It's June 29 2022 as I write this...and that means only one thing: it's exactly 22 years since Jet Set Radio was first unleashed on the world. Yep, on June 29 2000 Beat, Gum and Corn et al erupted onto the scene, taking on Poison Jam, the Love Shockers and Noise Tanks while grooving on down to the soothing choons pumped out by pirate radio DJ Professor K.
You could celebrate this event by playing Jet Set Radio. You could also celebrate by playing Jet Grind Radio. Or you could fire up your Xbox and play Jet Set Radio Future...but that would be pointless considering this anniversary is reserved for the original Dreamcast title's Japanese release. Soz.
One other way you could show your support for the cel shaded graffiti spraying hooligans of Smilebit's magnum opus (no, it categorically is not 90 Minutes) is by heading over to the SEGA Shop and checking out some of the interesting merchandise they have on offer.
Personally I'm not a huge fan of the TUBBZ 'cosplaying duck' thing they have for sale (seriously, what even is that?); but some of the other stuff emblazoned with JSR coolness is actually quite...cool?
There's a couple of wearable items in the form of an officially licensed t-shirt and hoody, and a nice pin set. The item that does it for me though is the licensed water bottle that mimics the look of the paint cans that you need to collect in the actual game. Indeed, the blurb on the site says:
"Getting up to mischief in Fukuoka will certainly leave you thirsty! Why not hydrate yourself with this incredible Jet Set Radio Spray Can Water Bottle? The design of this water bottle is based on Beat's trademark graffiti spray can."
Quite. So now you can answer the call of Tokyo-To (not to be confused with the Call of Cthulhu under any circumstances) by filling an officially licensed Jet Set Radio receptacle with Frosty Jack cider and getting seriously fresh while spraying celebratory graffiti all over the city of Milwaukee. Actually, don't do that. Head to the SEGA Store instead and see if any of this licenced guff takes your fancy.
With our 2022 Top 200 Dreamcast Games poll coming to a close at the end of March, coinciding with the 21st anniversary of our beloved console’s discontinuation (I would say RIP but she is very much still alive and kicking, if you've been paying attention to anything we've been reporting on in the last few years!), I thought it was time for a peek into the minds of the staff here at The Dreamcast Junkyard. What did WE vote as our top ten Dreamcast games, and how does that look when compiled into a list? Well, let's find out shall we?
Along with myself, I asked Tom, Mike, Brian, Lewis, Kev, James H, James J, Mark and Rich to list their ten favourite Dreamcast titles in order. I took these and did what I seemingly love to do now as I approach my forties - I made a spreadsheet! Everyone's top picks received a score of 10, 2nd place got 9, and so on. I then employed some magic formulas to tally up the totals to give us a definitive top 21 games, using the number of times a game was voted for as a tie-breaker where necessary.
The end result is very interesting! We think there's something here for everyone, and if these were the only games in your collection most people would be pretty happy! There are some surprises, and a few things that, if you've ever listened to the DreamPod, you will not at all be surprised about.
I'll link you to the spreadsheet itself at the end of this article so you can see the full list of games and how everyone voted, for your agreement or ridicule, but first let us count down these games from last to first. Our first entry is the only joint entry, seeing three games share 19th place...
19. Blue Stinger, San Francisco Rush 2049 & Spirit of Speed 1937 (Joint)
A trio of titles start us off, a couple of which often split the opinion of fans. One thing they all have in common? A commitment to a particular time. Blue Stinger takes place in the year 2000, so each represents a very different era, though released within a short space of each other in reality. Let's hear what some of the team had to say about these games.
