Showing posts with label Point and Click. Show all posts
Showing posts with label Point and Click. Show all posts

We Played the Unreleased Game "Ring: The Legend of the Nibelungen" for Sega Dreamcast

What could've been. Cover created by Dreamcast Me That.

Developed by Arxel Tribe in the late 90s, Ring: The Legend of the Nibelungen is a point-and-click adventure game that would be released for the PC in 1998. It turns out that the game was supposed to be ported to the Dreamcast a few years later, but ultimately ended up on the mammoth pile of unreleased titles which never saw the light of day on Sega’s console. And no, we’re not talking about The Ring: Terror's Realm, which unfortunately for us, did sneak its way into the console’s release library.

However, thanks to the ongoing preservation efforts of Comby Laurent from Sega Dreamcast Info, this previously unreleased title is now available to download and play via emulation or, even better, on a real Dreamcast with a real controller in your sweaty hands.

But before we get into how this title should’ve ended up on the Dreamcast sometime in the year 2000, let’s talk a little about the game itself.

I asked this chap what he thought about the Dreamcast.

Ring: The Legend of the Nibelungen is loosely based on Der Ring des Nibelungen; four German-language epic music dramas composed by Richard Wagner. Yes, that’s right, a game based on an opera. I’ve officially heard it all. Indeed, the game itself features music from various performances of the Vienna Philharmonic Orchestra conducted by the legendary Georg Solti himself.

I had to Google Georg Solti as well, don’t worry. You’ll find out he’s a Hungarian-British orchestral and operatic conductor who’s won countless awards including a British CBE, a knighthood and a whopping 31 Grammy Awards. Bet you didn’t think you’d learn that on a Dreamcast blog, did you?

Even if you’re not an opera fan, you will absolutely know the Ride of the Valkyries score which was featured in Der Ring des Nibelungen. In fact, I’ll give you a moment to go and search for it on YouTube so you can have it playing in the background as you read the rest of this article; it’ll add to the overall experience.

Anyway, back to Der Ring des Nibelungen. The scale and scope of the story told in these works is so epic that I simply don’t have enough time to cover it all here. It follows the struggles of gods, heroes, and several mythical creatures over the eponymous magic ring that grants domination over the entire world. In the game, there are four characters which you assume control of. Alberich (a cruel and sadistic dwarf king), Loge (a fire spirit), Siegmund (the son of the god Wotan), and Brünnhilde (a Valkyrie warrior).

Some of the areas in the game are beautifully atmospheric.

There are loads of additional characters and even a family tree to help you make sense of it all. In fact, the story and puzzles in Ring: The Legend of the Nibelungen are so complex that the PC release actually included an entire walkthrough in its own instruction manual! Arxel Tribe clearly had little faith that their playerbase would get their head around it all, either.

As I mentioned, Ring: The Legend of the Nibelungen did actually get a release on PC in 1998. Whilst it did enjoy significant commercial success -shifting an impressive 600,000 lifetime copies according to Arxel Tribe’s Guillaume de Fondaumière- the reviews were not so favourable. IGN described it as a “complete travesty when it comes to gameplay” on the way to awarding it a 2.7/10 score, whilst GameStop said it was “so utterly uninviting” in their 3.7/10 appraisal.

Magic frogs. For the diving helmet. Obviously.

News of a Dreamcast port in the UK media at the time was sparse, despite the fact that from what we can see now, most of the game was finished and not far away from being ready to rock. Whilst flicking through some issues of the UK’s Dreamcast Magazine, I did find a small news bite tucked away in the corner of issue four which read:

“News has broken on a forthcoming Dreamcast game from Success. The game is to be a port of the hit PC game Ring: The Legend of Nibelung, which is currently in the midst of conversion and should be with us sometime during 2000.”

No accompanying screenshot or half-page spread. It’s fair to say that this port was somewhat under the radar and so it’s unsurprising that many Dreamcast fans hadn’t heard of its existence before. IGN also reported that “the makers of Rainbow Cotton for the Dreamcast will be bringing The Ring of the Nibelungen to Japanese DC gamers. Currently, this game is listed on the Success web page as being set for release on the PC in Japan on October 29th of this year.” But again, no screenshots or noteworthy details.

The Dreamcast version of Ring: The Legend of the Nibelungen was seemingly lost forever at some point after this. Well, I say lost forever but what I actually mean is lost until the efforts of Laurent and his team managed to preserve the title for us all to enjoy.

A prototype version of Ring: The Legend of the Nibelungen was actually discovered and dumped a few years ago, but it was only a partial dump. Some of the three discs were missing meaning that the game could not be played in any logical order. But all was not lost. In a recent post, Laurent has managed to obtain dumps of all three discs and additionally some VMU save files which allow for each of the games’ chapters to be loaded and played.

Fragmented Almanac: Unique Dreamcast Puzzle Collection goes up for Pre-order!

One of my favourite memories from when I first got involved with The Dreamcast Junkyard happened towards the end of February 2020, when I played the demo for "Reaperi Cycle" in preparation for an episode of our podcast, the DreamPod. Interesting extra tidbit: I'd got engaged to my now-wife just the day before! 

