The must-have outfit this season... |
DCJY welcomes Peter Moore
Xenocider 'next-gen' demo now available
Remember Xenocider? We do - Retro Sumus' excellent Dreamcast shooter burst onto the scene in early 2021 and wowed us with its lovely graphics, challenging gameplay and incredible amount of unlockable content. Check out our review here.
The good news is that Retro Sumus are bringing Xara's adventure to modern gaming platforms in 2022, with PlayStation, Nintendo Switch and Xbox One / Series gamers all being given the opportunity to engage in a friendly bit of interstellar planetary genocide. Of course, alongside the consoles, there's also a PC version planned and you can try a demo of Xenocider's non-Dreamcast remaster on Steam right now.
Xenocider was - and still is - a great looking Dreamcast game, and is probably the best looking 3D indie title we've yet seen on Sega's console. Naturally though, the modern remaster takes advantage of the more powerful hardware offered by contemporary consoles and gaming rigs, meaning everything has a rather nice visual upgrade. No floating Dreamcast power-ups though, which will no doubt mark it down in our view.
The updated version of Xenocider is being published by Eastasiasoft and no doubt once the game is released in 2022 we'll cast an eye over it and see how it compares to the Dreamcast original. Grab the Steam demo here, follow Retro Sumus here and buy a digital copy of the original Dreamcast version of Xenocider here.
A Dreamcast port of Postal appears!
Back in 2016 Postal developer Running With Scissors released the source code for their blood-soaked isometric shooter. Alongside this release, an appeal was made for a developer to step forward and create a Dreamcast port, should anyone be so inclined. Fast forward to December 2021 and a beta version of Postal for Dreamcast has now been released.
Coming from developer Dan Redfield, with a little help from fellow Dreamcast developer Ian Michael and members of the Simulant Engine Discord and Dreamcast-Talk forum, Postal for Dreamcast is free to download and play on actual hardware...and it runs really well.
Before booting this beta, I had never previously played Postal. I was familiar with the game's rather unsavory premise, reputation and legacy (and the fact that there's an Uwe Boll movie based on the franchise), but I was pretty much going in blind. What I discovered though, is a fairly playable isometric shooter with a definite leaning towards the 'mindless running around with the trigger held down' gameplay style. And gore. Lots of gore. And shooting. And explosions.
The Dreamcast port, as stated, is a beta; and the intro does say to expect crashes, although I didn't experience any personally (I'm using a GDEMU enabled console with a DCHDMI fitted). Controls are well mapped to the Dreamcast controller and other than when the screen is absolutley filled with characters running around in terror (understandable, considering the nature of the game), there's hardly any noticeable slowdown or hitching. Here's some gameplay I grabbed while playing the first three levels (badly):
Thanks to Dan Redfield and the other community members who contributed to yet another Dreamcast release. The full version of Postal for Dreamcast is pencilled in for an early 2022 release and we'll no doubt have a full review of the game once it lands.
Dowload the Dreamcast Postal beta here, and be sure to follow both Dan Redfield on Twitter here and Running With Scissors on Twitter here.
The Dreamcast Junkyard's choicest cuts and hottest takes of 2021
Reviews
- Intrepid Izzy - Lewis took a look at Senile Team's awesome action-platformer, declaring it a rather special experience that all Dreamcast owners should own.
- Xenocider - Tom cast a critical eye over Retro Sumus' years-in-the-making 3D into-the-screen shooter, decreeing it to be the Sin and Punishment homage we all deserve.
- Drascula: The Vampire Strikes Back - Mike took a look at this less than spectacular release that seemed to slip under many a radar.
Retrospectives
- Surf Rocket Racers - James dipped his toe into the waters of Crave Entertainment and CRI Middleware's jet-ski racer, and found it to be quite a pleasant experience if not a Wave Race beater.
- Stunt GP - RC vehicles tearing around locales strangely devoid of any human life? That's Stunt GP and Tom rather liked it.
- Bang! Gunship Elite - Some see it as Starlancer's poor relation, but Bang! Gunship Elite is a decent space shooter in its own right. Find out why here.
- Q*Bert - One of gaming's most well-known and foul-mouthed characters made an appearance on the Dreamcast, but was it really worth the effort?
- Taxi 2 - Derek Pascarella released an English language translation of the French exclusive Taxi 2 earlier in 2021, and James decided it was time to take a fare in this elusive movie tie-in.
