Showing posts with label Gauntlet Legends. Show all posts
Showing posts with label Gauntlet Legends. Show all posts

Stick It to the Man: Playing Games That Aren’t Fighters With the Dreamcast Arcade Stick

As with everything Dreamcast, the official arcade stick is something I have noticed has increased in price in the last so many years. Having been looking to add a second stick to my setup, I've discovered its average listing price on eBay now clocks in at well over £80 (close to double what I paid for mine back in 2018 when I finally decided I should get one for my beloved white box), although at the time of writing, it appears UK second hand retail chain CEX are currently selling them at a much more respectable £65!

Despite being a fighting game fan, I am the sort of fan that doesn’t actually fully understand the concepts of blocks, cancels, charge characters, spin characters or laser tappers. Okay, I made those last two up, but they definitely sound like the sort of things I imagine people on modern online fighting lobbies mutter to themselves as I lose my 115th game in a row: ‘this guy is trying to play a spinner like a lazerT, the idiot!’ Probably.

Anyway, I do own a number of different sticks - mainly for Xbox consoles, but also for some others - but not because I'm some sort of fighting purest as evidenced in the intro. It’s mainly because of my love for arcade games, which leads me back to the Dreamcast. With its focus on arcade conversions or at least arcade-style home gaming, I decided to bypass the merit of discussing the DC's fighters and go straight to discussing the games of other genres in my collection that offer arcade stick compatibility, which is normally indicated by a handy logo on the back cover of the game (thanks, Sega). However, this isn't always the case, I'm looking at you, Midway. Come see me after class, please...
I hope this piece proves to be useful for anyone who hasn't yet purchased an arcade stick and wants to know if it's 'worth it' for games other than fighters. Or maybe if you have one sat in a cupboard collecting dust, hopefully this article will give you the drive to get it out and give it another go, as it's frankly a glorious piece of kit.


Virtua Tennis 
This was one I was instantly drawn to try when I first got my own arcade stick. Its inclusion here offers a rare chance for me to give a shout-out to anyone who ever played the Virtua Tennis arcade machine that was in the Scream pub "The Pulpit" in Cheltenham during the years of 2001 and 2003. Unless you are the person who broke the lob button on the player two side, in which case I hope all the hinges fall off your PAL Dreamcast cases because you are a monster.

My first ever experience of Virtua Tennis was on said arcade machine, and I remember actually being disappointed when it appeared in the pub, as it was a replacement for my beloved Virtua Striker. I reluctantly had a go anyway, and then another, and then the next thing I knew, I'd bought Virtua Tennis for the Dreamcast (later that day, if my memory is correct).

The arcade stick is obviously perfect for this game. I’ve always felt the standard Dreamcast controller was a tad unwieldy for the game and that this is one of the very few drawbacks that the Virtua Tennis series has against it. But with the arcade stick, the smooth movement of the stick and the really effective yet simple amount of buttons offers a perfect way to play, to the extent I now want a second one for the rare chances I have a second person in the house willing to play Dreamcast. The arcade stick also has the added benefit of not causing D-pad indentation on your hand like the standard controller can. Surely that alone makes it worthy of purchase?

Final verdict: Get your stick on! Stick > Controller > Fishing rod (in that order).

Virtua Striker 2 ver 2000.1
I am overly fond of this game. Even though it has numerous flaws and actually plays a terrible game of football, I still love it. I love playing it on the arcade stick even more than the standard controller as it controls in the same stuttering and janky way that the arcade did. Oddly, the game itself would only let you use the D-pad when using the standard controller and not the analogue stick, so getting to control the game with the stick is a much nicer feeling all round, and is a clear improvement over the controller, as long as you can forgive the game for all its other issues.

Final verdict: GOOOOAAAALLLLLL!!! *ba da bum ba*
DIRECT SHOOT!

Virtua Athlete 2K
Those who know me, know I love track and field games. I can see that they are ultimately dumb and shallow, yet still they have been responsible for some of my best competitive and multiplayer memories on virtually every console up to the Xbox 360, which was when those kinds of games (and the people who’d play them with you in person) all seemed to vanish.

