Dashy no Blast - Halloween-themed Dreamcast Demo released!

It's spooky month, people. While I personally have made little to no effort to acknowledge it whatsoever this year (I literally put a pumpkin emoji in my Twitter name, and that's it); retro game developer Voxel definitely has with a brand new demo just in time for All Hallow's Eve...

Voxel is no stranger when it comes to developing for the Dreamcast, as evidenced by his previous projects, such as proof of concepts RUINS and Unfungused Game

Voxel's latest project, Dashy no Blast, is a Halloween-themed 3D multi-directional shooter where you take control of a witch flying around on a broomstick shooting an assortment of fiendish ghoulies. 3D graphics in Dreamcast projects are always a welcome sight, and Dashy no Blast is looking really good visually, especially coupled with the spooky aesthetic. Voxel says he's been working on this game's engine for a while, which leverages "the powerful open source KallistiOS and GLdc libraries."

While the game doesn't currently support twin sticks, the left stick is used to move, and holding the right trigger will lock on to an enemy, in a similar vein to Cannon Spike. Basically, Dashy no Blast is like if Cotton met Cannon Spike, and I'm totally here for it.
Getting Jersey Devil vibes from these pumpkin heads... Anyone remember Jersey Devil? No one?

While Dashy no Blast is just a pre-alpha with one level for now, Voxel has asked on Twitter for people to let him know what they think, as he's "seeking as much input as possible before deciding on the future direction of this game." I know for certain I'd definitely love to see more. A game like this could definitely be a perfect candidate for an indie release once it's complete. If you give Dashy no Blast a go and like what you play, please let Voxel know!

To play Dashy no Blast, just download the .cdi from the itch.io page. It is playable on real hardware (VGA only) and emulators. Happy Halloween!

RUN=DIM as Black Soul is now Translated into English!

Despite being a Dreamcast super nerd, I must admit I wasn't aware of the Japanese-exclusive "RUN=DIM as Black Soul" until community stalwart Rolly announced that an English fan translation was in the works for it. Today, I am reminded of this game yet again, because late yesterday we learned that that very translation patch had finally been released.

For those unaware, Rolly (along with frequent collaborator RafaMGam) has been involved in many translation projects for some really cool Dreamcast games, such as The Lost Golem, Karous, L.O.L.: Lack of Love, and probably most notably, Blue Submarine No. 6: Time And Tide. Rolly has also been responsible for some translations of DC games into Polish too.

So, back to RUN=DIM as Black Soul. Peculiar name, but it's essentially a turn-based strategy RPG with mechs. It was developed by Yuki Enterprise and published by Idea Factory in 2001. It appears to be part of a wider franchise (Run=DIM) which includes an anime series, as well as titles for the PlayStation 2 and the WonderSwan Color. Those who worked on the translation recommend the game to fans of Front Mission, Rayblade or Super Robot Wars.

Writing about Run=Dim as Black Soul in his A to Z of Dreamcast games guide, fellow Junkyarder Mike explains that the game "has a fairly large amount of Japanese text interspersed with its stat heavy presentation, which is rather daunting, and it's not exactly clear what is going on to anyone who can't understand the language." He finishes his blurb by saying "I just wish I knew what was going on." Well, Mike, today's your lucky day! With this translation patch, Run=Dim is now penetrable for English speakers. I will definitely be giving it a go. 

Anyway, enough from me, you can download the translation patch here. The translation is playable on real hardware, ODEs (GDEMU/MODE) and emulation. Thank you to Rolly, RafaMGam and EsperKnight for their hard work and dedication bringing this to us.

Driving Strikers: it's online! - an interview with Luke 'Kazade' Benstead


Last December, Reality Jump delivered to the Dreamcast community a gift on Christmas Eve in the form of the first playable Driving Strikers demo. In the months that have followed, the game has been further developed and expanded into what is now the first ever indie Dreamcast release to support online multiplayer gaming!

Whilst the game isn’t ready for a final release yet (that will be in early 2023), Reality Jump have just released a new demo which includes much tighter controls and online multiplayer for everyone to try out.

Following this latest demo release, I caught up with programming wizard Luke 'Kazade' Benstead to get all the juicy details on what promises to be by far the most ambitious indie release to date.

DCJY: Hi Luke, thanks for chatting to us again! So, what inspired you to first start work on Driving Strikers?

