Showing posts with label Space Channel 5. Show all posts
Showing posts with label Space Channel 5. Show all posts

I mode! You mode! We all mode for i-mode!

I want you to take a little trip with me down repressed memory lane. Cast your mind back. It's 2001. Everyone keeps telling you the Dreamcast is dead, but you're not having any of it. There are AAA titles still to come on the horizon, Dreamcast Magazine is still on the newsstand (barely), and you've got an eye on Lik Sang and Play-Asia for some exclusive import goodness. You're a true believer and you're not jumping the Sega ship yet (or ever). 

But you have a problem. You can't stay tethered to your 15" CRT TV and curled up against the warmth of your precious blue swirl baby. You have to leave the house. You have stupid lectures to attend, and that interminable bus ride awaits. If only there was some kind of portable Sega device you could take with you to while away the drudgery of public transport.

You look to your shiny new Neo Geo Pocket Color, but it's just not Sega enough for you today. You look to your forlorn and dust-covered Game Gear lying under a pile of socks in the back corner. Those capacitors have blown and leaked and it's never coming back to life. In desperation, you fish out the VMU from your Dreamcast controller, but the batteries are dead and there's only so much of Voldo's Volleyball minigame you can take. Out of options, you trudge out into the gloom, resigned to your terrible fate. 

Meanwhile, in Japan...

In June 2001, Sharp released a new generation "J-Phone" - the J-SH07. It was the first J-Phone to be compatible with Java applets, and it also came bundled with Ulala from Space Channel 5 as a kind of virtual pet / avatar on the device.

The more you used your phone, the better your "rating" gets, and as a reward, Ulala dances for you and sometimes changes costumes. You could download more Space Channel 5 related goodies from the "Ulala no Channel J" service.

For Funk’s Sake: A Space Channel 5 VR (Kinda) Review

Let's just rip this Band-Aid off right now: Space Channel 5 VR — developed by Grounding Inc. for the PlayStation VR — is absurdly overpriced and hardly anyone will buy it.

I purchased the original Space Channel 5 for $40 back when it launched on the Dreamcast in 2000. Adjusting for inflation, that translates to $59.85 in 2020 dollars. By that standard — and only by that standard — would most people consider this $40 sequel a decent value. I cracked open a beer while downloading Space Channel 5 VR. That was a little over an hour ago (as I begin writing this). I’ve already blown through its anemic four-stage story mode and dabbled in its repetitive 100-stage marathon mode. I've seen nearly everything the game has to offer and my beer is still cold.

There isn’t a lot to do in this game is what I’m saying.
These are SC5VR's modes...and really only a couple of them are distinct game modes.
Space Channel 5 VR is an improbable sequel to the relatively obscure 20-year-old Dreamcast rhythm series. And damn, does it double down on that obscurity. SC5VR can only be played in virtual reality, and only while standing up, and only by flailing around with a pair of PlayStation Move remotes. It's exactly as niche as it sounds. I’m just trying to imagine the subset of Dreamcast fans who also fondly remember Space Channel 5, and happen to own a PSVR, and also have a pair of working Move controllers, and whose expectations for VR rhythm-based games haven’t been completely spoiled by the amazing Beat Saber and Rez: Infinite.

There are six of us. I’ve done the math.

The game's full title is Space Channel 5 Virtual Reality: Kinda Funky News Flash!, which is more of a synopsis than the name of a video game. We can also abbreviate it to SC5VRKFNF! in case that's any less ridiculous. In a weird hipster way, SC5VR’s commitment to remaining obscure is appropriately on brand for a Dreamcast throwback title and I respect it. However, that also means I won't hold my breath for a physical disc release.

