Showing posts with label Indie Dev. Show all posts
Showing posts with label Indie Dev. Show all posts

Driving Strikers Review - The First New Online Dreamcast Game in 20 Years

With Driving Strikers, LD-2K and Reality Jump have taken Sega’s iconic “why don’t we play together?” slogan to heart, producing the first online multiplayer Dreamcast game since 2002. Whatever your assessment of the gameplay itself may be, this is a monumental achievement - probably about as significant a leap as we are likely to see within our niche community. Commercial indie releases have been hitting the shelves for two decades now, and although there have been some phenomenal entries made to the Dreamcast’s library during that time, no one had mustered the courage to tackle what is probably the keystone of the console’s identity; online play. That is, until recently.

Luke Benstead and David Reichelt, the former of which invented the popular DreamPi method for connecting your Dreamcast to the internet, have been plugging away at the development of Driving Strikers, a fast-paced ‘car football’ game, for several years now (Rocket League? Never heard of it, mate). The duo, assisted by a handful of others, and with WAVE Game Studios on board as publisher, finalised the game back in June and physical copies have recently begun landing on doormats. Regular scene-watchers may already be familiar with the fundamental concept and overall design given that several demos have been dropped during the game’s developmental lifespan. For those that are still uninitiated though, it’s really quite simple: you take control of a car in a football match, and are tasked with scoring more goals than your opponents within rounds of a few minutes at time. You drive. You strike. It’s all in the name! Well actually, you can boost and jump too, but Boosted-Jumping-Driving Strikers would’ve been a bit of a mouthful.

All screenshots provided by Luke Benstead.

Those who have played the demos will immediately notice that the final commercial release of Driving Strikers is significantly expanded and improved upon when compared to those earlier builds. The most important change is undoubtedly in the handling of the cars, which are directed via your analog stick or D-pad. To be honest, in the demos I found controlling my vehicle to be virtually impossible, resulting in a chaotic experience replete with own goals that would make Frank Sinclair blush. In the final product though, the cars are much more manoeuvrable, allowing for more clearly defined defensive and attacking plays which are greatly rewarding when they pay off - especially so when you can rub it in the face of a human opponent. Matches are still quite hectic in nature, but now to a degree that suits, and while the gameplay is intuitive enough for total beginners it also has space for the development of skill from practice.

The arenas available to players, four regular and two unlockable, are diverse in their design, ranging from a serene beach (which looks more Seychelles than Skegness) to a dingy cobblestone castle. The distinct earworm-laden music that accompanies each stage is a particular highlight, with the Christmas stage track acting like a homage to the classic Dubstep Santa. If the stadia had differed a little more in their shape and terrain, and if the teams you choose from had material differences in their operation (speed, boost, strength etc.), then that may have helped spice things up a little more, but understandably for a game like this, boundaries need to be kept manageable.

The ‘league’ mode featured in the commercial release definitely adds a little longevity to the game (and must be traversed if you want to unlock one of the arenas) but fundamentally Driving Strikers is all about multiplayer - whether that be in person or online. What can at times be a bit of a dull experience when played solo becomes infinitely more fun when the competitive human connection is thrown in. If you are blessed enough to be able to call on four friends to cram round a screen, then Driving Strikers will easily give you the same vibes as local multiplayer classics of old. 

Best game ever. No bias, or anything.

Of course, if your Dreamcast is connected to the internet, then playing online is a must. However, as much of a watershed achievement as this feature is, it does come with some caveats. When it runs smoothly, the online multiplayer experience is fantastic, and you’ll find yourself happily burning through half a dozen rounds before you need to take a breather. Unfortunately though, the lag experienced by DreamPi users can disrupt things, and it seems to be a bit of a lottery as to whether you have no lag, a noticeable yet serviceable level, or a big fat dose. LD-2K and WAVE do acknowledge this, recommending in the manual that hosts should be using a Broadband Adapter wherever possible. The times I have played with a BBA have certainly been noticeably better, but the reality is that this peripheral remains expensive and far less widely used than the DreamPi. Aside from the lag, the game’s online mode does have other occasional hiccups too, whether that be freezing (requiring a console reset) or potential difficulties with the login screen.

No doubt some folks may feel a little aggrieved by these issues, which is understandable. After all, everyone is entitled to an opinion, especially so when the exchange of hard-earned money is involved. However, I personally feel that a more rounded perspective is warranted, and can be arrived at if we account for a couple of contextual factors. Firstly, lag and other snafus aren’t unknowns in the realm of playing your Dreamcast online. Those of us who play regularly will all have had jittery slideshow-like rounds of Mobile Suit Gundam, sessions of DeeDee Planet that desync, or pulled our hair out as a match of Worms World Party fails to start for the third time in a row. Secondly, Luke and David are the first to attempt the feat of getting an indie release online, without being able to follow pre-existing guidelines or rely on the support of a large well-resourced team.

What has been delivered is a meticulously thought out online architecture, compatible with all current Dreamcast internet connection methods and featuring cross-platform functionality with the PC. Granted, there are flaws, but in my view at least, they are forgivable. And, as the online code will be publicly shared, the door for other future online indie titles has finally been smashed open. Given that the battering-ram used for this progress is a vibrant, well-designed, and fun little game leaves me feeling that the £20 I forked over was well spent. The finishing touches such as multiple language options, in-game VMU icons, and a plentiful options menu (that aren’t always present on DC indie releases) only reinforce this perspective.