Luke Benstead: Last October, Dave Reichelt and I worked on a Halloween demo called 'Tunnels' - we thought it would be a nice little thing to put together to demonstrate the capabilities of my Simulant game engine, and Halloween was also an immovable deadline so it gave us something to focus on.

Following the release of Tunnels, we looked at the calendar and figured that a Christmas demo would be great. We threw together some ideas and Dave suggested a 2.5D Rocket League-style game. So we frantically spent November and early December 2021 putting together a quick and dirty multiplayer game.

I think as we approached Christmas we started discussing making it a full game, which is why we released it as 'Driving Strikers: Holiday Edition' - with the idea to follow up with a full game in early 2022…that obviously didn’t happen.

Retrospective: Nettou Golf - a Golfing Hidden Gem for Dreamcast

Given the plethora of Golf titles available on virtually all Sega systems leading up to the Dreamcast, it’s somewhat of an oddity that, even with the Dreamcast's shortened lifespan, there was only a mere three golf titles released worldwide, one of which was a sequel. 

Tee Off was the only golf title released in PAL regions (meaning a poor showing for the home of Golf itself!), as well as NTSC, and isn’t a terrible game. While its name change (from Golf Shiyouyo) and cover reworking completely belie its cutesy presentation and characters, it's still a reasonable enough effort. Its sequel never left Japan.

Whilst there were stories and news reports that Sega had been in the process of converting their arcade title Virtua Golf, no real evidence that this was actually in the works exists from what I can see. For more information about Virtua Golf, check out Dreamcast Today's article.

There was another golf game, however, that is probably not as well-known by many. Step forward Nettou Golf.
A Dreamcast version of this with a trackball controller would have been incredible. 
Nettou Golf isn't well-known to us Dreamcast gamers in the West due to its Japan exclusivity, but, in my opinion, it’s rather good, and surprisingly playable without needing an English translation of any sort. The fact it was published by Sega themselves (it was developed by Data East) is vaguely curious to me considering its lack of a worldwide release. Given that the name derives from "NetGolf", because the game had online capabilities, it's even odder considering Sega's global touting of online play as a big marketing push for the Dreamcast, but it was apparently decided we weren’t considered as a territory for the game. Seems like a bit of a missed opportunity at the very least given how little in the way of a translation would have been needed to cover a game in this genre.

As previously mentioned, Nettou Golf is very accessible despite the language barrier. Not only does Google Translate do a very competent job of allowing you to understand the menus and modes, but I discovered this handy site (pictured below), that despite now being defunct, appears to be a couple's attempt to provide others with enough understanding to functionally navigate through certain less heralded Japanese games that were likely never going to get a localisation of any kind. They only translated seven games prior to stopping, but luckily for us, one of them is Nettou Golf.

Puyo Puyo~n English Fan Translation released!

I’m partial to a bit of Puyo Puyo. Precise Museum, however, really love Puyo Puyo, as evidenced by the plethora of independent Puyo-related English translations this talented team of megafans have completed over the years. Their translation efforts span multiple different types of Puyo media - games, comics, drama CDs, light novels, and more. The reason we’re talking about them today is because they’ve finally added a Dreamcast release to their catalogue: an English translation of Japan-exclusive Puyo Puyo~n (also known as Puyo Puyo 4).

While the classic gameplay of Puyo Puyo doesn’t require a knowledge of Japanese to be enjoyed, Puyo Puyo~n has a lot of story elements that will be missed out on unless you understand the language. Precise Museum’s translation has finally solved this issue for English speakers, so a big thanks goes out to them for all the work they’ve put into making this project a reality.
Anyway, that’s enough talk from me. Here’s a link to get the translation, which is playable on both real Dreamcast hardware and emulators. Also, the team put together a cool trailer for this project, so check that out below.

DCJY welcomes Shenmue Dojo

In this episode of the DreamPod, we welcome James Brown (aka SkillJim) and Matt Oliver to the show to talk all things Shenmue! For those few people who haven't heard of Shenmue Dojo (there can't be many of you out there, surely?!), it is the longest running Shenmue fan site / community on the internet, recently celebrating 20 years in operation. 

In this episode of the DreamPod, regular hosts Tom and Lewis grill James and Matt on the origins of the Dojo, their earliest memories of Shenmue, the Dojo's continued success as an online destination for pretty much anything related to Yu Suzuki's magnum opus, the reception of Shenmue III, the cancellation of Shenmue: The Animation...oh, and there's a quiz too! 

