Gauntlet Giveaway! An investigation into the Gauntlet Legends limited edition pewter miniatures

Back in 2015 we looked fleetingly at the Gauntlet Legends pewter miniature giveaway. If you're not familiar and can't be bothered clicking this link to refresh your memory, allow me to offer a quick recap on the situation. Gauntlet Legends is a 3D polygonal sequel to the original 2D Gauntlet and Gauntlet II titles released by Atari in the mid 1980s. Gauntlet Legends was subsequently released into arcades in 1998 and then ported to a range of home systems in 1999 and 2000 - one of which was the Sega Dreamcast.

The game received a fairly positive reception on release for the Nintendo 64, PlayStation and finally Dreamcast, offering a solid - if somewhat repetitive - romp through various fantasy stages, with the player (accompanied by up to 3 friends on N64 and Dreamcast) being required to knock the ever-loving crap out of hordes of mindless enemies as they progressed through the adventure. The Dreamcast version of Gauntlet Legends was the final home port to be released and featured several aspects of Gauntlet Dark Legacy, the follow up title released in arcades in 1999. 

This post really isn't about the actual game Gauntlet Legends though. It's about something a little bit more interesting and esoteric - the fabled Gauntlet Legends pewter miniatures that were given away for free to anybody who purchased the NTSC-U version of the game for either Dreamcast or PlayStation.

Gauntlet Legends NTSC-U box art showing the Gauntlet Giveaway! (source)

As detailed in that 2015 post, the covers of the NTSC-U edition of Gauntlet Legends offered the opportunity to claim a free set of these pewter figures based on characters from the game, and all that was required in order to own them was to send in a supplied mailing slip and proof of purchase to publisher Midway Home Entertainment. 

This 'Gauntlet Giveaway!' was advertised both on the front of the manual (which doubled up as the front cover in most NTSC-U and NTSC-J Dreamcast games), and on the rear cover; while the mail order slip could be found inside the manual. As the Dreamcast port of Gauntlet Legends was launched in early June 2000, and the giveaway only ran until the end of December 2000, gamers only had 7 months to stake a claim to their birthrights (well, their little metal models).

The Gauntlet Giveaway mail order slip
Close-up of the offer advert - details inside!

Until getting my hands on an American copy of Gauntlet Legends for Dreamcast, I had never heard of this promotion, but I later discovered that a similar scheme had previously been run in connection with the Nintendo 64 version of the game. The difference being that in the case of the N64, a single miniature came bundled in the box as part of an exclusive Walmart promotion, and they are now some of the rarest Nintendo 64 special editions available.

Back in 2015, I lamented about the mysterious nature of these minature models (well, mysterious from a European perspective), and the seemingly nonexistent nature of any information surrounding them; namely how many variants had been manufactured and how many sets had been claimed. Back then there was precious little info available about the promotion, and even now, if you do a cursory Google search you'll invariably end up looking at the same 2015 blog post hosted here on the Junkyard, the Gauntlet Wiki, or some forum posts from the early 2000s. 

What we do know though, is that the Gauntlet Legends pewter miniatures were manufactured by Reaper - one of the biggest names in the miniatures and model manufacturing sector. Why then, do I bring up this relic from the mists of time? Because we only went and got our hands on a set of the fabled Gauntlet Legends miniatures, that's why!

The Legends of Gauntlet in miniature form

The way these things came into my possession is actually pretty bizarre in its own right, so indulge me while I explain the whole sordid sequence of events before we take a closer look at the miniatures themselves, and also an extra nugget of interesting detail contained therein.

Let's take a look at the 'All About Dreamcast VCD'

Here at the Junkyard we appreciate the obscure and the bizarre. For folks that have had a Dreamcast-shaped monkey perched firmly on their backs for over two decades, it is probably only natural to begin delving into the unexplored corners of the console, whether that be vague rumours of cancelled games, potato-based marketing splashes, or weird little knick-knaks that catch your eye on eBay. This post is about an oddity that falls squarely into that last category. Some may suspect we are scraping the barrel for the last few dregs of copy here, but oh no, this post is being authored in the honourable service of  documentation and preservation (and distracting myself from the impending economic collapse due here in the UK).

