Image credit: New Game Network |
Image credit: New Game Network |
Image credit: New Game Network |
Image credit: New Game Network |
Image credit: New Game Network |
Image credit: New Game Network |
Image credit: New Game Network |
Image credit: New Game Network |
As a group of proudly obsessed Dreamcast fans here at the Junkyard, we don't simply leave our admiration for Sega's 128-bit box of wonders at talking endlessly about the games, hardware or accessories that most people associate with the console. For us, the Dreamcast is life, and we need little encouragement to escalate our borderline obsessive behaviour by purchasing as much plastic tat merchandise associated with the console as our little wallets can handle. Genuinely, we would buy a bin full of sick if Sega printed a swirl on the side and called it the “DreamBin” (Lewis, copyright that shit right now).
But of course, we don't actually need to stock up on vomit-filled metal containers, because Sega, and the various publishers of Dreamcast games, have seen fit to release or provide their license to a whole assortment of items related to the console and the games that made it great. Some of these are awesome… so awesome in fact that this article will mark the start of what will become a long-running series of “Mike's Random Dreamcast Top Tens”, with this first one looking at some of my favourite pieces of merchandise that you too can buy and put on a shelf, and admire from a distance with a tear in your eye as you realise you'll never have enough time to play all those games you've bought, but purchasing mass-produced nonsense for display like your 80 year old grandmother’s collection of porcelain dolls is now your life.
Enough waffle. Let’s get on to today's random list, and too late for you to be able to get these in your stocking for Christmas! A pre-emptive warning - I may have my tongue firmly in my cheek for much of this article.
Dreamcast Socks
I write this as the full charade of Christmas is upon us. There are the sounds of happy little children outside, seasonal songs fill the airwaves and I can catch a glimpse of a tinsel and fairy light bedecked tree from my games room. I hate it. The children are little arseholes, the songs are shit and that tree is a fire hazard. No one remembers the true meaning of Christmas anymore - no, not Jesus (hail Satan), but family members you see for one day a year giving you shitty socks because they are bereft of ideas and refuse to indulge you in your childish love of gaming.
But here's an idea - get those family members to buy these snappy little numbers and everyone's a winner! When Sega remember they have licenses they haven't used for decades they release some cool stuff, and this selection of two different Dreamcast sock designs fulfils both our collective need to keep buying Dreamcast stuff while also allowing us to be all grown up and shit at the same time.
You can get these in traditional festive sock grey with a swirl on them or in a slightly wrong coloured approximation of the controller. They obviously missed a trick by not putting some kind of hilarious message in the VMU window, such as “I wanted a new Skies of Arcadia game but all I got were these socks”, but who cares when you can proudly display your love of the 128-bit wonder to your significant other every night with these?
The fetching grey of the socks on the right doesn't quite embody the blue-sky aesthetics. |
A pile of socks! Christ - what a time to be alive. |
Ahead of recording episode 125 of the DreamPod, which first aired as part of RadioSEGA’s illustrious Winterfest and is now available in all the regular places, we appealed to our listener base to send us their festive Dreamcast-related ideas, memories and musings. And thankfully, in generous Christmas spirit, our mailbag promptly filled-up with a hefty slab of responses ranging from the witty, to the heart-warming, to the downright impressive. Quite a few were discussed on the pod, but many are undoubtedly worth sharing on the blog too, and so here we are.
Thanks to all the wonderful Junkard-ers (yardies?) who made submissions, tuned into the podcast or are currently reading these hungover scribblings of mine. The Junkyard wouldn't be what it is without you and we are blessed to have such a wonderful community gathered around the site eighteen years on from its founding.
So, if you'd like to amplify your festive cheer, pour yourself a glass of Creamcast ale, and read on.
Our guest on DreamPod 125, Pat from Sega Saturn, SHIRO!, lovingly embracing the Dreamcast that Santa brought him as a child. |
Christmas Cracker Extravaganza
In typical parochial British fashion, I had assumed that Christmas Crackers were a widespread phenomenon, when in fact, it turns out they are pretty much contained to the shores of the UK. Nevertheless, we had some fantastic responses from all over the world to our call for Dreamcast-themed Christmas cracker ideas, several sent in by folks who had no prior familiarity with the concept (but evidently got with the programme quite rapidly).