The three styles of physical copy available from WAVE on release - from Mike's A to Z account!

Here’s hoping that LD-2K return in the future with another online outing for our beloved little white box - after a well earned break of course. In the meantime, check the Dreamcast Live and Sega Online schedules to join us for some rounds of Driving Strikers.

Driving Strikers is available now in physical or digital format from WAVE Game Studios.

Have you played Driving Strikers yet? If so, have you had the chance to enjoy playing it online? Let us know in the comments below or via our various social media channels!

Driving Strikers: The First Online Dreamcast Game in 20 Years Is Up for Pre-order!

The Sega Dreamcast is alive and well, my friends, and today's announcement not only solidifies that fact, but also marries together two of the most unstoppable forces of the Dreamcast's modern day indie scene: new software and online play. Upon its release next month on July 24th, Driving Strikers will be the first Dreamcast game release to support online multiplayer in 20 years.

Developed by Reality Jump (a team made up of Luke Benstead and Dave Reichelt), Driving Strikers is a 3D action-sports game where up to four players zoom around an arena in cars playing a giant game of football. The gameplay has obviously drawn comparisons to Rocket league, although the perspective is top-down rather than following your car from behind. Also Rocket League can't go online on the Dreamcast, so sucks to be that game. 

Anyhow, considering Luke developed DreamPi, a popular means to get your Dreamcast online, it was only natural that one of the games he'd eventually go onto develop would include online play. You will be able to enjoy Driving Strikers' gameplay in person or over the internet with full modem and broadband adapter compatibility. It also supports cross-play between Dreamcast, Windows, and even Linux!
Blue skies... definitely Dreamcast.
Wave Game Studios are in charge of Driving Strikers physical release, and as we've always said here at the Junkyard, their quality is consistent and can be trusted. Now up for pre-order, the release is available in three styles, all indicative of official Dreamcast box styles: European blue, American white and Japanese orange. A cool addition from Wave on the game’s artwork is the "online gaming" banner and "online multiplayer" oval as seen on original European and American Dreamcast releases, respectively. 

For a limited time, the game is being sold for an early-bird price of £19.99 (full price £29.99), so go grab it at this cut price while you still can from the Wave Game Studios store! There is also a digital version available for those who are rocking an ODE like GDEMU in their Dreamcast.
If you're interested in learning more about Driving Strikers' development, give our interview with Luke Benstead a read. Also, if you've stumbled upon this article and are asking "What? You can play the Dreamcast online in 2023?", check out Dreamcast Live's connection guide to get started!

Are you excited for Driving Strikers? Will you be playing it online when it's released? Let us know in the comments below or via one of our many social media channels.

MiLE HiGH TAXi: A Hovercab Homage to Crazy Taxi (Review)

Mile High Taxi Steam artwork
If you ever yearn for the spirit of Sega’s creative heyday, you needn’t look much further than the present. The spirit of that era continues to live on through modern Dreamcast releases from publishers like Wave Game Studios and PixelHeart, as well as creators whose projects breathe new life into decades-old titles via fan translations, online restoration, unreleased game preservation, and VR remakes

Sega’s turn-of-the-millennium spirit also lives on through the subsequent generations of developers who’ve been inspired by its legacy. It lives on through the ambitions of those who build upon and reinvent its concepts, and through those who create new and bespoke experiences of their own — just as Sega’s studios had done at their creative peak. At its core, the Sega spirit is a pioneering spirit. And when we pay homage to its past, it stands to reason that we ought to embrace the future, as well.

Mile High Taxi gameplay of the Taxi flying through the city with billboards everywhere

Conceived as a pandemic passion project by solo developer Cassius John-Adams, Mile High Taxi (officially stylized as MiLE HiGH TAXi) is the latest game to shepherd that legacy. It pays clear homage to Crazy Taxi but with a futuristic twist. Mile High supplements AM3/Hitmaker’s fare attack concept with the verticality of that chase scene in The Fifth Element where Bruce Willis nosedived his hovercab through hovertraffic to evade the hovercops. 

The game wears its influences like a hood ornament, tasking you with picking up and dropping off passengers throughout an exhausting and suffocating metropolis. As with Hitmaker’s forebearer, you’ll earn some cash and replenish a ticking countdown timer with each successful drop off. Those fares are well earned as you’ll spend most of the time weaving through (and into) a grid of infinitely tall skyscrapers while being constantly berated by the passenger and pedestrian populace.

Mile High Taxi gameplay of the Taxi at ground level

Mile High’s towering cityscape is irradiated with billboards featuring clever nods to ‘80s and ‘90s films like Idiocracy, The Fifth Element (obviously), and Coming to America. Belying its title, Mile High Taxi appears to be set in a futuristic version of Toronto rather than Denver, Colorado – at least inferring from its abundant references to Tim Hortons and Quays (pronounced like “keys”, not “kways” as one NPC will frequently remind you). Either way, of all the dystopian cities I’ve explored in video games, Mile High’s is by far the most Canadian.

Mile High Taxi gameplay of the Taxi flying past what looks like a Tim Hortons billboard
Toto, I have a feeling we're not in Kamloops anymore.

