Showing posts with label DCJY News. Show all posts
Showing posts with label DCJY News. Show all posts

Retro Fighters unveil a 6-Button Wireless Fight Controller for the SEGA Dreamcast


When Retro Fighters' "next gen" Dreamcast controller went to Kickstarter, I recall some of my Junkyard colleagues presuming that it was designed specifically for fighting games. This was due to the company's name, along with the fact the controller's official name was "StrikerDC". It and its later wireless counterpart were, in fact, controllers designed for play with all manner of Dreamcast games, just with a more ergonomic form factor similar to that of modern controllers.

Well, Retro Fighters have unveiled today (9.9.99!) that they are actually now finally bringing us their very own take on a Dreamcast fight pad, with the upcoming "D6 Dreamcast" 6-Button Wireless Controller. Obviously the layout and shape of the controller is very reminiscent of the the beloved SEGA Saturn controller, but in a Dreamcast context, seasoned fans will notice a lot of similarities to the excellent ASCII Pad FT, an officially licensed Dreamcast controller designed especially for fighters.

Of course, like Retro Fighters' other wireless Dreamcast controller, there are no VMU slots on this controller, and connectivity to the Dreamcast's trusty memory card will instead be delivered via a VMU dongle that plugs into the Dreamcast's controller ports. This dongle also doubles up as the method with which the controller connects to the console.


Available in both white and black, the controller boasts the following features (from their website):
  • Compatible with Dreamcast, PC, and Nintendo Switch
  • Low latency 2.4 GHz wireless technology
  • A precise and responsive D-pad
  • Equipped with integrated Kailh micro switches for both the D-pad and face buttons
  • Offers multiple modes: left stick, right stick, and d-pad configurations
  • Two customisable modes for C/Z buttons: choose between L/R shoulder buttons or specific “C” and “Z” buttons
  • Compatible with original VMUs, 4X, and the upcoming 8BITMODS VMU Pro

The controller is currently up for pre-order for the price of $49.99 (about £38) with an expected release of 2025.

What do you think of the D6 Dreamcast wireless controller? Are you excited to finally get a wireless fight pad for the Dreamcast? Let us know in the comments below of via one of our social media pages.

Capcom Fighting Collection 2 - Power Stone, Capcom Vs. SNK, and more coming to Modern Consoles with Online Play!

Capcom have just made a lot of SEGA Dreamcast fans very happy. After previously announcing back in June that both Marvel Vs. Capcom and Marvel Vs. Capcom 2 would return this September as part of their Marvel Vs. Capcom Fighting Collection, they've just gone and revealed that we're also going to be receiving Capcom Fighting Collection 2 on modern consoles in 2025, which includes some very significant Dreamcast fighters. And when I say significant… get this, Dreamcast lovers - Power Stone is on it! POWER STONE. And Power Stone 2 (the connoisseurs choice). And both Capcom VS. SNK games. And Project Justice. And Plasma Sword. Okay, no one cares about Plasma Sword.

Check out the announcement trailer below:

I felt giddy with joy just watching that. Why this upcoming release is so exciting is that the Dreamcast’s most beloved brawler Power Stone and its sequel were thought to have been left behind for good in 2006, when a collection of the two released for Sony’s PSP. But now here we are a little under two decades later in 2024 with a contemporary release of Power Stone coming our way! Another big deal in this upcoming collection is Project Justice - the sequel to Rival Schools (not to be confused with the band who did "Used for Glue") - as that game has never been released on any other console besides the Dreamcast, which is probably mostly why preowned copies of the game have been climbing in price in the last so many years.

The games by themselves would’ve been enough, but the glacier cherry on top of this awesome sundae is... all the included games will feature online play! Finally my long-suffering friends will no longer have to trek over to my house just to play endless rounds of their favourite game Power Stone 2 and nothing else for an entire day (they love it, really). They can instead now join the action from the comfort of their own homes, with the option to fake connectivity issues or simply just turn their console off as a means of escape. 

Here's all of the games included on this release:

  • Capcom vs. SNK: Millennium Fight 2000 Pro
  • Capcom vs. SNK 2: Mark of the Millennium 2001
  • Capcom Fighting Evolution
  • Street Fighter Alpha 3 UPPER
  • Project Justice
  • Power Stone
  • Power Stone 2
  • Plasma Sword: Nightmare of Bilstein

The collection is currently confirmed for Nintendo Switch, PS4, Xbox One and Steam.

Are you looking forward to the collection? Excited to finally play some Power Stone online with your friends? Disappointed Tech Romancer wasn't included? Let us know in the comments below or via one of our social media channels.

Shadow Gangs Zero - What We Know So Far... Kickstarter due 1 August

Almost exactly two years ago the Junkyard published my review of Shadow Gangs, a side-scrolling beat ‘em up that was released for the Dreamcast in 2022, hot on the heels of a successful Kickstarter campaign. Perhaps due to a threadbare skillset, my personal experience of the game was less ‘beat em up’ and more ‘get beat up’, which I must admit detracted from my playing satisfaction quite a bit... Even so, I couldn’t deny that Shadow Gangs was a well polished effort with smooth, bug-free gameplay, an endearing art style and a thumping soundtrack. And, what’s more, the game was delivered to customers within the expected timeframe without any fuss or bother - a commendable feat that is far from guaranteed in our niche community (or in gaming more widely for that matter).