The official Dreamcast logo is there, but something tells me Sega had little to do with this product...

The 'All About Dreamcast VCD' is a Chinese-language Video CD accompanied by a short six page pamphlet that was sold in Taiwan and Hong Kong in 1998 for the princely sum of $90 New Taiwan Dollars or $25 Hong Kong Dollars (around £3.50 GBP accounting for inflation). The package appears to have been produced and distributed in advance of the launch of the Dreamcast and was intended to showcase the console and its forthcoming games. It's definitely not an official product, and although there is an address and phone number shown for the producers, I can't identify a company name. The 30-minute VCD contains footage of the Japanese release day titles, games that were scheduled to arrive in December 1998 (including the canned Geist Force) and beyond, as well as some clips of Naomi titles that the creators presumably thought would make it over to the home console some day. If you ever used to watch pirated DVDs that had clearly been filmed from the back of a cinema, the last section will give you a nice nostalgic hit.

Aside from the handful of facts that can be gleaned from the package itself, nothing else appears to be known of the 'All About Dreamcast VCD'. Internet searches produce zilch. Perhaps that is simply down to this artifact being a little insignificant, although that hasn't stopped similar VHS-format Dreamcast videos being ripped and viewed thousands of times. While this VCD doesn't really show off anything new, we reckon some of you may get a kick out of it. So, grab some popcorn, transport your mind back to autumn 1998, and get hyped for the console that is going to solidify Sega's domination of the gaming hardware market for decades to come!

DeeDee Planet to be Playable Online for the First Time (updated - now online!)

Sample box artwork for DeeDee Planet
DeeDee Planet sample box artwork, sourced from Sega Retro.

Update: Since this article was published, Dee Dee Planet has sucessfully been brought back online thanks to the living legend known as Shuouma! You can find out more at Dreamcast Live. Original article continues below:

Just over a year ago, we brought you news about a fully playable beta version of a previously unavailable Dreamcast game being released to the public, thanks to the investigative work of a Dreamcast community stalwart, PC Wizard. The development of DeeDee Planet, a multiplayer single screen combat game intended to be a successor to ChuChu Rocket!, was fully complete, with the game slated for an official release in 2001. Alas, this never happened. Instead, the game was shelved (allegedly due to some pesky network related bugs) and for 20 years the closest we got to experiencing DeeDee Planet was forlornly gazing over snippets of gameplay and advertisements featuring artwork and screenshots.

Now, it seems that DeeDee Planet is imminently due to be playable online, as it was meant to be, in all its hectic glory. Over the last few weeks, Shuouma (Jonas Karlsson), has worked his magic to create a server and modify the game to ensure it communicates properly with this. PC and Shuouma have been putting this setup to the test and report that the game is running smoothly, with no appearances of those aforementioned network bugs, which may well have been present on the original Sega servers but haven’t dared rear their ugly heads here.

Screenshot of an online game of DeeDee Planet
Enjoy lobbing projectiles at your mates? Want to do it from the safety of your own home? DeeDee Planet has you covered. Screenshot of online play during testing courtesy of PC Wizard.

For the enlightened readers with an internet-connected Dreamcast at the ready, here are some of the key details to know:

  • The game is not Broadband Adapter compatible, so you will need to connect via a DreamPi, PC-DC server, or real dial-up - respect to anyone still cracking on with the latter!
  • You will require a patched version of the game to play it online – something which Shuouma and PC will be releasing into the wild in the near future.
  • An updated DreamPi image is not necessary, so you can keep those SD cards slotted safely away for the time-being.
  • Online play will require a username and password to be setup, which can be done in-game, as is the practice with ChuChu Rocket!. These details will be tied to your console ID, so try not to forget them!
  • The gameplay is almost exactly the same online as it is offline, so if you want to be a champion from day one of the server going live, then get some practice in on the version of the game that is already available.
  • Although it is the Japanese edition of the game that is being worked on, most of the online menus are in English and can be easily navigated.