Horror host extraordinaire Uncle Clutch knocked it out of the park, delivering a set of eight sublime watercolour paintings. Feast your eyes on their magnificence below, and, if you ever happen to meet the dude in person, be sure to buy him a drink (or three) on us.
Copyright Uncle Clutch, 2023. Not to be reproduced without permission of the creator. |
Copyright Uncle Clutch, 2023. Not to be reproduced without permission of the creator. |
Drum and Bass superstar Pizza Hotline delivered a detailed pitch for some garish Hello Kitty crackers: “A mixture of pink and blue semi-transparent non-recyclable plastic Hello Kitty crackers, like the consoles. There’s confetti inside that consists of mini plastic hello kitty faces and Dreamcast swirls which gets everywhere, sticks to your carpet and clothing, and no matter how much you brush or hoover it, it won’t come off. The prizes in the crackers are any of the capsule toys from Shenmue 1 or 2. You might get a poorly formed Sonic or Virtua Fighter character, or, better yet some dice or a mini forklift. It’s a Christmas miracle! When you pull each cracker, they don’t go BANG. Instead, they make the annoying VMU beeeep sound, and, instead of jokes you get awful one-liners from Shenmue. However, if you’re lucky you might get the odd inappropriate line from Blue Stinger’s Dogs Bower too. ‘Years ago I was Chinese’, ‘Try asking Chinese people about Chinese’, ‘Ugly like the worst sin’, or perhaps ‘Our jackets are too cool for that scum. I want guys like you to wear them’”.
Of course, we assume that the emphasis on plastic-heavy construction is in fact a tongue-in-cheek throwback to the excesses of the late '90s and not something for David Attenborough to be worried about.
The Hello Kitty Dreamcast has certainly become a bit of a style icon in recent years. |
Bobby (purveyor of the magnificent Wandering Through Shenmue YouTube channel) provided an equally detailed pitch for some crackers that we would love to see on our tables – and gets top marks for including a bad joke: “I believe the cracker itself should be in the shape of a VMU. They could even come in different colours seeing as we had so many to pick from when the Dreamcast was originally released. To open it, you put your fingers where the finger grip traditionally is and pull the protective dust cap right off. In addition, the VMU screen will have traditional Sega images that are slightly altered. Sonic wearing a Christmas hat. Amy with mistletoe above her head. Nozomi wearing a scarf.
All of the hats will bear the traditional Dreamcast swirl logo. I suppose if the cracker is released in Great Britain the swirl will be blue, whereas if it's released in Japan or North America, it will be the traditional orange. But what's inside? How about some rubber erasers in the shape of different character heads from Sega franchises. One of them could have Skies of Arcadia characters. Another one would have Sonic characters of course. Maybe the other would have Virtua Fighter characters.”
And how about that bad cracker joke? Make sure you are seated for this one folks.
“Q: What do you tell your friend when the laser on your Dreamcast is having a hard time reading a disc because it's dirty?
A: It's thinking”
And it is exactly what you think it is.
Source: Forklift Racer's Steam page |
Directly inspired by that game with the monotone stalker kid and the kung fu QTEs, indie dev Team Wulinshu has recently unveiled Forklift Racer, a beat-for-beat homage to Ryo’s extracurricular jobsite pastime. After rolling out updates for the game over the last couple of months, the game's Steam store page is now live.
Forklift Racer (if you can see it) |
In a recently-revealed trailer, racers roll through industrial courses lifted directly from familiar depictions of Yokosuka Harbor and Hong Kong. Forklift Racer promises a relatively fleshed-out racing experience featuring single player and 8-player online multiplayer modes, modernized physics, post-race replays, forklift customization, capsule toy turbo boosting, extremely dark warehouse interiors, and a work-in-progress HUD. So, if you ever wanted to know how Shenmue’s racing minigame would play out with friends and more forgiving collisions, Forklift Racer promises to do precisely that.
Now this is Forklift Rac(er)ing! |
Forklift Racer is set to release on Windows and Linux/SteamOS but there are no specific launch date or pricing details just yet. You can wishlist the game on its Steam page and follow that and Team Wulinshu’s Twitter profile for future updates.
