Showing posts with label indie. Show all posts
Showing posts with label indie. Show all posts

HyperSolar is Soaring onto Sega Dreamcast Soon — We've Played It!

The Dreamcast is no stranger to top quality indie titles. Sega's machine has long enjoyed ongoing support from talented indie teams since its untimely official demise. The latest game looking to wow us is HyperSolar (formerly SuperSolar) from Ninja Dynamics.

Imagine if After Burner and Star Fox came together one drunken night and you'll have a good idea of what HyperSolar is all about. We were sent the current build by the developer, and it looks absolutely gorgeous. From rich blue skies to midnight city skylines, everything about this game screams '90s videogames at an extremely high volume.

The current build that we've played allows you to take flight in one of three different stages, namely; Ocean, Lava and City. As you'd expect, each stage offers luscious arcade-style environments based on each of these different locations.

Blue skies!

The city stage is without doubt the most impressive. You must navigate through the various skyscrapers as you tackle enemy crafts and it is easy to get distracted with the view instead of your crosshairs. Buildings are partly lit with office lights left on, vivid neon advertisements demand your attention, and underneath you the traffic is flowing with their headlights on. It's a real treat on the eyes. All at 60fps with widescreen support.

The City stage is very easy on the eyes whilst running at 60fps.

Controlling your fighter plane is done with the analogue stick, whilst the A and X buttons control your machine gun and missiles respectively. Control is crisp and instantly drew a comparison to Star Fox 64 in my mind as to how easy it was to pick up and play.

There isn't much to the game at the moment; it's currently more of a tech demo to set the scene for what is to come. You shoot enemy crafts down with the stage effectively on a loop. The plan for HyperSolar is to include unique stages with boss fights, similar again to how Star Fox 64 is structured.

I spoke to Ninja Dynamics about the game and they were keen to highlight that this project does rely on the usage of AI for its code generation, but explained that the design of the game and the algorithms are "very much [their] own".

It's worth reiterating that HyperSolar is still very early in development. The game we've played is a product of just four months of effort. Ninja Dynamics have clearly spent this time making sure the game not only looks fantastic, but also runs great as well.

HyperSolar being played at Gamescom 2026.

HyperSolar was recently shown off at the 2026 Gamescom event where it seemed to gather a lot of attention. It's always pretty cool to see Dreamcast games at "the world's biggest event for computer and videogames" in the modern day!

We'll bring you more on HyperSolar as it progresses.

New Sega Dreamcast Games in GameStop? — Ten Indies Being Reissued by VGNYsoft

While an onslaught of homebrew ports and other crazy projects have been hitting the Dreamcast on an almost weekly basis this year, the commercial indie scene seems to have taken a bit of a backseat. Although we've recently seen a few new larger scale projects being announced for future release, for those who still love the ceremony of placing a physical disc containing a brand-new game into their Dreamcast, the options have certainly become less frequent than in previous years.

But fear not, young hoarder, for VGNYsoft, the publishing arm of Videogamesnewyork, is reissuing ten Dreamcast indie titles, with one of them even getting a special limited edition version too. The games are Cyborg Force, GemaBoy Zero Origins, Captain Barrel, Andro Dunos 2, Breakers, Ganryu, FlashBack, Another World, Escape 2042, and Arcade Racing Legends.

The majority of these titles have received praise from the Junkyard in the past, as demonstrated by review quotes from us that you will find emblazoned on the back covers of these new VGNY releases. Of course, it's worth mentioning that we don't receive any monetary kickback for endorsing these games, we simply wanted to share our praise for some genuinely good indie titles, and VGNYsoft thought that was a great idea too.

Tom Charnock's flash poem about Flashback.

We're particularly happy to see both Cyborg Force and Captain Barrel from developer Neo Byte Force make a return, as they were originally self-published back in 2024, but the developer decided to cease publishing their games themselves. What's more is Cyborg Force will be recieving a special limited edition as well, which will include a super cool VMU shell featuring artwork of the game on it. 

This isn't the first time VGNYsoft has done one of these VMU shell editions for their games. They released one for Sturmwind back in 2024, so anyone who grabbed that will be familiar with what to expect.


Currently, all of the standard editions of these games are ready to purchase from VGNY's site, with the exception of Captain Barrel, which will be available from Monday. The Cyborg Force limited edition with the VMU shell will be going up for pre-order at 10am EST on Wednesday the 9th of September.

Speaking with VGNYsoft, they also let me know that international shipping is now also available. Previously, VGNY haven't offered this option, so it's great to hear that those outside the States will be able to easily grab these as well.

These releases will also be available through Canadian online retailer Video Games Plus.

What's this about new Dreamcast games in GameStop?

Yeah, you heard that correctly. VGNYsoft has also informed us that this particular run of Dreamcast indies will be available at GameStop stores across the U.S. as part of the chain's GameStop Retro initiative. Six older VGNYsoft releases will also be sold alongside the ten titles already mentioned: Shadow Gangs, Sturmwind, Reknum Souls Adventure, Hermes, Xenocider, and Ploid. These six games are already available for purchase on GameStop's site.

