Credit: fuperslizzle |
Credit: OG_JoeCain (YouTube) |
Credit: fuperslizzle |
Credit: OG_JoeCain (YouTube) |
Screenshot from the PC version of ClassiCube. |
With Driving Strikers, LD-2K and Reality Jump have taken Sega’s iconic “why don’t we play together?” slogan to heart, producing the first online multiplayer Dreamcast game since 2002. Whatever your assessment of the gameplay itself may be, this is a monumental achievement - probably about as significant a leap as we are likely to see within our niche community. Commercial indie releases have been hitting the shelves for two decades now, and although there have been some phenomenal entries made to the Dreamcast’s library during that time, no one had mustered the courage to tackle what is probably the keystone of the console’s identity; online play. That is, until recently.
Luke Benstead and David Reichelt, the former of which invented the popular DreamPi method for connecting your Dreamcast to the internet, have been plugging away at the development of Driving Strikers, a fast-paced ‘car football’ game, for several years now (Rocket League? Never heard of it, mate). The duo, assisted by a handful of others, and with WAVE Game Studios on board as publisher, finalised the game back in June and physical copies have recently begun landing on doormats. Regular scene-watchers may already be familiar with the fundamental concept and overall design given that several demos have been dropped during the game’s developmental lifespan. For those that are still uninitiated though, it’s really quite simple: you take control of a car in a football match, and are tasked with scoring more goals than your opponents within rounds of a few minutes at time. You drive. You strike. It’s all in the name! Well actually, you can boost and jump too, but Boosted-Jumping-Driving Strikers would’ve been a bit of a mouthful.
All screenshots provided by Luke Benstead. |
Those who have played the demos will immediately notice that the final commercial release of Driving Strikers is significantly expanded and improved upon when compared to those earlier builds. The most important change is undoubtedly in the handling of the cars, which are directed via your analog stick or D-pad. To be honest, in the demos I found controlling my vehicle to be virtually impossible, resulting in a chaotic experience replete with own goals that would make Frank Sinclair blush. In the final product though, the cars are much more manoeuvrable, allowing for more clearly defined defensive and attacking plays which are greatly rewarding when they pay off - especially so when you can rub it in the face of a human opponent. Matches are still quite hectic in nature, but now to a degree that suits, and while the gameplay is intuitive enough for total beginners it also has space for the development of skill from practice.
The arenas available to players, four regular and two unlockable, are diverse in their design, ranging from a serene beach (which looks more Seychelles than Skegness) to a dingy cobblestone castle. The distinct earworm-laden music that accompanies each stage is a particular highlight, with the Christmas stage track acting like a homage to the classic Dubstep Santa. If the stadia had differed a little more in their shape and terrain, and if the teams you choose from had material differences in their operation (speed, boost, strength etc.), then that may have helped spice things up a little more, but understandably for a game like this, boundaries need to be kept manageable.
The ‘league’ mode featured in the commercial release definitely adds a little longevity to the game (and must be traversed if you want to unlock one of the arenas) but fundamentally Driving Strikers is all about multiplayer - whether that be in person or online. What can at times be a bit of a dull experience when played solo becomes infinitely more fun when the competitive human connection is thrown in. If you are blessed enough to be able to call on four friends to cram round a screen, then Driving Strikers will easily give you the same vibes as local multiplayer classics of old.
Best game ever. No bias, or anything. |
Of course, if your Dreamcast is connected to the internet, then playing online is a must. However, as much of a watershed achievement as this feature is, it does come with some caveats. When it runs smoothly, the online multiplayer experience is fantastic, and you’ll find yourself happily burning through half a dozen rounds before you need to take a breather. Unfortunately though, the lag experienced by DreamPi users can disrupt things, and it seems to be a bit of a lottery as to whether you have no lag, a noticeable yet serviceable level, or a big fat dose. LD-2K and WAVE do acknowledge this, recommending in the manual that hosts should be using a Broadband Adapter wherever possible. The times I have played with a BBA have certainly been noticeably better, but the reality is that this peripheral remains expensive and far less widely used than the DreamPi. Aside from the lag, the game’s online mode does have other occasional hiccups too, whether that be freezing (requiring a console reset) or potential difficulties with the login screen.