- Wetrix+ - Earthquakes and torrential rain are the name of the game (poetry?) in this Dreamcast remaster of the Nintendo 64 puzzler...but is it worth a punt?
- European Super League - One of the Dreamcast's numerous PAL-exclusive soccer titles, we thought it was a good time to take a look at Virgin's poor effort in the wake of the collapse of the real-life Super League.
- F1 World Grand Prix II for Dreamcast - Tom did a few laps with Video System's Dreamcast F1 sequel, and included a potted history of the series too.
- Sega Extreme Sports - James decided it was high time to catch some radical air with Innerloop's extreme sports title, and found the time to chat with the studio's CEO Henning Rokling, too.
- UEFA Dream Soccer - At the other end of the footballing spectrum to European Super League, UEFA Dream Soccer is perhaps the finest recreation of the beautiful game on Dreamcast...for now at least.
Features and News
- New Year's Resolutions 2021 - The Junkyard team set out their resolutions for 2021. How many did we stick to before chinning them off mere weeks into the new year?!
- In White 1999: The Time D2's Laura Appeared as a Model in a Japanese Fashion Magazine - Lewis wrote a fantastic deep dive article on the strange tale of Laura from Warp's D2 appearing as a model in a Japanese fashion magazine.
- Shenmusings of Ryobots, Niaowu, and Shenmue III's Uncertain Legacy - Brian pondered the eternal question - is Ryo Hazuki an android; or does he prefer the term 'artificial human'?
- Lost Atomiswave fighter KenJu ported to Dreamcast - Tom got to grips with KenJu, one of the long lost Atomiswave titles that was ported to Dreamcast by megavolt85 in 2021.
- Bounty Hunter Sarah: The Capcom Dreamcast Game You Never Knew About - Capcom are well known for their Dreamcast fighting games, but what of Bounty Hunter Sarah? Lewis investigated, and also spoke with the actress who stars in the game.
- The Great MSR Missing Persons Poster Hunt - Part 2: We Found Them! - Last year we investigated the mysterious 'Missing' poster found in MSR. This year, we finally found the other two posters hidden in the game.
- Trailer for unreleased horror game 'If It Happen' found - Aaron looked into the unannounced and subsequently cancelled If It happen - a game none of us even knew existed!
- Typing Jet: The lost Jet Set Radio game? - Tom goes on a trip down the rabbit hole looking for the enigmatic and presumed lost mobile version of Jet Set Radio - Typing Jet.
- Upcoming Dreamcast Indie releases - 2021 and beyond! - Mike looks forward to the indie games heading to the Dreamcast in 2021 and beyond. Some made it, others are still to come...
- Channelling Dreamcast: 3 games doing what Sega won't - A cursory glance at some contemporary game releases that try (and in some cases fail) to capture the essence of the Sega of the Dreamcast era.
- A homebrew Dreamcast MIDI Interface Cable appears! - A talented chap called Ben Ryves took matters into his own hands and created a homebrew version of the elusive HKT-9200 Dreamcast MIDI Interface Cable. He then made some music on a Dreamcast with it. What a legend.
- Dee Dee Planet: Beta of Cancelled Dreamcast game Released Online - Lewis reported on the discovery of yet another lost Dreamcast title - Dee Dee Planet courtesy of Pcwzrd.
- The original Rez website has been fully restored - A look at the fully restored Rez website, and a few words with the man who did all the leg work.
- I mode! You mode! We all mode for i-mode! - Scott went on a trip back through time to investigate the i-mode functionality Japanese mobile gamers enjoyed back in the day, and also checked out some of the Dreamcast-derived software that appeared on the platform.
- Dreamcast console shells in 2021 - Kev pondered the viability (and cost) of new Dreamcast console shells for a modern audience.
- Petrol Panic! 6 of the best gas stations in Dreamcast games - Plenty of Dreamcast games feature gas stations, and during the height of the UK's fuel shortage, Tom reviewed some of the best (and worst) filling stations to be found in the Dreamcast's library.
- Watch the Sega shareholder meeting that ended the Dreamcast - A livestream of the Sega shareholder meeting that heralded the end of Dreamcast production was captured by one savvy gamer and preserved online for posterity.
- Preview - Non Casual Encounter - SEGASaturno Productions returned with a proof of concept demo for their next title, Non Casual Encounter. You can now order one of only 100 copies of this intiguing visual novel, but be quick!