Whether you love GameStop or not, seeing a brand-new Dreamcast game on the shelves of a chain that big in the year 2026 is pretty cool, right? Better than endless aisles of Funko Pops, anyway. We just need CEX to do the same here in Old Blighty, especially seeing as they've now said they'll be focusing more on retro too.

Credit: IGN

So, what do you think of the selection of indies VGNY are repressing here? Let us know in the comments below, or via social media!

"White Creek" Revealed — New Footage and Info on PixelHeart's Upcoming Indie Dreamcast Survival Horror

We here at The Dreamcast Junkyard team have expressed many times over the years how the Sega Dreamcast indie/homebrew library has been desperately in need of a fully fledged horror title. We've previously enjoyed the Wolfenstein total conversion mod Witching Hour, as well as cool demos like Tunnels, but back in March, publisher PixelHeart/JoshProd announced that they would be bringing a 3D survival horror game to the Dreamcast that would be a "love letter to the classics", even going as far as to feature classic-style fixed camera angles.

Today, PixelHeart has finally revealed more details and even gameplay footage of this previously unnamed survival horror, which we now know will be called "White Creek", and will hit Kickstarter sometime in "the coming weeks", although a definitive date is yet to be confirmed.

So let's run you through all the other details we know. Obviously, please be aware that any gameplay or screenshots shown in this article are not finalised and subject to change, as the game is still a work in progress. 

As mentioned above, some gameplay footage of White Creek was revealed today on JoshProd's social media, and very much looks to take queues from the classic survival horrors of old, like Resident Evil, and particularly Silent Hill (I mean, just look at that sign with the town's map on it). The clip shows the game's protagonist, an exorcist called Alicia Morelli, entering the town of White Creek, gunning down zombie-like foes. The teaser synopsis on the game's Kickstarter preview page explains that Alicia has gone to White Creek to attempt to "contain" an outbreak of violence caused by what seems to be possessed town residents.

The synopsis also seems to imply that players will have a choice to "save [...] souls" or "condemn them". It doesn't elaborate much further than this, but it would be a cool twist to give players an option to save these possession victims rather than just pumping them full of lead. Or maybe there could be some kind of "pacifist" run option, à la Undertale? We will have to wait and see. Anyway, check out the gameplay below. Looking good, huh?

JoshProd has also informed us that they are working with frequent collaborator Storybird Studio to develop White Creek. Storybird's previous work for Dreamcast includes the underrated Dreamcast indie gem Finding Teddy, along with a number of titles for modern systems, including Finding Teddy 2, Ganryu 2, Guns of Mercy and Golden Force

Here's some screenshots of the game JoshProd sent us.

And here's a video of the devs modelling the movement of the game's main character.

We'll be keeping a keen eye on this project, and if you want to too, head over to White Creek's Kickstarter page to set up email reminders and be notified when the campaign launches. As is usually the case with PixelHeart's Kickstarter campaigns, when White Creek's finally goes live, you can fully expect there to be some cool physical editions of the game available in a variety of regional Dreamcast styles.

Four More Games Coming to the Sega Dreamcast! — NATP, Sonic R, SuperSolar, and OverServed

"Why make new games or port old ones to the Sega Dreamcast?" some contrarian Twitter user sneers. To which we reply, "why not?" Case closed, innit. Anyway, here's four games you can hopefully expect to be playing on your Dreamcast sometime soon...

Noah & the Poohloudies

Credit: Noah & the Poohloudies on YouTube

A few years ago, a guy launched a Kickstarter to make a game that would be available on every gaming system ever conceived by mortal hands. People were understandably skeptical about whether that was even possible, and, unsurprisingly, the campaign didn’t succeed. However, it turns out that someone has genuinely been attempting to pull off something similar. That person is developer Walfrido Abejón, who has spent several years plugging away at his game Noah & the Poohloudies, a charming robot-themed platformer which is not only in development for our beloved Sega Dreamcast, but also the 3DO, original PlayStation, Nokia N-Gage, Nintendo 64, and the Saturn.

Walfrido has kindly sent over a prototype build of the Dreamcast version of the game, which we’ll definitely be taking a closer look at soon. In the meantime, you can check out the video below from our pal The Sega Guru, which showcases footage of all the different versions in development. Even at this stage, what’s been shown looks genuinely fantastic, and we really hope it will eventually be developed into a full release. Be sure to subscribe to Walfrido's YouTube channel to be the first to see future development vlogs.


Sonic R

Credit: SonicRetro

The ports just keep on a-coming, and this one is an exciting one for those who were hoping to maybe see a bit more Sega amid the recent flood of (excellent) Nintendo 64 ports to Dreamcast. Absolute madlad Jnmartin84 is back again, and he has decompiled the PC version of Traveller's Tales Sonic-themed racer Sonic R and got it running on Mac. This game also came out on the Sega Saturn, and other than delivering a jukebox of banging tunes, it also provided an early taste of what could be for a fully 3D Sonic adventure.