Why the hell am I bringing this up again? Oh, yeah, JKM Corp have now confirmed that Master Dan, the protagonist of Shadow Gangs, will be making a triumphant return to the Dreamcast in Shadow Gangs Zero, a Kickstarter for which shall be launching on Thursday 1 August. Though, as Zero is actually a prelude not a sequel, perhaps this marks an arrival rather than a return?! Theories of time and space are not my forte, so let’s side-step that rabbit hole and get down to business: what exactly is Shadow Gangs Zero and why should Dreamcast enthusiasts care about it?

Well, as I said above, Shadow Gangs Zero is a prequel to Shadow Gangs, and although it is sticking to the same fundamental beat ‘em up formula, there are a significant number of differences to be aware of. First of all, rather than being developed primarily for the Dreamcast and PC, the primary console which Shadow Gangs Zero is being built for is the Neo Geo. Apparently Ali Jakamy, head honcho over at JKM, had some time on his hands awaiting the submission of art and animations commissioned for Shadow Gangs II, and instead of taking a well-earned break, he couldn’t help but try to get Shadow Gangs running on SNK’s mid-90s powerhouse. Of course, with his enthusiasm unbound, that little tinkering project quickly escalated into the full scale production of the 16-bit 320*224 resolution prequel that we are now discussing here.

So, the Dreamcast version will be a port from a lesser console (a fucking great console, yes, but still lesser) something which may not excite those who are seeking indie titles that push the capabilities of our beloved little white box. However, Ali has assured us that the Dreamcast version will be a native port (no ROMs running on Neo Geo emulators here) and will make use of the Dreamcast’s hardware to deliver more colours, as well as rumble and VMU saving. Given his record with the first game, we have little reason to doubt that the Dreamcast version will be solid from a technical standpoint.

The other key characteristic which will differentiate Shadow Gangs Zero from its predecessor is that it shall be designed to deliver a home console experience, as opposed to an arcade-like one. In practical terms, what that appears to mean is: a) a shift away from brutal difficulty, and b) a longer and more in-depth game. The former aspect will be delivered through the binning of time limits and deaths from falls, as well as the addition of mid-level health pickups. The latter seems to come down to the provision of longer and potentially more levels, as well as opportunities to discover different scenarios through replaying the game with different characters or settings.

From what I can gather, Shadow Gangs Zero is not going to be entirely new. It seems that some of the settings and assets from the initial game will travel across, and so it may come down to interpretation whether it is to be viewed as a thoroughly substantial remake or a standalone new entry. We’ve been assured that many significant distinctions, such as those I outlined above, are nailed on and that owners of the first entry will have reasons to go in for the prequel. However, the extent of differentiation between the two entries will also ultimately come down to whether certain stretch goals (e.g. the inclusion of a two-player mode or composition of new music by Naim Soufiane) are met, leaving the matter somewhat open-ended until the conclusion of the funding campaign window.

Now, moving on to what we know about the funding and publication of the game. As already mentioned, a Kickstarter campaign will be launched on Thursday the 1st of August. Although we don’t know the exact funding goal, Ali has informed us that it will be higher than that of Shadow Gangs (£25,000). This is because the money raised shall be covering development costs, rather than simply covering manufacturing costs (at the point of going to Kickstarter the original Shadow Gangs was all but finished, whereas Shadow Gangs Zero is currently only about 10% towards completion). However, while the funding goal shall be higher, the pricing for the Dreamcast versions will be the same as the first time around. Given how early the game is in its development, timelines are inevitably very tentative at this point, but JKM Corp have told us that they are hoping to deliver the Neo Geo version of Shadow Gangs Zero by December 2025, and the Dreamcast and Mega Drive/Genesis version by March 2026.

Interestingly the publishing duties (printing, sales, distribution etc.) shall be managed by PixelHeart rather than WAVE Games Studios this time around. Ali informed us that this is down to former's expertise/experience in releasing Neo Geo games, which makes sense. The shift is probably not too surprising either given that WAVE seem to have taken a breather in 2024. Of course, the hibernating Norwich-based studio handled the first Shadow Gangs release with aplomb, but we know PixelHeart are a well oiled machine when it comes to matters of manufacturing and distribution too, and will likely be a safe pair of hands for Shadow Gangs Zero.

That’s about as much as we can share for now. More details may well be available when the Kickstarter launches on Thursday the 1st of August, so if you are interested then be sure to bookmark the page. As always, we’d love to hear your thoughts in the comments section below - is Shadow Gangs Zero a title you’ll be backing immediately or are you going to give it a pass?

Doom 64 Ported to the SEGA Dreamcast!

Released back in 1997, Doom 64 brought a levelled up spin-off of the game-changing PC first-person shooter to the Nintendo 64. Since its release, the game has garnered a cult following, thanks in part to its atmosphere, with some even calling the game "terrifying". While Doom 64 saw some great ports to modern consoles in 2020, perhaps more interesting are the various homebrew ports, whether that be converting Doom 64's exclusive content to work with Doom source ports or even a port to the Nintendo DS.

