Showing posts with label Jnmartin84. Show all posts
Showing posts with label Jnmartin84. Show all posts

Doom 64 for Dreamcast: Impressions and Developer Interview

See, before I got my Dreamcast in November 1999 I owned a Nintendo 64. I couldn't get a Dreamcast at launch because my dear old mother (God rest her soul) forbade me from owning more than one console at a time. Consoles, she wagered (and therefore games of all types) led to a malady known simply as "brain rot." Her words, not mine. 

Regardless, I tell you this to set the scene of my pre-Dreamcast gaming habits. I wasn't what you'd call a hardcore Nintendo fan, you understand - the Nintendo 64 was actually the first Nintendo system I had owned at that point, having been a devout Saturn apologist immediatley prior and before that one of the 7 people in the UK who owned an Atari Jaguar (Jag reference: check). No, I got a Nintendo 64 because I simply had to have 'the fastest, most powerful games console on Earth,' which was ironic, seeing as that's how Nintendo's platform was officially marketed at one point.

Oooh...a Sonic the Fighters preview? Sold!

In the very early days of the Nintendo 64's existence, it was known as the Ultra 64, which apart from being possibly the sexiest moniker ever to grace a games console, also invited many a developer to prefix their upcoming titles with the word 'ultra.' With this in mind, one of the games that piqued my interest very early on was Ultra Doom. 

By the time the magazines were teasing Ultra Doom, I had already played the original Doom on the PC (a slightly decrepit 386 that even at the time was wheezingly obsolete, what with its Windows 3.1 operating system and lack of CD-Rom drive), and had then sampled Doom's delights/horrors on the Atari Jaguar and the Sega Saturn respectively. But Ultra Doom - which was later renamed Doom 64 - now...that held a certain fascination and morbid curiosity. It was Doom, but not as we knew it. Side note: I was also very much looking forward to the Ultra 64 port of Red Baron, but we'll probably never know what happened to that particular footnote of gaming history. Moving on...

Give GT Interactive a ring on that number bottom left. I dare you.

From the first time I saw those pink plasticine (clay) demons, foreboding sky boxes and brand new levels reproduced in tiny low resolution magazine preview shots, I knew I would one day play Doom 64. Quite simply, it was my destiny. Lo and behold, the prophecy was eventually fulfilled and Doom 64 was a constant inhabitant of my Nintendo 64's cartridge slot once I managed to get hold of a copy in late 1997 or early 1998. I can't quite remember exactly when I got Doom 64 because it was 27-odd years ago...and now I feel the crushing weight of middle age gripping my soul. Thanks for that.

Still banging on about Turok nine months later. Boring!

What I do remember though, is the magazine reviews. The journos of the era, I seem to recall, while not crushingly negative, weren't exactly enamoured with Doom 64: some reviews slagged off the sprite based visuals, puzzle design and complete lack of multiplayer options. Turok Dinosaur Hunter had also been out for a while by the time Doom 64 released, and many reviews were lukewarm on Midway and GT Interactive's Doom update for its reliance on 'old fashioned' visuals and gameplay tropes. 

That didn't bother me, though - I thought Doom 64 was excellent and I can clearly remember being awestruck the first time I saw that darkened corridor in the second level where the neon arrows are painted on the floor and ceiling. It was just mesmerising and fresh to me, especially having played other versions of 'normal' Doom to death. I should also mention at this point that I had also played the PlayStation port of Doom on a friend's console and I loved the colourful lighting...but, y'know, I didn't have a PlayStation. It is what it is.

It's about to kick off. Nice candles though.

By now, you're probably wondering what any of this tripe has got to do with the Dreamcast, and I think you'd be well within your rights to demand a refund of your internet data considering you came here to read about Dreamcast stuff. But here's the bait and switch: Doom 64 is now available on the Dreamcast...and it's possibly the best way to play 1997's Doomiest release in the present year...

Doom 64 Ported to the SEGA Dreamcast!

Released back in 1997, Doom 64 brought a levelled up spin-off of the game-changing PC first-person shooter to the Nintendo 64. Since its release, the game has garnered a cult following, thanks in part to its atmosphere, with some even calling the game "terrifying". While Doom 64 saw some great ports to modern consoles in 2020, perhaps more interesting are the various homebrew ports, whether that be converting Doom 64's exclusive content to work with Doom source ports or even a port to the Nintendo DS.

Well, on July 16th 2024, the SEGA Dreamcast got added to that list of things Doom 64 has been ported to, and you’re probably wondering if it’s any good. Hell yes, it is. What the extremely talented Jnmartin84 has created here is equal to that of a AAA port and runs flawlessly. Plus, you can actually see what's going on in this version compared to the original! Doom 64 has definitely found itself a new forever home on the Dreamcast. To see this port in action (with commentary), definitely check out this new video from our pal (and previous guest on our podcast) Video Game Esoterica.

Now that you've watched that delightful footage, to actually play Doom 64 on your Dreamcast (or even an emulator), is a little bit more complicated. Presumably to avoid legal trouble, Jnmartin84 has released the source code for the port on GitHub, along with the tools that you'll need to build and play the game. Obviously you can follow the instructions in the ReadMe there, but it's mighty complicated, so perhaps seek out the .cdi, which I'm sure you'll find if you search around long enough. Does the legality really matter to you if the end result is a guaranteed trip to hell anyway?

Will you be playing Doom 64 for Dreamcast? How do you think it compares to the Nintendo 64 original? Let us know in the comments below, of via one of our social media channels.