But why do we care about a Mac version of Sonic R? Well, because it means the game can also now be ported to other systems, including the Dreamcast, and that is exactly what Jnmartin84 has promised. Plus, he's also teased the possibility of network play? Now that would certainly be epic to see. Watch this space!


SuperSolar

Developer Ninja Dynamics is currently working on an Afterburner-ish flight combat game for both mobile and Dreamcast, and it's looking "sleek af", as the kids would say. To get a taste of what you will eventually play on your Dreamcast, there is a version currently available for you to play in your web browser.

Check out footage below of the Dreamcast version, and follow the dev on Twitter to see new updates as they come out. It is shaping up to be an absolute stunner, though.


OverServed

Finally, we come to OverServed, an upcoming Neo Geo multiplayer arena battler that looks to channel the chaotic fun of Bomberman. It'll support up to eight players duking it out at once, and what's more is it'll also support online play. But this is not just online play, this is cross-platform online play. That's right, we've got another game that's coming to a whole heap of platforms! We've already mentioned Neo Geo, but OverServed will also be released for —and cross-play over the net with— Saturn, Switch, PlayStation, Xbox, PC, Mac, Linux, iOS, Apple TV and Android. The game is due to be released in November this year.

But what about our beloved Dreamcast? Well, good news: a version is in the works from developer FULLSET, but it is most likely to release after the other versions. However, they have said that if 1,000 people go to the Dreamcast version's Sumthings page and add it to their “wanted” list, they’ll fast-track it to meet that same November release. Now, getting 1,000 people to sign up to Sumthings and click "wanted", may be a tall feat, but I'm sure we could get the community to at least retweet and like the heck out of this Twitter post.

I can’t wait to face off on OverServed on my yellowed, scuffed-up Dreamcast against some dude rocking a console worth a grand. Nothing like a bit of class warfare to go with my retro games. Anyway, here's some gameplay footage.

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Which of these games coming to Dreamcast are you most excited for? Let us know in the comments below.

Horror Double Whammy: New Survival Horror Dreamcast Indie Title and Alone in the Dark Ports Incoming

You can never have too many horror games on the Sega Dreamcast. Of course, it already boasts some exceptionally terrifying titles, from survival horror classics like the Resident Evil series to lightgun shootfests such as The House of the Dead 2, but there’s always room for more. Well, I’m happy to report that the Dreamcast’s horror library is about to get just that little bit plumper, with these two fresh news bites I have to share today. So, picture a gothic Ryo Hazuki as I say: "let’s get spooky."

I couldn't find a goth Ryo on Google Images, so here's Richmond instead.

Brand new survival horror indie title in the works from JoshProd!

Not much is known about this project yet, but the concept alone has the horror heads in the Junkyard team rocking back and forth with manic glee. A brand-new, fully fledged horror title is something the Dreamcast’s indie and homebrew scene has been missing, with Wolfenstein total conversion mod Witching Hour standing as the (sort of) lone torchbearer for a while now.

On Saturday, Philippe of JoshProd announced that development had started on a brand-new, currently unnamed "3D survival horror game" with a "dark atmosphere", which will release exclusively on the Dreamcast, and will be a "love letter to the classics". It will feature fixed camera angles, as is traditional survival horror fare.

It’s refreshing to learn that this title will be developed from the ground up specifically for the console, especially since JoshProd and their publishing arm PixelHeart have typically focused on porting existing titles over the years, to varied reception.

JoshProd hasn't shared any gameplay screenshots or artwork, just the image you see above of a very dusty Dreamcast. If yours looks like this, perhaps it's time to play it more. Maybe play this upcoming JoshProd horror game on it? We've been informed by Philippe that we'll hear more about this project in the summer, so keep your eyes peeled.

Alone in the Dark ports coming to Dreamcast Preview build available

"The Dreamcast already has Alone in the Dark!" I hear you cry. And you’d be right. Infogrames and Darkworks' Alone in the Dark: The New Nightmare, the sole Dreamcast entry in the series, is a great game (and especially lovely visually), but soon, you’ll be able to play three more Alone in the Dark entries alongside it on the system. Don't worry, I'm not talking about the much-derided 2008 game (although that would be quite an impressive feat technically), but instead the very first —and highly influential— Alone in the Dark, its two sequels, as well as the short promotional game Jack in the Dark

After over a decade in the oven, developer Corbin (aka Corbachu) of Isotope Softworks has released a Dreamcast preview build of "Dream in the Dark", which is a modern, hardware-accurate source port of the original Alone in the Dark trilogy's engine. It is a complete rewrite of the Free in the Dark engine, and features a number of bells and whistles that my simple brain doesn't quite understand, but you can read all of the technical fine print in Corbin's announcement post over on the DCEmulation forums.

This newly released preview build (which you can download here) includes the demo versions of the first and second game, along with Jack in the Dark as a bootable CDI which you can burn to a CD-R or run on an emulator. An Alone in the Dark 3 demo is missing from this build as that game is not fully implemented yet.