No doubt some folks may feel a little aggrieved by these issues, which is understandable. After all, everyone is entitled to an opinion, especially so when the exchange of hard-earned money is involved. However, I personally feel that a more rounded perspective is warranted, and can be arrived at if we account for a couple of contextual factors. Firstly, lag and other snafus aren’t unknowns in the realm of playing your Dreamcast online. Those of us who play regularly will all have had jittery slideshow-like rounds of Mobile Suit Gundam, sessions of DeeDee Planet that desync, or pulled our hair out as a match of Worms World Party fails to start for the third time in a row. Secondly, Luke and David are the first to attempt the feat of getting an indie release online, without being able to follow pre-existing guidelines or rely on the support of a large well-resourced team.
What has been delivered is a meticulously thought out online architecture, compatible with all current Dreamcast internet connection methods and featuring cross-platform functionality with the PC. Granted, there are flaws, but in my view at least, they are forgivable. And, as the online code will be publicly shared, the door for other future online indie titles has finally been smashed open. Given that the battering-ram used for this progress is a vibrant, well-designed, and fun little game leaves me feeling that the £20 I forked over was well spent. The finishing touches such as multiple language options, in-game VMU icons, and a plentiful options menu (that aren’t always present on DC indie releases) only reinforce this perspective.
The three styles of physical copy available from WAVE on release - from Mike's A to Z account! |
Here’s hoping that LD-2K return in the future with another online outing for our beloved little white box - after a well earned break of course. In the meantime, check the Dreamcast Live and Sega Online schedules to join us for some rounds of Driving Strikers.
Driving Strikers is available now in physical or digital format from WAVE Game Studios.
Have you played Driving Strikers yet? If so, have you had the chance to enjoy playing it online? Let us know in the comments below or via our various social media channels!
To say that online multiplayer was a central pillar of the Dreamcast brand would be an understatement. From day one it was touted as a standout feature, placed front and centre of most of the big marketing campaigns, and generally bigged-up by Sega executives at any opportunity that arose, from press interviews to industry events.
After a bit of a delay and some teething issues following the console's launch, an impressive online architecture was erected and over 80 games were released with an online multiplayer mode between 1999 and 2002. While hundreds of thousands had the fortune to experience the joys of playing their little white box online during this period, online multiplayer facilities did not send the Dreamcast into the stratospheric heights hoped for by Sega, and the official online lifespan of some games was as gut-wrenchingly brief as that of the commercial days of the console itself.
No doubt Sega had to spend a pretty penny to gain celebrity endorsements like this one... |
Daytona USA 2001, the go-to title for unabashed all-out
arcade-racing on the Dreamcast, is a prime example. Released to largely positive reviews (90% in Paragon's Dreamcast Magazine) between December 2000 and May 2001 across different regions, the official server reportedly
ceased to function before the end of 2002. I haven't been able to source a firm verification of precisely when the server closed, but by most accounts it was only operational for 18 months at most. Mercifully though, for those of
us who are hooked on the delights that online multiplayer on the Dreamcast can bring, I am delighted to report that we are now achingly
close to being able to play this particular title online once more.
That's right readers. Believe your eyes and ears. In the near future, Daytona USA 2001
is due to be playable online on the Dreamcast for the first
time in 21 years, thanks to the bright mind and unswerving commitment of ioncannon, who has been working on the revival of its online mode for the last six months.
The game is set to join the ranks of 25 other Dreamcast games which have had their online modes already revived and are playable online via unofficial servers. The key details regarding Daytona and some insights from ioncannon, who kindly took the time to answer our questions, can be found below.
Update (14/07/2023): Daytona USA is back online! Check out PC Wizard's post on the Dreamcast Live blog to find out more.
The PAL version shown here won't be of much use to those eager to play online... |
Testing the server connection using the Dreamcast emulator Flycast. Image courtesy of ioncannon. |
The current trend of Dreamcast games being brought back online shows no sign of slowing down (in some cases, totally new online games are being developed for the console); and if you have a DreamPi and a selection of online-enabled titles then you have no reason not to get fully involved. Just go to Dreamcast Live and follow the instructions and you'll be fragging, slam dunking, and racing with single analogue-sticked cramp in no time flat.
