Ebayneezer Scrooge

What a freakin' amazing few weeks its been here at the Central Administration of Dreamcast-related Intelligence (that's CD-i, to the uninitiated. If anyone else has used this name in the past, then I assure you it is purely coincidental), aka: The Dreamcast Junkyard. Not only do we get to see the awesome Dream Tablet and SD Card Reader, but Caleb preaches to the unwashed masses by showcasing Powerstone 2, through VGA...on a 65,000 ft projection screen. On the moon. Truly brilliant. Unfortunately, I cannot boast about such activities. Infact - and even whilst writing this I shed an acidic, cheek-rotting tear - my love for the Dreamcast is now very often hidden from friends for the fear of scorn that I have received in the past. Like someone who has a sexual preference for eating freshly delivered shit directly from another man's arsehole, I keep my passion locked away in the deep caverns of my Hollow-like heart and only allow it to ejaculate forth when I point my web browser at a certain site:

EBAY!

So to cut a long (and incredibly dull, convoluted) story short - let me elaborate in the voice of Robert Downey Jr's character from Tropic Thunder: "I got new shit, motherfucker!" Not that you're a motherfucker, dear and sacred reader...erm...(door slams)

Before I continue however, I must stress that devouring excrement from the business end of another dude is certainly not something I partake in. On a regular basis.

Who Wants To Be A Millionaire?

I know what you're thinking. I also know that this can barely be described as a 'game,' but when I saw it for 99p, I had to have it. Based on the hideously drawn-out real life game show of the same name, WWTBAM features that slimy gimp Chris Tarrant barking questions at you. Get them right and you win...well, nothing actually. Except a screen telling you that you've won a virtual 32,000 quid. Or 64,000 quid if you haven't used all your lifelines by that point. This would be great if you could download your virtual winnings straight into your heavily overdrawn Barclays account, but alas you cannot.

About as exciting as it gets

The back of the box boasts that the game features over 1000 different questions, but they soon get repeated after a few plays. What you get with WWTBAM is basically one of those DVD games you play with your remote control. The presentation and music are very faithful to the actual show (the UK version, that is) so in that respect it can't really be faulted. Likewise, there are a few multi-player variations of the main game show that make it quite good to play with housemates over a few beverages of the alcoholic variety (just avoid the methylated spirits)...and that's it really. Like The Next Tetris, it kind of ticks all the right boxes and does everything it sets out to do (i.e. recreate the show), but ultimately the thing wears thin when familiar questions start to come around again. Still, not a bad game for 99p.

Gauntlet Legends

I've never actually seen this on sale - even in those halcyon days when Dreamcast pods graced the entrance to our favourite branch of Electronics Boutique, I never recall seeing an actual copy on a shelf. I did see the reviews, however and they were mainly favourable - so when this little beaut showed up last week, I had to have it at all costs. Luckily, bidding interest died out at the £4.00 mark, so I was lucky enough to secure it for my own evil machinations (erm...playtesting it). So, does it live up to the hype generated in my corrupted mind? Well, yes and no. Gauntlet Legends is a pseudo 3D update of the classic game series Gauntlet, and the only previous Gauntlet game I've ever played is one on the NES...and rose tinted specs aside, I thought it was a load of shit. You just wondered around maze-like top-down levels killing hundreds of baddies and collecting the odd item or power-up.


Fast forward a decade or two, and Gauntlet Legends is more or less in the same vein, only with polygonal characters and a Pandemonium-style rotating camera view. You get to play as one of a number of suitable mythical character classes (knights, wizards etc) who all boast their own strengths and weaknesses and must roam various themed stages beating the shit out of the swarms of ogres and monsters that pile out through little doorways. Destroy the doorways and the stream of nasties is cut off at the source, leaving you to continue on your quest of opening treasure troves, avoiding traps and finding keys. Each of the themed worlds (valleys, castles, caves etc) is accessed through a central hub world in the form of a Wizard's grotto, and you get the chance to purchase armour and weapon upgrades aswell as various magic potions that you can unleash on your foes for even quicker and more colourful deaths.