Speaking of development, Corbin mentioned at the end of the announcement that this release functions as an apology for "past problems shipping games", most likely referring to the previously announced —but still unreleased— Dreamcast titles SLaVE and Hypertension. The post was then signed off with "this is far from the only major announcements we have for this year"... Could 2026 finally be the year we hear more about these two titles? Well, watch this space, I guess.

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It sounds like 2026 could be be a good year for fans of the Dreamcast and survival horror. Leave an "eeeeeeek" in the comments if you can hardly contain your excitement.

Dream Disc 25 is Here! - Key Details and an Interview with the Organisers

Guess who’s back? Back again? Dream Disc’s back. Tell a friend. Guess who’s back, guess who’s back, guess who’s back, guess who’s back un-nuh-nuh….

Emboldened by the stonking success of their inaugural Dream Disc game jam in 2024, today (1 December 2025) Psyops Studios and Orc Face Games launch this year’s iteration of the competition ‘Dream Disc '25: Monster indie hits to grind until your eyes bleed’. Ok… I made that subtitle up. But if the outputs from the jam are anything like last time, then its sentiment will hold true.

For those new to this project, here is a basic run-down. The small but mighty development outfit Psyops Studios and the publishing maestros of Orc Face Games team up to organise a game jam (like a musical jam, but with coding) in which creatives of all hues are invited to collaborate and compete to produce games, applications, or even hardware for our beloved Dreamcast. The idea being that, with a supportive atmosphere and a clearly defined deadline to keep to, those involved will be motivated to produce new material that may otherwise have failed to materialise. Not convinced? Well, there are also the much more tangible incentives of cash prizes and a potential spot on a physical professionally produced demo disc. 

Pop in Dream Disc 24 and zone out to the trippy menu screen. You won't be disappointed.

Last year’s jam brought forth 24 software submissions, many of which were staggeringly well polished given the circumstances. The top ten made it onto a demo disc which is still available at the extremely generous price of shipping alone, but some of my personal favourites (Dream Ride and Big "Mfkin" Drill) didn’t make it past the crooked esteemed judging panel, and so I would still highly recommend checking out the full range of entries which we covered on the blog and the pod

Dream Disc '24 winner: Sky Pirates of Etalmar

Get the gist? Alright, on to the important points about this year’s game jam: 
  • It begins today (1 December) and runs all the way through until the end of February 2026, after which the public can review entries, and the judges begin the arduous task of whittling down the winners.  
  • Everyone is welcome, from beginners to old hands. Think you fancy producing something for the Dreamcast? Then check out the jam’s itch.io page, read the rules over on the Orc Face website and drop into the Orc Face discord server to meet up with others. 
  • The jam has a super wide remit. Aside from software and hardware for the DC, applications that run on other platforms which are directly related to Dreamcast development or gaming are welcome. However, all submissions must be based on original content or content you have the rights to use, which rules out most mods and fangames.
  • Lacking in time or creative thoughts (I feel you), but want to support the jam? Consider throwing a few quid into the prize pool – every penny counts!
Here at the Junkyard we are delighted to be sponsoring the Dream Disc jam once again. In practice that means one or two of us from the editorial collective will offer up our meticulous and fair-minded judging services, and that we will endeavour to give the game jam entries the coverage they deserve. OK, maybe they deserve better, but we will try our best…

Alright enough rambling from me. Here are a few words from the keystones of the whole shebang, Cypress from Psyops Studios and Ross from Orc Face Games.

DCJY: Thanks for taking the time to speak with us. We know you’re busy, so we’ll keep this sweet and to the point. Its great to see the Dream Disc game jam return for a second round. Presumably the inaugural competition must have been good fun if you are back for more?!

Cypress: For me, it was the most fun I’ve had with a jam, so it’s a no brainer to attempt to host it every year for my own interest. That being said, when we were originally coming up with the idea for Dream Disc, we envisioned it as a yearly jam, but understood that the deciding factor would be whether or not the year one event actually went successfully. Back then there was a point where we were worried we wouldn’t even get 10 submissions to fill up the disc!

Ross: Indeed! There were way more submissions than we anticipated last time and this year it’s looking to be nearly double that again! Orc Face Games’ contribution will be the same as last time: to compile and manufacture the physical CD-ROM with the top 10 submissions and provide it free of charge (at the cost of shipping) to anyone who wants one. Our belief is that the indie Dreamcast scene will become more interesting and vibrant with organised jams like this, and hopefully it will encourage more developers to consider making full releases for the platform. That’s where we’d be happy to provide publishing services.

The jam is being organised by Psyops Studios and Orc Face Games. Practically speaking does that mean Cypress and Ross, or is there a broader network of people involved?

Cypress: At least on the Psyops side, it’s just me (Cypress) handling it. The rest of the Psyops team is going full steam ahead on our next game, with Haikuno handling his libGumball UI library for our game, Nupi working on game and engine code for our Dream Disc submission, and Chao-Etta working on her VMU games.