Upon booting up the Reaperi Cycle demo, I was met with a point-and-click game in an isometric style, with really compelling pre-rendered graphics indicative of 90s PC titles, such as Sanitarium. This was not a style of game I ever expected to hit the Dreamcast, but something that I'm so glad I played. The mission of the demo was to solve puzzles in an alchemist's study to try and unlock a strange floating cube in the middle of the room. Not being that smart a puzzle game aficionado, I found some of the puzzles quite tricky to solve, which had me turning to fellow Junkyarders Tom, Mike and James for help, as they were also playing the game in prep for the podcast. 

Reaperi Cycle

In this age of instant information, even if we'd tried to look for a walkthrough to this demo, we would've come back empty handed, so what followed was something I'd not experienced in a long time: we started exchanging hints and tips with one another about what we'd each managed to figure out. With everybody's help (particularly Mike's, if I recall correctly), I eventually managed to get that cube open and complete the demo, and it felt awesome. It took me back to my playground days of yore, when my friend who was a year older than me would effectively function as a walking walkthrough guide, helping me out with advice whenever I got stuck on Pokémon Red. Reaperi Cycle reminded me of that, and it was amazing to feel that same buzz once again of utilising the advice of friends to finally beat a game. 

So then... why did I share this sentimental little tale? Because developer of Reaperi Cycle, ANTIRUINS, is finally releasing definitive versions of not only Reaperi Cycle (now known as The Hideout), but also Summoning Signals, another excellent demo that they also showcased back in 2020. And what's more, they're both combined into one release, called the Fragmented Almanac, with enhanced visuals and audio. That's two really unique games for the price of one, and you can pre-order them today, for an expected release date of March 2024.

Fragmented Almanac will be available digitally for $14.99 (for play on emulator, ODE, etc), with disc copies costing $29.99. The physical game comes in two editions with different cover art, and they both look absolutely sick. You'd be forgiven for mistaking them for some underground band's short-run release on some boutique indie label's Bandcamp. "Dude, I really hope they release Fragmented Almanac on vinyl next!"

On ANTIRUINS' store page for this release, the collection is described as follows:

"The Fragmented Almanac is a strange document, an oddity even amongst Dreamcast games.  At the junction of video games, art and alchemy, this project is the culmination of 7 years of Dreamcast development, spread over 5 different games. The Fragmented Almanac re-unites two of these experimentations under a multifaceted and complex timeline."

And the games contained within:

"THE HIDEOUT : This place is filled with alchemical knowledge, old tales and mystical symbols. It's the hidden path in the forest, seen by very few. Can you unlock its secret?

"SUMMONING SIGNALS : Sprinter-2 crashed on an Unknown Planet. Help the Pilot and figure out a way to leave the labyrinth. Discover this strange world where new technology and old ruins coexist."

The games also boasts such features as a "new Almanac system [which] guides you through the complex world", an "eerie soundtrack composed by Gabriel Ledoux" and the useful extra of "hints [being] displayed on the VMU". Nice.
The developers of Fragmented Alamanac are Canada-based, but did confirm in our Discord that they are currently working to try and get a distributor arranged for Europe, although $11 to get one of these sent to the UK (where I'm based) isn't too bad a delivery cost. Once again, you can pre-order the game here.

Are you going to check out The Hideout and Summoning Signals as part of the Fragmented Almanac? Let us know in the comments below, or on our socials.

Mortadelo y Filemón: Spanish Point & Click Kickstarter for Dreamcast


Appearing on Kickstarter recently out of nowhere, Mortadelo y Filemón is the Dreamcast game coming in 2021 that you never knew you wanted until now! The game is a point and click adventure which is based on a popular Spanish comic series. 

From the project overview:

"Mortadelo y Filemón: El Sulfato Atómico is a point and click style adventure game, available in Steam, which has players trying to steal back a spray that turns insects into giants.

In this game our characters must rescue the atomic sulphate created by professor Bacterio of the claws of Bruteztrausen, general of an enemy state. This sulphate is a spray that increases the size of the insects, making them reach measures of meters! They will have to enter the State slyly to arrive at the governmental palace and take the sulphate.

A Quick Look At Stupid Invaders

While it is true that the Dreamcast's library is heavily weighted towards arcade conversions and quick fix experiences, the system does play host to a fairly large number of PC ports across a range of genres. Star Lancer, Railroad Tycoon 2 and The Nomad Soul are all games that have their roots on the PC and all made the jump to the Dreamcast effortlessly, but there is one genre that's oddly under represented: the point and click adventure.

Sure, ScummVM (now at version 1.8) allows you to play a whole wheelbarrow full of old PC adventure titles - many of which are amongst the best games ever created - but when it comes to official releases, they're somewhat thin on the ground. This is particularly odd when you consider just how similar the Dreamcast is in terms of hardware to a mid-range PC from the late 2000s (and it has the added bonus of the Windows CE compatibility), and even more so when you glance at the keyboard and mouse peripherals gathering dust on your shelf/down the back of the sofa. The Dreamcast looks, for all intents and purposes like a console that should be literally bursting with point and click adventure games, but in the PAL territories at least there is only one such officially released title filling that role: Stupid Invaders.