With our 2022 Top 200 Dreamcast Games poll coming to a close at the end of March, coinciding with the 21st anniversary of our beloved console’s discontinuation (I would say RIP but she is very much still alive and kicking, if you've been paying attention to anything we've been reporting on in the last few years!), I thought it was time for a peek into the minds of the staff here at The Dreamcast Junkyard. What did WE vote as our top ten Dreamcast games, and how does that look when compiled into a list? Well, let's find out shall we?
Along with myself, I asked Tom, Mike, Brian, Lewis, Kev, James H, James J, Mark and Rich to list their ten favourite Dreamcast titles in order. I took these and did what I seemingly love to do now as I approach my forties - I made a spreadsheet! Everyone's top picks received a score of 10, 2nd place got 9, and so on. I then employed some magic formulas to tally up the totals to give us a definitive top 21 games, using the number of times a game was voted for as a tie-breaker where necessary.
The end result is very interesting! We think there's something here for everyone, and if these were the only games in your collection most people would be pretty happy! There are some surprises, and a few things that, if you've ever listened to the DreamPod, you will not at all be surprised about.
I'll link you to the spreadsheet itself at the end of this article so you can see the full list of games and how everyone voted, for your agreement or ridicule, but first let us count down these games from last to first. Our first entry is the only joint entry, seeing three games share 19th place...
19. Blue Stinger, San Francisco Rush 2049 & Spirit of Speed 1937 (Joint)
A trio of titles start us off, a couple of which often split the opinion of fans. One thing they all have in common? A commitment to a particular time. Blue Stinger takes place in the year 2000, so each represents a very different era, though released within a short space of each other in reality. Let's hear what some of the team had to say about these games.
Upon its release, Blue Stinger was widely misunderstood and critically dismissed under the umbrella of its survival horror contemporaries. In the decades since, it has emerged a cult classic in its own right. Blue Stinger is Shinya Nishigaki and Climax Graphics' endearing homage/parody of Hollywood action and sci-fi cinema, and it plays wonderfully as a B-movie beat-em-up today. - Brian on Blue Stinger
Rush 2049 embodies everything an arcade racer on Dreamcast should be. It looks great, the tracks are full of inventive shortcuts and hidden nooks and crannies, and the actual racing is tight and exciting. A true Midway game that doesn't take itself too seriously, Rush 2049 is easily one of the best racers on the platform. - Tom on Rush 2049
Spirit Of Speed 1937 is the Dark Souls of racing games. The sad truth is that 99% of people won't play it long enough to experience where its strengths really are. It's a true to the era racer which rewards forward thinking and careful driving - something sim racers will appreciate. - James H on Spirit of Speed 1937
18. Rez
Art? Hacking? No this isn't the latest goings-on over at OpenSea, but instead best encapsulates Rez (besides, this is actually nice to look at). Tetsuya Mizuguchi's rail-shooter may have been minimalist on visuals, but it was heavy on trance beats and addictive gameplay. A gem in the Dreamcast's library and its influence is still felt to this day. - Rich
17. Jet Set Radio
Ahead of it's time in so many ways, Jet Set Radio is held up as one of the shining beacons of unfettered creativity that the Dreamcast is so well known for. From its art style to its music, its gameplay to its reverence for hip-hop and Japanese street culture, JSR is a masterclass in what a video game can be. This is Sega at their most zany, but in the best possible way. Strap on your in-line skates and grab that spray paint can, it's time to get funky! - Andrew
The first teaser trailer for Crunchyroll and Adult Swim's Shenmue: The Animation has dropped...and it looks pretty damn good. First announced back in 2020, the animated version of Ryo's revenge saga will be 13 episodes long and is being produced by Telecom Animation Film. Have a look for yourself:
What's not to like? Gravel voiced narration; Ryo kicking ass; Lan Di looking like every bit the evil barsteward that he is...even though I'm hardly the most fervent Shenmue fan, I can appreciate how cool this looks. Still, a part of me wishes they'd have simply recreated Steamed Hams with Ryo and Lan Di, but you can't have it all.
All this talk of Dreamcast-related cartoons makes wonder when that Spirit of Speed 1937 anime is coming out...? Sigh.
You may recall we featured the upcoming Shenmue World magazine Kickstarter here at the Junkyard in the recent past. Well, the day has arrived. What day is that? The day of Shenmue World's arrival, of course! Yes, Shenmue Dojo's crowd funded ode to all things Shenmue has started to drop through letterboxes around the world, and we thought we would give you a bit if a sneak peak at what comes in the package.