As I write this, loose ends are being tied up and final touches are being applied, primarily relating to player stats and rankings. Those wanting to stay tuned on the latest progress can follow the Twitter accounts of Shuouma and PC, and should also keep an eye on the Dreamcast Live website. Of course, we will be sure to announce the release of the patched online version of DeeDee Planet when that happens too.

Screenshot of the online lobby for DeeDee Planet
Where do you recognise those icons from, eh? Answers on the back of a postcard (or in the comments) please. Screenshot of the online lobby for DeeDee Planet, courtesy of PC Wizard.

If you haven’t got online with your Dreamcast yet, then this is probably the best time to do so, what with online play for DeeDee Planet, Driving Strikers, and a whole heap of Capcom games likely to arrive soon. Ok, there aren’t quite the 6 billion players touted by Sega in their marketing campaigns at the turn of the millennium, but there are dozens of us. Dozens! Dreamcast Live, Dreamcast-Talk users, and the Sega Online discord group are all active in organising online sessions. Be sure to say hello and get involved.

Let's take a look at SEGA Powered issue 5: Dreamcast special

SEGA Powered issue 5 is out now, and it's a bit of a treat for Dreamcast fans. The magazine is a full on homage to all things Dreamcast, and is packed full of features and reviews that focus on the history of the console and some of the finest games to ever grace a GD-ROM drive. Priced at £6.50 for a physical print edition and £3.00 for a digital PDF, this is a must-buy for anyone with even a passing interest in the little white (or more probably yellow) box of tricks.

But that's not all. See, as discussed in our recent DreamPod episode with Daniel of WAVE Game Studios and SEGA Powered editor Dean Mortlock, issue 5 of this fantastic tome comes complete with a demo disc full of indie releases. This is the first time in over 20 years a physical magazine has come with a Dreamcast demo disc, and it features playable demos and game trailers - just like they did back in the day. Oh, and the menu music is banging.

But don't just take our (written) word for it. Below is a video that includes a quick flick through the pages of the magazine, and then a look at the demos on the disc which incidentally was created by Ian Michael - the same bodacious dude responsible for bringing the Turtles Cowabunga Collection to the Dreamcast. Check it out:


If you want to purchase a copy of SEGA Powered issue 5, visit the website here. You should also follow them on Twitter, and give WAVE Game Studios and Ian Michael a follow too, while you're at it. 

So - did you buy a copy of SEGA Powered issue 5? If so, let us know what you thought of the magazine and the demo disc in the comments.

Teenage Mutant Ninja Turtles: The Cowabunga Collection heads to Dreamcast

Image credit: k-do / Dreamquest

For those few people who frequent this blog who are not also members of the awesome Dreamcast-Talk forums, allow me to say this: you are missing a trick. See, so many interesting and cool Dreamcast-related projects are borne out of those hallowed threads that it's actually pretty hard to keep up; and I start this post in a such a manner that I might give full and unadulterated credit where it is due. To wit: this is a tale which starts life over at the aforementioned forum - Dreamcast coding legend Ian Micheal is porting Teenage Mutant Ninja Turtles: The Cowabunga Collection to the Dreamcast. Sort of.

Teenage Mutant Ninja Turtles: The Cowabunga Collection released on current gen systems in the recent past and is essentially a potted history of the heroes in a half shells' Konami-developed titles from the late 1980s through to the mid 1990s. Perhaps a little disgruntled that this trip through the halcyon days of the Turtles' domination of arcades and home consoles isn't officially Dreamcast-bound, Ian Micheal has turned his considerable talents to cramming a handful of 8 and 16-bit Turtles titles onto a Dreamcast disc, complete with a proper front end selection screen, music, VMU compatibility and even a few original Dreamcast-specific extras for good measure.

It's still a work in progress and while the project will fetaure SNES, NES, Megadrive and Gameboy titles, Ian has expressed that Gameboy Advance games will not be included due to the Dreamcast's ability to emulate said system being lacklustre: "No GBA games - please don't ask again! I don't want crap running. Not even I can make a GBA emulator worth a shit run well enough..." And to be fair - he's not wrong. Quality over quantity and all that.