Ross: Although the jam belongs to the community, it does fall to Cypress and myself to handle the organisation side of things. Generally the work is split between us with me handling the rules, the submission format, the promotional assets and the physical disc production side, and with Cypress handling the promotion and outreach side - getting more people involved in the jam, looking for judges, setting up the itch.io page and nudging me to get things done in between my very busy schedule.

The timeframe for the jam seems to have been extended quite significantly this time around, running over a 3 month period. What was the reasoning behind that choice?

Ross: Last year there were at least three people who said they would be unable to participate because they were travelling or seeing family over the holidays. Running the jam over the winter break is a great idea for many people as they have enough time to dig in and get some work done, but it was a shame to exclude those with other commitments. We hope extending the time will give more people a chance to contribute.

Are there any other changes to the format or approach? Anything you’re hoping to achieve that differs from the inaugural jam?

Ross: It was a struggle to get all the games working correctly on the compilation disc last time - so much so that it ended up taking me maybe two weeks of full-time work days including the time to build and optimise the menu and get the disc in the right format for pressing. I even had to modify the code for some submissions to fix bugs and get them to play nice on the final disc. This time around we’ve learned our lesson and are giving very strict submission format requirements. While this does mean a little more work for participants, the end result will be quicker to put together with fewer bugs. If this goes well, it will be our standard format for future years too.

The roster of entries last year was pretty special. Do you think enough time has passed for devs to cook up new projects?

Cypress: At least for Psyops team, the amount of steep competition has only driven us to work even harder on this year’s entry. I hope other developers feel the same heat, and bring some fire this time around. 

Ross: Even though the jam hasn’t formally started yet at the time of writing, we already have nearly double the submissions compared to last year. It looks like developers are really inspired to build something awesome for the Dreamcast and that’s everything we wanted for this project.

What’s the reception been like so far to the physical disc for Dream Disc ‘24?

Ross: Incredible! The quantity of orders of the physical CD-ROM has eclipsed our previous releases and this has pushed me to streamline our approach to picking, packing, labelling and shipping. It also boosted sales of our existing published Dreamcast titles, The Storied Sword and Chew Chew Mimic, plus an increase in preorders for our first in-house title HarleQuest! There are still a few copies of Dream Disc ‘24 left but we’re quickly running out. We don’t intend to manufacture another run, so if you haven’t got yours yet, I’d suggest ordering soon!

Cypress: It’s been big enough that it’s the first time I’ve heard people randomly talking about Psyops studios in the wild, as well as bringing up Orc Face Games too. Not only that, but seeing people online talk about it and introduce it to others - it feels surreal.

Producing a physical disc is quite the endeavour - are the time and resources available to manage that while keeping other projects on track?

Ross: For Dream Disc ‘24, the answer is no. Our other projects at Orc Face Games definitely took a hit as we had to divert time, money and energy into overcoming unforeseen problems. I felt a sense of guilt as HarleQuest! is already running quite behind our planned schedule from 2023, but at the same time I saw Dream Disc as a good investment for the company’s future and for the health of the scene.

It’s a tough balance trying to build a company with a strong presence in the indie Dreamcast world while also staying focused on the quality of our own releases. At the end of the day there isn’t a lot of money to pay people and so everything has to be done on a shoestring budget, with as much work as possible landing on a very small number of people (2 or 3 at a time maximum). The good news is that with all the lessons learned and processes in place, Dream Disc ‘25 will be much easier to put together and won’t have the same impact on our other work.

We’ve heard whispers that Murph’s big screen debut is in the works with Spielberg directing it… can you confirm or deny these rumours?

Cypress: Really? I’m going to have to grill my team and find out who the leaker is.

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Thanks go out to Cypress and Ross for gracing us with a fresh edition of the Dream Disc game jam. As and when any other jam-related news drops we'll have it covered here on the blog. Of course, we're always interested to hear the views of our readers too. You've made it this far, so why not leave us a comment below?

Bang Bang Busters 2 Kickstarter Goes Live — a Sega Dreamcast Indie Sequel!

Have you finished the last puzzle on Chew Chew Mimic and are now finding yourself hungry for your next Dreamcast fix? Well, PixelHeart might have you covered with their latest Kickstarter campaign for Bang Bang Busters 2.

As the "2" in the title might infer, this is the sequel to the 2010 Visco-developed Neo Geo title Bang Bang Busters (also stylised as Bang² Busters), a single-screen arcade title akin to the likes of Bubble Bobble and Snow Bros where you clear stages by grabbing the enemies and hurling them at other enemies to build up combos and boost your score.

Bang Bang Busters 2 sees cutesy space bunnies Lazy and Refia return to once again defeat Emperor Honey and stop his evil plan to transform the kings of the universe into giant mascots and imprison them all in a planetary amusement park called Happy Universe. 

Okay, so the plot may have been ripped straight out of a 90s quarter-munching cabinet, but if you enjoy classic action platforming, Bang Bang Busters 2 could be well worth a look.

