I thought long and hard about how to approach writing an article like this. I've never made any secret of the fact that while I find Shenmue to be a marvellous technical achievement and a glittering jewel in the Dreamcast library, I also found the original experience to be a rather cumbersome affair. The stilted scripting, the awful controls and the constant loading screens juxtaposed with sublime visuals, deep and interesting storyline and a dazzling amount of extras in terms of in-world detail, meant that - for me at least - the whole experience was rather uneven. On the one hand it is incredible; but on the other there are many minor annoyances.
When Sega initially announced that Shenmue and Shenmue II were being repackaged and released for the current crop of consoles and PC, the gaming community went into a bit of a nostalgia-fuelled meltdown. It was as if a long forgotten king was coming back to reclaim his crown from the usurpers. Shenmue was coming back to reclaim it's crown as the greatest videogame that most people had never played.
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1986 never looked so good |
See, even though the majority of people who come here to read our articles may be considered dedicated Dreamcast fans, and by extension are more likely to have actually played the original Shemmue or its sequel (on either Dreamcast or Xbox); there seemed to be something amiss with the celebratory outpourings of emotion on social media. That being, that while the re-issue of Shenmue and its venerable sequel was indeed a cause for celebration, it seemed that a significant majority of those voices proclaiming a victory in having 'saved Shenmue' had never actually played the thing in its original guise.
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In this life or the next! |
For this reason alone, doubt crept into my mind. Would the people screaming to the heavens in ecstasy upon hearing about the re-release of Ryo Hazuki's (as yet) unfinished quest for vengeance actually appreciate the foibles of the game once they actually got to experience it? I won't lie - I was a little worried that resurrecting Shenmue and Shenmue II for a new generation of gamers who didn't have to put up with the grinding of the GD drive, the d-pad controls, and relatively small gameplay areas filled with countless painted on shop fronts and houses in which 'no-one's home,' would sour the experience and rob Shenmue of its deity-like reputation.
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Please excuse the battered boxes |
Shenmue is a game of its time if ever there was one, it is slow and it is plodding. It makes the player work for the next reveal in the plot line. There is no huge tutorial and there are scant onscreen prompts. You literally have to sit and read Ryo's notebook to work out what you're meant to do next, and in this current climate of instant gratification and the apparent unwillingness of a certain demographic to actually read anything, I was apprehensive. However...