OK. So now that I've railed against the game's profound lack of value and marketability, how is it?
Pretty damn fun, as it turns out.
The best way I can describe Space Channel 5 VR — both in terms of its premise and aesthetics — would be if a Hanna-Barbera crossover went awry. Like if the Scooby-Doo crew did the time travel thing, solved their mystery, and went back home...except Daphne was left stranded in a future space city. After working through that understandably traumatic situation, she briefly dated Judy Jetson, and then paid her way through journalism school with a night gig at a go-go bar. Seeking to reinvent herself, she dyed her hair pink, adopted “Ulala” as a pseudonym, and eventually landed a prestigious career as an intergalactic TV news correspondent.

The uncertain future of Space Channel 5

In the aftermath of the recent Leaving Neverland documentary, every man and his dog has been quick to distance themselves from any association with Michael Jackson. His songs have been removed from radio playlists around the world and even the first episode of season 3 of The Simpsons, which features the pop star, has been stricken from video streaming services. In light of all this however, there is perhaps one casualty that has yet to be covered (or uncovered) by the mainstream media.

Dreamcast On The Go With Nintendo Game Boy Advance

We recently took a look at the PS Vita, and more specifically some of the titles that are available for Sony’s sleek yet neglected handheld which have their roots on the Dreamcast. While many of the games in that article feature alterations and improvements over their originators, they all keep the same basic gameplay and – most importantly – allow a whole new generation of gamers to experience the magic of the Dreamcast. It’s true that many of us in the Dreamcast community take it for granted that we were there the first time around and got to experience the Dreamcast when it was new and exciting, and in a way the re-release of certain Dreamcast titles on contemporary platforms allows younger gamers the opportunity to enjoy what we felt back then. Probably why there’s so much call for Shenmue remasters…but that’s a whole different topic for another day.
When I wrote about the PS Vita’s small but perfectly formed Dreamcast-derived library, I also mentioned my love for the Nintendo Game Boy Advance and here I will repeat what I iterated there: the Game Boy Advance SP is my favourite handheld of all time. While I do own a Game Boy Micro and an original Game Boy Advance, it is the SP (or more specifically the AGS 101 backlit model) which is my go-to handheld whenever I want a break from my Vita. For me, it is the greatest handheld ever crafted; there’s just something about that amazing screen, the pleasing form factor and the superlative library of ‘perfect for handheld’ first and third party games.

That said, the Game Boy Advance is also a console that offers a multitude of titles that could be seen as extensions of games that first appeared on the Dreamcast. When you consider that the console was released into the immediate power vacuum after the Dreamcast’s demise (with the PS2, Gamecube and Xbox all circling over the corpse) it was a smart move on Sega’s part to allow IPs that were still fresh in most peoples’ minds to receive ports and spin offs on Nintendo’s seminal handheld - even if the majority of them weren't actually developed or published by Sega. The most intriguing aspect of this glut of semi-sequels and supplemental releases, is that a lot of them were so technically ambitious and eschewed the familiar 'top down' or 'side scrolling' approach usually afforded to similar releases on the Game Boy Color, for example.
Developers embraced the limited 3D capabilities of the Game Boy Advance and let their imaginations flourish, heralding a whole new era in console-to-handheld ports...with mixed results. Some of the console to handheld ports are marvels of their time, with cunning workarounds and developer technical expertise laid bare; while others tried to capture the essence of their console brethren and lost something in the jump from the TV screen to the pocket (something that is no longer an issue thanks to the Switch). Anyway, let’s put the kibosh on the procrastination and take a look at some of the Dreamcast games that got a second shot at glory - for better or worse - on the Nintendo Game Boy Advance...

Space Channel 5 Coming To VR Devices

This article has been updated in light of new information becoming available. We already know about Rez being given the VR treatment in preparation for the PS VR launch in October...but how about Space Channel 5? You may notice that question mark in the title to this post (article was originally titled 'Space Channel 5 Coming To PlayStation VR?'), and that's because we're not totally sure if this is a hoax, so please take this with a pinch of salt. According to this NeoGAF thread, a Space Channel 5 VR demo will be shown at Tokyo Game Show 2016 (running from 15th to 17th September) and a link takes you to a fairly convincing teaser site.