Conceptually, Mile High plays like Crazy Taxi in six dimensions with vertical maneuverability added to the formula. Unfortunately, it doesn’t take long for it to feel like precisely that: a formula. You begin by picking up customers on suspended platforms and pedestrian bridges, waiting as they leap into your cab (via karate kick, front flip, or diving chop) before stating the generic cross-streets and elevation of their destination. From there, it’s a mad dash to the drop-off point, with a floating arrow and GPS-style map for guidance.

The scoring system is a little obtuse. There doesn’t seem to be a rhyme or reason to the feedback you receive from passengers, but it's usually negative. Passengers frequently complain, except when you smash through street signs, stop lights, and patio furniture. They love that shit.

Which, fair. So do I.

Mile High Taxi gameplay of the Taxi flying through the city

Unfortunately, Mile High’s novelty wears thin after a few minutes of chauffeuring random passengers to indiscernible locations around its nondescript grid. Lacking distinct landmarks, varied street layouts, or unique neighborhood aesthetics, there’s little to distinguish one trip from the next. Each trip is approached more or less the same way, and Mile High’s fare loop dissolves into an amorphous, unmemorable haze long before the timer runs out.

Gemaboy Zero heads to Dreamcast in 2023!

Taking the prize for the first news story I could be bothered to report on in 2023 (don’t worry, there are plenty more to come - just needed a bit of a break after the festive period!), Nape Games have announced that the ‘retro’ version of their successfully Kickstarted Switch/PlayStation 4 title Gemaboy Zero X will also be gracing the Dreamcast. A companion release to the NES variant, Gemaboy Zero is a slightly paired back iteration of the current-gen game, which promises backers an ‘action, exploration and platform Cyberpunk Ploidmania’ experience. Their words, not mine.

Nape Games are no strangers to the Dreamcast scene, having previously released Reknum and Ploid on the platform; and Gemaboy Zero promises more of the same high quality Metroid-style gameplay that fans of this particular developer will be familiar with. Personally, I haven’t played any of the previous Nape Games Dreamcast releases; but you have to hand it to them - while the Spanish outfit might not be the most recognisable of indie studios out there, they have clearly poured a lot of time and effort into creating their own stable of interesting and original IP, with the Ploid canon in particular carving out its own niche and deep world building.

From the Gemaboy Zero Kickstarter page: “Within the RETRO version for the NES and Dreamcast we will include the new GemaBoy Zero adventure, which will be a parallel adventure to GemaBoy Zero X, a growth adventure for our protagonist Omega while he perfects his Skillmaster ability and thus, be the definitive PLOID X!

If any of that makes sense to you, then congratulations - you are clearly fluent in the lexicon of the Nape Games universe! For the rest of us, basically Gemaboy Zero is a cool looking, retro-themed Metroid-style platform exploration adventure that is worthy - on first glance at least - of your attention. Visit the Kickstarter and the Nape Games website for further details.

I’m reliably informed that Nape Games usually have copies of their Dreamcast titles available to purchase after campaigns have ended, so even though Gemaboy Zero crowdfunding closed in December 2022 it’s well worth keeping an eye on these links to stay informed of when physical or digital will be available to purchase by us plebs who didn’t back it.

Are you a fan of Nape Games’ output on the Dreamcast? Will you be acquiring a copy of Gemaboy Zero? Are you a pleb like me? Let us know in the comments!

Teenage Mutant Ninja Turtles: The Cowabunga Collection lands on Dreamcast!

We recently reported that Dreamcast coding legend Ian Micheal was working on a port of Teenage Mutant Ninja Turtles: The Cowabunga Collection for Sega's radical platform. We use the term 'port' very loosely though, because in light of the Dreamcast not getting an official release of The Cowabunga Collection, Ian has actually gone above and beyond and created what is essentially a definitive version of the compilation, arguably bettering what was officially released on current gen platforms by Digital Eclipse and Konami.

The result of five months of hard work, Teenage Mutant Ninja Turtles: The Cowabunga Collection for Dreamcast actually includes more content than the Konami release, and due to the 'indie' nature of the Dreamcast version, it also includes content that otherwise wouldn't be possible to include in an officially sanctioned port due to licensing issues.

The front end is marvellous!

So with the Dreamcast version of The Cowabunga Collection probably being the definitive compilation of half-shell based retrogaming goodness, what exactly does it contain? In truth, an absolute treasure trove of perfectly emulated 8- and 16-bit TMNT titles from a range of classic systems (running at 60fps in some cases), episodes of TMNT cartoons digitised from VHS tapes, a Vanilla Ice music video (worth it for this alone in my opinion), scanned game manuals, full soundtracks for all games, VMU icons and logos, bespoke menus, display options...the list goes on. 

Super NES emulation runs at 60fps.
Vanilla Ice finally makes his Dreamcast debut.