- 5 Dreamcast Fan Translations You May Have Missed - Fan translations of Dreamcast games have exploded in popularity in 2021, and Lewis took a look at some you may have missed.
- Let's take a look at Shenmue World from Shenmue Dojo - Shenmue super site Shenmue Dojo released Shenmue World earlier in 2021. Tom took delivery of a copy of this weighty tome and put his thoughts on the blog.
- New Dreamcast Prototype Found: Panic World - Veteran developer Mike Mika revealed some details about a lost Dreamcast title he had previously worked on - Panic World.
- Bokomu No Tatsujin Translation Project Released! - Aaron reported on yet another fan translation that came to the Dreamcast in 2021 - this time Bokomu No Tatsujin.
- Previously unseen prototype Dreamcast logo discovered - An eagle-eyed Redditor discovered a previously unseen prototype Dreamcast logo on the Japanese patent office website. Hidden in plain sight for all these years...chimpanzee that!
Interviews
- Out of Print Archive - Andy and Neil, curators of the Out of Print Archive dropped by the Junkyard to discuss all things gaming magazines of yesteryear. In this revealing interview we covered the origins of the Out of Print Archive, the ingestion process and how the team decides which magazines should be preserved digitally.
- WAVE Game Studios - Daniel from WAVE Game Studios stopped by to tell us about the origins of the newest publisher of indie Dreamcast games, and how they hope to kickstart a renaissance of Dreamcast physical game releases on store shelves.
DreamPod episodes
- DreamPod Episode 87: Caspar Field - Former editor of Dreamcast print magazine DC-UK Caspar Field joined the DreamPod team in January to speak about his memories of the magazine and how it all began; the short lived Mr Dreamcast magazine project; and Caspar also recounted his experiences working in game development.
- DreamPod Episode 88: Video Game Esoterica - Game preservationist extraordinaire Anthony Bacon, of YouTube Channel Video Game Esoterica, joined the DreamPod to speak about Dreamcast oddities, Kenji Eno's D2, and his own quest to educate the world on the fate of the 3DO M2.
- DreamPod Episode 90: Dreamcast in 1999 - The Dreamcast Years podcast crew joined the DreamPod for the first of 2021's crossover episodes, this time to talk about the Dreamcast scene in 1999.
- DreamPod Episode 91: Dreamcast in 2000 - Once again co-hosted by the Dreamcast Years crew, the second crossover episode of the year focussed on Dreamcast and wider pop culture in the year 2000.
- DreamPod Episode 93: Dreamcast translations - The DreamPod welcomed stalwarts of the Dreamcast fan translation scene Derek Pascarella and Burntends to talk all things Sakura Wars Colmuns 2 and the wider efforts by the translation community.
- DreamPod Episode 100: Peter Moore & Listener Questions - For the momentous occasion marking 100 episodes of DreamPod, the crew answered listener questions; but also welcomed former SEGA of America president Peter Moore onto the show to talk about his history with the Dreamcast.
Videos
Things we were asked not to feature because we're 'content thieves, and everybody in the Dreamcast community knows it'
- Castlevania Resurrection
Blue Stinger: On a Hello Market Slay Ride
"And when those
blue snowflakes start falling
That's when those
blue memories start calling
You'll be doing
all right
With your
Dreamcast of white
But I'll have a
blue, blue, blue, Blue Stinger"
- Elvis Presley, or a Vegas impersonator thereof
Every year, I must indulge in a series of holiday rituals
before I can even think about getting into the Christmas spirit. First, I’ll string up multicolor lights around my living room. Then I’ll help bring cheer to the
folks of Twin Seeds City with a couple runs through Christmas NiGHTS into Dreams. Inevitably, I’ll watch
Clark Griswold be an asswart to his neighbor Julia Louise-Dreyfus
in National Lampoon’s Christmas Vacation. It’s a process.
With those nostalgic boxes checked, I’ll then turn to more
subtle, personal ways of rediscovering the holiday magic. I'll take a simple reprieve
from the stressful work season with my puppy. And stuff my gullet with my
mom and aunt’s dueling cookie platters. My girlfriend and I also tried hate-watching Lifetime holiday movies until we realized we were just normal-watching
them. Shout out to the one about the family's struggling fruitcake company and the
one with Reba McEntire, btw. By this point, I’m really starting to feel the
Christmas spirit.