Space Channel 5 Tankōbon Guide Book

Space Channel 5 is the epitome of acquired taste when it comes to Dreamcast games. You either love the ultra-camp aesthetic of Ulala's dancerific battle against the invading Morolians, or you cringe so hard your face literally turns inside out. I fall into the latter category sadly, but I still recognise the appeal of a game that is basically a rhythm-action game with tweeness taken to the Nth degree.

As with many Dreamcast games, Space Channel 5 enjoyed a glut of merchandise - especially in Japan, and recently I was lucky enough to stumble upon the Space Channel 5 Tankōban Guide Book.
ISBN 4-575-16207-8

Dreamcast Diva Ulala to Cameo in Crossover RPG


For those not following general gaming news, the story goes like this: For the past month, a project has been teased involving SEGA, Namco-Bandai, and Capcom. All that was known was that it was to be a crossover game on the 3DS. Japanese magazine Famitsu has finally spilled the beans, the game will be called Project X Zone (pronounced Project Cross Zone). Project X Zone will be a strategy RPG featuring “iconic” characters from all three publishers. According to Famitsu, the characters in the game will team up in pairs for fighting scenes. You can read the full report over at SEGAbits.

The bit that matters to Dreamcast fans is the reveal of Ulala as one of the SEGA characters making a cameo! Pai and Akira of Virtua Fighter also appear. You can check out some screens and new art in the scan above. It's unknown if the game will get an English release, but I'm going to lean towards unlikely. It's just too niche a title despite the cameos. Space Channel 5 has gotten a bit of attention this year, with the Space Channel 5 references in the 3DS game Rhythm Thief and this title. Could these cameos point towards a 3DS Space Channel 5 game? I know I'd love a Part 3!

Dreamcast Cosplayers!

What to do while waiting for the release of Strumwind? Post some photos of people dressed up as Dreamcast characters, of course! Here are the best of the best I have found on DeviantArt.

Jet Set Radio
More after the jump!

The Dreamcast Collection VERSUS My Dreamcast Collection


A package from SEGA arrived in the mail today! In it were two copies of the 360's Dreamcast Collection. One for me to review, one for a certain contest I keep hinting at. While a proper review will turn up Monday, I thought I'd have the Dreamcast Collection face off against my Dreamcast collection. Is the compilation disc worth it for a Dreamcast collector? Which version of the games will I come back to when I need my fix? Let's find out!

CONTENT

The Dreamcast Collection contains four games: Sonic Adventure, Crazy Taxi, SEGA Bass Fishing and Space Channel 5 Part 2. The Dreamcast Collection version of Sonic Adventure is actually a port of the PC version of the game but with the original Dreamcast menus and the Gamecube content stripped away (available via DLC). 360's Sonic Adventure has an aspect ratio of 4:3, just like the original game, so unfortunately no widescreen. However the game runs at a very solid frame rate and loading times are much faster. Despite not being as great as it could have been, you'll never see a smoother or crisper version of Sonic Adventure than here. The 360 version does not feature the Chao Adventure VMU game, however the chao garden has been beefed up as it was in Sonic Adventure DX. That means high polygon counts on the chao, more ways to raise them and a black market where rings can be traded for items.

Crazy Taxi is a mixed bag. While the gameplay is there, as is all the modes from the Dreamcast original, the iconic Bad Religion and Offspring songs were swapped out for different music. It's a drag, but it's understandable that music rights would change over time. Despite this, the game runs in widescreen AND has a very solid frame rate. Plus, if you have the original soundtracks on your 360 hard drive (or stream from your computer) you can play all the original music and more via the 360's custom soundtrack option. Personally, I play the soundtrack from all three Crazy Taxi games while playing this one. It really does make the game feel complete.