Although the lead platforms for the project are the Neo Geo MVS and AES cartridges, PixelHeart have confirmed that the Dreamcast version is a dedicated native port for the platform, and will sport improvements over the base game including a larger colour palette and refined visuals. The audio is also going to be improved with stereo sound and a CD-quality soundtrack. This is a definite improvement over the Dreamcast release of the original Bang Bang Busters, which was effectively just an emulated ROM on a disc.

As with other PixelHeart titles, regional packaging design options are available for Dreamcast, including our favourite love-to-hate option of a PAL jewel case (priced at €50) as well as US and Japanese themed versions (priced at €35) to best fit your current collection.

You can check out the Kickstarter here, where as of writing, the project is £15,042 towards its goal of £30,845. The Kickstarter runs until the 30th of November so it's looking promising that the goal will be achieved. There are also downloadable demos available for free for both Dreamcast and Neo Geo, if you want to test out an early build to see if it's up your street. 

Have you played the original Bang Bang Busters? Are you looking forward to a sequel? Let us know in the comments or on social media.

DCJY welcomes Andrew Fisher


In episode 146 of our podcast, the DreamPod, Lozz and Lewis are joined by freelance video game writer Andrew Fisher to discuss his career and everything Dreamcast homebrew.

With decades of experience in video game journalism, Andrew’s work spans publications such as Wireframe, ZZAP! 64, ZZAP! Amiga, Commodore Force, Commodore Format, Fusion, and of course, Retro Gamer magazine — where he pens his monthly column, “The Homebrewer’s Kit.” With the Sega Dreamcast having become such a prolific console for independent development in recent years, it’s only natural that our scene has crossed Andrew’s radar. In fact, in issue 277 of Retro Gamer, this year’s biggest Dreamcast projects featured prominently in Andrew’s column.

You can listen to this episode of the DreamPod and all of our previous episodes on Buzzsprout, along with all good podcast platforms.

Dream Disc '24 Compilation Goes up for Preorder! Dream Disc '25 also Announced!

The Dream Disc '24 Game Jam —which ran from December 20th to January 3rd— was a huge success, showcasing a wide range of fantastic new software from the Sega Dreamcast's passionate coding community. It was also an absolute blast to cover here at the Junkyard, and we did so at any opportunity we could — our podcast episode discussing the winners with organisers Ross Kilgariff and Cypress was a particular highlight. 

As fabled in the jam’s original press release, the top ten entries —as selected by a panel of judges— were promised a spot on a physical demo disc. Perhaps this is the titular "Dream Disc"? (We’ll have to wait for Ross and Cypress to officially confirm that particular piece of Dream Disc game jam lore.) Well, Ross's publishing outfit Orc Face Games has finally announced that preorders are open for the physical Dream Disc release. The best part about this whole arrangement? The only thing you need to pay is the shipping fee. In my case, it only cost three measly Great British pounds, which is an absolute steal. If you're not based in the UK, though, Orc Face Games also ships internationally. 

The games featured on this compilation will be Rizzo Island Remix by Dreameater Games, dRxLaX by dRxL_dk, Murph's Big Puddle Fishin' by PsyOp Studios, Order of Titan by bertholet and Ajaxpigeon, Trick Truck and Sky Pirates of Etalmar by WufSoft, Starship Madness by yomboprime, Black Hole Descent by Frogbull, The Eternal Sleep by Locked Door Puzzle, and Defuseball by Freakdave.

For those who have consigned their Dreamcast to a digital-only fate, there is also a digital .cdi version of this release which you can download right now, totally for free. Of course, all of the Dream Disc '24 entries were available digitally for free anyway, but this still gives you the chance to experience the glorious landing screen that Ross has put together, which is a loving homage to the magazine demos of old.

Orc Face also announced on their Twitter account that the disc should arrive with them this month, so if you pick up any other games alongside your Dream Disc preorder, they can be shipped out all at once. Perhaps a perfect opportunity to double up with a copy of the upcoming Chew Chew Mimic, which is now imminently due for release following a video update Ross provided towards the end of last month.

The final version of Chew Chew Mimic we will be recieving.

So, with the final echoes of Dream Disc ‘24 fading, the question on everyone’s mind is… will there be a Dream Disc ‘25 this December? The answer is yes! The organisers are still working out the details, but it’s definitely happening. In the meantime, feel free to stare longingly at this sleek new logo that Ross designed for the event.

Will you be preordering one of these Dream Disc '24 compilations? Are you looking forward to Dream Disc '25? Let us know on our socials or leave a comment below.

New Dreamcast Game "Verdict Guilty Clash" up for Pre-Order — Exclusive Details Revealed!

While the Sega Dreamcast homebrew scene has been busier than ever as of late, the same sadly cannot be said for the console's commercial indie scene. Releases have slowed down considerably in the last few years, and the closure of WAVE Game Studios has left many questioning the future of the scene altogether. Fortunately, there are still reasons for optimism: upcoming titles from Orc Face GamesHarleQuest!, Chew Chew Mimic, and the Dream Disc '24 demo disc— promise fresh indie experiences, while publishers like VGNYsoft continue to keep the platform alive with new releases. Still, it’s become increasingly slim pickings for those eager to add brand new physical Dreamcast games to their collections.