Prior to officially joining the staff for the Junkyard, I made an overly elaborate comparison of the three athletics games that found their way onto the Dreamcast and that was actually the first time I ever played Virtua Athlete 2K.

I was not overly surprised to see it had arcade stick support, as it is effectively a more serious reskin of the Sega Saturn great Athlete Kings/DecAthlete (originally of the arcades). So is it any good with the arcade stick? Well, not really no. The button mashing is more satisfying on the arcade stick due to the larger buttons, but the game is significantly harder with this control method. I tried to adjust to compensate, thinking this might be from my many years of using the standard controller for these kinds of games, making me unfamiliar with the arcade controls, but it isn’t. For the quick precise nature of this sort of game, the wider spread of the buttons and control on the arcade stick isn’t ideal.

Final verdict: Controller or bust if you want to go fast.

Gauntlet Giveaway! An investigation into the Gauntlet Legends limited edition pewter miniatures

Back in 2015 we looked fleetingly at the Gauntlet Legends pewter miniature giveaway. If you're not familiar and can't be bothered clicking this link to refresh your memory, allow me to offer a quick recap on the situation. Gauntlet Legends is a 3D polygonal sequel to the original 2D Gauntlet and Gauntlet II titles released by Atari in the mid 1980s. Gauntlet Legends was subsequently released into arcades in 1998 and then ported to a range of home systems in 1999 and 2000 - one of which was the Sega Dreamcast.

The game received a fairly positive reception on release for the Nintendo 64, PlayStation and finally Dreamcast, offering a solid - if somewhat repetitive - romp through various fantasy stages, with the player (accompanied by up to 3 friends on N64 and Dreamcast) being required to knock the ever-loving crap out of hordes of mindless enemies as they progressed through the adventure. The Dreamcast version of Gauntlet Legends was the final home port to be released and featured several aspects of Gauntlet Dark Legacy, the follow up title released in arcades in 1999. 

This post really isn't about the actual game Gauntlet Legends though. It's about something a little bit more interesting and esoteric - the fabled Gauntlet Legends pewter miniatures that were given away for free to anybody who purchased the NTSC-U version of the game for either Dreamcast or PlayStation.

Gauntlet Legends NTSC-U box art showing the Gauntlet Giveaway! (source)

As detailed in that 2015 post, the covers of the NTSC-U edition of Gauntlet Legends offered the opportunity to claim a free set of these pewter figures based on characters from the game, and all that was required in order to own them was to send in a supplied mailing slip and proof of purchase to publisher Midway Home Entertainment. 

This 'Gauntlet Giveaway!' was advertised both on the front of the manual (which doubled up as the front cover in most NTSC-U and NTSC-J Dreamcast games), and on the rear cover; while the mail order slip could be found inside the manual. As the Dreamcast port of Gauntlet Legends was launched in early June 2000, and the giveaway only ran until the end of December 2000, gamers only had 7 months to stake a claim to their birthrights (well, their little metal models).

The Gauntlet Giveaway mail order slip
Close-up of the offer advert - details inside!

Until getting my hands on an American copy of Gauntlet Legends for Dreamcast, I had never heard of this promotion, but I later discovered that a similar scheme had previously been run in connection with the Nintendo 64 version of the game. The difference being that in the case of the N64, a single miniature came bundled in the box as part of an exclusive Walmart promotion, and they are now some of the rarest Nintendo 64 special editions available.

Back in 2015, I lamented about the mysterious nature of these minature models (well, mysterious from a European perspective), and the seemingly nonexistent nature of any information surrounding them; namely how many variants had been manufactured and how many sets had been claimed. Back then there was precious little info available about the promotion, and even now, if you do a cursory Google search you'll invariably end up looking at the same 2015 blog post hosted here on the Junkyard, the Gauntlet Wiki, or some forum posts from the early 2000s. 

What we do know though, is that the Gauntlet Legends pewter miniatures were manufactured by Reaper - one of the biggest names in the miniatures and model manufacturing sector. Why then, do I bring up this relic from the mists of time? Because we only went and got our hands on a set of the fabled Gauntlet Legends miniatures, that's why!

The Legends of Gauntlet in miniature form

The way these things came into my possession is actually pretty bizarre in its own right, so indulge me while I explain the whole sordid sequence of events before we take a closer look at the miniatures themselves, and also an extra nugget of interesting detail contained therein.