SEGA Bass Fishing and Space Channel 5 Part 2 are the winners when it comes to comparing content. Everything from the original games are here, plus the games run in widescreen, have a solid frame rate AND are crisp. The only drag (fishing pun) is that SEGA Bass Fishing isn't as good without the fishing controller. Still fun, but not as fun as it could be.

On the 360, all four games feature their own achievements and avatar awards, providing an incentive to replay the games. I cannot wait to earn my Moralian costume.

CONTENT VERDICT: 360 and Dreamcast Sonic Adventure are a tie, Crazy Taxi Dreamcast is preferred for the original music but widescreen on the 360 is worth it for Crazy Taxi fans, 360 SEGA Bass Fishing wins (unless you own a fishing controller) and 360 Space Channel 5 Part 2 wins.

PRICE

The Dreamcast Collection retails for $29.99. According to videogamepricecharts.com and ebay: Sonic Adventure can currently be found for around $9, Crazy Taxi for around $5, SEGA Bass Fishing for $3 (around $20 with fishing controller) and Space Channel 5 Part 2 for $80 (game only) and $200 (box set). Assuming you have both systems, you can either spend $30 for the 360 compilation or between $97 and $234 for the Dreamcast originals. There is also a version of SC5 Part 2 on the PS2, and that will run much cheaper, for around $15. Replace the Dreamcast version with the PS2 version and we're looking at $32. About even with The Dreamcast Collection.

PRICE VERDICT: In an all Dreamcast vs. 360 battle, 360 wins. In a Dreamcast and PS2 tag team versus 360, it's a tie. Space Channel 5 Part 2 saves the Collection.

CONCLUSION
And the winner is: Everyone's a winner! HA! Didn't see that coming, did you? But seriously, it's great to have these games on next gen consoles. While Sonic Adventure and Crazy Taxi don't beat the originals, the achievements and avatar awards give an added bonus for playing through those games once again. The fact that the two recent releases, Bass Fishing and SC5 Part 2, are far better ports is hopefully a sign that upcoming Dreamcast Collection releases will follow suit in providing widescreen support and minimal cut content. I'd love to see a widescreen version of Jet Set Radio or Sonic Adventure 2. 

Coming this Wednesday, a contest!

Dreamcast Collection (360, PC) releases today! Contest to come...


The Dreamcast Collection is now available to purchase in the USA for the 360 and the PC! The collection will be available in Europe on the 25th. Are you planning on picking it up? Did you pick it up? Sound off in the comments section!

Keep visiting the Dreamcast Junkyard in the coming weeks, as there is a contest with Dreamcast Collection prizes (courtesy of SEGA of America) in the works. What is the contest and what are the prizes? Stay tuned.

Personally, I'm very interested in seeing how Space Channel 5 Part 2 plays. If it is a solid port, it could be the selling point of the collection. SEGA Bass Fishing, while lacking the fishing controller, also has the potential to be good as it will be in widescreen and is presumably uncut. Crazy Taxi and Sonic Adventure have already released on PSN and XBLA.

Next XBLA/PSN Dreamcast ports revealed!

They are Sega Bass Fishing and Space Channel 5 Part 2. JeuxVideo24 have screenshots of how they will look on the new consoles in 720p and widescreen.


Space Channel 5 Part 2 is an interesting choice. before you ask where part 1 is, I believe they've picked this one simply because it's easier to port. Part 1 one used pre-rendered video backgrounds (as opposed to in-game graphics like in Part 2) so not only would they need to re-render those videos in HD, they would either have to stretch them or force the game to be 4:3 (like the Sonic Adventure port was). Maybe this is why they have skipped to Part 2. To be fair though Part 2 is a much rarer game, especially on Dreamcast on which it would cost you a small fortune, especially if you went after the special edition box set.

Sega Bass Fishing is.not quite so exciting. The game really required the fishing controller to have much fun with it so wherever they will implement the Move controller for the PS3 version is yet to be seen, but very unlikely. Hopefully Sega marine Fishing will follow up eventually from this, as that was a much more fun and bigger game.