Well, on July 16th 2024, the SEGA Dreamcast got added to that list of things Doom 64 has been ported to, and you’re probably wondering if it’s any good. Hell yes, it is. What the extremely talented Jnmartin84 has created here is equal to that of a AAA port and runs flawlessly. Plus, you can actually see what's going on in this version compared to the original! Doom 64 has definitely found itself a new forever home on the Dreamcast. To see this port in action (with commentary), definitely check out this new video from our pal (and previous guest on our podcast) Video Game Esoterica.

Now that you've watched that delightful footage, to actually play Doom 64 on your Dreamcast (or even an emulator), is a little bit more complicated. Presumably to avoid legal trouble, Jnmartin84 has released the source code for the port on GitHub, along with the tools that you'll need to build and play the game. Obviously you can follow the instructions in the ReadMe there, but it's mighty complicated, so perhaps seek out the .cdi, which I'm sure you'll find if you search around long enough. Does the legality really matter to you if the end result is a guaranteed trip to hell anyway?

Will you be playing Doom 64 for Dreamcast? How do you think it compares to the Nintendo 64 original? Let us know in the comments below, of via one of our social media channels.

Farnation: Gameplay Footage Surfaces of Unreleased SEGA Dreamcast MMORPG!

Credit: fuperslizzle

"Farnation" is a name that is probably more familiar to the most diehard of SEGA Dreamcast fans. The game's existence was first revealed in August 2000 by GameSpot. The site's staff would then go on to be shown the game in private at the end of the same year, and were impressed by the amount of gameplay mechanics that were shown off, along with the visuals. Confirmed to be an online-based massively multiplayer role-playing game (MMORPG) that was to serve as SEGA’s answer to EverQuest, the game's development was eventually confirmed to have been shifted from the Dreamcast to another console in 2001 (with sources within the industry believing the new console in question to be the Xbox). For a great summary of all information known about the game, I highly recommend checking out this Reddit thread by Useitorloseit2.

A whole 23 years later, footage has finally surfaced of this long-lost MMO, courtesy of a Reddit user called "fuperslizzle". About four months ago, they posted a photo of the title screen, which you can see above. When asked for more, they replied with "I'll be blowing your collective minds shortly with actual video." Today fuperslizzle has released not one, but two videos of Farnation; one showing off the gameplay, and the other showing off an in-game menu that displays all the different textures available for use in the game.

Credit: OG_JoeCain (YouTube)

In a Reddit post that was posted early this morning (UK time), fuperslizzle explains that the footage "is from a legit disc belonging to a friend of [theirs] who worked at Sega during the time Farnation was in development." They finally sign off their post with the words "rest assured, more is coming!" You can see both of the gameplay videos below.



Update: a third video has been uploaded, this time showcasing some character movement and exploration.


Well there you have it. We've finally got to see a taste of what those GameSpot employees got to see all those years ago. Maybe one day we can get our mitts on the game’s disc image to play for ourselves. What do you think of the footage shown off? Let us know in the comments below, or via one of our many social media pages.

PlayStation Emulation, Silent Hill 3, Metal Slug, New Indies and more on Dreamcast! - Dreamcast News Round-Up July 2024

It's 2024, we’re now into July, and the SEGA Dreamcast is still not dead. Critics are baffled. "It was supposed to have been declared dead in 2001, dammit!" - some PlayStation 2 owner, probably. In fact, there's been so much Dreamcast news recently that I've found it hard to keep up with it all, so in an effort to convince you all that I'm still in the loop (perhaps not sanity-wise), I've rounded up all the best items of recent news into one post. So, here's everything that has happened in the world of Dreamcast recently...

Indie and Homebrew

Or "bedroom coders" as people used to apparently say back in the '80s. I wouldn't know, as I literally didn't exist. Anyway, this supremely talented bunch are doing some cool stuff with software on the Dreamcast. Let's take a gander.

A huge breakthrough in Dreamcast development...

Credit: Orc Face Games

A few weekends ago, Ross Kilgariff, the Dundee-based maestro behind the highly anticipated Dreamcast indie HarleQuest and head of Orc Face Games, dropped the Junkyard a DM about a big breakthrough in Dreamcast development which will result in a significant performance upgrade for new games being developed for our beloved platform. Take it away, Ross... 

"We (Orc Face Games) recently hired TapamN to get the HarleQuest! engine running as fast as possible. For those who don't know, he's one of the best programmers in the unofficial Dreamcast scene, with over 20 years of experience and he's helping elevate everyone's understanding of the platform. 

While optimising the code, he found a critical bug in the operating system that's used as a basis for many unofficial projects including HarleQuest!, Simulant Engine, Spiral 3D and more. This operating system, KallistiOS, is a community-driven effort to provide re-usable code that makes Dreamcast development easier for everyone.

The issue is quite technical but I'll try to keep it simple. There's a special kind of memory inside the CPU called the cache. It's way faster than RAM, but also way smaller (only 16KB in the Dreamcast's case). Normally the cache works automatically and doesn't need any special programming - it just stores things you've accessed recently so it's faster to get them next time. However, the Dreamcast's CPU has a special feature called OCRAM that lets you take control of half the cache manually. This can let you get great performance, but you need to actually program it. It's not on auto-pilot anymore. 

The bug is that since November last year, OCRAM mode was being enabled by default in KallistiOS. This meant every game was saying "give me manual control over half of the cache" on startup, then simply not using it - in effect being left with only 8KB of automatic cache instead of the full 16KB. 