Upon its release, Blue Stinger was widely misunderstood and critically dismissed under the umbrella of its survival horror contemporaries. In the decades since, it has emerged a cult classic in its own right. Blue Stinger is Shinya Nishigaki and Climax Graphics' endearing homage/parody of Hollywood action and sci-fi cinema, and it plays wonderfully as a B-movie beat-em-up today. - Brian on Blue Stinger
Rush 2049 embodies everything an arcade racer on Dreamcast should be. It looks great, the tracks are full of inventive shortcuts and hidden nooks and crannies, and the actual racing is tight and exciting. A true Midway game that doesn't take itself too seriously, Rush 2049 is easily one of the best racers on the platform. - Tom on Rush 2049
Spirit Of Speed 1937 is the Dark Souls of racing games. The sad truth is that 99% of people won't play it long enough to experience where its strengths really are. It's a true to the era racer which rewards forward thinking and careful driving - something sim racers will appreciate. - James H on Spirit of Speed 1937
18. Rez
Art? Hacking? No this isn't the latest goings-on over at OpenSea, but instead best encapsulates Rez (besides, this is actually nice to look at). Tetsuya Mizuguchi's rail-shooter may have been minimalist on visuals, but it was heavy on trance beats and addictive gameplay. A gem in the Dreamcast's library and its influence is still felt to this day. - Rich
17. Jet Set Radio
Ahead of it's time in so many ways, Jet Set Radio is held up as one of the shining beacons of unfettered creativity that the Dreamcast is so well known for. From its art style to its music, its gameplay to its reverence for hip-hop and Japanese street culture, JSR is a masterclass in what a video game can be. This is Sega at their most zany, but in the best possible way. Strap on your in-line skates and grab that spray paint can, it's time to get funky! - Andrew
Recently I was perusing one of my favourite subreddits - r/lostmedia - and I came across a post from a user named u/step-ladder. The post was enquiring about a little known Jet Set Radio game that was developed for mobile phones back in 2001. The game, titled Typing Jet, was released as part of a collection of Sega spin offs for the Japanese J-Phone range of devices, and prior to reading this post on Reddit I was oblivious to Typing Jet's existence. The post also makes reference to a single image (below) that is available of Typing Jet online, and as someone who loves a good mystery, I needed to know more.
Typing Jet appears to be a rather simplistic typing game, in which the player types words in order to make the onscreen character (resembling JSR favourite Beat) trick over obstacles as they approach. Several other users had posted replies, but alas the question had remained unanswered - is Typing Jet really a lost game? Inspired, I used what scant information other users had posted and off I went, tumbling down what turned out to be something of a Wayback Machine sponsored rabbit hole.
Armed with the knowledge that Typing Jet had been released alongside a title called Ulala's Channel J and a variant of The Typing of the Dead on a service called Sega Parade, I first tried searching for that name, and was served up with the url www.segaparade.com/nz. It's a dead link, and the site is not stored on the Wayback Machine either. However, using the Google 'cached' feature and several variations of the url, I was able to surface quite a bit of information on the games released. Alas, none of the hits gave me the elusive Typing Jet.
At this point, it's probably worth discussing J-Phone. Indeed, J-Phone is an interesting topic in and of itself and could probably spawn an entire article were I so inclined to research and write such a thing, but I'll keep it fairly brief in this instance, just to give a bit of context (and because I'm in no way an expert on the topic!). In an nutshell, J-Phone was a mobile phone technology launched in Japan in the late 1990s which allowed compatible devices to connect to an online service similar to iMode - a sort of precursor to high speed mobile internet such as 3G. J-Phone enabled devices could access this service via a menu, and then through a portal exclusive games, email and other online options were all accessible. It is through this portal that the games referenced above could be played, for a monthly fee of several hundred Yen a piece. According to this article, linked to in the original r/lostmedia post, the price of Typing Jet was set at ¥200 per month (which is about £1.32/$1.84/€1.51 at the time of writing).
I mention all of this because my next port of call was the J-Phone website, the url for which I gleaned from a photo posted on the Ulala Channel J Fandom page. Further down the page, there is a shot of a promotional hand held fan with the J-Phone logo and url. As you can probably tell, Columbo ain't got sh*t on me. Again, using the Wayback Machine I perused the Japanese version of the site from around the time of the release of Typing Jet, but wasn't really able to find any mention of the game - only stuff relating the differing models of handset and references to Vodafone, Sha-Mail and things called J-Sky Photo and J-Sky Editor. Interesting, I'm sure you'll agree...but not really relevant to Typing Jet.