Then – when the time is just right – I’ll pop the star atop the proverbial
tree: Climax Graphics’ Christmas-adjacent
Dreamcast classic, Blue Stinger.
Whether the Dreamcast fan community regards it as a brilliant cult classic or a survival horror(ible) jankfest, Blue Stinger doesn’t much give a fuck what we think of it. All told, it's an absurd and campy holiday action game that makes my cup runneth over with Yuletide joy.
Driving Strikers announced for Dreamcast!
Made with the Simulant engine over a period of just six weeks, Driving Strikers very much looks like something Rocket League fans will enjoy when the demo becomes available. As you'll see from the trailer below, the gameplay shows teams of two cars battling to score more goals than the other.
I spoke to Luke briefly to find out what Driving Strikers was all about: "The demo has a single stadium and fixed teams and it's 1-4 local multiplayer. You can choose which side to play for and decide whatever mixture of real players and AI you'd like! You can boost and jump, and matches are currently fixed at 3 minutes for the demo."
This is just the beginning for Driving Strikers however, as the team have more exciting things planned for the full release: "When we expand the demo into a full game we hope to have various game modes and options". Something to look forward to in the first half of next year, for sure!
With the help of other community members, Luke expects the demo will be available to download before Christmas, so Dreamcast gamers can plug in four controllers and settle those family disputes from Christmas dinner with a friendly match or two.
The game looks great and as you can see from the visuals, the stage available has a distinctive festive theme - this really is an early Christmas present to the community and we couldn't be more thankful! Driving Strikers looks like another fantastic example of what Simulant can do after the recent Tunnels demo, and hopefully we'll see plenty more homebrew games take advantage of the engine in the future.
You can watch the full YouTube reveal trailer below:
As soon as we have the download link for the CDI of the Driving Strikers demo, we'll update this article. Thoughts? Follow Luke on Twitter here and be sure to let us know in the comments!
Retrospective: UEFA Dream Soccer
If at first you don't succeed, try, try again. So goes the age old mantra; and try, try again Silicon Dreams did with its Dreamcast reimagining of the World League Soccer franchise. See, Sega Worldwide Soccer as it exists on the Dreamcast is not Sega Worldwide Soccer at all - it is in fact World League Soccer - a totally different game rebranded at the behest of Sega Europe desperate as it was to get a semi-decent footy title onto the Dreamcast. You may be confused as to why I mention Sega Worldwide Soccer here in a retrospective focussed on UEFA Dream Soccer, and this is because UEFA Dream Soccer is the threequel in the Sega Worldwide Soccer trilogy on Dreamcast. Clear as mud, no?
As a follow up to Sega Worldwide Soccer 2000 and Sega Worldwide Soccer 2000: Euro Edition then, UEFA Dream Soccer had a fairly steady, if not spectacular platform to build upon. Those previously mentioned titles were - as alluded to - remasters of sorts of the World League Soccer games from the PlayStation, Saturn, Nintendo 64 and Windows. As standalone titles, they were passable but not really in the same league as the original Sega-developed Worldwide Soccer games from the Saturn. The Saturn titles were an evolution of the Victory Goal series and completely unrelated, and I dare say if Sega had continued this franchise onto the Dreamcast instead of charging Silicon Dreams with taking the baton, then things could have been totally different. But I digress.
Released in 2001 (and previously known as Sega Worldwide Soccer 2001 during development), UEFA Dream Soccer arrived on the Dreamcast to relatively little in the way of fanfare. The stable of pre-existing football games on the platform boasted very little in the way of competiton to the FIFAs and the PESs of the world, and so there wasn't really much buzz around Dream Soccer. The fact that it was released exclusively in PAL territories probably didn't help, either.
The Dreamcast is often cited as a console that has no good football games, and EA's reluctance to bring FIFA to the platform (or indeed support it at all) is usually mentioned when reasons for its failure to gain mass market appeal are discussed. Likewise, the lack of a Pro Evolution Soccer/International Superstar Soccer game is somewhat puzzling when you consider that Konami did offer some decent support to the Dreamcast. So what you're left with if you want some kick-ball action on Dreamcast is a rather threadbare lineup consisting of a collection of titles that range from utterly dire (90 Minutes, European Super League) to average at best (everything else).
