Showing posts with label action. Show all posts
Showing posts with label action. Show all posts

DeeDee Planet: Beta of Cancelled Dreamcast game Released Online!

Do you like ChuChu Rocket!? Of course you do. Anyone who has ever picked up a Dreamcast controller enjoys Sonic Team's insane grid-based space mouse puzzler. It's a classic, and for some, was an introduction into online console gaming. But not everyone is aware that ChuChu was actually supposed to be the first in a series of Dreamcast network-enabled games. The second game, DeeDee Planet was actually completed by developer Dori Dock and ready to be released, but due to a bug in the online mode, was unfortunately cancelled at the last second. Ever since then, it has remained yet another intriguing mystery in the Dreamcast's (never-ending, it seems) legacy.

PC's photo of the GD-R. Nice Ultimate Collector's Guide in the background!

But thanks to the hard work of one of the Dreamcast scene's biggest stalwarts, and our good buddy, PCWzrd13, the final beta for the game has been found. PC spent a long time trying to find anyone who worked on DeeDee Planet, and after a long search, was able to contact an individual in Japan (who won't be named for legal reasons) involved with the game. This person intended to send PC a GD-R containing the beta a year ago, but those plans were delayed due to the pandemic. But we're now a year on, and PC finally has the disc in his possession. And yes, it's been dumped online for you all to enjoy!

Sakura Wars Returns with Flying Colours (PS4 Review)

The Sakura Wars (aka Sakura Taisen) series is possibly Sega's worst-kept secret, at least for us in the West. Most Dreamcast fans have probably encountered it at some point, but without the ability to understand the Japanese language, most have not proceeded further. This Japanese steampunk-themed tactical RPG series was a massive hit in its country of origin, spawning sequels and spin-offs, as well as crossing into other forms of media. As I'm writing this, the Sakura Wars multi-media franchise has surpassed over 4 million units shipped in Japan.

Despite the series' massive success, Sakura Wars was probably deemed too culturally-different for Western gamers, probably due to its heavy use of unfamilar (at least, back in the late '90s and early 00's), visual novel/dating simulation-style gameplay. The only Sakura Wars game from the original batch to be localised into English was the fifth game in the franchise, Sakura Wars V: So Long, My Love (released on the Wii and PS2). Most would probably agree that it wasn't the best entry the series had to offer, but hey, at least it was something. The series would then remain untouched for many years.
This was no small franchise. A big thanks to our very own Mike for the pics.
But Sakura Wars has stepped back onto the stage and into the limelight once again. Sega have blessed us with a worldwide (albeit, staggered) release of a flashy modern-gen reboot of Sakura Wars, exclusively for PlayStation 4. Developed by Sega's CS2 R&D department, Sakura Wars saw involvement from new and returning staff; including veteran Sega producer Tetsu Katano, director Tetsuya Otsubo and music composer Kohei Tanaka. Tite Kubo, the creator of manga ultra-hit Bleach was responsible for the designs of the main cast of characters. Guest artists BUNBUN (Sword Art Online), Ken Sugimori (Pokémon) and Shigenori Soejima (Persona) contributed their talents towards the designs of various supporting characters. It's clear from such star studded pedigree that Sega really pulled out all the stops for this one, and as an owner of a pre-order copy that turned up three days early, I'm happy to confirm that it resulted in a big success. If you're a fan of Sakura Wars, you'll be happy to know Sega have done the franchise the justice it deserves. If you're new to Sakura Wars, this is the perfect entry point.