You can visit the Shenmue Dojo here, see sicknote footballer Darren Anderton in Shenmue here (this will make sense when you listen to the episode!) and follow the Dojo on Twitter here. If you love/hate what you've heard, please do consider leaving us a review on Apple Podcasts (or whichever service you get your pods from) as it really helps us spread the word. Cheers (and enjoy!).

New Remute music album 'Generations' to feature Dreamcast exclusive visuals from Duranik

As reported by Anthony Wallace over at Retro Dodo, it appears that a new music album will soon be released with some interesting Dreamcast-specific features. Generations from electronic music artist Remute will not only be compatible with your common or garden CD audio player; it will also come with added MIL-CD functionality, meaning that if you pop it into a Dreamcast that can read said format, you'll be treated to some awesome visuals courtesy of Sturmwind developer Duranik.

Music albums being released on retro formats isn't anything new, with numerous NES and Mega Drive carts housing albums having been thrust upon the gaming community in recent years, however a new album being released with Dreamcast-specific functionality isn't an everyday occurance. Indeed, some of Remute's previous efforts have graced other classic systems in the not too distant past. From Remute's Bandcamp description of Generations:

After releasing albums for the Nintendo 64 and Gameboy Advance, Remute's third (!) album in 2022 comes for Sega Dreamcast and ends the year with maximum 128 bit power!

Generations features 15 brand new songs and stunning visuals by Duranik - developer of one of the most popular shoot 'em up games on the Dreamcast 'Sturmwind.'

Generations will feature 15 tracks and releases on 22 November for the price of €24.99. You can hear a sample of the track The Known Unknown over at Remute's Bandcamp, find his website here and follow him on Twitter here. Personally, I'm equally intrigued by the Duranik visuals being as I am a huge fan of Sturmwind (read our interview with Duranik here). 

The few screens released so far appear to have a similar space-themed vibe, so consider my interest levels piqued even higher than they would normally be:

Thanks again to Retro Dodo for the heads up on this. Our pre-order is already in, but will you be grabbing a copy and rocking out to Generations on your (MIL-CD compatible) Dreamcast while having your retinas caressed by Duranik's trippy polygonal visual light display? Let us know in the comments!

Let's take a look at Hermes: Limited Edition - the first indie-branded VMU!

If you have dabbled in anything Sega Dreamcast in the last so many years, you'll most likely be aware that the modern indie game scene for the console is bustling, with no signs of slowing down any time soon. Despite the abundance of new indie software releases for the Dreamcast, there was one physical indie release in particular that seemed to peak my interest recently for an entirely different reason unrelated to the game itself, that being Hermes: Limited Edition, and its included Hermes-branded Visual Memory Unit (VMU). 

Hermes is a fun indie platformer developed by Retroguru with a glorious chiptune soundtrack where you play as a chef chasing after a chicken. Mike has already reviewed it on the blog a long while back, and you can check out his review here. In this post, though, I wanted to focus on that special VMU, because it is pretty much the first of its kind: the first indie-branded Dreamcast VMU. The only thing that would have come remotely close to something like this was the VMU lamp for Alice Dreams Tournament, which seems to have have been a Kickstarter-exclusive backer reward, as Adam Koralik and James from Shenmue Dojo both told us they own one.

Released by Video Games New York (aka VGNYSoft), Dreamcast diehards across the globe were understandably eager to get their hands on one of these cool VMUs. Unfortunately, dwellers of the United Kingdom like myself couldn't order from Video Games New York's website as they don't ship here. Luckily, Wave Game studios put a very small batch (ten, I think) of the limited edition up for sale on their website, so I snatched up one of those. Thanks, dudes!

The transparent green VMU is printed with the Hermes logo, as well as the chicken you play as, and the chef's meat cleaver. It actually comes packaged in an official American VMU box, which is stored inside the larger Hermes: Limited Edition box. It is pretty obvious that the VMUs used for this release are leftover brand new official VMU stock, but the printing on the VMU is such high-quality, you'd be mistaken for thinking it could have actually been an official release from Sega back in the day. Also, VGNY made a great choice in using the transparent green VMU!

Because I was so excited to receive my Hermes VMU, I actually mustered up some courage and decided to record a short clip showcasing the VMU, so check that out below! Apologies if I say “erm” a lot, I was ad-libbing!

If you want to get yourself one of these VMUs, there is currently stock available on VGNYSoft's website and Canadian site Video Games Plus. As for whether or not either will ship to your country, I'm not quite sure. Either way, let's hope this is the first of many indie-themed Dreamcast peripheral releases to come!