Showing posts with label PlayStation 2. Show all posts
Showing posts with label PlayStation 2. Show all posts

The Hunt for the PlayStation 2, GameCube and Xbox versions of the Sega Dreamcast

Over the years, fans of the Sega Dreamcast have had the opportunity to see many interesting and artistic case mods, but some of the oldest to make a splash in the Dreamcast scene were the ones you see below; case mods designed to look like the Dreamcast's sixth generation competitors: Microsoft's Xbox, Nintendo's GameCube and Sony's PlayStation 2.
Cool designs? Or heresy against the Dreamcast? These case mods have had many fans and detractors over the years.
Long-time fans may dimly recall seeing pictures of these customised Dreamcasts making the rounds on Dreamcast forums and fan websites as early as 2002. The pictures have continued to show up over the last 20 years on various forums, fan sites and social media pages across the internet (including a 2006 post on this very blog), although genuine information about their origin has tended to be scarce. Given their relatively polished-looking designs and their appearance around the time of the Dreamcast’s commercial death, theories and rumors have spread that a Japanese gaming magazine or even Sega themselves may have commissioned them to use in conjunction with a story or announcement about Sega’s decision to create games for third party systems. Some critics have even gone as far as to argue that the images were mere Photoshop creations and never even truly existed.

After being reminded of these designs through a chance encounter with a fan who had found the GameCube design for sale on an online marketplace, I set off on the complex mission of discovering the truth about these mysterious custom Dreamcasts. I searched my own memory, trawled through defunct websites of yesteryear on the Internet Archive, and even managed to track down and discuss the case mods with the original Japanese creator. After all of this, I can finally provide the authentic story of these early and unusual custom designs.

The Creator

Enter G-Cube – the name of a group of Japanese model kit builders. In the early 2000s, G-Cube was a group of three people who would get together and use their extensive modeling, graphic design and painting skills to cosmetically enhance existing model kits, toys and other items. 
One of many logos used by G-Cube
Their projects involved assembling things such as retail model kits with highly detailed custom paint jobs, some of which would also have significant modifications, including custom fabricated parts, to make finished products that were substantially different from their original design. The group’s work often included designs for mecha, figures, spaceships, and other vehicles from anime and video games. Over the years, G-Cube’s creations would be profiled in Japanese hobby magazines, and the group would even display their work at public exhibitions and festivals. The group would also take commissions from customers, and to this day, G-Cube puts recent creations up for sale on Yahoo! Auctions Japan from time to time.
Various older works by G-Cube
I was fortunate enough to find contact information for a Mr. Fuminori of G-Cube, who as luck would have it, was the designer behind all three of the Dreamcast case mods shown above. The following is a summary of information about each of the case mods...

Ferrari F355 Challenge: Dreamcast vs PlayStation 2

 
I've always had a bit of a love/hate relationship with Ferrari F355 Challenge. It still looks amazing to this day, but the handling of the vehicles in the game is a bit of an acquired taste. The arcade machine garnered a lot of attention back in the day because the cabinet used a fairly inventive three screen display that made you feel as if you really were sat inside a £200,000 super car, with an unparalleled view of the track and dashboard of the Italian pimp wagon you were virtually sitting in. 
I did actually play the arcade incarnation of F355 Challenge back during the reign of the Dreamcast when I visited the fabled Namco Station at Manchester's sprawling Trafford Centre shopping mall, but when I played the Dreamcast version a few months later I was left cold by the ridiculous learning curve. In more recent times, I've actually learned to love this outlying entry in the Dreamcast's library of NAOMI ports, and as such have found myself playing it a fair bit.
For this reason, when I spotted a copy of the PlayStation 2 port on eBay for £1, I pulled the trigger more out of curiosity than anything else. There are quite a few ports of Dreamcast games to other systems - 18 Wheeler, Crazy Taxi, Sonic Adventure et al; but Ferrari is the only one that only received a PlayStation 2 port, never making it to either the Gamecube or the Xbox. I'd heard about the added external view - something sorely lacking from the Dreamcast version - but that was all I knew.

Now though, I've had a while to explore the PlayStation 2 port of Ferarri F355 Challenge and at the foot of this post you'll find a gameplay comparison video. But before we get to that, here are a few things I noted while playing both versions of this often overlooked title.

Half-Life: Dreamcast Vs PS2

The story surrounding the Dreamcast port of Valve's seminal shooter Half-Life is one that is full of mystery. The game was pretty much complete and ready to go, but then it was suddenly cancelled for reasons no-one really understands. Actually, thinking about it, it was probably to do with Sega pulling support for the system but that isn't as exotic as the report I read that involved Sony paying the publisher a large sum of cash to drop the title. Before anyone jumps down my throat, that's just a rumour I read somewhere and there's (probably) no truth in it. At all. Regardless, the DC port leaked quite some time ago now - I mentioned that I'd got hold of a copy way back in 2006 - and I've played through the main game and the Blue Shift side story multiple times now. I'd never played the PS2 port though, so when I saw it for £1 in a pawn shop I snapped it up. What else could that pound coin have gotten me? Half a lottery ticket? A sloppy custard tart in a greasy bag from Greggs? Maybe even a Pot Noodle...although I haven't had one of those delicacies for a while so I'm not sure how much they cost these days.

So Half-Life on the PS2, then. How does it compare to the Dreamcast port? I was expecting it to be vastly superior if I'm honest, seeing as the PS2 is supposedly much more technically capable and the game benefitted from having a larger team and a longer development/polishing term. But upon playing it, I was surprised to see that the DC version is every bit as good. There are minor differences, such as slightly longer loading times on the DC one, but the other differences aren't detrimental to Sega's machine. For a start, in DC Half-Life, you can move around in the monorail car in the intro - you can't move in the PS2 port. There's also more music in DC Half-Life, but the PS2 game adds helpful 'hint' boxes around switches and things that you can interact with while DC gamers are left to press everything they can see in the hope it'll open a door/call a lift. Character models' faces in the PS2 game benefit from having slightly more creepy eyes, too. Anyway, I've created a short(ish) video demonstrating the intro section of the game on both systems. I may do another one showing some actual gunplay at a later date but for now, sit back and check out Half-Life: Dreamcast Vs PS2: