Showing posts with label Sega Rally 2. Show all posts
Showing posts with label Sega Rally 2. Show all posts

Dreamcast Online Update: New Games Join the Online Line-Up, including Sega Rally 2 & Sega Marine Fishing!

It’s been a busy few months for the world of online gaming on the Dreamcast so I thought a summary of the major news was in order...

It seems fitting to kick things off with the news that Sega Rally 2 is now back online! Yes, that’s right, it’s possible once again to race against three other people in Sega’s smash hit arcade racer.

Time to dial into the Sega Rally Network! (Say it in the Sega Rally guy's voice).

UK and USA readers may be surprised to hear that Sega Rally 2 was ever an online multiplayer title on the Dreamcast; and that’s because the mode was only ever present in the Japanese version of the game. In fact, Sega Rally 2 was the first ever game on the Dreamcast to support simultaneous players playing online on the console. So it’s pretty cool to have it back online.

I’ve played Sega Rally 2 a lot since the online multiplayer has been resurrected (70+ races at the time of writing) and I intend to play a lot more! It’s fantastic. You can use all of the cars you’ve unlocked in the single-player mode and there are loads of tracks. 

Menus are in Japanese but it doesn't take long to figure it all out.

One really nice touch with Sega Rally 2’s online mode is the “boost” mechanic. Similar to how the CPU controlled characters act in games like Mario Kart 64, with this enabled (which it is by default), it means whoever isn’t currently in first place will get a rubber-band-like boost to keep them in the race. Whilst purists who pour hundreds of hours into perfecting their drifting technique may scoff, it’s a great addition to allow players of all levels to have a good fun time racing without someone 20+ seconds in the lead.

You can check out some footage I recorded of my first few races online here:

Next up, a lesser known title -and another Japanese game- Culdcept II has been fully restored for online multiplayer - and it’s been translated to English as a bonus!

It's just like Monopoly... but without the hat, or dog, or race car, or...

Culdcept II is essentially a board game which plays a lot like Monopoly. The objective is for you to control enough land so that your opponents (of which there can be up to three) have to pay you magic tax for landing on the squares of land that you own. The wrinkle is that rather than just coughing up the tax if you stumble onto a rival’s territory, you have the option to fight them for control instead. To do this, you use the monster cards you have in your deck and a short back and forth contest plays out based on health and hit points. If you have support cards in your deck -such as swords or magic scrolls- you can boost your health or hit points to swing the fight in your favour.

Waiting to start an online match against PC Wizard.

The game is super addictive and really has that “one more go” feel about it. It’s great to see it back online and fully playable. The fact that it has been translated as well makes it so much easier to get your head around in your first few matches. I played against (and got battered by) Dreamcast Live’s very own PC Wizard in an online match which you can enjoy here:

Moving on, the online functionality in Sega Marine Fishing has also been fully restored! Whilst there is no real-time fishing alongside your friends, Sega Marine Fishing has a few interesting online features which can be enjoyed.

Download an entry for the tournament and fish until you can't fish any more!

The first of these is the online competition. Running for a set period (the current tournament runs until December 31st), you must first download a valid tournament ticket from the game homepage and then you can play offline to achieve your highest score.

The competition which is currently live (the Sega Cup), sees you make your way to the Coral Reef location for you to catch the biggest Great Barracuda that you can fit onto your boat. The really nice thing here is that there is no time limit, so you’re left to take your time and try out all the different lures available in your attempt to snag the big one. Once you’re happy with your catch, you simply upload your fish via the homepage to register yourself on the leaderboard. If you think you can do better, you can keep on coming back to try to find a heavier fish.

Oh, a big one! But you'll need to get a bigger one to get to the top of the online leaderboard!

The other unique online feature of Sega Marine Fishing is the cutely named “Fish Mail” mode. Here you can upload a Fish Mail to any location of your choosing by selecting which type of fish you want to include and you can write a message for the user to read when they catch your fish. When you go to play the Fish Mail mode, you get a time limit at your desired location to catch as many fish as you can, and once you’ve caught them you can read the message that the person uploaded when they sent the Fish Mail. You can even reply to them to their registered Dreamcast email address! All silly fun, but a very unique way to add online functionality to a game like this.

Email! With fish! 10/10, must-play game.