Still soldiering on after all these years is PixelHeart (also known as JoshProd). Once known for releasing multiple Dreamcast titles each year, their output on the console has also slowed, but if their recent release GladMort is anything to go by, the quality is stronger than ever. 

On Friday we learned that the next release in the PixelHeart gameography —Retro Army's Verdict Guilty Clash— is now available for pre-order. This 90s arcade-style one-on-one fighter with a law enforcement vs. criminals theme, and a gritty, neon aesthetic, first saw a release in 2016 on Steam, with releases on the PlayStation, Xbox and Nintendo Switch eventually appearing in 2023. Now the game is coming to the Dreamcast with the "Clash" subtitle, and will feature exclusive content, unique to this port. During my research, I found that this game had actually been touted for release on Dreamcast all the way back in 2019, with a Saturn version also mentioned. Well, good things come to those who wait, I guess, although I doubt we'll be seeing that Saturn version any time soon.

The Dreamcast port of Verdict Guilty will include new stages and four exclusive fighters, each with their own unique story mode. Among the newcomers are Sho Kamui and Tia Langray from Breakers (another of JoshProd’s previous Dreamcast releases), as well as Saizo Tobikageno from Breakers Revenge. Rounding out the roster is perhaps the most intriguing addition: Ken Anderson, a genuine real-life professional wrestler who goes by the ring name Mr. Kennedy.

We can also reveal that this port is running natively on Dreamcast, and is not emulated in any way. This seems to be something PixelHeart have been prioritising going forward, as some of their previous releases to Dreamcast —such as their Neo Geo releases— were powered by emulation.

Verdict Guilty Clash's physical release will be available in three region-themed variants familiar to Dreamcast collectors, with the PAL-style edition coming in a PAL case with a certificate of authenticity. As with all of PixelHeart's Dreamcast releases, it will be professionally pressed on MIL-CD.

To pre-order yourself a copy of Verdict Guilty Clash, head over to PixelHeart's store, where you can pre-order your preferred edition for a cost of €39.90 (about £34.52), plus shipping. The game has an expected release date of October 24th 2025.

Mute Crimson DC Releases for Sega Dreamcast – Play It Now for Free!

 

Well, this was a nice surprise! To mark the 26th anniversary of the Sega Dreamcast’s North American launch (the iconic 9.9.99), two-person indie studio Iced Lizard Games has released a Dreamcast port of their stylish ninja platformer Mute Crimson DX, fittingly renamed Mute Crimson DC. And the best part: it's totally free to play!

Mute Crimson can already be found on all the usual modern platforms (Steam, Xbox, PlayStation 5, and Nintendo Switch) — so to see the Dreamcast being added to a lineup like that is wild. The Dreamcast's weak copy-protection may have been one of many factors that hindered its commercial success, but it's also the reason the console gets to live on more than two decades later, continuing to receive a steady stream of new indie titles and homebrew constantly.

So, what's Mute Crimson DC like? Well, it's a lot of fun! It's a one-hit death kind of platformer (like Super Meat Boy, Celeste, that kind of thing). You know, the kind with instant respawns and no fear of running out of lives, but a focus on timing precise jumps to reach the next platform. Miss a beat and you’ll be spectacularly splatted, but a second later you're back into the action. I’m also happy to report that the controls are tight and responsive as you slash, double jump and wall-climb through the game's various levels. If the challenge does prove to be slightly too much for you though, there's always an easy mode with more checkpoints. Oh, and there's also a save system.

The retro-inspired monochrome graphics, with their accents of crimson, look lovely on the Dreamcast, and the game runs fast, flawlessly, and with surprisingly little compromise. To achieve this level of performance, the developers did have to scale back a few things: particle effects were reduced, audio bitrate was lowered, rumble support was removed, and the modern versions’ rewind system was cut. These are all relatively minor concessions, however, and they do nothing to diminish the gameplay experience — especially if, like me, this Dreamcast version is your first time playing Mute Crimson.

Oh, and the cutscenes are charming and well illustrated, too.

If you want to play Mute Crimson DC, simply head over to the game's itch.io page and download the available .cdi file for play on your ODE (such as GDEMU or MODE), or for burning onto a CD-R.

Hopefully we will see more from Iced Lizard Games on the Dreamcast in the future, but if you do enjoy what you play of Mute Crimson DC, they have other games available on other platforms, including one planned for release in 2026.

Sovietborgs on IndieGoGo, El Dorado Gate Translation, Outtrigger Back Online - Summer DC News Round-Up

 Credit to Dreamcast Enjoyer for the Virtua Fighter 3TB background.

The scorching summer heatwave has finally dissipated, providing me with the opportunity to sit here and type up a Dreamcast news round-up without melting into my creaky computer chair. Fortunately though, while I've been lounging around outside, Mr Freeze in hand and with the neighbours clingy cat at my feet (Trevor, generally chill, occasionally bitey), others in the scene have been busy cooking up all sorts of goodness. And, really, given the variety on display, there should be something here to suit everyone's tastes...