In case you were not aware, Crazy Taxi is due out at the end of November so at this rate it looks as though we may be getting a Dreamcast port every month if one of these is due in December.

Ulala + Bayonetta = Awesome


Thanks to the latest internet time waster, TubeDubber, we now know how awesome it can get when Bayonetta music is combined with Space Channel 5 visuals.

The website tubedubber.com is simple: take the audio of one YouTube video and combine it with the visuals of another YouTube video. It's as easy as copying and pasting, however what is not so easy is finding the perfect mix. Trust me, I've played with this thing for a good hour and only came up with a few gems. One of these gems is the aforementioned SC5/Bayonetta mash-up.

Click here to check it out now and be amazed.

So, now that we have the technology I have one simple request: take a Dreamcast game, either audio or video, and combine it with something non-Dreamcast. Winner gets a smiley face emoticon.

Goodbye Space Michael..



Here's the mission where he appeared in full (from the English PS2 version). take note Micheal phoned up Sega personally because he wanted to be be in the game. That's just how awesome he was!



As you may remember from my 'Common Themes in Dreamcast land' Article, MJ was also playable in Midway's Ready 2 Rumble 2! Here's the first part of a complete play-though of the game with the king of pop!



R.I.P, MJ. I also have an article about his contributions to Sega over at Sega Memories.

Jet Set Radio Soundtrack



It's not always easy for the team at the DCJY to come up with news for a console that's been 'resting' for the last seven years. My own Dreamcast 'news' since the completion of Gut's Rage has stagnated somewhat. I'm still playing Jet Set Radio, but have become somewhat stuck on the mission of Coin and Cube, finding it hard to wall ride high enough to tag the higher grafitti near the skate park and constantly running out of time or being beaten to a pulp!

Still, I have been lucky enough to obtain the soundtrack to both Jet Set Radio and Jet Set Radio Future direct from Japan for under a tenner. This brings my game soundtrack CD collection to three titles. I've got the two titles above plus the soundtrack of Space Channel 5 (which includes remixes of all the tracks you hear in the game.) Now if I could only find a sound track for Tony Hawk's Pro Skater 2, I'd die a happy man...

Tonight We're Gonna Party Like Its 1999...


Whilst browsing the Planet Dreamcast Forum (which I do on a worryingly regular basis), the subject of 'Dreamcast parties' came up. Now for me a party usually involves me drinking copious amounts of alcohol, until I...

a.) Throw up
b.) Get naked
c.) Soil myself (or a combination of all three...)

So as you can imagine I don't get invited out much! However, it would seem that more sober minded types actually invite large groups of friends round then crank up the old Dreamcast.

So, what games could be played at a Dreamcast party? Let's have a look at some party friendly games shall we? (Oh and I'm not suggesting you play these games sober, Fuck no!)


Samba De Amigo: OK! The obvious choice, perhaps. Before the Wii came out, the Dreamcast had taken rhythm based games to a new level. Using a pair of motion sensor maracas and a grinning, on screen dancing monkey, players could shake along to a number of tunes including the Chumbawumba classic "Tub Thumping" or my own favourite, the theme from Rocky. A series of coloured dots fly out from the middle of the screen toward points at the right or left of the screen, based at the top, bottom or middle. The object of the game involves shaking the maracas in sync with the dots and occasionally striking a pose, which matches that of an, on screen, maraca holding, stick man.


Largely heralded as an innovative and definitive Dreamcast game, Samba De Amigo saw a brief re-emergence on the PS2 as part of the Sega Superstars package. And our very own Gagaman(n) has brought a lot of traffic to the 'Yard, by postulating that this could be a perfect game for re-release on the Wii.


Watching your mates wiggling their maracas after a few shandies is very funny! For a comprehensive analysis of this particular title look here... And if you want to have a go yourself, you can buy the game and some third party maracas here...