No word yet on when The Cowabunga Collection will release on Dreamcast, but like the Technodrome, we'll be keeping one massive mechanical eye on the Dreamcast-Talk thread, and so should you. You can also find more videos of different Teenage Mutant Ninja Turtles games from the collection running on Dreamcast over at Ian Micheal's YouTube Channel.

Next-gen Dreamcast VMU 'VM2' campaign is now live on Indiegogo

A few months ago we brought you the news that Dreamconn creator Chris Daioglou had turned his attention to the humble Dreamcast VMU. In a scene not too dissimilar to that bit in that documentary where Steve Rogers is enrolled in the Super Soldier program, Chris has embarked on a full-fledged project to completely upgrade and overhaul Sega's diminutive little handheld-cum-memory card and turn it into a device befitting the 21st century.

Titled VM2, the newly redesigned Dreamcast memory card will boast such features as:

  • A new monochrome backlit LCD screen
  • Higher screen resolution
  • Micro-SD storage
  • Internal storage of 128KB (200 blocks)
  • Embedded High-capacity battery
  • USB-C connection
  • Original audio support
  • DreamEye support
  • The ability to stream LCD game images to a PC
Originally, VM2 looked like it would come in a slightly altered, chunkier bespoke form factor. However, with a little bit of internal jiggery-pokery it appears that Chris has managed to shoehorn all the internal gubbins into an original VMU case. Lovely stuff.
Source: VM2 Indiegogo campaign

So far, so good then. A new iteration of the VMU to sit alongside your GDEMU-enabled, DCHDMI-capable, Noctua fan-bequeathed Dreamcast console. But what of the price of such a device? Chris initially hinted that the price would come in around the £100 mark...and that's exactly where the newly launched Indiegogo campaign has landed.

It's a hefty sum for a VMU, but for the additional features and sheer novelty value, I'm pretty sure many Dreamcast nuts around the globe will have little issue with the asking price. The predicted delivery date is August 2023 and the flexible goal is currently set at a smidge over £78,000; but time will tell if VM2 hits these targets.

We took a few moments to ask Chris some questions about the VM2 Project, and he kindly supplied us with the answers!

DCJY: Hi Chris - I suppose the burning question is...why choose to update the VMU?

Chris Diaoglou: As a modder, I've been working with VMUs for the past 6 years offering services like the backlit LCD and rechargeable battery. Although the modded VMUs have been very popular across the community, lately I realised that the Dreamcast scene needed something more.

Getting original VMUs, new-in-box, is growing more and more expensive, and finding VMUs in specific colours is getting harder. As a developer, and being a perfectionist, I also wanted something 'cleaner' than simply modifying VMU shells and adding electronics. Finally, as a huge Dreamcast fan, I was aware of the original VMU design flaws, and always wished for them to somehow be corrected.

For all of the above reasons, the possibility of re-making the VMU started to take shape in my mind over the last couple of years. As an outcome, last February I decided to get on with this project and went straight through to designing a new PCB, external shell, and firmware. The result of this was the VM2.

DCJY: What was the reasoning behind starting a crowdfunding campaign?

Chris Diaoglou: Originally, I thought the VM2 was going to be a fairly simple project, that would interest only a few around the globe. When the project info released and the first prototype was shown, it turned out that actually a lot of Dreamcast users were very interested in the project.

Also, the cost for reproducing specific parts - like the external shell (with accurate molding, not cheap 3D printing), or the VMU special connector - was huge and required to be manufactured in large quantities. So, it turned out that for making the VM2 a reality, a crowdfunding campaign was actually a necessity.
Update (17/09/22): After listening to community feedback, Chris is now upgrading the VM2 to use USB-C instead of the initial micro-USB port. He has updated the packing list accordingly, as there is now no need for an additional micro-USB to USB-C adapter to ship with units. He has also updated the campaign page to list the updated specs and design.
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So there we go. Thanks to Chris for answering our questions and also for heeding the requests of the community to include a USB Type-C adapter. Will you be investing in this next generation reimagining of the humble Dreamcast VMU? Let us know in the comments.