What's also quite interesting is that The Cowabunga Collection FAQ states that it will not run on an emulator - you'll need an actual Dreamcast to play it, so the fact that both GDEMU and burnable disc images are available is a bonus. Here's a full rundown of what you can expect in terms of playable titles included:

  • Super Nintendo: Turtles IV: Turtles in Time (NTSC-U/PAL), Turtles Tournament Fighters (NTSC-U/PAL)
  • Nintendo Entertainment System: Teenage Mutant Ninja Turtles (NTSC-U), Turtles II: The Arcade Game (NTSC-U), Turtles III: The Manhattan Project (NTSC-U), Turtles Tournament Fighters (NTSC-U)
  • Nintendo Game Boy: Teenage Mutant Ninja Turtles: Fall of the Foot Clan (NTSC-U/PAL), Teenage Ninja Mutant Turtles II: Back from the Sewers (PAL), Teenage Mutant Ninja Turtles III: Radical Rescue (NTSC-U/PAL)
  • Sega Mega Drive: Teenage Mutant Ninja Turtles: The Hyper Stone Heist (NTSC-U), Turtles Tournament Fighters (NTSC-U)
  • Miscellaneous / ROM hacks: Teenage Mutant Ninja Turtles (ZX Spectrum), Teenage Mutant Ninja Turtles: The Coin-op! (ZX Spectrum), Teenage Mutant Ninja Turtles of Rage Remix (Mega Drive), Teenage Mutant Ninja Turtles of Rage: The Final Shell Shock (Mega Drive), Teenage Mutant Ninja Turtles: The Hyper Stone Heist Remixed (Dreamcast/Beats of Rage), Teenage Mutant Ninja Turtles: Lost in Space (Dreamcast/Beats of Rage)

As you can no doubt tell from this list of features and games, Teenage Mutant Ninja Turtles: The Cowabunga Collection for Dreamcast is easily one of the most impressive things to come out of the Dreamcast indie scene for quite some time, and huge props must go to Ian Micheal and artist Adam Burrell; and those from the wider Dreamcast community who supported the development process. 

VMU artwork is a really nice touch!

Teenage Mutant Ninja Turtles: The Cowabunga Collection for Dreamcast feels so polished it could be mistaken for an officially sanctioned title; and if it weren't for the fact that there are unlicensed roms included on this collection we dare say certain Dreamcast publishers would be snapping this up for a full physical retail release. It really is that good - from the menu music to the quality of life features (there's no need to soft reset the console to go back to the main menu...which is such a small thing, but so welcome!), everything about The Cowabunga Collection for Dreamcast just oozes quality. 

There's also an intriguing 'first' included in The Cowabunga Collection, whereby FMV is layered over the top of other screens, creating a very nice visual effect (the main title screen is a good example of this). Believe it or not, this is a totally new tecnique created by Ian and has never been done in a Dreamcast game before. Nice.

It even features manual scans that are fully zoomable.
Dreamcast BOR variants feature too.
Really nice added features include game controls info screens.

If you'd like to see the title screen effect, front end in motion, and also the quality of the various flavours of console emulation on display, check out Ian Micheal's video presentation below:

The Cowabunga Collection for Dreamcast is a real treat and the best bit is that it's totally free to download and enjoy yourself on real hardware. If you'd like to support Ian, you can find his Patreon page here...that said, I wouldn't be surprised if he gets snapped up by emulation specialists Digital Eclipse based on this interactive resume!

Head over to either the Dreamcast-Talk forums or Ian Micheal's radical YouTube channel for download links, which along with the game also include the lovely PAL and NTSC box art variants.

Be rude not to play Turtles games on the green Dreamcast!

Have you sampled The Cowabunga Collection on Dreamcast? If so, let us know your thoughts on this bodacious release in the comments!

Update January 2023

After the initial release of The Cowabunga Collection for Dreamcast, it appears an updated version was posted to the internet. Named the 'Dark Theme Collection,' this slightly revised iteration also features the Streets of Rage 2 rom hack Shredder's Re-Revenge. Below is a thorough investigation into this updated version from YouTube channel Madlittlepixel:

Driving Strikers: it's online! - an interview with Luke 'Kazade' Benstead


Last December, Reality Jump delivered to the Dreamcast community a gift on Christmas Eve in the form of the first playable Driving Strikers demo. In the months that have followed, the game has been further developed and expanded into what is now the first ever indie Dreamcast release to support online multiplayer gaming!

Whilst the game isn’t ready for a final release yet (that will be in early 2023), Reality Jump have just released a new demo which includes much tighter controls and online multiplayer for everyone to try out.

Following this latest demo release, I caught up with programming wizard Luke 'Kazade' Benstead to get all the juicy details on what promises to be by far the most ambitious indie release to date.

DCJY: Hi Luke, thanks for chatting to us again! So, what inspired you to first start work on Driving Strikers?

Luke Benstead: Last October, Dave Reichelt and I worked on a Halloween demo called 'Tunnels' - we thought it would be a nice little thing to put together to demonstrate the capabilities of my Simulant game engine, and Halloween was also an immovable deadline so it gave us something to focus on.

Following the release of Tunnels, we looked at the calendar and figured that a Christmas demo would be great. We threw together some ideas and Dave suggested a 2.5D Rocket League-style game. So we frantically spent November and early December 2021 putting together a quick and dirty multiplayer game.

I think as we approached Christmas we started discussing making it a full game, which is why we released it as 'Driving Strikers: Holiday Edition' - with the idea to follow up with a full game in early 2022…that obviously didn’t happen.

Let's take a look at Hermes: Limited Edition - the first indie-branded VMU!

If you have dabbled in anything Sega Dreamcast in the last so many years, you'll most likely be aware that the modern indie game scene for the console is bustling, with no signs of slowing down any time soon. Despite the abundance of new indie software releases for the Dreamcast, there was one physical indie release in particular that seemed to peak my interest recently for an entirely different reason unrelated to the game itself, that being Hermes: Limited Edition, and its included Hermes-branded Visual Memory Unit (VMU). 

Hermes is a fun indie platformer developed by Retroguru with a glorious chiptune soundtrack where you play as a chef chasing after a chicken. Mike has already reviewed it on the blog a long while back, and you can check out his review here. In this post, though, I wanted to focus on that special VMU, because it is pretty much the first of its kind: the first indie-branded Dreamcast VMU. The only thing that would have come remotely close to something like this was the VMU lamp for Alice Dreams Tournament, which seems to have have been a Kickstarter-exclusive backer reward, as Adam Koralik and James from Shenmue Dojo both told us they own one.

Released by Video Games New York (aka VGNYSoft), Dreamcast diehards across the globe were understandably eager to get their hands on one of these cool VMUs. Unfortunately, dwellers of the United Kingdom like myself couldn't order from Video Games New York's website as they don't ship here. Luckily, Wave Game studios put a very small batch (ten, I think) of the limited edition up for sale on their website, so I snatched up one of those. Thanks, dudes!

The transparent green VMU is printed with the Hermes logo, as well as the chicken you play as, and the chef's meat cleaver. It actually comes packaged in an official American VMU box, which is stored inside the larger Hermes: Limited Edition box. It is pretty obvious that the VMUs used for this release are leftover brand new official VMU stock, but the printing on the VMU is such high-quality, you'd be mistaken for thinking it could have actually been an official release from Sega back in the day. Also, VGNY made a great choice in using the transparent green VMU!

Because I was so excited to receive my Hermes VMU, I actually mustered up some courage and decided to record a short clip showcasing the VMU, so check that out below! Apologies if I say “erm” a lot, I was ad-libbing!

If you want to get yourself one of these VMUs, there is currently stock available on VGNYSoft's website and Canadian site Video Games Plus. As for whether or not either will ship to your country, I'm not quite sure. Either way, let's hope this is the first of many indie-themed Dreamcast peripheral releases to come!

Demo Discs, Indie Releases, Translations, Bed Covers and Mega Ducks? - Dreamcast news round-up April 2022

A lot has happened recently. Twitter is considering adding an edit button, NFTs seem to have retreated back into obscurity (phew), Will Smith slapped Chris Rock, and of course, the Dreamcast scene continues to keep our beloved (supposedly dead) console relevant. As the team are busy counting the votes for the The Dreamcast Junkyard Top 200 Dreamcast Games 2022, I thought I'd give y'all a Dreamcast news round up. Hold on to your VMUs, because I'm rounding up a lot of things today.

A tidal WAVE of Dreamcast indie activity

You should all know WAVE Game Studios by now, but if you don't, check out our interview with them to get the scoop on why they're the one to watch in the Dreamcast indie release scene! Then, if reading all about all their previous endeavours wasn't evidence enough, here's all the stuff they've just done recently:

- The first Dreamcast demo disc in 21 Years!

This one's really damn cool. If you're not in the know, SEGA Powered is a cracking Sega-focused magazine that launched earlier this year off the back of a successful Kickstarter campaign. Helmed by Sega gaming mag veterans, every issue that has been released so far have been widely praised by Sega fans everywhere. We had a look at the first issue on the blog a while back, so check that out if you want to learn more.

So we've got a cool new Sega magazine to sink our teeth into, but you know something about the old gaming magazines that we really wish would come back? Cover discs filled to the brim with exciting demos! Well, seeing as the Dreamcast is getting so many new games released for it these days (making it a modern gen console - will box anyone who disagrees), it's only right that an issue of this modern Sega mag would eventually come bundled with some kind of free demo disc featuring tasters of the latest and greatest Dreamcast indie games! The disc will exclusively feature demos of WAVE titles, and will be released with issue 5 of SEGA Powered, due June 2022. It will be be the first Dreamcast demo disc to be released in 21 years! We recommend following the magazine's Twitter account to learn more details as the release gets closer.

- Shadow Gangs is getting a WAVE release!

After a somewhat rocky Kickstarter campaign (that involved the original campaign being cancelled to make way for another with a more reasonable goal), JKM Corp's Shadow Gangs was eventually fully funded. As the game was known to be pretty much near completion, many scratched their heads and asked why Shadow Gangs couldn't just work out a deal with a distributor like WAVE or JoshProd, and skip the Kickstarter all together, but the developers stuck by their campaign.

Well, looks like WAVE are now going to be distributing the game anyway, as announced in a Twitter post posted by WAVE on the 4th of April. This means WAVE will be manufacturing the Kickstarter copies and any future copies that will be sold through WAVE's web store. They've also confirmed that backers will be getting some "super cool extras" with their games, so that's something to look forward to!

- Postal will have local co-op!

WAVE are still on track to release the officially-sanctioned Dreamcast port of Postal on the 2nd of June, and you can still pre-order a copy on their web store. Dan Redfield, the gent responsible for porting the game, revealed at the end of March that he's successfully implemented a 4-player co-op mode into the game's campaign. It's only right that a port of Postal to a console known for its excellent party games would have such a mode!