But allow me to contradict my previous statement, because after spending some considerable time re-playing UEFA Dream Soccer and learning its foibles and accepting its flaws, my opinion on it has changed somewhat; I'd probably now go as far as saying not only is UEFA Dream Soccer the best football game on Dreamcast...it's also actually a pretty damn good game of footy in its own right.
Retrospective: Sega Extreme Sports
Sega Extreme Sports, released in 2000 and published by Sega in Europe and Japan as part of their “Sega Sports” series, was one of a multitude of titles in an ever-increasingly popular genre on the Dreamcast. The game’s title clearly wasn’t edgy enough for the US-audience however, and was instead published by Infogrames and simply called “Xtreme Sports” - with an X just to sound gnarly!
As part of this retrospective, I was fortunate enough to have Henning Rokling, then-CEO of Innerloop Studios who created Sega Extreme Sports, provide some fantastic insight into the production of the game. Henning kicked off by saying how impressed they were with the Dreamcast hardware in general, the first console they’d worked with: “As we learned more and more from Sega, we were very impressed with the specs of their platform. We received dev kits prior to the console’s release, and worked closely with Sega Europe and Sega of Japan.”
There are six different disciplines included in Sega Extreme Sports: ATV, Snowboarding, Mountain Biking, Bungee Jumping, Sky Surfing and Speed Gliding. What’s interesting in this game over other similar titles is that each course sees players transition from one discipline to the other. This basically means that after driving your ATV down a muddy or snowy track, you have to smash the A button as frantically as you can as your character runs from the ATV to their snowboard or hand glider to start the next section.
I really liked how this worked and it meant you had a good amount of variety in each course that you played, as each course uses a mix of disciplines coupled together with the transition phase each time. Things can get pretty frantic as you see your 5 second advantage slip away as you fumble your transition onto your mountain bike!
It is fair to say that some disciplines are a little more enjoyable to play than others. Driving the ATV is great fun and I honestly think they could’ve made a game just from this mode with some longer tracks. But I think it’s snowboarding that gets my ultimate seal of approval. It looks gorgeous and is great fun to rack up the tricks along the way down the slope as you race to the finish, which in turn give you a replenishment on your turbo meter. None of these different disciplines are perfect by any means and some, like bungee jumping do feel a little tacked on, but it’s nice to have quite a bit of differentiation between them.
Graphically, Sega Extreme Sports is a smart looking title. Both the terrain and character models are all very detailed and it is certainly one of the better looking, more realistic games on the Dreamcast. Despite this, I have to comment on the strange texture-warping that goes on as you make your way through the stages. It’s not something I’ve seen in many other Dreamcast games but it can be pretty distracting when you’re in a cave and it looks like all of the walls are moving!
WAVE Game Studios – an interview with the indie publisher keeping the Dream alive
DCJY: Hi, thanks for agreeing to talk to us about WAVE Game Studios. Before we begin, can you give us little bit of background about who makes up the team?
WAVE Game Studios: It’s our pleasure! WAVE is primarily made up of two brothers, Daniel and Nick. We’re based in Norwich, Norfolk, UK.
Norfolk, known for Alan Partridge, mustard...and now WAVE Game Studios! So, when was WAVE Game Studios established and what was the reasoning being the creation of the label?
WAVE has a fairly long history, but the most recent incarnation stems back to 2015 which is when we started distributing games to UK based retailers. We really started to ramp up our efforts this year, which is when we began publishing games in addition to just distributing them.
That’s interesting – this might sound like a daft question, but what is the main difference between distributing and publishing a game?
It’s a very good question. The role of a publisher is to, in short, take a game and turn it into a saleable product. Usually the publisher will help with artwork, marketing, production, and various other tasks such as providing review copies to magazines and influencers.
The distributor, on the other hand, deals primarily with ensuring the product is available for sale in as many appropriate places as possible. In the indie games world, these two roles are often (but not always) filled by the same company or person.
Shadow Gangs (Dreamcast Edition) hits Kickstarter!
Bounty Hunter Sarah: The Capcom Dreamcast Game You Never Knew About
Ask any Dreamcast fan about Capcom's legacy on the console and you'll be told that good old Cappy are probably as synonymous with the box of dreams as even Sega themselves. Then, if you asked those same fans what kind of games they'd associate Capcom's mighty stint on the Dreamcast with, they'd most likely tell you "fighters", maybe even shoot-em-ups or survival horror. No one, and I repeat, no one would respond: "a text-based near future crime thriller featuring a digitised actress".