As soon as we made the KallistiOS community aware of this they got straight to it and fixed the bug within a few hours. Falco Girgis identified the cause and worked with darc and BBHoodsta to coordinate the fix. The developer responsible for the Doom 64 port (jnmartin84) verified the fix and reported that with this change along with another optimisation, the busiest areas of the game don't chug any more and play much more smoothly. 

On one hand, it's unfortunate that the bug occurred in the first place, but the benefit is that all those cool 3D demos and games we've been seeing recently will be able to pull the latest version of KallistiOS and might get an automatic speed boost. 

Hopefully this is one step closer to seeing more high-quality games on the platform. I have a good feeling about 2025."

Thanks to Ross for letting us in on this big development and for supplying us with an explanation. The future sure is bright for Dreamcast game development! Speaking of Ross, last month he put out the first part of a video series showcasing the results of his "What Dreamcast Gamers Want" survey, which is well worth a watch.

Sturmwind Reissue coming from VGNYsoft - Includes Sturmwind VMU Shell!

 

Duranik's shooter Sturmwind is renowned by Dreamcast fans the world over, often seen as the best indie game on the console - whilst it held onto second place in both our 2016 and 2024 Top Dreamcast Indie Games votes, it also ranked at 35 in our 2023 Top 200 Dreamcast Games poll, becoming the highest-ranked indie game on the list, and beating out many beloved contemporary releases on the console. Just shows how much love the game has.

Of course, with such acclaim comes demand, and unless you look to eBay, the last proper re-release of this title (from PixelHeart) is now sold out. Step in, US-based outfit VGNYsoft, who have a brand new reissue of the game now up for pre-order, and most exciting of all, there is also a limited edition available which comes with a Sturmwind-branded VMU shell!
No CD-Rs! 😉
VGNYsoft recently went to Kickstarter with their brand new injection-moulded VMU replacement shells. We chatted to Dan from VGNYsoft when the Kickstarter launched, and he made us aware that they were planning to include indie game-branded VMU shells as part of future indie releases. Well, they are certainly starting this new wave of limited releases off with a bang by starting with Sturmwind!

The regular edition of the game will cost $39.99, while the VMU edition, which is limited to 500, retails for $59.99. This limited edition will include the regular game in a box with the Sturmwind VMU shell. The parts included are a black silicone pad, the D-pad and the outer shell itself. YGNYsoft previously sent us some of their shells to look at it, and they are really high quality, built as tough as official VMU shells. You'll of course need to supply your own donor VMU, but it'll thank you for it when it looks cool as hell. 

The pre-orders launch at 10am EST (that's 3pm UK time) on the 15th of May, and are available from VGNYsoft themselves. For those outside the US, you can order from Video Games Plus. VGNYsoft have also told us that they may have some available to order from suppliers based in Spain and Japan, along with Play-Asia at some point in the future.
Looks legit.
Are you going to grab this reissue of Sturmwind? Are you excited for more indie-branded VMU shells? Let us know in the comments below or via one of our many social media pages!

GladMort: New Kickstarter from JoshProd/PixelHeart!

It's been a little under a year since SEGA Dreamcast indie scene stalwart publisher Pixelheart (also known as JoshProd) last released something new for the console, with their most recent release Andro Dunos II finally landing back in July - but it's been even longer since they last turned to Kickstarter to gauge interest for a new project. It was Arcade Racing Legends the first time round, and now it's GladMort, a 2D action-platformer that pays homage to titles like Ghouls 'n Ghosts, Metal Slug and Magician Lord.

Like quite a few of PixelHeart's releases, GladMort was developed for Neo Geo first and foremost (by Chipsonsteroids), with Dreamcast (a full port with enhanced music) and PC ports also available. The game is 95% complete, but just needs backer support to push it over the line and finally get it released. At the time of writing, the Kickstarter - which launched earlier today - has already soared past its funding goal, so you can now back the campaign with confidence knowing that everything will definitely be going ahead.
Looking at the gameplay footage, the game looks excellent visually, as is most often the case with Neo Geo games. Playing as the titular GladMort, the gameplay has you traversing through five levels, dispatching enemies, while also trying your best to avoid traps and... death. Considering GladMort pays homage to Ghouls 'n Ghosts, though, you might end up doing that a lot... Challenge is something the game wears as a badge of honour. The developers have made a demo available for download that you can play on your computer. Give it a try and see how you fare.

Obviously PixelHeart will be producing the physical Dreamcast editions of the game in their typical "configuration", i.e. the Japanese and American style versions will have a reversible manual that allows you to choose between the Japanese and American cover to display (with the separate backer tiers simply being for sealed game collectors to choose which cover is displayed when the game is sealed), while the PAL-style edition comes in a PAL case with a bonus soundtrack CD (there is also a stretch goal for a reversible PAL manual as well).
Provisional covers, not final.
So there you go, something new from PixelHeart! Once again, click here to go to the campaign page. Will you be backing GladMort on Dreamcast? Maybe even Neo Geo?! Let us know in the comments below, or via one of our many social media pages.

Orc Face Games: New SEGA Dreamcast Indie Game Publisher from HarleQuest! Developer

The Kickstarter for Ross Kilgariff's 3D Dreamcast dungeon crawler HarleQuest! may have launched on April Fool's Day 2023, but it is quite clear from the community hype surrounding it that it is definitely no joke. Back in January, we asked Junkyard readers to tell us their most anticipated indie release as part of our Top 25 Dreamcast Indie Games poll, and HarleQuest! won out unanimously, receiving 80% of the total vote.