But what of the previous, more contemporary methods of connecting a Dreamcast to the world wide web? Those 33k and 56k modems may be a little dormant these days, but the Dreamcast Broadband Adapter is still quite operational with a modicum of effort, and YouTuber Modern Vintage Gamer (MVG) has done a deep dive into BBA game compatibility and web browsing functionality in 2022:
I've been a fan of MVG for some years now, his dulcet tones effortlessly deciphering even the most complicated of topics when it comes to many aspects of gaming and game development. In short, the man is a something of a genius (this is not a paid post, I should add).
So yeah, even though MVG in no way needs a boost from this inconsequential little blog to help his astronomical viewing figures, I thought it might be nice to share his video here in case you somehow missed it. Also, if you dive into the comments over on YouTube, you'll spot some familiar names from Dreamcast-Talk and the wider Dreamcast community. Lovely stuff.
DeeDee Planet sample box artwork, sourced from Sega Retro. |
Update: Since this article was published, Dee Dee Planet has sucessfully been brought back online thanks to the living legend known as Shuouma! You can find out more at Dreamcast Live. Original article continues below:
Just over a year ago, we brought you news about a fully playable beta version of a previously unavailable Dreamcast game being released to the public, thanks to the investigative work of a Dreamcast community stalwart, PC Wizard. The development of DeeDee Planet, a multiplayer single screen combat game intended to be a successor to ChuChu Rocket!, was fully complete, with the game slated for an official release in 2001. Alas, this never happened. Instead, the game was shelved (allegedly due to some pesky network related bugs) and for 20 years the closest we got to experiencing DeeDee Planet was forlornly gazing over snippets of gameplay and advertisements featuring artwork and screenshots.
Now, it seems that DeeDee Planet is imminently due to be playable online, as it was meant to be, in all its hectic glory. Over the last few weeks, Shuouma (Jonas Karlsson), has worked his magic to create a server and modify the game to ensure it communicates properly with this. PC and Shuouma have been putting this setup to the test and report that the game is running smoothly, with no appearances of those aforementioned network bugs, which may well have been present on the original Sega servers but haven’t dared rear their ugly heads here.
Enjoy lobbing projectiles at your mates? Want to do it from the safety of your own home? DeeDee Planet has you covered. Screenshot of online play during testing courtesy of PC Wizard. |
For the enlightened readers with an internet-connected Dreamcast at the ready, here are some of the key details to know:
As I write this, loose ends are being tied up and final touches are being applied, primarily relating to player stats and rankings. Those wanting to stay tuned on the latest progress can follow the Twitter accounts of Shuouma and PC, and should also keep an eye on the Dreamcast Live website. Of course, we will be sure to announce the release of the patched online version of DeeDee Planet when that happens too.
Where do you recognise those icons from, eh? Answers on the back of a postcard (or in the comments) please. Screenshot of the online lobby for DeeDee Planet, courtesy of PC Wizard. |
Do you like ChuChu Rocket!? Of course you do. Anyone who has ever picked up a Dreamcast controller enjoys Sonic Team's insane grid-based space mouse puzzler. It's a classic, and for some, was an introduction into online console gaming. But not everyone is aware that ChuChu was actually supposed to be the first in a series of Dreamcast network-enabled games. The second game, DeeDee Planet was actually completed by developer Dori Dock and ready to be released, but due to a bug in the online mode, was unfortunately cancelled at the last second. Ever since then, it has remained yet another intriguing mystery in the Dreamcast's (never-ending, it seems) legacy.
PC's photo of the GD-R. Nice Ultimate Collector's Guide in the background! |
But thanks to the hard work of one of the Dreamcast scene's biggest stalwarts, and our good buddy, PCWzrd13, the final beta for the game has been found. PC spent a long time trying to find anyone who worked on DeeDee Planet, and after a long search, was able to contact an individual in Japan (who won't be named for legal reasons) involved with the game. This person intended to send PC a GD-R containing the beta a year ago, but those plans were delayed due to the pandemic. But we're now a year on, and PC finally has the disc in his possession. And yes, it's been dumped online for you all to enjoy!
World Series Baseball 2K2 is back! |
The random images you can find on Google never cease to amaze me. |
Dreamcast Live's Shuouma has once again stepped up to the plate |