If you spend any time traversing the corners of the internet that many gamers of a certain age do (*cough I'm nearly 40, cry, cough*), you'll no doubt be familiar with the notion that Sega continually fails to capitalise on its rich, diverse and - quite frankly - incredible back catalogue. Before you spit your Earl Grey all over your comfy slippers dear reader, allow me to retort to your exasperated tea-infused convulsion. See, while Sega is very adept at re-releasing its 16-bit hits with (alarming) regularity, there are several generations' worth of titles which the fallen giant, for one reason or another, has failed to re-release or reimagine for a new audience.
We've never really seen the Mega-CD, 32X, Saturn or Dreamcast libraries plundered and re-released like we have the Master System and Mega Drive, and granted that's mainly due to the limitations of both hardware and software emulation endeavours, even today. Yes, we saw Sonic CD on iPhones and the Dreamcast Collection on the Xbox 360 and Steam, and even Streets of Rage was successfully rebooted recently; but post Mega Drive, the re-release choice has been decidedly threadbare.
Christ...again?!
Gamers - this one included - are crying out for reboots or revisits to the likes of Jet Set Radio, Sega Rally, Virtua Fighter, Spirit of Speed 1937 and many other first and third party Dreamcast titles; and while some IPs have been reluctantly resurrected (I'm looking at you, Shenmue); it almost feels like we'll never see a return to some of the most popular and beloved franchises of the Dreamcast era. Almost.
See, even in the face of Sega's reluctance to revisit some of its most famous titles for a modern era, it looks as though other developers have taken the initiative themselves. Several games channelling the Dreamcast's unique visual and design styles have either already been released or are coming to modern platforms in the near future, taking the baton from Sega with varying results. And naturally, as advocates of the Dreamcast, we thought we'd take a glimpse at some examples of Dreamcast vibes on modern systems...
Last Fight
Released back in 2016, Last Fight was met with fairly average reviews on both console and PC, and a Switch release followed. Initially expectations were high, especially since the developers openly mooted Power Stone as an inspiration.
Yes, we know Power Stone was developed and published by Capcom and not Sega, but really...is there any other top down, 3D fighter of this ilk that isn't as instantly recognisable as a Power Stone derivative? I think not. And by association, Power Stone is inextricably linked with the Dreamcast. Yes, it was later released on other systems...but the Dreamcast is synonymous with Capcom's 3D chaos-em-up. So there.
Capcom's seeming reluctance to remaster Power Stone for anything other than the Sony PSP undoubtedly lead French developer Piranaking to go it alone, putting together a similar - if not entirely equal - alternative for those yearning to run around a 3D arena throwing fists, feet and inanimate objects at their adversary. Check out Ross's review from 2016 here.
Taxi Chaos
Ah, Taxi Chaos. In a move some have described as 'not at all taking the piss,' Dutch developers Team6 Game Studios have blatantly taken the Crazy Taxi formula and...well, nicked it. While simultaneously taking the piss. Honestly, I don't think I've ever seen a game so blatantly mimic another. From the concept, to the NPC chatter, even down to the green 'touchdown' zones that appear and the 'jump' mechanic seen in Crazy Taxi 2. It's actually crazy how much Taxi Chaos apes Crazy Taxi (sorry).
That said, the fact remains that if Sega - for whatever reason - fails to give the gaming public a new Crazy Taxi title...then the onus is on someone else to do so, surely? Even if the resulting product is a bit of an Android-level mess. Copying is the best form of flattery is it not...even when done as poorly as this? The jury is out.
Whether you agree with this sentiment or not, the fact remains that Team6 have put out a pretty faithful reimagining of Crazy Taxi and well, there's nobody to blame but Sega. There's more than likely a lawsuit in the works (or at the very least a heated Twitter debate), but for now it's fair game. I also recently learned that Team6 claimed to have gotten Sega Japan on board to publish the game in Japan...something which Sega rebuked via an official statement. Ouch. Check out Dreamcast Year One & Two author Andrew's video for The Cross Players above.
