT-7700. If something is repeated enough times, it eventually passes from the realm of hearsay and into law, right?

With this article, I thought it would be interesting to have a look at the Dreamcast's standard controller and investigate whether it really is all that bad, or if it is just a victim of hindsight. In the grand scheme of all things gaming, the Dreamcast's controller is one of the less heavily lambasted - the Atari Jaguar and Nintendo 64 controllers have come in for far more criticism than Sega's offering ever has. However, with the aforementioned examples, gamers who have spent any amount of time with these examples will usually attest that even though they might look a bit unwieldy they're actually pretty comfortable to use. Without going too far off topic, the Jaguar controller is labelled as heavy and cumbersome; but in actual fact is very light and very ergonomic in the hand. Likewise, the Nintendo 64's unorthodox tri-pronged design draws derision in this age of dual analogue sticks and built-in rumble, but back in the day the design of the thing was revolutionary.
But what of the Dreamcast controller? It's true that it is very easy to look back at hardware of the past and casually pour scorn on it, and there are countless listicles on clickbait sites about 'the top 10 worst controllers,' usually written by people who have never even used said hardware; simply basing their opinions on photos they found on Google. As someone who played a Japanese Dreamcast shortly after launch (it wasn't mine - a friend bought one), and then got my own about a week after the UK release in October 1999, I think I'm pretty well qualified to talk at length about the Dreamcast controller. I dread to think how much of my adult life has been wasted spent with a Dreamcast controller in my hands, and so I have some opinions on how it sucks but also on how it's actually pretty good. I also threw this topic open to the good people of the Junkyard's Facebook group and I'll share some of the best comments later on in the article. For now though, let's kick things off with a good look at the controller, its origins and its various parts.
It's pretty clear from the basic design of the unit that the origins of the Dreamcast controller are a derivative of the Sega Saturn 3D controller. The button and analogue stick placement, twinned with the general bulbous two-ponged aesthetic are clearly throwbacks to the earlier concept, and placement of the triggers and d-pad only amplify this. While there is an image floating around online (and this magazine scan) that shows a multitude of alternative prototypes for the Dreamcast controller, it's pretty obvious that someone thought the 3D controller design was the one to go with and so it was adapted and updated.
In truth though, the subtle changes made to various aspects of the 3D controller as it evolved into the Dreamcast controller are somewhat puzzling, and while some offer improvements, others are clearly a step back. For instance, the d-pad...