Space Channel 5: Who could resist the gorgeous Ulala, roving reporter for the orbiting Space Channel 5? And news just in, the planet has been invaded by a fleet of funky (but evil) aliens who are hypnotising and kidnapping its inhabitants, through the medium of dance!Another rhythm game, Space Channel 5 demands you mash buttons and the D pad in the right sequence, as Ulala dances. Ulala shouts out instructions that you have to follow... ("Up, down, up, down, shoot, shoot, shoot!") The pace starts off slow, but as you progress through the levels of the game, the sequence of instructions gets more complicated and frantic.



The real party element comes from trying to remember these sequences whilst your brain becomes slowly more sozzled. The graphics and stylisation of this game are fabulous, but the music is what makes it for me. A soundtrack that could perhaps be described as "Retro-Futuristic Lounge music", plays throughout the game. If you successfully follow Ulala's directions you rescue people, if not, the aliens capture them and the music begins to distort out of tune and tempo... absolutely brilliant! Play through the levels and Michael Jackson turns up as Space Michael, but don't let that put you off...


Soul Calibur: This classic weapon based fighter has oft been celebrated on these hallowed pages, so no need to describe its game-play (See Fideo Friday). Suffice to say, that anyone can pick it up and play like an ass kicking ninja on steroids. And your friends will be so blown away by the graphics that you'll have an immediate conversation starter, about how seriously fucking great the Dreamcast is and how it never should have been beaten in the last gen console wars, by an over-hyped black DVD player from those corporate whores at Sony (Ahem!)


Chu Chu Rocket!: Four controllers, a cacophony of colours and a load of manic mice. Chu Chu Rocket! was developed by Sonic Team as the first Online game for the Dreamcast.


"ChuChu Rocket!'s multiplayer mode revolves around up to four players placing arrows on the level at once, trying to direct mice into their own rockets and cats into other players' rockets. Each player can only have three arrows on-screen at a time and cannot place them on other players' arrows or their own arrows. Although a simple concept, this quickly becomes frantic with the relentless speed of the mice and four players fighting over them." (Says Wikipedia)


What's great about this particular title, is that it's quality, but also the cheapest Dreamcast game you can buy... You'll usually be able to snag it for 99p at Gamestation. I think Sega gave it away with the Dreamcast, but as I was too stupid to get one back then you'll have to confirm that for me...


Who Want's To Be A Millionaire?: If you've seen the show, you'll know what this is, a general knowledge multiple choice quiz, where the player (up to four) can gamble ever increasing amounts of cash as questions get harder... Drinking and quizzes go great together, and it's particularly gratifying to see your mates crash and burn at £500,000 by making a cocky assertion when they could have used a life-line.
Speaking of the lifelines, "Ask the audience" gives you a graph showing the most likely answer, "50:50" cuts the multiple choice answers down from four to two. But the "phone a friend" life line is the funniest part of the game. Eidos picked the most rediculous voice actors ever to pose as your fictional chums, and their voices and accents are unintentionally hilarious. The 'dramatic' pauses intended to build up tension are a pain in the arse though, and the voice of host Chris Tarrant, can really get on your tits after a bit...


Loony Tunes Space Race: I could have chosen Wacky Races, Disney's Magical Racing or South Park Rally for this post, as all three games are based on the Mario Kart model of weapons based racing.


The thing that makes this particular game a little bit better than the rest, however, is that rather than driving a vehicle you fly a rocket! This gives the game a feeling of Wipeout, as you defy gravity around the circuit... In four player mode the game becomes hilarious as you use picked up "Acme Brand" weapons to sabotage your mate's progress. I've played this a few times with friends and its a riot if you've knocked a couple of beers back (are you noticing a recurrent theme here??)


This is just a sample of games that are party friendly... I'm sure you know loads more!


Oh! And as I've mentioned before, the Dreamcast can DJ at your party with its MP3 peripheral and a stereo hook up. Top banana!