Showing posts with label PlayStation 4. Show all posts
Showing posts with label PlayStation 4. Show all posts

Shenmue I & II: The Ultimate Way To Experience Yu Suzuki's Masterpiece

I thought long and hard about how to approach writing an article like this. I've never made any secret of the fact that while I find Shenmue to be a marvellous technical achievement and a glittering jewel in the Dreamcast library, I also found the original experience to be a rather cumbersome affair. The stilted scripting, the awful controls and the constant loading screens juxtaposed with sublime visuals, deep and interesting storyline and a dazzling amount of extras in terms of in-world detail, meant that - for me at least - the whole experience was rather uneven. On the one hand it is incredible; but on the other there are many minor annoyances.
When Sega initially announced that Shenmue and Shenmue II were being repackaged and released for the current crop of consoles and PC, the gaming community went into a bit of a nostalgia-fuelled meltdown. It was as if a long forgotten king was coming back to reclaim his crown from the usurpers. Shenmue was coming back to reclaim it's crown as the greatest videogame that most people had never played.
1986 never looked so good
See, even though the majority of people who come here to read our articles may be considered dedicated Dreamcast fans, and by extension are more likely to have actually played the original Shemmue or its sequel (on either Dreamcast or Xbox); there seemed to be something amiss with the celebratory outpourings of emotion on social media. That being, that while the re-issue of Shenmue and its venerable sequel was indeed a cause for celebration, it seemed that a significant majority of those voices proclaiming a victory in having 'saved Shenmue' had never actually played the thing in its original guise.
In this life or the next!
For this reason alone, doubt crept into my mind. Would the people screaming to the heavens in ecstasy upon hearing about the re-release of Ryo Hazuki's (as yet) unfinished quest for vengeance actually appreciate the foibles of the game once they actually got to experience it? I won't lie - I was a little worried that resurrecting Shenmue and Shenmue II for a new generation of gamers who didn't have to put up with the grinding of the GD drive, the d-pad controls, and relatively small gameplay areas filled with countless painted on shop fronts and houses in which 'no-one's home,' would sour the experience and rob Shenmue of its deity-like reputation.
Please excuse the battered boxes
Shenmue is a game of its time if ever there was one, it is slow and it is plodding. It makes the player work for the next reveal in the plot line. There is no huge tutorial and there are scant onscreen prompts. You literally have to sit and read Ryo's notebook to work out what you're meant to do next, and in this current climate of instant gratification and the apparent unwillingness of a certain demographic to actually read anything, I was apprehensive. However...

Dual Shock 4 Compatibility Heading To Dreamcast (Updated)

Have you ever done that annoying thing where you put down your Dreamcast controller and then inadvertently pick up the controller for your PlayStation 4, try to resume your game of Spirit of speed 1937 and then realise you've grabbed the wrong peripheral? I can tell you, this happens to me a hell of a lot, especially since Spirit of Speed 1937 is my favourite game ever and I play it every day for at least 15 hours.

If you're like me, this news will come as a pleasant surprise - soon you'll be able to connect your Dual Shock 4 or Dual Shock 3 to your Dreamcast thanks to peripheral manufacturer Brook Accessory. My consumption of Spirit of Speed 1937 will probably increase exponentially due to this. Send help.
The 'Game Controller Super Converter' allows your to plug PlayStation 3 and PlayStation 4 controllers into the Dreamcast via USB and also allows for fight sticks to be used. Obviously, the Dual Shock controllers don't have VMU slots so you'd probably need to stick a regular Dreamcast controller into port B to access saves etc. We've been able to use Dual Shock and Dual Shock 2 (and even Sega Saturn controllers) with the Dreamcast for a while now via the Total Control adapter, but any new technology for the Dreamcast is certainly worth looking at. Update: this device *does* actually allow for wireless connectivity once the controller has been registered with a USB connection, but as stated a second wired controller is needed to access VMU saves etc.


We'll have a review of this unit as soon as we can get our grime and offal-covered claws on one, as Brook have kindly offered to send us one in the post. You can find out more information on this contraption at Arcade Shock in the meantime, where pre-orders are live and cost the princely sum of $39.99. Thoughts? You know what to do...

Resident Evil Code: Veronica X Infects PS4

Capcom's Resident Evil Code: Veronica was a stand out release for the Dreamcast, and really wowed with its fully rendered environments back in the day. While other games like Dino Crisis had already introduced fully polygonal, textured backdrops to the survival horror genre it was Code: Veronica that really pushed the envelope in terms of graphical excellence. Since those heady days, Code: Veronica has been ported to a number of systems and now the latest platform to play host to Claire Redfield's blood-soaked adventure is the PlayStation 4.
Resident Evil Code: Veronica Kanzenban start screen
If you missed it the first time round, you could do much worse than pick up Resident Evil Code: Veronica X on the PS Store for £11.99. While this version is actually based on the PlayStation 2 game; it is worth noting that Code: Veronica X was also released on the Dreamcast in Japan (as Resident Evil Code: Veronica Kanzenban), before later being fan-translated into English and released onto the internet in 2016. If you'd like to know more about the differences between regular Code: Veronica and the X variant, check this article out; and if you want to try the English language Dreamcast version, find it over at DC-Talk here.

Source: Eurogamer

King of Fighters 2000 now on EU PlayStation Store

Forgive me if this is old news, but I only discovered it today...and that was purely because I was furiously combing the PlayStation Store to see if anything new had been added in the three weeks that I've been offline. Well, not totally offline...I've still been able to use my iPhone to annoy people, lose followers and start arguments on Twitter/Facebook; but I've had no broadband as I recently moved and had to wait for EE to switch the fibre service on. But you don't care about my trials and telecommunication-based tribulations! You're here for Dreamcast-related news, right? Well, prepare to be disappointed because this isn't really Dreamcast related at all, but there's a tenuous link. See, King of Fighters 2000 has appeared on the EU PlayStation store hot on the heels of that other SNK favourite The Last Blade 2.
A quick Google search tells me this game (which I believe is the PlayStation 2 version...see, I told you the link was tenuous) was released in May 2016 on the US store, but only recently (well, in late August) sneaked out in EU territories. Just thought people may have missed its appearance, as I certainly did and there's little mention of it on the European PlayStation blog. If you're interested and either don't own or didn't get the chance to play the game on the Dreamcast, King of Fighters 2000 can be found in the PlayStation 2 section when accessed with a PS4. I haven't purchased it myself as I own the game for the Dreamcast, but it appears to have been given similar treatment to the aforementioned sword-based fighter...which translates as garish-looking frames surrounding the action to afford a 4:3 screen ratio and stop everything looking like pixel vomit. Probably.
There's still no sign of Garou: Mark of the Wolves, but Max Payne is now available so there's another really, really weak Dreamcast link. If games that didn't actually come out on the Dreamcast can ever truly be considered as such. I'll just get my coat and see myself out.

Garou: Mark of the Wolves Coming Soon to PS4 & Vita

Following hot on the heels of The Last Blade 2, another beloved Dreamcast/Neo Geo fighter is making the leap onto Sony's next generation family of consoles - this time it's Garou/Fatal Fury: Mark of the Wolves. As reported on the official European PlayStation blog, SNK's seminal one-on-one fighter will come with cross-buy and cross-play meaning you'll only have to buy it once, and will have access to the game on both Vita and PS4 (yes, I'm looking at you Darius Burst Chronicle Saviour).
Not sure about the sidebar artwork...
Garou is widely regarded as one of the finest fighting games on the Dreamcast and features some truly outstanding animation and gameplay. Indeed, it was praised very highly on our recent DreamPod fighting special and while the game never received a PAL release it can be found in both NTSC-U and NTSC-J flavours for a reasonable price on occasion.
Artist's impression.
One of the most interesting features of this remaster (if you can call it that - the original is already pretty masterful) is the inclusion of online multiplayer; so if like me you have no friends, you can still battle against other real people via the wonders of the internet. From the PlayStation blog:

"For this title, we at SNK have decided to adopt Code Mystics’ proprietary netcode once again, which was used on our previous Neo Geo classic The Last Blade 2 and received praise from both fans and the press.

The team in Vancouver is doing a fantastic job on Garou’s online multiplayer, giving new life to a legendary fighting game classic and ensuring the online gameplay brings SNK fans and series newcomers a great experience similar to the good ol’ days in the arcades."
- SNK via PlayStation Blog

There's no release date as yet, but interestingly the blog entry also alludes to further SNK games coming to Sony's platform in the future. Garou 2 anyone...?

Source: PlayStation Europe Blog

Get A Grip With PS4 Thumb Sticks

The standard Dreamcast controller comes in for a lot of flack whenever people struggle to find something more worthwhile to moan about. In days gone by, the youth of the day would complain about torrid working conditions down the local coal mine; or losing an arm running between looms in the textile mill where three generations of the same family lived, worked and died. These days though, it's all about the lack of dual analog sticks, where the wire protrudes, or - woe betide - that the sides of the controller are too sharp and cut into ones hands with extended use.

However, it has been brought to my attention that another complaint about the humble Dreamcast controller can henceforth be struck from the record books like the aforementioned orphan's rights to a scrap of stale bread after a 30 hour shift on the coal face: slippery analog sticks. Thanks to a gentleman by the name of James, you too can now bask in the knowledge that your convex, weathered analog stick can be replaced with the grippy, concave nubbin designed to be used in the PlayStation 4's Dual Shock 4 controller:

Would Upgrades Have Prolonged The Dreamcast?

Sony's recent confirmation of a new, upgraded PlayStation 4 got me thinking. The first thing it got me thinking about was how much longer my £300 PS4 will be a part of Sony's plans. I mean, I've never really had any cause for concern over the long-term future of my next-gen console of choice, even in light of the constant console-bashing that blares from my headphones whenever I listen to a 'big' gaming podcast. But now I'm wondering if my shiny, jet-powered parallelogram will be outmoded before I've even had the time to pay off the credit card I bought it with (hint: I won't). The articles I've read state that we PS4 proles have nothing to worry about, as the 'Neo' will simply be a slightly beefier system and all future PS4 software will have two modes - one for each tier of the hardware.
This kind of reminds me of the N64 Expansion Pak from Nintendo back in 1998, where 99% of the games that used it were still playable on the base unit without the extra 4MB RAM upgrade, but if you had that magical lozenge thrumming under the flap on the front of your console, you could witness the eye-watering magnificence of medium-res Nintendo graphics. Unless you were playing ISS 2000, in which case you got a flicker book version of everyone's favourite footy game.

What I'm getting at here is that Sony obviously thinks the current PS4 isn't powerful enough for what's around the corner in terms of gaming experiences. Looking at the impending PlayStation VR it's possible that they're on to something...but this isn't about the PS4. It's about the Dreamcast, and whether Sega's system could have had a longer period in the public eye if it had been upgradeable.
"The sky is the limit with Dreamcast. We've created a box that is almost infinitely expandable. As new technologies come around, we'll be able to do anything we want to it. One of Sega's big pushes at the moment is the trend of the static box. There will no longer be a box coming out of Sega that we put on a shelf and forget about. The standard 'one box for five years' model is gone."
Sega Source - Total Control magazine, April 1999

Turn Your PS4 Into A Dreamcast

Some time ago we featured the awesome PS4 controller from Extreme Consoles that's painted to match the Dreamcast's colour scheme. It's a brilliant idea and if I had money coming out of my ears I'd probably buy one. Sadly, I live in reality and cannot justify the cost of a month's food shopping on a bit of plastic. However, there's now a cheaper way to lavish some Dreamcast love on your shiny PlayStation 4 - the Dreamcast Isoskin:
Skins for consoles are nothing new, and there are a whole host of these things available for the PS4, but this is the first time I've seen a Dreamcast-themed one. It even comes with decals for the controllers, although I'm not sure how long the skins would last under moderate use. Still, for £14.99 this looks like a worthy and affordable alternative to Extreme Consoles' premium controller mod.

The Dreamcast Isoskin is available from the eBay listing here.

Rez Infinite Coming To PS4

Rez is one of the Dreamcast's most iconic titles and the blend of trippy visuals and great music mean it is still a favourite with many gamers. The game has been re-released several times since the Dreamcast original in 2001, with PlayStation 2 and HD remakes but now Tetsuya Mizaguchi's musical shooter is heading to the PlayStation 4 with full 1080 HD visuals and VR support. Check out IGN's video below of the Rez Infinite reveal at the recent PlayStation Experience press conference.
It is quite ironic that after all this time, we are still seeing titles that started on the Dreamcast being brought to a new audience in 2015. You can read more about Rez Infinite at the PlayStation Europe blog here. Also, thanks to Ted for the heads up on this.