Bomb Rush Cyberfunk
Jest Set Radioooooo! Ah, the sound I wake up to every morning...as Professor K screams into my ear after another night spent lying in a drunken stupor as my Dreamcast plays the Jet Set Radio demo on repeat. Good times. Once I wipe the vomit from my face though, I realise it's 10am and I need to be in a Teams meeting I'm hosting...but I digress.
Jet Set Radio is the Sega franchise most people would like to see rebooted and brought to modern systems (probably). I mean, back in 2017 there was the news that Dinosaur Games tried to woo Sega with a concept for a reboot (titled Jet Set Radio Evolution) which was subsequently turned down. Yes, there was Jet Set Radio Future that most people got for free with their Xboxes alongside Sega GT 2002, but now Team Reptile has taken the concept (of love) one step further and basically created Jet Set Radio 3 in all but name.
Ladies and germs...Bomb Rush Cyberfunk:
Bonus content
The following games have been added as a sort of footnote, as they do kinda channel the Dreamcast in some way, even if they aren't really direct homages. The first one is a platformer called Balan Wonderworld which is actually being directed by Yuji Naka, the father of one Sonic the Hedgehog. The game does look like a fairly run of the mill 3D platformer and the main character's design does have more than a passing resemblance to NiGHTS wearing Isambard Kingdom Brunel's stovepipe hat than the aforementioned spikey blue one. That said, the bright colour palette and general whimsical tone do have a feint whiff of Dreamcast platformers of yore. By all accounts, the latest demo version wasn't well received but you never know - Balan Wonderworld could be one to watch in the future.
The second game worth mentioning is Wigmund: The Return of the Hidden Knights from The Scholastics. This is a top down fantasy RPG very much in the vein of Dreamcast and PC title Silver, and - so the developers tell me - takes a lot of inspiration from Spiral House's role player-lite. Wigmund is designed from the ground up for people who aren't really into menu-heavy traditional RPGs, with a unique mouse-driven real-time combat system and some very straightforward (and action heavy, puzzle light) dungeon crawling. I've played Wigmund on Steam Early Access for several hours and it's right up my street as a gamer who isn't that interested in role players. Might be worth a look if you're of the same mindset.
Finally, there's a game that has been out on other platforms for quite some time now, and which is most definitely channelling ChuChu Rocket! - that game is Blobcat, and it was reviewed right here at the Junkyard back in 2018 by our very own Kev. It's essentially ChuChu Rocket! but with cats...that look like blobs. I should probably have added this to the top section and called this article '4 games doing what Sega won't'...but I'm not doing that, simply because ChuChu Rocket! got a modern sequel in the recent past so technically Sega is doing what Sega won't...in some cases. Sort of. What?
Anyway, I have no more words. What do you think? Happy? Sad? Indifferent and want to just eat a sandwich without your dog staring at you? There are probably more Dreamcast-infused releases too. Let us know in the comments.
While the promise of online gaming was a big part of Sega's marketing campaign when trying to flog the Dreamcast to the masses, many games simply didn't have any online gameplay portion. That didn't stop certain games proudly displaying the fact that they offered 'online functions' on the packaging, though. Usually, what this meant was that high scores could be uploaded to a leader board; or that certain things could be downloaded from a dedicated portal to a VMU that added extra features. For example, ghost car times in racing games, or mini games that could be played on a VMU screen. Some games offered more than others in this area, and one of the best when it came to added online extras was the awesome Jet Grind Radio.
As detailed in this story over at Dreamcast Live, the Jet Grind Radio website has been resurrected in (almost) its entirety, meaning that you can once again hook your Dreamcast up to the internet and browse the various pages that could be accessed from the game's main menu. Hidden away in this treasure trove from yesteryear are a graffiti gallery and ranking page, along with a hints and tips section that actually corrects some of the information printed in the physical manual. This isn't the first time a game's bespoke website has been revived, as the Sonic Adventure and Sonic Adventure 2 sites were both brought back online recently too.
Earlier in 2017 we pulled off a fairly ridiculous April Fools prank that garnered far more attention than we ever intended, or expected. Remember the whole 'DreamStream' thing? It got picked up by a fair few groups on social media and it fooled more people than I'm comfortable admitting, but that's probably just down to my amazing skills of internet tomfoolery. As awesome as it would be to stream Dreamcast games onto a Switch via an internet connection, the very premise is as daft as a brush - that is, why wouldn't Sega just release the games as downloadable ports, as opposed to stream them and require the user to have a WiFi connection? Tsk!
Anyway, this got me thinking. After Damon's rather excellent recent post about Splatoon 2 being the Dreamcast game we never knew we wanted; and after recently purchasing a Switch myself, I started to think about the other jewels in the Dreamcast's library that would make great additions to the Switch's steadily growing software suite. Sega has been a strong supporter of Nintendo hardware ever since the Gamecube and there's been a big enough length of time since the Dreamcast graced us with its presence that there are bound to be millions of Switch owners who have never played many of the system's greatest titles. Surely, with the almost mythical status the Dreamcast has garnered over the past few years, it would be a license to print money for Sega to release - either as budget downloadable games; or as a 'best of' multi-pack - a selection of the finest software ever to grace the little white box of tricks?
With this in mind, here are my picks for the best first party Sega games that would fit right in on the Switch. Please bear in mind that this is just first party stuff, so unfortunately it doesn't include a Switch port of the amazing Spirit of Speed 1937 - a game that was clearly passed down from heaven by the hand of God him/herself (delete as applicable). They'd mostly have to be re-worked with an aspect ratio more in keeping with the Switch screen too, but this is all just wishful thinking in the first place so don't go all keyboard warrior on us. Anyway, here we go...
We recently took a look at the PS Vita, and more specifically some of the titles that are available for Sony’s sleek yet neglected handheld which have their roots on the Dreamcast. While many of the games in that article feature alterations and improvements over their originators, they all keep the same basic gameplay and – most importantly – allow a whole new generation of gamers to experience the magic of the Dreamcast. It’s true that many of us in the Dreamcast community take it for granted that we were there the first time around and got to experience the Dreamcast when it was new and exciting, and in a way the re-release of certain Dreamcast titles on contemporary platforms allows younger gamers the opportunity to enjoy what we felt back then. Probably why there’s so much call for Shenmue remasters…but that’s a whole different topic for another day.
When I wrote about the PS Vita’s small but perfectly formed Dreamcast-derived library, I also mentioned my love for the Nintendo Game Boy Advance and here I will repeat what I iterated there: the Game Boy Advance SP is my favourite handheld of all time. While I do own a Game Boy Micro and an original Game Boy Advance, it is the SP (or more specifically the AGS 101 backlit model) which is my go-to handheld whenever I want a break from my Vita. For me, it is the greatest handheld ever crafted; there’s just something about that amazing screen, the pleasing form factor and the superlative library of ‘perfect for handheld’ first and third party games.
That said, the Game Boy Advance is also a console that offers a multitude of titles that could be seen as extensions of games that first appeared on the Dreamcast. When you consider that the console was released into the immediate power vacuum after the Dreamcast’s demise (with the PS2, Gamecube and Xbox all circling over the corpse) it was a smart move on Sega’s part to allow IPs that were still fresh in most peoples’ minds to receive ports and spin offs on Nintendo’s seminal handheld - even if the majority of them weren't actually developed or published by Sega. The most intriguing aspect of this glut of semi-sequels and supplemental releases, is that a lot of them were so technically ambitious and eschewed the familiar 'top down' or 'side scrolling' approach usually afforded to similar releases on the Game Boy Color, for example.
Developers embraced the limited 3D capabilities of the Game Boy Advance and let their imaginations flourish, heralding a whole new era in console-to-handheld ports...with mixed results. Some of the console to handheld ports are marvels of their time, with cunning workarounds and developer technical expertise laid bare; while others tried to capture the essence of their console brethren and lost something in the jump from the TV screen to the pocket (something that is no longer an issue thanks to the Switch). Anyway, let’s put the kibosh on the procrastination and take a look at some of the Dreamcast games that got a second shot at glory - for better or worse - on the Nintendo Game Boy Advance...
The PlayStation Vita is quite easily one of my favourite handheld systems. I've owned plenty of other portable gaming devices - and still do - but for me the PS Vita blends console-quality gaming with the types of games you'd expect on a handheld. Currently in my collection I have an Atari Lynx, Neo Geo Pocket, Nintendo DS, Game Gear, PSP Go, Gameboy Micro and Gameboy Pocket. I appreciate them all, but not as much as the Vita. I wouldn't go as far as saying it is my all time favourite pocket-sized gaming device, for that title would undoubtedly go the the Gameboy Advance SP AGS 101 (the one with the sexy backlit screen), but it is definitely up there at the top of the pile.
Regardless of the way Sony has handled the business side of things when it comes to the PS Vita, the fact remains that it is a great bit of gaming tech and a worthy successor to the PSP in terms of features and technology. Much like the Dreamcast with Sega, the PS Vita does represent something of a missed opportunity for Sony as there are so many things that could have been done with the hardware; but ultimatley the system is now being kept alive by third parties and indie devs. Now, you'd be forgiven for asking yourself why the hell I'm praising the Vita on a Dreamcast site? This is The Dreamcast Junkyard, not The Vita Lounge dammit!
Calm down, dear - I'll tell you for why. But before I do, let me just say that after having more than a passing interest in the Dreamcast for the best part of 20 years, I'm well aware of actual portable Dreamcasts. Oh, and Treamcasts. Now that's out of the way, on with the show...!
The second self-styled Internet Yami-Ichi was held in New York on the 6th November 2016, and was a celebration of all things 'internet-ish.' For those not in the know, The Internet Yami-Ichi in NY2 was a sort of flea market where creators of predominantly digital art and crafts gathered to sell their wares, and to me at least looks like a really cool and intriguing concept. From the official website:
The Internet Yami-Ichi (Internet Black Market) is a flea market which deals "Internet-ish" things, face-to-face, in actual space. Both flea markets and the Internet are fanatical and chaotic mixes of the amazing and useless. In the Internet Yami-Ichi both the wills and desires which brought us to create the Internet, and the wills and desires we picked up are salvaged to be shared in a social space.
Everything from art based on popular memes to the more bizarre aspects of internet folklore are on display for visitors to the free event to purchase, with many items created as one-offs solely for this gathering. The reason we're reporting on this event (apart from the fact that it sounds really cool) is that a collective of digital artists got together to create something truly special for Internet Yami-Ichi in NY2: a VMU full of bespoke graffiti tags for use in Jet Set Radio for the Dreamcast.
Thanks to author of the DCJY Ultimate Guide/DreamPod co-host/intrepid reporter Mike Phelan for this news. Today he braved the incessant rain of the British summer and ventured to his local branch of comic book/sci-fi emporium Forbidden Planet, and was met with an awesome selection of Dreamcast-related merchandise. We knew about the Megadrive branded stuff they were selling previously, but this Dreamcast range was news to us!
Mike's Nokia 7560 camera coming to the rescue once again
T-shirts, mugs, wallets, coasters, greetings cards, travel pass and passport holders - all emblazoned with Dreamcast, Jet Set Radio and Shenmue II designs are all now available to purchase from the popular retailer. Not only are they available in store - you can also find them online. Mike went a bit overboard and literally purchased everything he could find so we'll get a full update soon on the quality of the merchandise, but if you'd like to check these out for yourself follow the links below.
Milwaukee is a city that not only boasts a brilliant name (although still not on a par with the small hamlet of Shitterton in Dorset, England), but it is also the largest settlement in the US state of Wisconsin. I have personally never been to either Wisconsin or Milwaukee (or the United States, for that matter), but I have no reason to doubt that they are lovely places to live, work and play. So lovely even, that once upon a time the city council decided to team up with an organisation called Keep America Beautiful in an effort to take down their common enemy. Was this common nemesis crime? Invading aliens? Zombies? No. Nothing as malevolent as those: it was a video game.
Milwaukee. Probably.
A video game that, at the time was set for imminent release on the Sega Dreamcast - Jet Grind/Set Radio. The story goes like this. Upon learning of the upcoming release of Sega's graffiti and rollerblading title, the Milwaukee Common Council passed a resolution petitioning Sega to cancel the release of the game, citing that the glamorisation of tagging walls and trying to evade cartoon cops would inevitably encourage the youth of the city to immediately rush out and start spraying every piece of street furniture and bus with the help of a neon curly arrow. As reported in the October 2000 issue of Dreamcast Magazine and on Spong.com in September 2000, Suzanne Brier of the Milwaukee Common Council warned that Jet Grind Radio would "...lionize taggers as creative artists."
Joystiq is reporting that Jet Set Radio's HD rerelease will not retain the full soundtrack. While I expected the HD version to shed a few tracks, I had thought the losses would be limited to the US and Euro additions. However, Joystiq points to even more cuts, most notably four tracks from Deavid Soul and Idol Taxi's OK House. JSR fans will immediately recognize Deavid Soul's tracks: Miller Ball Breakers, On the Bowl, Up-Set Attack and Yappie Feet.
Now I'm not saying that the game will be ruined without these tracks, it'll be a blast to have the right stick FINALLY controlling the camera and 60fps widescreen in HD will look stunning. But with a game like Jet Set Radio, where music is a major element of the game and story, the loss of five tracks is a big deal. Up-Set Attack and OK House define Shibuya-Cho, the former track serving as the introductory music for the first stage. Miller Ball Breakers and On The Bowl ARE the sound of Benten-Cho.
As the game has yet to be released, the best course of action is to hit SEGA up on Twitter and Facebook and request that they do all they can to bring Deavid Soul and Idol Taxi's songs to the HD version. In the meantime, don't sell your Dreamcast copies just yet.
In the latest edition of my weekly article series for SEGAbits, I compared three regional versions of Jet Set Radio to find out which version was the best. Those unacquainted with the US, European and Japanese versions of Jet Set Radio may be thinking: “whats the big deal? A ton of Dreamcast titles were released in three regions.” Well, unlike most Dreamcast games, Jet Set Radio had rather notable differences between regional releases. Each version features unique graffiti tags, unique songs, different stages, different character names and voices and even different titles. Of the three, which is the best? That’s what we’ll try to decide today, by comparing five aspects of the games and choosing a winner!
SEGA Blog has just shared some VERY exciting news regarding the next Dreamcast rerelease. The game being released is Jet Set Radio,as if there was any doubt. They also confirmed that the game will be known as Jet Set Radio, so say goodbye to the original US title “Jet Grind Radio” (and good riddance!). Also, the game will be in beautiful widescreen, as seen in the screen shot above, and the game is coming to XBLA, PSN, and Windows PC Digital Download this summer! SEGA has also announced a contest where fans can get there art in the game and win prizes for doing so. Reminds me of when the game originally released, I recall SEGA having a similar contest. So far so good! Now SEGA just needs to confirm that there will be no music cuts.
What to do while waiting for the release of Strumwind? Post some photos of people dressed up as Dreamcast characters, of course! Here are the best of the best I have found on DeviantArt.
It's not always easy for the team at the DCJY to come up with news for a console that's been 'resting' for the last seven years. My own Dreamcast 'news' since the completion of Gut's Rage has stagnated somewhat. I'm still playing Jet Set Radio, but have become somewhat stuck on the mission of Coin and Cube, finding it hard to wall ride high enough to tag the higher grafitti near the skate park and constantly running out of time or being beaten to a pulp!
Still, I have been lucky enough to obtain the soundtrack to both Jet Set Radio and Jet Set Radio Future direct from Japan for under a tenner. This brings my game soundtrack CD collection to three titles. I've got the two titles above plus the soundtrack of Space Channel 5 (which includes remixes of all the tracks you hear in the game.) Now if I could only find a sound track for Tony Hawk's Pro Skater 2, I'd die a happy man...