Translations

Other than the bustling indie scene, another reason for the second wind the Dreamcast is experiencing (at least for us English speakers) are the many translations of Japanese games that have previously been inaccessible to us due to the language barrier. Here's some more! 

- Former Managing Director Yukawa's Treasure Hunt has been translated into English!

The Dreamcast game we never knew needed an English translation has finally been translated, thanks to the talents of SnowyAria (who previously translated Seven Mansions: Ghastly Smile). This simple promotional game has you play as former Sega of Japan head Yukawa Hidekazu as he digs up various pieces of Dreamcast-related memorabilia, with the idea being that for a month in 1999, you could submit your victory online to be entered into a raffle to win said memorabilia in real life. Obviously, you can no longer win any prizes, but you can at least experience this odd morsel of Dreamcast history in English now. Go here to get the translation patch, and for some further reading, check out Tom's article on the game here.

Me after playing Spirit of Speed 1937 for five minutes 

- New gameplay footage of the Nakoruru translation!

Derek Pascarella's project to translate the visual novel Nakoruru: The Gift She Gave Me into English started in August of last year. I am working as an editor on the project and all I'll say is that it has been a blast to work on so far! Anyway, Derek has put together a great preview video showcasing a test-build of the translation, which you can find here. You can find out more about everything Derek does by visiting DreamcastForever.com. Watch this space!

The odd stuff!

This is the part of our news round-up where we take a look at some things that verge on the side of kooky or obscure. These are the Dreamcast equivalent of those lighthearted cutaway reports on the real news that show you a Pug that can do a pop shove-it on a skateboard or something. Anyhow...

- The Mega Duck is now playable on the Dreamcast..?

Mega Duck... that's like Rubberduckzilla from that old Oasis advert, right? Nope. It was actually a Game Boy rip off from Hong Kong. It was also released in South America with the equally ludicrous name "Cougar Boy"... You can't make this shit up.

Anyway, the Mega Duck had a not-so-mega library of games (quantity-wise) and the majority of them were developed by Taiwanese company Sachen. When the Mega Duck could no longer be kept afloat (geddit?), Sachen ported a load of its Mega Duck games onto the Game Boy in the form of unlicensed multicarts, presumably to recoup some of their losses. Well, veteran Dreamcast homebrew coder Ian Michael has stripped each individual game from their respective multicarts and packed them all together as a bootable ISO (you need to use DreamShell to boot it) that uses a Game Boy emulator Gnuboy to emulate them. The package contains a total of 21 playable titles. Sadly, Snake Roy is not one of them... Maybe one day.

That is game art only a Mother could love...

Go to this Dreamcast-Talk forum thread for more information and a link to download the Mega Duck ISO. Edit: since I published this article, Derek Pascarella has converted the ISO into a .cdi image, meaning it can now be booted up on ODEs like GDEMU and MODE. The link for this is also in the Dreamcast-Talk forum thread. Thanks Derek! 

Now, go fourth and play some Mega Duck on your Dreamcast! Now there's a sentence I never thought I'd say...

- You can now cast dreams from the comfort of your very own Dreamcast bed...

Yeah, some company called "MoonLambo" is selling Dreamcast-themed bedding. The company predominately sells clothing featuring a lot of cyberpunk and vaporwave designs, but it looks like they've also branched out into selling home goods. Their trademark infringement-avoiding "Dreams Last" range includes a console duvet cover, VMU pillow cases, and a controller cushion. It's all a bit pricey, with the duvet cover ranging from £73 all the way up to £113 depending on the size you want. I also have no idea if it would even be good quality, as the site looks worryingly similar to one of those dropshipping clothing stores you'd get advertised to you through Instagram-ads, who steal people's designs and print them on crap shirts that shrink after one wash. But if you're a bachelor with a lot of disposable income who thinks a Dreamcast bed would look cool in your pad, then purchase at your own risk.

That's all for now, folks! Which of these news items excites you the most? It's the Mega Duck on Dreamcast, isn't it? Fair enough. Anyway, let us know your second favourite in the comments below!

Shadow Gangs Kickstarter re-kicked with lower goal

We recently reported on the promising Shadow Gangs Dreamcast port and its Kickstarter campaign. Though the game is a top quality side scrolling punching simulator, one of the most common concerns we saw raised was how high the Kickstarter funding goal had been set. It appears that the team behind Shadow Gangs saw similar cause for concern and as a result, the original campaign for this excellent addition to the Dreamcast indie library has been cancelled with a new one launched in its place. The new campaign has a much more realistic goal of £25,000 (the previous target had been set at a fairly optimistic £140,000) and it can be found here.

Naturally several of us here at the Junkyard backed the previous Kickstarter, and have also now pledged towards the new campaign. If you're wondering what all the fuss is about though, below is a preview of the game running on a GDEMU equipped DCHDMI system:

Honestly, this is a really high quality, hard as nails scrapper and I'm very much looking forward to playing the final game on a Dreamcast. Not sure I'll be seeing much more than the first level judging from my shockingly bad playthrough of the demo, but cest la vie and all that.

Anyone who wants to try the demo on actual Dreamcast hardware (or an emulator) themselves can do so by heading over to the new Shadow Gangs Kickstarter here, and grabbing the file via the handy download link. Oh, and maybe support the campaign too. New Dreamcast games, especially ones with Shadow Gangs' level of quality, are never a bad thing to back. Unlike that coffee maker I backed two years ago and still haven't recieved. Yes Oomph, I'm looking at you. Harrumph.

