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Showing posts with label Retro Fighters. Show all posts
Showing posts with label Retro Fighters. Show all posts

Hands on with the 'RetroFighters DC Striker' Pad

I dislike the term Retro gaming, as a label I feel like it's too simplistic a term and not anyway near tangible enough when people try to define what it actually means. Does a game or console need to be from a certain console generation? Does it need to have been released during a certain year or have other technological parameters to be defined as retro? Do you have to be at a certain age or experience level to be able to use the term? And why do other forms of media not have the same fascination with the term that gamers do?

For me a better way to describe 'retro gaming' is as something that is historically important to your age group or own personal life. Space Invaders and Pacman are still great games I am interested in playing, whereas I dislike others from the same period and will give up on them after about 45 seconds, similarly in cinema terms I would just call 'Jaws' a masterpiece and recommend it to anyone despite it coming out 7 years before I was even born, but I don't value or label all films from that era in the same way, there is no retro in other mediums as contentious as in Video games.

Retro Fighters StrikerDC Controller Pre-Orders Open

The best Dreamcast controller the world has ever seen. That's the bold claim made by Retro Fighters of its upcoming StrikerDC controller. Will this hubris come back to bite Retro Fighters on the arse? Yes. That's because everyone knows the best Dreamcast controllers were made by Mad Catz, were the size of a dinner plate and had triggers that rattled and/or cut your fingers. That's academic though, because Mad Catz is dead; and Retro Fighters are the new kids on the block. Oh, and the StrikerDC is available to pre-order now.
We've followed the StrikerDC's journey from Kickstarter to reality here at the Junkyard, and this latest offering looks set to follow in the footsteps of the previous hardware releases from the company that claims to 'fight for retro.' Personally, I've never held a pad from Retro Fighters, but all signs point to previous peripherals released for the Nintendo 64, Sega Saturn and NES being pretty sturdy, well built bits of kit.

It's a bone of contention when it comes to the Dreamcast, but I didn't find the original HKT-7700 controller to be anything other than perfectly functional (and still don't), but for those who demand a modern take on the Dreamcast's primary peripheral, the StrikerDC promises a new ergonomic design, full compatibility with VMUs, rumble packs and microphones; along with new a analogue stick, d-pad, familiar analogue triggers and additional digital shoulder buttons.


The StrikerDC comes pre-packaged with a 12 month warranty, and is now available for the general public to pre-order at the not insignificant price point of $49.99 from the Retro Fighters website. Shipping is expected to commence in April 2020. Several members of the Junkyard team did actually back the StrikerDC on Kickstarter so you can expect a review as soon as they receive the final product in their gnarled, tobacco-stained claws.

Have you pre-ordered one? Did you back the StrikerDC? Do you own one of the other controllers from Retro Fighters? What do you think of the price? Am I asking too many questions in this last bit? Let us know down below in the comments.

Retro Fighters 'Next Gen Dreamcast Controller' Kickstarter Update

Image from the Retro Fighters Kickstarter update
Retro Fighters have just posted an update on their progress on the Next Gen Dreamcast Controller they are working on (via Kickstarter). While brief, the post does state the analogue stick 'feels great' and that there is a video of it in action is on the way, (we'll link to it once it's up).

In the questions section of the update, they confirm the pad will work with the microphone attachment, which added with the rumble and VMU support, makes the pad as fully featured as possible.

We are always fans of new work Dreamcast related, so I reached out to the Retro Fighters crew and they agreed to answer a few additional questions for us folk here at The Dreamcast Junkyard.

DCJY - Hi guys, thanks for taking the time to answer some questions for us, having previously worked on different systems, what made you choose the Dreamcast this time for your project?

Retro Fighters - We chose the Dreamcast because it holds a special place in our retro gaming collection. We at Retro Fighters are avid retro gamers and the Dreamcast has many gems in its library of games. Secondly, we saw that there wasn’t many companies making products for Dreamcast (especially controllers), we felt that there was a need for a new controller for the Dreamcast gaming community.

What has been the biggest challenge so far?

The biggest challenge with the Dreamcast controllers has been engineering the ergonomics while maintaining functionality. Everything from the controller shape and analog stick size was put into consideration to make sure we deliver nothing but the best playing experience for the Dreamcast. We started the initial ideas & designs for the Dreamcast controller about 2 years ago, so you can see that we are taking our time on getting everything right for you guys!

How have you found working with the Dreamcast community compared to the fan bases of the other products you have done so far?

Honestly we really haven’t noticed much of a difference between the two different communities. They both have a loyal following, we have gotten a lot of positive feedback, support and comments. We feel that the N64 community has been great with their response on the Brawler64. Both N64 and Dreamcast gamers have been very positive about what we are trying to do for the gaming community, we are trying to make fun and innovative products (that we also want to use) for all gamers.

What are the teams personal experiences with the Dreamcast?

One of the owners personal experience: “The very first game I played on Dreamcast was Sonic Adventure back in 99, the graphics and gameplay were impressive and fun, even the VMUs were innovative, being able to be used for other things besides saving files. Some favorite titles: Sonic Adventure, Power Stone, RE: Code Veronica, Shenmue, Soul Calibur, to name a few!” Another team member expresses her love for the Hello Kitty Edition and hopes that we might consider a future transparent pink color.
The Retro Fighters Brawler64 for Nintendo 64
A big thanks to the team at Retro Fighters for taking the time to answer these questions for us. If you are interested in checking out their previous work for the N64 and the PC and NES, then head over to their site here. Find the Kickstarter here.

If you own any of their products then let us know what you think in the comments, and also let us know your thoughts on their upcoming Dreamcast pad.