As the release of HarleQuest! draws closer, and our mitts frankly perspire at the prospect of getting a physical CD copy of the game in them, the universe (or rather, Ross!) has thrown us a curveball with regards to how the publishing of the game will now be handled.

Originally WAVE Game Studios were announced to be producing all the physical versions of HarleQuest!, but Ross has now chosen to self-publish the game through his brand new indie development and publishing studio, Orc Face Games. On Twitter, the brand new Orc Face Games account tweeted the following:

"Hi everyone! With the recent decision to self-publish HarleQuest! for the SEGA Dreamcast, we have started Orc Face Games - a new development and publishing studio! Stay tuned for a video announcement next week, along with the results of our recent Dreamcast indie game survey."

The survey that Ross is referring to in this tweet is one he put out at the beginning of the month, which asked a variety of questions that aimed to "gain a better understanding of the people who play independently made Dreamcast games in 2024". It's a great sign that Ross has looked to the community for feedback when setting up this new studio, and I'll be intrigued to find out what the consensus is from those who voted in the video he'll be putting out next week on his YouTube channel.

We reached out to Ross to get the scoop on everything Orc Face Games…

DCJY: Great to chat to you once again, Ross, and congratulations on the new venture! What can the Dreamcast community expect from Orc Face Games going forward?

Ross: As a publisher, our top priority is to build trust with developers. We live in the indie/homebrew community daily and want to do our part to help developers actually get things over the line into a polished physical release at a reasonable cost. A little down the road we will offer help with every aspect of development including funding, our 3D engine + tools, creative (art, music, sound, branding), porting... but for now we're looking to team up with developers who have an existing game or demo in the works and want to get the physical version made and into players' hands. In any case, if you're a developer at any stage, please reach out to us! We'd love to hear from you even if it's just for a chat!

That sounds great. Obviously HarleQuest! will be the first release from Orc Face Games, but do you have any plans for future titles that you can let us in on?

There is a concrete plan for what's happening after HarleQuest! and it involves a full 3D remake of an indie Megadrive/Genesis game for the Dreamcast. We know exactly what that's going to look like and it's going to be insane! After that, we will be starting a larger project again with a new IP which is still in the early stages, but it'll be bigger than HarleQuest! - that's all I'll say on that for now! As a developer, our focus is finishing HarleQuest! and making it the best game possible.

We’re certainly excited to get our hands on HarleQuest!. For those who missed the Kickstarter, where can they pre-order a copy? 

HarleQuest! pre-orders are now up on the Orc Face website for anyone who missed the Kickstarter! The site is still pretty simple but it works. We'll spruce it up a little before the HarleQuest! launch. In the meantime, you can visit [the Orc Face Games website] to pre-order the game in your preferred region style.

***

I look forward to seeing Orc Face develop into the next big-deal Dreamcast indie publisher. With an experienced developer like Ross at the helm, passionate developers could really get the help they need to help get their games pushed out to the community at large. With that in mind, I wish Ross the best of luck with this new studio. You can follow both him and Orc Face on Twitter for updates.

Are you excited to see what the future holds for Orc Face Games? Let us know in the comments below, or on any of our usual social media hangouts.

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Let's Take a Look at Replacement Dreamcast VMU Shells - Kickstarter from VGNYsoft

 

Back on the 14th of March, VGNYsoft (aka Videogamesnewyork) launched their Kickstarter for replacement Dreamcast VMU (Visual Memory Unit) shells. These new VMU shells are formed of five parts, will be injection moulded, and available in a variety of colours. For more information, including a talk with Dan of VGNYsoft, check out our previous article about the campaign. The campaign has already reached its funding goal, and at time of writing has five days left to go.

VGNYsoft were kind enough to send us some samples of the upcoming VMU shells; a clear one and a silver one. It took me about 10 minutes to put the shells on two of my grubby old VMUs, and, well, the result is amazing. The build quality of the new parts is frankly rock solid, and held up during the replacement process. If it wasn't for the lack of Dreamcast logo and text above the buttons, these could easily be mistaken for the original Sega VMU shells. 

For a more detailed overview, check out the video below that I slapped together, where I um and ah a lot.


A big thanks goes out to VGNYsoft for sending us these shells. Are you excited for these replacement VMU shells? Have you backed the Kickstarter? Let us know in the comments below, or via one of our many social media pages.

Replacement VMU Shells head to Kickstarter - VGNYsoft give us the Lowdown!

 

Based out of New York video game boutique Videogamesnewyork, publisher VGNYsoft have been well known in the Dreamcast scene for a long time now for publishing a whole load of indie games stateside for our beloved Sega console. For a list of what they have released in the past, check out Mike's Complete Guide to Commercially Released Dreamcast Indie Games.

I was particularly excited last year to see them venture into releasing custom VMUs, starting with a limited edition of Hermes featuring a Hermes-branded VMU, which I showcased on the blog back when it came out. This was then followed by a Blockbuster-branded VMU (actually authorised by the Blockbuster's owner Dish) which was offered as a prize for the fourth World Video Game Championship at the Portland Retro Gaming Expo. I rightly presumed these two VMUs were a sign of more to come, and today at 12pm EST VGNYsoft will launch their campaign for replacement VMU shells in a variety of unique colours.