Bounty Hunter Sarah: Holy Mountain no Teiō was released onto the Dreamcast and PlayStation on the 24th of May 2001. Published by Capcom, this Japanese-exclusive "sound novel" (more on that in a moment) was developed by Flagship, a fresh-faced independent studio founded by ex-Capcom developer Yoshiki Okamoto. With funding from Capcom, Nintendo and Sega, Flagship would develop or assist with the development of games from huge franchises such as Resident Evil, Kirby and The Legend of Zelda, before sadly closing its doors in 2007. Bounty Hunter Sarah was Flagship’s first and only original IP, with its big selling point being that its plot was written by the same scenario writer as Resident Evil 2, Noboru Sugimura, who had also left Capcom to be part of Flagship.
The staff of Flagship at a 2001 presentation |
The game's plot takes place in the year 2060, and revolves around Sarah Fitzgerald, a bounty hunter who roams the crime-ridden Neo Tokyo with the goal of assassinating a notorious mafia boss known as the "Lord of the Holy Mountain". The game's action-packed opening cinematic sets this all up really well, with plenty of flashy stop-motion spy stuff and enough explosions to make Michael Bay blush. But then when you start a new game, all that energy witnessed in the intro suddenly takes a turn as you soon realise that Sugimura's plot is told in the form of a "sound novel," a type of game fairly similar to a visual novel. For those not in the know, visual novels are...well, novels that are visual.
Some would argue that they aren’t really games due to them essentially being flashy reading exercises, with little interaction required from the player other than to progress countless paragraphs of text with a single button and, in the case of the most common type of visual novel, have them occasionally select a choice. Despite their text heavy nature, they still include plenty of varying background scenery and colourful characters (usually anime-style) to accompany the stories being told, and often feature plot lines that can devolve down branching paths to multiple endings, leading some to liken visual novels to interactive choose your own adventure books. Sound novels, on the other hand, while still including a decent helping of artwork, often have it serve as a backdrop to screens filled with text, with the game instead relying more on sound effects and music to immerse the player into the plot taking place (source).
Yeah Yeah Beebiss II now available for Dreamcast
If the title Yeah Yeah Beebiss I means anything to you, you'll love this little news snippet. If you're wondering what the hell I'm blathering about, the mystery of Yeah Yeah Beebiss I is a totally fascinating trip down a rabbit hole of copyright traps, misunderstood language translations, fabrications of the truth...or all of the above.
In a nutshell, it's the story of a strange Nintendo Entertainment System game which is considered to represent one of the greatest gaming mysteries of all time, and which prompted a years long search for a title that many people were convinced didn't exist. I would implore anyone with even a passing interest in this flavour of gaming oddness to visit YouTube and watch any of the amazing videos on the topic, including this one from LSuperSonicQ, or this one from All Things Lost which does a damn fine job of explaining the whole saga as well as offering a solution to the mystery.
In a rather excellent twist on this strange tale, YouTuber and retro gaming tinkerer John Riggs has released a 'sequel' to Yeah Yeah Beebiss I - titled Yeah Yeah Beebiss II - for both the NES and the Dreamcast. As announced over on his Twitter account, you can purchase a limited edition copy for the Dreamcast by visiting John's store here.
There's not a great deal of info on the game available at the time of writing, with only a single screenshot released; but once John releases a video on it (or one of us here at the Junkyard manages to get hold of a copy) we'll update this news piece or post a full review. To be honest, it would be a brilliant meta twist if this whole thing is a complete hoax and Yeah Yeah Beebiss II turns out to be just as mysterious and nonexistant as the prequel. It's more likely that Yeah Yeah Beebiss II does exist though (is there such a thing as being too meta?), and it's great to have yet another new title released for the Dreamcast.
Check out the Yeah Yeah Beebiss II store page here, and visit John Riggs' YouTube channel here.
Update - looks like it's now sold out for Dreamcast, which makes the title of this post fake news. Sorry folks :/
Update 2 - Yeah Yeah Beebis II will now be published by UK publisher WAVE Game Studios and is available for pre-order now, priced at £24.99. It is expected to ship in January 2022, which is awesome!
Retrospective: F1 World Grand Prix II for Dreamcast
F1 Grand Prix: Part II is playable on MAME |
The N64 version of F1 World Grand Prix |
Distributed exclusively by Konami...for some reason |