Gauntlet Legends is a pleasant enough way to while away a few hours, but it does get a bit repetitive after a while - you just do the same thing in every level: kill monsters, collect health, kill monsters, open door...ad nauseum. Graphically, it appears to be nowt more than a sharpened up N64 game - the character models are boxy and the animation is as basic as Amstrad CPC 464 programming language...but like I said, it's entertaining guff in short sharp bursts. The most interesting feature is probably the 4-player co-operative mode, but seeing as most of my friends would baulk at the idea of playing anything that isn't a 360 or PS3, I doubt I'll ever get the chance to experience it. Sigh.

Spider-Man

Can you believe I paid £1.70 for this?! It normally sits aloof with the likes of Resident Evil 3 as a DC title that commands bids of £15 and above! Not that I'm complaining, you understand. So, Spider-Man then. In essence, it is no more than a port of the PSX title of the same name, but as a port from an inferior piece of technology it remains one of the shining examples of how porting should be handled. Initially, should you choose to look beyond the slightly shoddy FMV sequences (thaf for some reason feature shitter character models that the actual game engine), you'll discover that Spider-Man boasts some of the slickest presentation and menu screens seen on the DC. But it's the actual game that impressed me the most.


Taking the form of a 3D platformer-cum-beat 'em up, you (naturally) assume the roll of Peter Parker dressed in uber-camp lycra and must swing around the rooftops of New York twatting the shit out of henchmen (who for some reason seem to enjoy swaggering around atop skyscrapers without guardrails). Occasionally the action takes you inside said skyscrapers and involves you rescuing hostages, opening doors and acting all Spidey-like by climbing up walls, through vents and shooting ne'erdowells with your web and then roundhousing them. Nice.

I really liked the way Spidey mutters classic one-liners to himself ("my Spidey-sense is tingling!"), but the neatest thing about this particular PSX port has got to be the graphics. The character models (and Spidey in particular) are great - rather than be an angular mess with texture-mapped muscles, his arms, legs and even head are very smooth and rounded. Likewise with the enemies and even the locations themselves are clean and sharp. Lets not get too excited here - the outside sections are hardly Mirror's Edge, but it all looks and moves exactly as you'd like an interactive comic book to do so. Definitely one of the DC's finest platformers - easily up there with Soul Reaver in my humble opinion. Top stuff.

Donald Duck: Quack Attack

Another platformer in the vein of Crash Bandicoot, NebachadnezzaR covered the merits of this Disney produced romp here. I'm inclined to agree with most of his points, although I wasn't overly impressed with the graphics to be honest. Super Magnetic Neo it most certainly ain't. Still, can't complain for £1.50.

Now, Gagaman - hurry up with that 'Z' based Rummage video...the anticipation is killing me!

Oh, and Happy Easter to those who still give a toss.

Bouncing off the walls with excitement!

Just done a trade deal with someone on a message board this week, and what I'll be receiving has me rather giddy with excitement! Though I'm not sure how long it'll take to arrive. I won't go into details yet but here's a clue as to what it is..


So yes, you've probably already figured it out. Either way, expect plenty of photos and a video feature about it some time soon! Oh yeah, and I'm working another Rummage video at the moment of a game I doubt many have heard of. It begins with a Z but is not Zombie Revenge (though I should really do one for that, too).

Classic Video Game Day footage

Here is some rather crappy footage of the classic video game day that I organized for the local public library. (It's hard to run something like this and get decent footage at the same time.)

In any case there is a lot of Dreamcast (and Saturn) action in it. During the Tournament I even used the Dreamcast Atari collection.



The most popular Dreamcast titles were Marvel Vs Capcom 1 and 2. I had seven different stations set up with classic video game systems including an Atati 2600, NES, N64, Genesis, PS1, Saturn, 2 Dreamcasts, and a couple of PCs with Starcraft and Doom multiplayer set up on them.

The Dreamcast systems were by far the most popular with the general public.

DCJY Rummage: Wind and Water Puzzle Battles



Finally I've sorted this review out! I had a lot of bother with it when I ended up losing all my editing and voice work for it a couple months ago, but dedicated yesterday to finishing it off. Take note the footage was recorded back in December so my gameplay stats shown are quite old! Also note the new intro I animated for the Rummage series, and it's in widescreen (sort of)! That artwork I made a while back was for this video too.