I have found that a fishing session in between grinding out racing game leaderboard times has been a lovely change of pace, and you can see some footage of the Sega Cup competition mode here:

To round things off, there have also been a number of other games which have seen online modes restored in the last few months, as well as some general upgrades. Reverse engineering extraordinaire Shu has upgraded the Mobile Suit Gundam: Earth Federation Force vs. Zeon server to make online gameplay a little smoother. This fantastic game did suffer from lag quite a bit, but that has now been improved significantly with this update.

Racing game Vanishing Point’s online leaderboards and weekly challenges have also been brought back to life and are proving very popular with the online community. Each week, two new challenges are generated which gives you a car, track and mode combo to grind for that particular period. Points are awarded for your finishing positions and determines where you sit on the overall leaderboard. Along with some other regulars over on the Sega Online Discord, we’ve been grinding these out each week, exchanging tips and friendly insults with each other as we get closer to crunch time!

Vanishing Point online challenges are getting very sweaty!

There have been so many updates to the online Dreamcast community this year, it’s hard to keep up with it all. I’d recommend that anyone wanted to get online to check out the Dreamcast Live website which not only has every online guide you could ever want, but is also a great place to find out what the latest news is within the online Dreamcasting world.

Hope to see you online soon!

Joy to the Swirl: A Festive Feast of Christmas(ish) Dreamcast Games

This post has been updated and expanded from a version that was originally published in 2024. Enjoy!


This time of year the barrage of shopping, crowds, attention-thieving ads, and obnoxious mall displays can take their toll. Their cacophony of superficial Christmas chaos drowns the soul. 

Approaching my wits' end, I try to slow down and reclaim the seasonal spirit in whatever small ways I can muster. First there's the traditional stuff: the Christmas markets; the Griswold family antics; the catching up with friends over pints...

Before long, it's time for the festive video games.

I'll start with playing the obvious ones: Restoring cheer to Twin Seeds City in Christmas NiGHTS. Scaling the giant snowman in Banjo Kazooie's Freezeezy Peak. Mario dropping the baby penguin off a cliff...

It'sa wholesome holiday tradition!

Inevitably, I'll boot up my Dreamcast and really kick the season into high gear. Sega's swansong console is blessed with a multitude of titles which radiate a festive aura in one sense or another. Some are decked with Christmas cheer, others are dusted with wintry snowscapes, and a few simply relish in escapist revelry. Whatever the case, I thought I'd take a stroll through the platform's jolly games in this blog post. Settle in, grab a hot beverage, and huddle up to the warmth of your Dreamcast fan…

***

Blue Stinger 

Ditching any semblance of survival horror, Blue Stinger stirs a cocktail of action/beat ‘em up, B-movie camp, and Yuletide vibrancy. And that understates how hard it goes on all counts.

 

Whether you crave gory fisticuffs or holiday cheer, Blue Stinger indulges in both and spares all nuance. Want to obliterate Dinosaur Island’s mutant folk? Its vending machines dispense a feast of gatling guns, rocket launchers, lightsabers, and stun rods (my personal favorite) for your destructive delight. Need a jolt of merriment? It’ll bury you in an avalanche of neon snowmen, chipper earworms, and bizarre Pen Pen cameos. There are no half measures in Blue Stinger and God bless it for that.

Hassy Holidays, everyone!

In all, Blue Stinger embodies holiday excess and it will charm the shit out of you if you open your heart to its violent revelry.

Anyway, I’ll move on as I've spilled plenty more ink championing Blue Stinger as a highlight of the Dreamcast’s festive offerings and its library in general. We also celebrated it on the Dreamcast Junkyard's DreamPod Episode 137 and The Sega Lounge Episode 282, two podcast episodes fully dedicated to Shinya Nishigaki and Climax Graphics’ immortal holiday classic.

Christmas moral: We can brute force our way to Christmas cheer with a little kung fu and napalm.

Beverage pairing: Hassy & vodka

Dessert pairing: Gingerbread dinosaurs

Song pairing: This song on loop for 10 hours


Cool Boarders Burrrn! (NTSC-J) / Snow Surfers (PAL) / Rippin’ Riders (NTSC-U)

UEP System's Dreamcast snowboarding game sports a different title in each region but I've always appreciated their common commitment to alliteration. The game itself, though? Eh — 

My expectations were likely overblown by the spoils of other turn-of-the-millennium snowboarding games. I've always balked at Snow Surfers' relative rigidity. It affords limited potential for exploration and improvisation which contrasts unflatteringly against the expressive freedom of SSX, Amped, and Steep Slope Sliders. 