Preview: Non Casual Encounter - Prologue

Non Casual Encounter (or, if you prefer, Encuentro No Casual in its native Spanish) is a brand new visual novel for Dreamcast. Developed by SEGASaturno Productions, the game is set for a full physical release in 2022; and we have been given an exclusive preview of the game's 'Prologue' chapter, hence the title Non Casual Encounter - Prologue. Confused yet? I know I am...and I'm the one typing these words.

If the name SEGASaturno Productions seems familiar, it's because this is the same indie studio that brought us the quirky Dreamcastnoid: 128 Bit Wars a few years back - you know, the Arkanoid clone where you had to smash PlayStation 2 consoles and which came on a miniature CD in a tiny case? Yep, that one. Non Casual Encounter is the follow up release from the veteran Spanish outfit - which incidentally is aligned with the popular Spanish language forum SEGASaturno - and the Prologue is a teaser for what is to come in the final game.

A couple of things to mention up top. First - this game represents *gasp!* the first time in my life I have ever played a visual novel, so I go into this blind. I know the Dreamcast has a glut of this type of game (check out DreamPod Episode 73: Visual Novels for a deep dive) but somehow I have simply never attempted to play one. Second - thanks go to Alfonso Martínez González from SEGASaturno Productions for deeming us worthy enough to test this sample of his new game. As he explains, the Prologue will be available as a physical release and will launch around Christmas 2021, with the full Non Casual Encounter releasing in 2022.

As this is a prologue to the final game, the main reason for its existence is to explain what players can expect in the full release of Non Casual Encounter, and honestly, it hits that target rather well. From the very start the sense of humour and self aware, fourth wall breaking dialogue is very well done, and even with the somewhat stilted English translation it is still easy to appreciate the tone. The game knows that it is a visual novel and pokes fun at the genre, inviting you in once instance for example, to ask a character about the lack of music. Complaining about this lack of ambience prompts the narrator to command the Dreamcast to start playing music from the game CD.

In another sequence a bizarre noise starts repeating and I wasn't sure if it was a glitch or something wrong with the game, until the character you're conversing with mentions the noise and explains how to make it stop. It's all very Eternal Darkness, and I really appreciate this type of humour. I don't want to give too much away as there really isn't a great deal of game here - it is after all a prologue - but what there is is certainly entertaining. True, there's not a lot of variety in the gameplay - simply reading the text, pressing A and occasionally choosing between different response options won't be everybody's cup of tea - but from what I have seen so far in this ~20 minute long prologue (with a few additional surprises for those who can unlock them) I am very much looking forward to what becomes of Non Casual Encounter's full fat release in 2022.

Non Casual Encounter - Prologue is likely to be released (physically, on a disc pesented in a cardboard sleeve) around Christmas 2021 for a budget price in order to whet peoples' appetite for the full game. We'll be keeping an eye on this cleverly written little adventure, and no doubt have a full review once it is released.

Keep an eye out on SEGASaturno for more information in the near future.

Update: the demo is now available and limited to 100 copies here.

Review: Arcade Racing Legends

As the third decade of the 21st century dawns, it's becoming quite clear that we're entering a renaissance of sorts for our beloved little box of dreams. While the masses wax lyrical about their shiny new Xbox 5's and PlayStation Series X's (that's right, yeah?), or relentlessly bore on about ray tracing and load times of 3 nanoseconds, we here at the Junkyard are rightfully far more excited about the impending tsunami of new titles about to wash away all our troubles and restore that blue swirl (red, I suppose, if you prefer) to it's rightful place at the pinnacle of gaming excellence.

Sort of, anyway. 

It's true though that we are spoiled for new content right now. We've got an upcoming Dreamcast games calendar chock full of titles, the likes of such not seen since the time nu-metal was vaguely popular with teenagers with terrible hairstyles and ludicrous length jeans, we can barely go a week without some new-fangled piece of technology to enhance/cannibalise/set it on the path to sentient life, for our Dreamcast getting announced, and we've even got geniuses coming out with ports of post-DC titles from the arcade that we can play on the console too. It feels less like a rose tinted, nostalgia driven website written by Sega fanboys around here now; and more like we're covering some sort of current-gen machine.

The main menu screen you're first presented with.

But I'm blabbering again. We're not here to moan about being too old to keep up to date with latest news today, we'll save that for the podcast. Instead, we're here to take a slightly belated look at the newest addition to the Dreamcast's now substantial indie library - the much anticipated, made for the Dreamcast latest release from JoshProd - Arcade Racing Legends.

Successfully Kickstarted back in 2019, we've been keeping a watchful eye over the development of the title, and had access to some early builds as well. There's a fair few keen racing fans here at the 'Yard, so the prospect of a new, fully 3D racing title for the console, and one promising to bring back some of the blue sky arcade racing pedigree of Sega games of yore, was one that had us positively salivating with hope. 

Scud life. Cough.

JoshProd have been a relentless supporter of the Dreamcast independent scene in recent years, but have so far focused on bringing us ports from other platforms rather than self-developed titles. Indeed, despite what some have said, this isn't the first 3D indie title on the system - JoshProd's own delivery of the Dreamcast port of 4x4 Jam takes that honour. They've got a very interesting lineup of titles on their way to us, and their past output has had some serious hits - Flashback, Another World, The Escapee - as well as a couple of misfires - the disappointing Ganryu for one. But when any developer has the ambition to bring us something completely new - well, we sit up and take note.