Gauntlet Giveaway Pewter Miniatures

I recently acquired a copy of the NTSC-U version of Gauntlet Legends. We have featured Midway's multi-player fantasy roaming beat 'em up here at the 'Yard in recent times, but I wanted to investigate something that is particular to the US iteration of the game. As a side note, I actually purchased this NTSC copy from an eBay seller for less than the price of a pint of lager simply because my PAL copy's case has mysteriously vanished from my collection. Very odd, but these things are sent to try us. Now I've told you my life story - lets get on with it. If you look at the front of the NTSC-U box (which is also the front of the manual, owing to the design of the US game cases), you will note this little graphic:

Fantasy Stars

For me, the very mention of the word 'fantasy' when referring to genre instantly conjures images of semi-naked, sword-wielding warriors rippling with muscle; foreboding castles perched precariously atop crumbling mountains; and hoards of ogres and dwarves. Oh, and dragons. Lot of dragons. Mainly belching fire and soaring through the night sky looking for towns and villages to raze to the ground for their own sordid amusement. I wouldn't call myself a fan of the genre as such, but being someone who likes to occasionally remove myself from the boredom and drudgery of reality, I have dipped into the world of fantasy in the past. I've read a few books (mainly Tolkien's works), seen a few movies (mainly based on...erm...Tolkien's works) and even played a few board games (mainly based on Dungeons & Dragons), so while I would hardly call myself an expert in the subject, I do have at least a little bit of an idea what 'fantasy' is all about.

Ebayneezer Scrooge

What a freakin' amazing few weeks its been here at the Central Administration of Dreamcast-related Intelligence (that's CD-i, to the uninitiated. If anyone else has used this name in the past, then I assure you it is purely coincidental), aka: The Dreamcast Junkyard. Not only do we get to see the awesome Dream Tablet and SD Card Reader, but Caleb preaches to the unwashed masses by showcasing Powerstone 2, through VGA...on a 65,000 ft projection screen. On the moon. Truly brilliant. Unfortunately, I cannot boast about such activities. Infact - and even whilst writing this I shed an acidic, cheek-rotting tear - my love for the Dreamcast is now very often hidden from friends for the fear of scorn that I have received in the past. Like someone who has a sexual preference for eating freshly delivered shit directly from another man's arsehole, I keep my passion locked away in the deep caverns of my Hollow-like heart and only allow it to ejaculate forth when I point my web browser at a certain site:

EBAY!

So to cut a long (and incredibly dull, convoluted) story short - let me elaborate in the voice of Robert Downey Jr's character from Tropic Thunder: "I got new shit, motherfucker!" Not that you're a motherfucker, dear and sacred reader...erm...(door slams)

Before I continue however, I must stress that devouring excrement from the business end of another dude is certainly not something I partake in. On a regular basis.

Who Wants To Be A Millionaire?

I know what you're thinking. I also know that this can barely be described as a 'game,' but when I saw it for 99p, I had to have it. Based on the hideously drawn-out real life game show of the same name, WWTBAM features that slimy gimp Chris Tarrant barking questions at you. Get them right and you win...well, nothing actually. Except a screen telling you that you've won a virtual 32,000 quid. Or 64,000 quid if you haven't used all your lifelines by that point. This would be great if you could download your virtual winnings straight into your heavily overdrawn Barclays account, but alas you cannot.

About as exciting as it gets

The back of the box boasts that the game features over 1000 different questions, but they soon get repeated after a few plays. What you get with WWTBAM is basically one of those DVD games you play with your remote control. The presentation and music are very faithful to the actual show (the UK version, that is) so in that respect it can't really be faulted. Likewise, there are a few multi-player variations of the main game show that make it quite good to play with housemates over a few beverages of the alcoholic variety (just avoid the methylated spirits)...and that's it really. Like The Next Tetris, it kind of ticks all the right boxes and does everything it sets out to do (i.e. recreate the show), but ultimately the thing wears thin when familiar questions start to come around again. Still, not a bad game for 99p.