Please note that if you'd rather wait to see all this stuff for yourself, probably don't watch the video below as it contains major spoilers. Well, major spoilers if you backed the project without reading what you might get in return for your cash. Also, sorry about the little noise in the video. It's just something my ancient Sony camcorder does. I'll invest in a new one at some point. Suggestions for a decent, cheap camera that doesn't make a whirring noise appreciated!
The magazine weighs in at 162 pages and is packed with interviews, character profiles, Shenmue history, facts and figures and a history of the Shenmue Dojo itself. There's a lot stuffed into this inaugural issue, and anyone who backed it is unlikely to feel short changed. Furthermore, the additional items that come with the magazine are really rather cool and comprise a music CD, postcards, signed photos, stickers and a poster. It's a great package for the price (it was £20 including shipping, if I recall), and James and the rest of the team should be congratulated for creating a top quality magazine.
Check out the Shenmue Dojo website and Twitter, and the Shenmue World Twitter if you'd like to find out more. Let us know in the comments if you backed Shenmue World and what your thoughts are.
Ryo Hazuki is an android, right? I’ve suspected it for a while but after finishing Shenmue III recently, I'm going all in on the Ryobot theory. It explains too much not to be canon.
Ryo has always been a bizarrely stilted and stoic character, of course. That much isn’t news. Yet after accompanying him for every waking minute across three games – games which depict the painstaking minutiae of everything from longshore crate logistics to the mid-‘80s weather record of the Kanagawa Prefecture – Ryo still has not pooped.
Ryo can look, but he can't flush. pic.twitter.com/G33eXA15dF
— Brian Wonderworld (@VirtuaSchlub) January 27, 2021
In fairness, few protagonists in fiction are forthcoming about their physiological functions. But, unlike Ryo, they at least behave in ways that can be reasonably interpreted as human-like. Meanwhile, Ryo acts less like a person and more like an emotionally unavailable animatronic, programmed in the languages of kung fu and non sequiturs.
Don’t get me wrong, I’m not trying to knock him. The technology behind Ryobot was very impressive for 1987.
Oh, and did I mention the shared consciousness between Ryo and his friend, Shenhua? She is also an android, probably, in addition to being the unwitting mascot of a junk food brand for some reason.
OK. The point of this write up is not to espouse the incontrovertible theory that Ryo is a semi-sentient robot, even if it is also that. Back when it came out in November 2019, I had put about a dozen or so hours into Shenmue III before dropping off of it. After leaving him in stasis at Hotel Niaowu for a full calendar year, I recently (and finally!) caught up on Ryo’s journey to date. I also realized we hadn’t yet discussed the game in-depth on the Junkyard since its release. With all that, I’m really here to work out my thoughts on Shenmue III in hopes of making some sense of its place in the series’ legacy. But first let’s take a step back, and into the shoes it hoped to fill…
As for many fans, the first two Shenmue games were formative for my interest in gaming. For a medium where kinetic action and instant gratification shaped the bedrock of most gaming experiences, it was oddly refreshing – if jarring – to play something with such love for mundanity and contempt for players’ impatience. Ironically, it was my own impatience that led me to buy the Japanese version of the original Shenmue, several months before its western release. I couldn't say why; I didn't even speak Japanese. Hell, I was barely pulling a passing grade in English class.
Yet, even then, my 14-year-old mind was blown by Shenmue’s unabashed indulgence in the ordinary. I was taken aback by its audacity to let me knock on neighbors’ doors, chug orange Fanta*, and stalk an entire community of busy folks for no other reason than because I could. When the events of Shenmue II set Ryo loose to explore Hong Kong, seeing it all scale to a bustling, urban setting was revelatory all on its own. Shenmue I and II’s detailed and lively locales immersed me in their astonishing sense of place and community. They felt like genuinely bustling locations that could believably exist without me. They also challenged any assumptions that video games always had to be, well, game-like. Through its novel approach to worldbuilding and interactivity, Shenmue invited me to inhabit its worlds – not only as a player – but as a resident and visitor.