We got a chance to talk with Daniel Mastin of VGNYsoft and get the scoop on this brand new Kickstarter campaign, along with some teases about upcoming indie releases.

Credit: Adam Koralik

DCJY: Hi Dan! Thanks for chatting to us about your Kickstarter. I think we can speak for a lot of Dreamcast fans when we say that we are excited for the prospect of replacement VMU shells. What can people expect from the Kickstarter? And what was your reasoning for going to Kickstarter as opposed to just selling them via your normal store?

Dan: The Kickstarter is a way to connect with the community before all of the production numbers become finalized. The initial production is set to include six colors, with stretch goals and a community vote to help add additional colors. Each VMU shell includes five injection-molded parts: the front, back, cap, battery door, and the D-Pad, and will have an MSRP of $16. In future productions, we will continue to introduce new colors as we produce more. 

Where did the inspiration come from to produce replacement VMU shells?

The idea came to light as a culmination of circumstances. Our retail store handles a considerable number of repairs and shell swaps for customers. Additionally, our publishing company (VGNYsoft) continues to produce and release numerous indie games for the Dreamcast, and our warehouse happened to have an abundance of new, sealed clear green VMUs. With some creativity, we pieced together the concept of elevating Dreamcast indie releases to the next level! 

So were the Hermes and Blockbuster VMUs early tests for this idea?

Hermes was our proof of concept, we used new [official] VMUs for that production. The Blockbuster VMUs were a very small batch built using some of our early production samples.

You are based in the USA, will fans overseas be able to get hold of these VMU shells?

The Kickstarter will ship to most international countries, and we will also collaborate with international retailers to offer additional overseas solutions once the production is complete. 

You previously released a Hermes-branded VMU. Can we expect to see more custom VMUs to tie in with other Dreamcast indie releases?  

Custom VMUs are the secret sauce behind the entire production and the foundation for funding the very expensive injection molding process. We have a lineup of future limited edition releases that will feature custom-printed VMU shells. The first one will be announced in just a few weeks before the VMU shell Kickstarter is finished! 

That's exciting to hear! Finally, is there anything else that Dreamcast fans can expect from VGNYsoft in 2024?

VGNYsoft recently released North American versions of Ploid and Reknum from Nape Games (who also has a new game currently on Kickstarter). We have a few titles in the works for 2024 as well, which will be announced soon. In general, we are always looking to build deeper engagement with Dreamcast indie developers. Our goal is to help uplift their projects and bring them to a wider audience through high-quality physical productions.

***

Thanks to Dan for giving us the lowdown on the Kickstarter campaign. Click here to go check it out for yourself, and be sure to let us know in the comments below which colours you'd like to see VGYNSoft produce next.

Star Wars: Dream of the Rebellion - Rogue Squadron Inspired Prototype Playable on Dreamcast!

As casual Star Wars fans tie themselves in knots with questions such as "who shot first? Han Solo or Greedo?", homebrew developer Frogbull is asking the real questions. There were three Star Wars games on the Sega Dreamcast; Jedi Power Battles, Demolition, and Episode I: Racer, but why do none of them let you pilot an X-Wing?!?

If you haven't encountered Frogbull before, they are the talented individual who showed off a proof-of-concept back in November of Metal Gear Solid 2: Sons of Liberty running on the Dreamcast, which was actually built using Luke Benstead's Simulant Engine and other homebrew tools. They also showcased similar prototypes of the first Metal Gear Solid and Final Fantasy VII running on the Sega Saturn, too. Their mission as a developer is clearly to prove these games can run on these Sega systems that they never got a chance to release on.

Yesterday, Twitter was awash with hype as Frogbull released footage of "Star Wars, Dream of the Rebellion" - a Rogue Squadron-inspired prototype - playing on the Dreamcast, which you can check out below. What's more, unlike previous efforts, Frogbull actually plans to release a playable demo of this project to the public for free in two weeks in the form of a .cdi file, for play on GDEMU, emulator, and I'm sure you’ll even be able to burn it onto a CD-R. Frogbull was generous enough to send me a playable build of it early, and I must say, I'm very impressed.

Once again running on the Simulant Engine, the Dream of the Rebellion demo currently features a single mission referred to as "Star Destroyer Pursuit". On the mission select screen, you can even press Y to hear C-3PO talk about the mission. Frogbull has utilised AI to get C-3PO's voice sounding accurate, and it really does sound good. Along with music and the famous title crawl Star Wars fans know and love, this demo is incredibly polished. 

The gameplay of the mission has you following after the star destroyer in the X-Wing, shooting down approaching TIE fighters, with your goal being to get the best score possible by shooting down as many as you can as accurately as possible. You don't actually control the X-wing's forward movement, instead being limited to moving around the screen. But with the stars moving in the background and the slight movement of the star destroyer at the top of the screen, it really does give off the illusion that you are constantly moving forwards. If you dodge the TIE fighters, seeing their 3D models zoom off screen (as seen below) really is very impressive.

Finally an X-wing on Dreamcast? Who knew it'd take until 2024 to see it happen. Anyhow, if you want to follow Frogbull, you can find them on Twitter, YouTube and Patreon. May the force be with you.