Gauntlet Legends

I've never actually seen this on sale - even in those halcyon days when Dreamcast pods graced the entrance to our favourite branch of Electronics Boutique, I never recall seeing an actual copy on a shelf. I did see the reviews, however and they were mainly favourable - so when this little beaut showed up last week, I had to have it at all costs. Luckily, bidding interest died out at the £4.00 mark, so I was lucky enough to secure it for my own evil machinations (erm...playtesting it). So, does it live up to the hype generated in my corrupted mind? Well, yes and no. Gauntlet Legends is a pseudo 3D update of the classic game series Gauntlet, and the only previous Gauntlet game I've ever played is one on the NES...and rose tinted specs aside, I thought it was a load of shit. You just wondered around maze-like top-down levels killing hundreds of baddies and collecting the odd item or power-up.


Fast forward a decade or two, and Gauntlet Legends is more or less in the same vein, only with polygonal characters and a Pandemonium-style rotating camera view. You get to play as one of a number of suitable mythical character classes (knights, wizards etc) who all boast their own strengths and weaknesses and must roam various themed stages beating the shit out of the swarms of ogres and monsters that pile out through little doorways. Destroy the doorways and the stream of nasties is cut off at the source, leaving you to continue on your quest of opening treasure troves, avoiding traps and finding keys. Each of the themed worlds (valleys, castles, caves etc) is accessed through a central hub world in the form of a Wizard's grotto, and you get the chance to purchase armour and weapon upgrades aswell as various magic potions that you can unleash on your foes for even quicker and more colourful deaths.

Gauntlet Legends is a pleasant enough way to while away a few hours, but it does get a bit repetitive after a while - you just do the same thing in every level: kill monsters, collect health, kill monsters, open door...ad nauseum. Graphically, it appears to be nowt more than a sharpened up N64 game - the character models are boxy and the animation is as basic as Amstrad CPC 464 programming language...but like I said, it's entertaining guff in short sharp bursts. The most interesting feature is probably the 4-player co-operative mode, but seeing as most of my friends would baulk at the idea of playing anything that isn't a 360 or PS3, I doubt I'll ever get the chance to experience it. Sigh.

Spider-Man

Can you believe I paid £1.70 for this?! It normally sits aloof with the likes of Resident Evil 3 as a DC title that commands bids of £15 and above! Not that I'm complaining, you understand. So, Spider-Man then. In essence, it is no more than a port of the PSX title of the same name, but as a port from an inferior piece of technology it remains one of the shining examples of how porting should be handled. Initially, should you choose to look beyond the slightly shoddy FMV sequences (thaf for some reason feature shitter character models that the actual game engine), you'll discover that Spider-Man boasts some of the slickest presentation and menu screens seen on the DC. But it's the actual game that impressed me the most.


Taking the form of a 3D platformer-cum-beat 'em up, you (naturally) assume the roll of Peter Parker dressed in uber-camp lycra and must swing around the rooftops of New York twatting the shit out of henchmen (who for some reason seem to enjoy swaggering around atop skyscrapers without guardrails). Occasionally the action takes you inside said skyscrapers and involves you rescuing hostages, opening doors and acting all Spidey-like by climbing up walls, through vents and shooting ne'erdowells with your web and then roundhousing them. Nice.

I really liked the way Spidey mutters classic one-liners to himself ("my Spidey-sense is tingling!"), but the neatest thing about this particular PSX port has got to be the graphics. The character models (and Spidey in particular) are great - rather than be an angular mess with texture-mapped muscles, his arms, legs and even head are very smooth and rounded. Likewise with the enemies and even the locations themselves are clean and sharp. Lets not get too excited here - the outside sections are hardly Mirror's Edge, but it all looks and moves exactly as you'd like an interactive comic book to do so. Definitely one of the DC's finest platformers - easily up there with Soul Reaver in my humble opinion. Top stuff.

Donald Duck: Quack Attack

Another platformer in the vein of Crash Bandicoot, NebachadnezzaR covered the merits of this Disney produced romp here. I'm inclined to agree with most of his points, although I wasn't overly impressed with the graphics to be honest. Super Magnetic Neo it most certainly ain't. Still, can't complain for £1.50.

Now, Gagaman - hurry up with that 'Z' based Rummage video...the anticipation is killing me!

Oh, and Happy Easter to those who still give a toss.