Yu Suzuki and AM2’s magnum opuses offered a remarkably ambitious and unorthodox vision for what video games could be and how players could engage with their spaces. In bankrolling their vision, Sega rebuked all conventional wisdom that big budget games ought to be marketable and fiscally viable. Shenmue I and II were neither – or at least not either enough – and Sega paid a steep price. Beyond failing to recoup its massive development and marketing costs; beyond its eventual retreat from the hardware market; Sega presented a perennial Exhibit A for the downsides of risks to an increasingly risk-adverse games industry.
After that, it seemed unfathomable that we would ever return to Shenmue’s amazingly ambitious, immersive, and bustling world. Nearly two decades later, we still haven’t.
I initially planned to publish this article a day ago as a way to help spread the news that Shenmue Dojo had launched a Kickstarter for a fan magazine called Shenmue World. Looks like I needn't have bothered though, as the community has come together in less than 24 hours to fund the project!
Full disclosure here - several members of the Junkyard team have also backed Shenmue World - so allow us the benefit of the doubt when we describe this project as 'thoroughly deserving.'
Let's step back in time first, though. You may be wondering what all this is about. Basically, Shenmue Dojo is one of - if not the - best known Shenmue fan sites / forums when it comes to...well, Shenmue. Obviously. The clue is in the name. How many people come here for PlayStation 2 news? I digress.
Personally I have been visiting Shenmue Dojo for well over a decade, and the site actually started in 2000 - five whole years before the Junkyard was but a twinkle in my eye. Quite simply, these guys know their Wude from their Master Chen...if you catch my drift.
Anyway, Shenmue World is a new fan magazine created by Shenmue Dojo and headed up by Jim Brown (aka SkillJim), one of the head honchos over at Shenmue Dojo. A year in the making, Shenmue World is a completely independent fan-created ode to all that is good in the world of Shenmue.
According to the video over on the Shenmue Dojo YouTube channel, the magazine has already been finalised in principle, and the Kickstarter was simply put in place to allow Jim and his team to start a mass print run. The magazine (or at least the initial prototype) looks like a Shenmue fan's dream - lots of original content, features and articles focussing on literally every aspect of Shenmue.
The good news - as intimated in the headline of this article - is that Shenmue World has been fully funded to the tune of £6500 in less than 24 hours, and so the magazine will be produced and everyone who has backed it to the correct tier will receive a physical copy at some point in the not-too-distant future.
We here at the Junkyard realise that not everyone uses Twitter, so allow us to use our own platform - this blog - to point you in the direction of the Shenmue World Kickstarter if you wish to get your mitts on a copy of the magazine.
As ever, be sure to let us know what you think in the comments, and please do visit Shenmue Dojo's website and follow them on Twitter.
Source: Shenmue Forever/Phantom River Stone |
One of the most memorable aspects of the original Shenmue - for me at least - was the voice acting. When I say 'original,' naturally I mean the PAL version, y'know living in the UK and all. That disconnect between 1980s Japan and Ryo speaking with a slightly disjointed American accent; and the ensemble cast of weird, over-acted, oddball voices that assaulted the ears whenever you dared interrupt some NPC while they wandered aimlessly through Dobuita before vanishing into thin air outside Tom's hot dog van. That's peak nostalgia right there, kids.
It's apparent that not everyone shares my fondness for this audio aesthetic though, as a number of fan projects over the years have attempted to 'undub' the Western version of Shenmue, replacing Corey Marshall's dulcet tones with the original audio from the NTSC-J release of Shenmue. The latest attempt at this, according to the fine folks over at Shenmue mega-site Phantom River Stone is the definitive edition of these undub efforts, and have now presented to the world the fittingly monikered Shenmue Undub: Definitive Edition.
Source: Phantom River Stone |
Before I continue, you really should check out Phantom River Stone in general if you're a Shenmue fan, as along with resources like Shenmue Dojo and Adam Koralik's YouTube channel, it really is a marvellous repository of Shenmue trivia and random musings. But back to Shenmue Undub: Definitive Edition. Created in collaboration with Shenmue Master, Shenmue Undub: Definitive Edition is reckoned to be the ultimate restoration of the Dreamcast title, with original Japanese voice overs, English subtitles and even minor bug fixes and restored original textures. Here's a rundown from Phantom River Stone:
Source: Phantom River Stone |
1986 never looked so good |
In this life or the next! |
Please excuse the battered boxes |