I say late 2000s because all the evidence suggests that Tahi started its development cycle in 2009, but since then there appears to be very little new info on the game. I emailed the team at Reticon asking for further info but the email bounced back, and the form on the site doesn't work...so for now I guess we'll either have to wait for more info (they appear to have updated their site earlier this month so I guess there's still something going on there)...or just accept that development has halted and Tahi has gone to the great vapourware graveyard in the sky.
Here's a bit of info on the game taken from the dev's website:
Since Tahi was originally for the SEGA Dreamcast, we had physical hardware limitations --
- 200MHz - SH4
- 16MB RAM
- 700-900MB storage medium
When the project was first started in 2009, it was originally programmed procedurally as a 'guess and check' style as we explored the functionality of the Dreamcast and its limitations. The first attempts were difficult since there was no perfect IDE to use or methods for debugging compiled code, which made (and still makes) for an extremely slow testing environment.
As the project continued, we had to stop coding the game in a procedural fashion, since the code was becoming 'too patched' to function well and the idea of an engine was brought to the table.
The original engined titled 'ION Engine' was to pack the lower level functions into a much more abstract and easier to use and maintain source code.
The largest challenges are that of compile testing and programming for the Dreamcast platform. The Dreamcast has no easy 'how-to' guide to program a game for its platform other than KallistiOS, and even with KallistiOS, there is not much support available for it and how to optimize and really use the Dreamcast's features. So programming has been a very slow and experimental process of trial and failure.
The next largest challenge for this project is man-power. A game of this scope and size is difficult for a small team to develop, many of us have to wear 'multiple hats' during this production in order to see to certain goal completions, which does slow down a production significantly.
On a slightly different note, The Dreamcast Junkyard seems to have vanished from Google's results if you search for us. I've looked at the settings in the Blogger dashboard and everything looks fine...so we're a bit baffled as to why this has happened. The 'Yard still pops up on Bing (all is forgiven!) and other search engines (yep, they do exist!)...so if anyone has any suggestions, be sure to let us know what you think might be the problem! Thanks.