I still revisit Cool Boarders Burrrn! each winter, hoping to somehow enjoy it more than I traditionally have. The checkpoint timers are unforgiving and tricks are restricted to a handful of dedicated launch points (a la other Cool Boarders games). Each run offers just a couple viable approaches, yet — only recently — I've felt compelled to keep retrying them to improve my best times and trick scores. There's a certain hook there.

Decades onward, and unmoored from the shadow of its contemporaries, I've found a merry little game in Snow Surfers. With some persistence, carving the slopes feels refreshingly kinetic and the chill beats, nifty set pieces, and wintery village locales are charming as hell. It only took a couple of decades but Cool Boarders Burrrn! is beginning to feel a lot like a toasty tradition in its own right.

Christmas moral: Something...patience...something, something. Also, alliteration is alright.

Beverage pairing: Jingle Juice with Mountain Dew

Dessert pairing: Christmas crumble

Song pairing: "Walking in a Winter Wonderland"


Shenmue

AM2’s classic Santa stalking simulator needs no introduction here. I’ll just say that few things feel as cozy as moseying around Dobuita's bustling streets at Christmastime with the snow crunching under Ryo's sneakers. Tailing Santa around town, It's always amusing to see him peddle local boozers to underage teenagers before imbibing at them himself. Ryo can't stay out too late, though. Ine-san will worry and he still has to wake up early for his forklift job on Christmas Day. 

On a related note, Mark's pre-shift forklift races are mandatory but don't pay jack squat. That's bullshit.


Christmas moral: Unionize.

Beverage pairing: Milk

Dessert pairing: Nothing. Ryo doesn’t eat food in Shenmue because he is a ryobot

Song pairing: “Sometimes You Have to Work on Christmas (Sometimes)” by Harvey Danger


Merry 'Castmas! - The Festive Games of the Sega Dreamcast (2024 Edition)

This time last year, I hardly had time to enjoy the holiday festivities. I couldn't even put up a tree or lights, let alone restore holiday cheer to Twin Seeds City. We were swamped with uprooting our lives, dog, and 15 years of belongings as we prepared to move across the Atlantic. It made for a hellishly stressful shitmas but it's all a blur now.

This year is the opposite, mercifully. So far I’ve enjoyed relaxing and rekindling the holiday spirit. I’ve indulged in some longstanding traditions, while adopting several new ones from this side of the pond. The Christmas markets, Sunday roasts, and excessive pints at my locals have helped make this season all the merrier. Of course, I’ve also been playing a bunch of Dreamcast games to help celebrate the season.

Sega’s final console imparted us with a multitude of titles that could be considered festive in one sense or another. Of course, these games will resonate with different folks in different ways. Some are dusted in snowscapes, some are lit with Christmas decor, and some just have festive vibes. Whichever the case, the following games have helped restore my holiday spirit in their own odd and unique ways…


Blue Stinger 

I’ve spilled plenty of ink championing Blue Stinger as a highlight of the Dreamcast’s festive offerings, and its library in general. We’ve also rambled about the game in several of our podcast episodes by this point. In fact, you can listen to our latest DreamPod dedicated solely to Shinya Nishigaki and Climax Graphics’ holiday classic.

Ditching any semblance of survival horror, Blue Stinger teeters a balance of action/beat ‘em up, B-movie camp, and festive vibrancy. Yet that understates how hard it goes on all counts.

Whether you crave gory fisticuffs or holiday cheer, Blue Stinger indulges in both and spares us from all nuance. If you want to obliterate Dinosaur Island’s mutant folk, its vending machines offer a buffet of shotguns, stun rods, rocket launchers, and lightsabers for your destructive delight. And if you want Christmas cheer, it will bury you in an avalanche of neon snowman, chipper earworms, and festive/bizarre Pen Pen cameos. 

Blue Stinger embodies holiday excess and it will charm the shit out of you if you let it.

Christmas moral: We can capture the magic of Christmas with just a little brute force...and tequila.

Beverage pairing: Mistletoe Margaritas

Dessert pairing: Hassy pudding

Song pairing: My friend Angela’s metal karaoke rendition of “Feliz Navidad” followed by this song on loop for 10 hours


Cool Boarders Burrrn! (NTSC-J) / Snow Surfers (PAL) / Rippin’ Riders (NTSC-U)

As a game without a consistent title between regions (for legal reasons), I at least appreciate their alliteration.

Frankly, I’ve always wished I enjoyed UEP System’s Dreamcast snowboarding game more than I traditionally have. I still return to it every couple years thinking that maybe it will finally click. It never fully does but we’ll muddle through somehow.

Perhaps my expectations were overblown by my love for other turn-of-the-millennium snowboarding games. I always balked at Snow Surfers’ stifling rigidity. It offers limited potential for exploration and improvisation, which contrasts unfavorably with the likes of SSX, Amped, and even Steep Slope Sliders. But in its own charming way, that also makes Rippin’ Surfers a unique kind of grind. Countdown timers are unforgiving and tricks are limited to specific launch points (as with other Cool Boarders games). There are just a few viable approaches to each course, which I was compelled to practice ad nauseam to improve my best scores and inch towards more optimal runs.

Unmoored from the expectations of its contemporaries, I found a merry little game in Burrrn Riders. With a little persistence, carving the slopes feels surprisingly serene, and is further bolstered by the chill beats and nifty set pieces. It’s not an expansive game but its simplicity makes it feel oddly cozy.

Christmas moral: Sometimes it’s nice to enjoy games for what they are.

Beverage pairing: Jingle Juice with Mountain Dew

Dessert pairing: Christmas crumble or something with alliteration

Song pairing: “Merry Muthafuckin’ Christmas” by Eazy-E


Shenmue

AM2’s classic Santa stalking simulator needs no introduction here. I’ll just say that — with Shenmue’s dynamic weather system — I had to load through all my Xbox saves, all my PS5 saves, and a dozen VMUs before I finally found a save state where it was actually snowing in Dobuita. After that, I had a jolly time crunching through the snow and following Santa around town as he peddled local boozers to underage teenagers before imbibing at them himself. We couldn’t stay out too late, though. Ryo still had to show up for his forklift job on Christmas Day. 

On a side note, Mark's mandatory, pre-shift forklift races do not pay overtime and that’s fucking bullshit.


Christmas moral: Unionize.


Beverage pairing: Milk

Dessert pairing: Nothing. Ryo doesn’t eat food in Shenmue 1 because he is a ryobot

Song pairing: “Sometimes You Have to Work on Christmas (Sometimes)” by Harvey Danger


10th Anniversary Competition: Part Three Results

Well, the third and final part of our 10th anniversary competition has come to a close. Parts one and two were outstanding successes and allowed us to share in our community's fondest memories of the Dreamcast; and also allowed you to get creative. Before we reveal the fastest Sega Rally 2 players and the winning lap time for our Sega Rally 2 Time Attack Challenge, we at the Junkyard would like to thank you all for taking part and spreading the word about this momentous competition. We would also like to extend our thanks to Sega Europe for supplying the amazing limited edition Dreamcast Collection vinyl records for you guys to win.
Before I'm overcome with emotion and start crying into my keyboard, let's get on with it. For part three of this competition, we asked you to attempt to set a fastest lap time on Sega Rally 2's Desert SS1 using the Toyota Celica GT-Four ST205. Any combination of tires, suspension and gearing was permitted - this was really a test of how well you knew how to manipulate the game's settings and the best lines through the course. I tried to set a time as a benchmark but managed a paltry 56 seconds. Hey, I never said I was good at Dreamcast games! We had lots of entries and we thank you for that, but ultimately there can be only one winner. Without further ado, here's a run down of the five fastest lap times we received...

10th Anniversary Competition: Part Three

 
***COMPETITION NOW CLOSED***

Parts One and Two of our Sega Europe-supported 10th Anniversary Competition have been overwhelmingly successful and have seen two lucky winners each walk away with a highly prized Dreamcast Collection vinyl record. As previously stated, these limited edition LPs were given away in Australia only as part of the promotional activity surrounding the launch of the Dreamcast Collection for the Xbox 360, and only 2000 were ever produced. Due to this, they are pretty damn rare...and we have one left to give away.

In part one of our competition we asked you to explain what the Dreamcast meant to you on a personal level, and while we had lots of brilliant and varied entries, James Steel won with his fantastic (and rather clever) pastiche of game titles woven into a brief description of his love for the system (click for a bigger version, or just download it):