It's hard to ascertain exactly when these controllers were released as information on them is pretty scant online and is mainly limited to old forum threads, but one thing is certain - way before the DreamConn and Retro-bit came along, the Dreamcast did indeed have a wireless controller and with this review we'll take a look at the physical design of the controllers, the antiquated connection method and investigate just how well the DOC'S hardware works. It's also worth noting that DOC'S also produced infrared peripherals for the Nintendo 64 and PlayStation too, and while these are a little more common than the Dreamcast variant, they're still fascinating from a technical standpoint.
First though, a history lesson. DOC'S was a subsidiary of electronics firm Arista Interactive, a company now trading under the name Arista Manufacturing and you can find their website here. Oddly, there is no mention whatsoever of the DOC'S brand on the current site and the firm now appears to be completely out of the gaming business, but for a short period in the late 1990s and early 2000s (I can't be sure which), this outfit was doing some pretty admirable things with wireless console gaming technology, even if it doesn't really stand up by today's standards...
Pippin Atmark Applejack |
DOC'S Dreamcast IR Controller |
The DOC'S controller places the analogue stick below the d-pad |
To be totally honest, the elongated 'handles' of the DOC'S controllers do actually feel a bit better in the palm than the official Sega controller's stunted appendages - to me at least - but it's all down to personal preference I guess. On the top of the controller, there's a distinct lack of an aperture for a rumble pack or a VMU, and that's because the transmitter array is located there. And this is where the 'antiquated' (by today's standards, anyway) remark from earlier comes into play. See, the DOC'S controllers hark from an era where Bluetooth was something kids got from eating too many raspberry-flavoured ice pops (probably); and not a widely available wireless standard, and as such they rely on infrared technology instead.
In order to communicate with the Dreamcast, the controllers must send their signals to a receiver box that plugs into the Dreamcast via the A and B ports. This is most likely because the DOC'S set comes as a pair of controllers and they can be assigned to player 1 or player 2 via the toggle in the centre of the button cluster. Interestingly, the receiver box has a range of LEDs and IR receivers that blink as they receive inputs from the controllers, and the back of the receiver box also allows for a VMU to be plugged in. Only one mind, but it's better than nothing. The controllers also have built-in rumble so the need to slap in a rumble pack is negated, but the implementation of said rumble effect (at least in the units I have) is pretty hit and miss.
And 'hit and miss' is a pretty good way to describe how these controllers actually perform when you try to play games with them. Naturally, due to the reliance on infrared you need to maintain a line-of-sight with the receiver so that the inputs can be fed into the Dreamcast, and as such it can be a bit unwieldy constantly pointing the controller at the receiver. Putting the receiver on top of the TV like the Nintendo Wii bar can help with this, but the stingy length of the DOC'S wire can hinder you in this particular endeavour. Who want's a Dreamcast dangling precariously off the side of the TV? Not me, sunshine.
On top of this, it seems that if you break the IR beam by pointing the controller away from the receiver, and then point it back, it takes a few seconds for the connection to be re-established and so you'll find yourself momentarily unable to control what's happening on the screen. Furthermore, the connection is incredibly erratic with the inputs sometimes being laggy or duplicated, which is especially annoying in menus, for example. Constantly pressing up or down on the d-pad only for the menu to react a few seconds later is a sure fire way to unwittingly invite the emotion commonly known as annoyance into your living room, crack it a beer and ask it to put a film on.
These gripes aside though, once the connection is stable and you're not waving your arms all over the place, the DOC'S controllers can perform pretty well. Analogue controls function as you'd expect - I headed to Sega Rally 2's calibration settings screen to test the analogue stick and triggers, and while the results aren't as accurate as a standard wired controller or the DreamConn, the results were more than acceptable.
Note the analogue steering at -70 |
Note the analogue brake/left trigger at 38 |
The original boxed article. Source |
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3 comments:
Thank the lord that extension cords exist and are cheap af... I'd hate to deal with all this wireless nonsense...
Oof...I swore off IR controllers back in the NES era. Excited about those new bluetooth ones though.
Thanks for the writeup!
Awesome article as usual well timed with the upcoming Bluetooth controller release
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