Some of the campaign artwork really whetted our appetite for the game

So just what is this new game all about? Well, Arcade Racing Legends wears its inspiration clear for all to see - not least in its title. An old school homage to the golden age of arcade racing games, it gives you a super fast car, exotic track locations and plenty of wink-wink, nudge-nudge references to past Sega titles. In fact, that's probably not quite true - there's little subtle about the inspiration for some of the vehicles here, and that's no bad thing at all. But I'm getting ahead of myself.

New Dreamcast Games Coming In 2020

It's 2020 - hurrah! We made it all the way to another decade as a fully functioning species on this so very fragile planet we call home. But enough about that communist nonsense. You came here to read about the greatest home console released in 1998 and then again in 1999, and more specifically new vidya gaemz set to be released on said ageing hardware at the dawn of this new decade. I realise that last sentence is really quite cumbersome and uncomfortable to read, and if I were a proper 'games journo' I'd probably restructure it and make it a bit easier to mentally digest. But I'm not a proper games journo, and besides, if I were I wouldn't be writing about something as idiotic as games; I'd be on social media posting the hottest of takes and having arguments with random people about Star Wars and politics. But I digress.
So here we are then. The Dreamcast has celebrated its twentieth year as a thing (or twenty first, if you happen to live in Japan), and yet we are still looking at even more brand new software releases over the next 12 months. Granted, the steady stream of releases is slowing somewhat, but that the Dreamcast community still has new titles to look forward to is nothing short of amazing. And we aren't talking about homebrew releases either (not that there's anything wrong with homebrew, of course). We're talking proper, boxed retail releases with manuals and cases and discs and everything. Will the Dreamcast enjoy more physical releases than the Nintendo Switch this year? Only time will tell, but here's a hint: it won't. But again, I digress.

Enough of this pointless preamble. Here's a brief run down of all the games we know of (so far) that are heading to a Dreamcast GD-ROM drive near you in 2020...

Xeno Crisis (Bitmap Bureau)
Xeno Crisis wowed gamers on both the Mega Drive and modern platforms when it released in late 2019. Bitmap Bureau's successful Kickstarter campaign resulted in this rather brilliant homage to retro shooters like Smash TV bringing some proper old-skool top-down arcade action back to TV (and Switch) screens, and the Dreamcast version was added as a stretch goal. Luckily, enough people wanted a version for Sega's old warhorse that this became a reality and Xeno Crisis is set to hit the Dreamcast some time in early 2020.
There's no definite release date as yet, but Bitmap Bureau assures us that it is coming along nicely and everything is up and running on actual Dreamcast hardware, and there's even going to be support for the Dreamcast Twin Stick. Which is good news for all nine people who own one. I have played the Switch version of the game and I must say that it is a really enjoyable and polished homage to the shooters of yesteryear, with some great humour and nods to the sci-fi movies it clearly takes inspiration from.

Visit the Bitmap Bureau website for more information.

Arcade Racing Legends (PixelHeart)
The second fully 3D indie racing game to hit the Dreamcast after 2017's rather impressive 4x4 Jam, Arcade Racing Legends looks to pay respects to some of the most iconic vehicles from Sega's arcade heritage and bring them all together in one place. It's a nice idea, and one I'm surprised Sega hasn't capitalised on itself. What this means is that you can pit the iconic vehicles from Daytona (Hornet), Sega Rally (Lancia Delta and Toyota Celica), Scud Race (Porsche), Crazy Taxi (Axel's Cadillac) and other well known franchises against each other across a range of original tracks.
Like most of the other titles listed here, Arcade Racing Legends is the result of a successful Kickstarter campaign (my colleague Mike Phelan wrote an impressively detailed article about this here), and while the campaign page states that the game would ship in December 2019, this doesn't appear to have happened just yet. As a big fan of racing games, I'm hopeful that Arcade Racing Legends will live up to the promise, and add a new dimension to the stable of indie titles coming in 2020.

Visit the Arcade Racing Legends Kickstarter campaign for more information.

Intrepid Izzy (Senile Team)
With such iconic titles as Beats of Rage and Rush Rush Rally Racing already in their portfolio, you'd be daft not to have high hopes for Senile Team's latest Dreamcast offering Intrepid Izzy. The action platformer looks like a playable cartoon, with some very clean character designs and inventive gameplay elements. You play as the titular Izzy, ass-kicking her way through a number of 2D platform stages and engaging in light RPG elements. There's also a pretty cool move list implemented, meaning that traditional commands for executing fireballs and special attacks are seamlessly integrated into proceedings.
I've already had the pleasure of playing a demo version of Intrepid Izzy on the Dreamcast, and I really liked what I saw. Tight controls, great visuals, infectious music...all the right ingredients for another Dreamcast success methinks. Senile Team released an update on Kickstarter in late December 2019, in which it was revealed that the game will be entering testing very soon with a PC release to follow. There's no concrete date for the Dreamcast and PS4 versions, but rest assured they will both launch in 2020 and hopefully continue Senile Team's run of excellence on Sega's platform.

Visit the Intrepid Izzy website for more information.