One of the few consumer goods to have avoided the savage inflation of recent years. I'm still waiting for a response to my enquiry about a DCJY edition though - call me back Mr Freeze!

News from the Indie Front

The stream of commercial indie releases on Sega's swansong console has definitely slowed over the last year or two. During the frenetic period that roughly coincided with the COVID-19 pandemic, dozens of titles were being published each year, and the pipeline of forthcoming games was packed. In hindsight, maybe that was never sustainable in the long-run, and it is feasible that the market became a little oversaturated. Who knows, maybe I'll scribble a deeper dive into the phenomenon soon, but regardless, the indie market is certainly far from finished and there is still plenty to look forward to.

Undoubtedly deserving of top billing here is the launch of the Sovietborgs crowdfunder by Dreamcast scene heavyweights Retro Sumus. After blessing us with the sublime Xenocider in 2021, this European development outfit took a well deserved break, but thankfully, last year we began to hear them stirring again. This time around they are pitching a top-down run 'n' gun game set in a parody world where the Soviet Union won the Cold War (and Gorbachev didn't end up starring in Pizza Hut adverts). Ample detail is available on the IndieGoGo page, so I won't regurgitate it all here. The campaign has around three weeks left to run, and the crew are 57% of the way towards their £41k funding goal. Here at the Junkyard we're hoping Retro Sumus are successful - if anyone is deserving of backing, then it is scene-stalwarts like them!

In other recent news, Gladmort, the 2D action-platformer that pays homage to titles like Ghouls 'n Ghosts, Metal Slug and Magician Lord, has been landing on the doormats of nerds all around the globe. Lewis was enamoured with the game's visual panache when he covered its KickStarter launch last year, and now we'll get to see if it lives up to his (and others) expectations. Those who missed the pre-orders but are now interested can pick up a copy from Pixelheart should they wish. I didn't take the plunge on this one, but a couple of our other writers-at-large did - hopefully one will turn out a review (yeah, Mike, that means you, buddy).

The PAL edition of Gladmort. Photo courtesy of MikeRox.

Elsewhere, occasional updates continue to arrive about the handful of other indie titles that are in the oven. A few days ago, the good folks at JKMCorp let us know that Shadow Gangs Zero is making steady progress and that the Dreamcast version is expected to be ready in early 2026. Orc Face Games, who published The Storied Sword earlier this year, are juggling several projects. In late April they announced that Chew Chew Mimic was available to pre-order (for a mere £15 a piece), but their latest news is that the Dream Disc '24 build is tested and "good to go", which hopefully means that discs will be printed soon. Ross of Orc Face has admitted that development of their key title HarleQuest! has slowed as a result of these other initiatives, but nevertheless, transparent KickStarter updates continue to arrive on a steady basis, and the latest post (May 2025) notes that the aim is to get the game to a content-complete state by the end of Q3 2025. Personally, as long as the game gets there in the end, I wouldn't begrudge a few delays - Orc Face are doing a lot of good for the scene and are worthy of some patience...

A work-in-progress version of the Dream Disc '24 demo disc cover.

Patience? Patience?! But Lozz, I here you cry, where is the news on Izzy's Arcade and Terminator 2D No Fate? Well, since Senile Team playfully hinted that Izzy could make a return to the Dreamcast, Roel and his posse have been tight lipped. We really must see that semi-sequel on our beloved console, though. Ditto for Terminator 2D NO FATE, which Bitmap Bureau have declared will be coming to retro consoles (without specifying which).

Whopping Big Translations

Anyone with even a passing interest in the Dreamcast will know that the Japanese market received swathes of titles that never saw the light of day over here in Europe or across the pond in the States. However, thanks to some plucky and selfless people who dedicate hours to producing translations, this disparity has been gradually chipped away at over the years.

Most recently, bigbanana23 (look, that it a perfectly good username alright?) announced that they have begun translating Capcom's multi-volume RPG El Dorado Gate. Spanning seven(!) entries on the Dreamcast, which, if you are lucky enough, you can pull together in a neat slipcase, this title has undoubtedly been high on the wishlists of many for a long time now. Clearly it is still early doors on this project, but the initial signs are looking positive. 

A complete set of El Dorado Gate, including the snazzy green slipcase.

It also fills my heart with joy to see that Exxistance is inching ever closer to being able to release their translation of the iconclastic Segagaga. This month they released a new video which demonstrates how far the project is progressing. Word has it that the aim is to drop this muther as a 25th anniversary patch, which would suggest that 29 March 2026 should be booked off work (and maybe a few days after that actually). Of course, we don't want to apply any undue pressure - when it's ready, it's ready. For now, if you've got Segagaga on the mind, be sure to check out our interview with its creator Tez Okano.

Oh, and how could I make a blog post without mentioning the Italian Stallion himself, Derek Pascarella?! Those with an interest in the technical side of translations should check out his recent social media posts exploring some problem-solving in action on the Love Hina: Suprise Engagement translation (W.I.P).