Kickstarter launches for Ambitious Multi-Platform RPG “Breath of Thunder” - includes Dreamcast stretch goal!

Update (11/03/2024): Due to online feedback, the creator of this Kickstarter has pulled all the stretch goals for retro systems, including Dreamcast.

It must be Dreamcast Kickstarter launch fever recently, as another new Kickstarter campaign was brought to my attention today in the Junkyard Discord by user Techno Hammer. For a goal of 30,510 AUD, developer Jerrel Dulay wants to develop an old school-style JRPG called "Breath of Thunder" for multiple modern systems, including the Switch, PC, the Atari VCS (the newer one that no one ever talks about, not the 2600), the PlayDate and the PS Vita (as free homebrew). But the project's ambitions for being a multi-platform release don't stop there, however...

I hadn't heard of Jerrel before, but from reading up on him, it seems he has a lot of development experience with a whole range of systems, with his survival horror series Silver Falls seeing releases across multiple platforms, such as the Game Boy, Nintendo DS, Game Boy Advance, PSP, PS Vita, 3DS, Wii U, and Switch. He has even just delivered a Kickstarter-funded Silver Falls entry on the gosh darn Pokémon Mini, of all things!

This actually looks really nice.

The game itself looks to pay homage to the kind of turn-based RPGs that were beloved on the Super Nintendo Entertainment System, like Final Fantasy, Breath of Fire (it’s in the name!), Dragon Quest, and Secret of Mana; though that is probably the least interesting part of this campaign. Remember how I said Jerrel had development experience with lots of different systems? Well, if multiple stretch goals are reached, this game could come to eleven more potential systems, both modern and retro, including our beloved Dreamcast. Get a load of this list:

  • Sony PSP for 48k AUD
  • Nintendo DS for 61k AUD
  • Game Boy Color for 91k AUD
  • Dreamcast for 152k AUD
  • PlayStation 4 and 5 for 168k AUD
  • Xbox Series S and X for 168k AUD
  • PlayStation 1 for 229k AUD
  • Atari Jaguar for 305k AUD (Tom will appreciate this, I'm sure.)
  • Sega Saturn for 543k AUD
  • Game Boy Advance for 611k AUD
  • Nintendo Virtual Boy for 760k AUD
  • Other consoles that haven't even thought of yet for 916k AUD

All of the stretch goals for the retro systems mention that they are "unique" versions. On Jerrel’s channel, he showcases an early concept for the Atari Jaguar version and explains that it would have pre-rendered backgrounds instead of being 3D to avoid technical hiccups. I imagine this is most likely what would happen with the potential Dreamcast version, along with other retro versions. Also, for all the retro systems, including the Dreamcast, ROMs will be distributed for free upon completion, for play on an emulator (or maybe even an ODE?)

Jerrel also put a video out explaining how he’d be able to tackle so many systems if the stretch goals were successful, which you can watch below.


I guess we'll have to see how the Kickstarter campaign pans out as to whether or not a Dreamcast version will be available even happen at all. Anyway, if you'd like to back this project, the campaign can be found here.

Flea!2 and Super Cambur Origins hit Kickstarter - Dreamcast Versions Available!


On this leapiest of days, the Dreamcast indie Gods are smiling upon us. Not one, but two titles have hit Kickstarter today, and they both have Dreamcast ports available. Must be a record. 

Let's get into them. 

Flea!2

Despite its NES roots, Flea! - from Dundee-based developer Alastair Low - was one of the most surprising indie titles to hit the Dreamcast back in 2020. Mike reviewed it very positively here on the blog, praising its fun but challenging gameplay that involved guiding a constantly jumping Flea through many deadly levels, collecting blood desperately needed by flea-kind. It seems it wasn't just Mike who thought this game was great though, as Flea! would go on to rank at 147 in our 2023 Top 200 Dreamcast Games vote, and 11 in our recent Top 25 Dreamcast Indie Games vote. The exceptionally fun Tapeworm Disco Puzzle followed next, building on the Flea! universe, and further cementing Alastair in the minds of the scene as a super talented developer. Have you seen the pop up book game he's been making too? Holy cow, dude.

Other than his upcoming collaboration with John Riggs, Chew Chew Mimic, which will also eventually be coming to Dreamcast, Alastair has been teasing development of a sequel to Flea! on Twitter for a little while now, but today it has hit Kickstarter - on a "leap" day, just as the original did! With a total backer goal of £7,000, Flea!2 is looking to to be more of the same goodness as the first game, but with some improvements and new mechanics. Alastair says in the Kickstarter teaser video that the game's "later levels will have you absolutely pulling your hair out". Basically, if you loved the first game, you're going to love this sequel too.

From the Kickstarter, improvements are listed as follows:

  • Dash ability from the start of the game 
  • Animated tiles 
  • Wormholes 
  • New UI with Level numbers 
  • More cutscenes like in Tapeworm New 
  • Music Tracks

And the fixes:

  • Smaller spike hitboxes 
  • Better swimming controls 
  • Dash works in boss levels 
  • Breakable boxes only break from top now

There is currently an early bird offer available which means you can grab the Dreamcast version of the game for £25 (early bird price is limited to the first 50 copies, and the normal price is £30). Of course there's NES carts available for £30+ (depending if you want the cart loose or complete in box), or if you'd prefer, a digital edition for £10. The Kickstarter is also offering some great add-ons, such as the Funstock Flea! plush, which I was sad to find was sold out on their store after reading Mike's article on Dreamcast game merch. Well, there's only 30 left, so get one while you still can by backing Flea!2! Oh, now there's 29 left, because I just backed (sorry!) You can also add a copy of Tapeworm Disco Puzzle to your order too, which is definitely worth it if you've not played it yet. All this is expected to be delivered in December 2024.

Don't talk shit about Mike's son.

If you’re someone who is unsure about Flea!2 on Dreamcast due to it being an NES game, there is a demo currently available to download for free. So give that a play and I'm sure you'll come away realising that the game is tonnes of fun, just as many others did. The quality and  fun gameplay of Alastair's games speak for themselves.

Once again, the Kickstarter campaign can be found here.


Super Cambur Origins

Our second indie is Super Cambur Origins from Spanish developers NAPE Games, and their title actually shares more in common with Flea!2 than just a campaign launch date. Similar to Alastair, NAPE also have a penchant for threading together universes of connecting storylines and characters, with both Ploid and Reknum Souls Adventure setting things off in 2022. The other thing Super Cambur Origins has in common with a game like Flea!2 is its NES roots.

Super Cambur Origins is an NES platformer featuring a banana superhero (that's what "cambur" translates to!) whose concept may evoke memories in British kids of a certain age… Although that was a human who ate bananas to become super, not a superhero banana... anyway, there's a Dreamcast port available as part of this campaign for €27, along with a digital edition. 

Super Cambur's Kickstarter has actually launched as a campaign to fund multiple games all taking place in the same “multiverse”, with an RPG called Super Cambur and the Sacred Orbs - which appears to just be for PC (Steam) - also available. There is also stretch goal prospects for a Switch and Steam fighting game called Super Cambur Skillmasters. Either way, the game you're getting for the Dreamcast is Super Cambur Origins, the platformer. 

You can check out the project page here. I also recommend watching The Sega Guru's video below for a good rundown of everything.

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Will you be backing either of these projects? Maybe both? Let us know in the comments below, or via one of our social media platforms.

Dreamcast Light Gun title Death Crimson 2 has been Translated into English!

For a console that famously championed peripheral use, the Sega Dreamcast sure had slim pickings when it came to games that utilised the light gun. Most notably, the console received arcade-perfect ports of both The House of the Dead 2 and the severely underrated James Bond 'em up Confidential Mission; but what else was there? Those who dared to discover were met with Silent Scope without light gun support, a port of Virtua Cop 2 that was stuck on a disc with a load of poorly emulated Genesis games (unless you imported the standalone Japanese release), a hidden light gun mode in Demolition Racer: No Exit (yes, really), and the Death Crimson series.

Developed by Ecole and released exclusively in Japan in 1999, Death Crimson 2: Meranito no Saidan has the very distinct privilege of being the sequel to a game so notoriously bad that it had a particularly masochistic set of Japanese fans gluing the game's disc into their Sega Saturn so as to make sure the console could never play any other game. Luckily, Ecole did improve, and Death Crimson 2 was received better than its predecessor. Perhaps the most intriguing part about this sequel was the inclusion of a full story mode with almost Resident Evil-esque free-roaming sections where you explore in a third-person perspective outside of the light gun gameplay. While an "improved" version of Death Crimson 2 called Death Crimson OX did receive a Western release (in the USA, at least), it completely dropped the story sections, meaning non-Japanese speakers never got a chance to experience this weird mishmash of gameplay in the English language. 

Well, fret no more, as a fan translation of Death Crimson 2 has just released today! And who translated this Dreamcast light gun oddity, you ask? Well, it's the same guy who did the last English Dreamcast fan translation, too, and many before that! That man being - of course - the ever-busy Derek Pascarella.

With Derek's patch, everything in the game is now translated into English. This includes everything from the story sections, to cutscenes, to textures and graphics; with misspelled English place names (such as street signs) also being corrected to match the official Western release of Death Crimson OX. 

As always with Derek's releases, he's gone above and beyond with extras and enhancements. First up, Derek has added a VMU icon for the game, because Ecole were too lazy to implement one themselves. Next, he added a cheat function, which can up your lives and reset any countdown clock with a simultaneous press of the Dreamcast controller's left and right triggers. The reasoning for this is to allow players to experience the game's story without having to endure going through numerous difficult stages repeatedly.

Then you have the bonus content section, which is accessible from the game's main menu. Utilising a modified version of the Dream Passport browser, players can access a variety of extras from the series, including a video of composer Kunitaka Watanabe tearing it up on the keyboard as he plays the original Death Crimson theme, along with an archive of fan support messages from Ecole's now-offline official Death Crimson 2 website, which have been machine-translated into English.

So, to download Derek's fan translation patch for Death Crimson 2, just head to its dedicated GitHub page to download it. For detailed steps on how to apply the patch for your desired method of play (i.e. burning to a CD-R, playing on an ODE), see the patching instructions section of the README. While the game does support the standard controller, if you're going to be using a light gun I recommend consulting the section on light gun compatibility. Make sure you report back to Derek if you experience any issues with a particular light gun setup, as he will aim to try and resolve such compatibility bugs in the future.

Are you going to crack out the light gun and give this English fan translation a go? Let us know in the comments below, or by hitting us up on one of various social media channels!