Download the I Have a Dreamcast EP!

The I Have a Dreamcast guys have released the EP as a free download! They had a live performance of the album, and some more DC playing goodness last night. There are 8 tracks in MP3 format in the download:

The Pianosaurus - Green Hill Drone

Bicycles & Gravel - A Song for the Dreamcast

Gemini Cricket - Dreamcast Vision
Grey Milk - Venice is Dying
Bicycles & Gravel - Curious Console
The South Will Rave Again - I Fell in Love Playing Marvel vs. Capcom
I Have Read Other Books Besides The Catcher in the Rye - To Beat, From Gum
Captain #1 - Bring Sega Back


Oh, I'm so making some Dreamcast videos with these songs in them. Amazing stuff.

The DreamTablet

It seems we don't go a month now without hearing about someones ingenius Dreamcast mods: last time it was a Dreamcast shoved inside a iMac monitor, and now from the creator of this Dreamcast handheld comes the DreamTablet, a DC inside a 15" tablet screen thingy, complete with the GD-Rom drive as a very speedy slot loader in the side (I think that in itself may be a first), and controller ports in the other side. It can be plugged into a telly and has a battery life of about 3 hours or so. More photos and details over at the Benheck forums, as well as a video below. One of these days there will be a kitchen sink with a Dreamcast built into it!


A Dreamcast SD Card Adaptor!

The Dreamcast homebrew scene never fails to surprise me. Not content with developing games and game ports for the system, we now have a piece of homebrew Dreamcast hardware on the way via those chaps over at dreamcast.es! Here's the translated article from DCemu:

"After turning several months, we've assembled an adapter to connect an SD card for the Dreamcast port of the link. The truth is that the speed is amazing and we already have a library to use. More info on our wiki.

But for the production of a few adapters and selling, we need to know how many people would be interested. Cost about 20 € with shipping to SPAIN (+10 € for some foreign countries) and sent with a CD with a program that will be able to exchange files with VMU BINS and launch from the SD card.


The prices have been changed to make them accessible to the world, remember that this is not done for profit but for the common good. For this reason we have reset the price originally agreed to cover costs of materials, and assembly time.


Later we will use the library and implemented quickly to a pager for the big games of AES4ALL, load / save snapshots DCaSTaway all emulators and ROMS can be loaded from the SD card.

Reason for development

The Dreamcast has support CD / GD, and visual memory card (VMU). The first one is read-only, and the latter has clear shortcomings: transmission speed and size. For this reason, are always looking for an alternative storage unit that saves the main support (save states) and other files, such as the configuration in our emulators. For a time it was speculated that the port expansion (G2) where the currently connected network adapter (or modem) is ideal for access via the new peripherals. But unfortunately, its architecture and requirements are far beyond our reach. Therefore, the serial port of an alternative that, while not enjoying all the privileges of the port allows for expansion if the most part, our wishes for a new carrier additional capacity and speed. This port allows us to use an SD card adapter that are usually used in mobile devices such as phones, MP3 players, etc..


Key Features

* Good transfer rate in both reading and writing (about 500 KBytes / s).

* Very low average access time for reading (a few milliseconds).

* Support for cards up to 2 GBytes of SDS (not tested with larger cards).

* Loading binary from the card as a backup utility dcload and to / from VMU.
"

What an amazing development, I wouldn't of thought something like this was even possible! It even uses the extension port at the back of the console that was barely used! Imagine having all of your VMU save files in one place! I know in my case at least it would be major handy as I have around 15 VMU's worth of save files and it's hard keeping it all organized. Imagine being able to run emulators without having to keep burning CD-R's? This is one of the most exciting things to happen to the scene in a long time, and the fact there are going to sell it for rather cheap (cheaper than it'll cost to make) is highly commendable.

Chui is currently looking to see who's interested in one when they're ready, so if you'd like one of these reply at either the Dreamcast.es or DCemu forums. I know I'm putting myself for one!

Bottom. Barrel. Scraping Of...


There have been some blindingly good articles here at the Dreamcast Junkyard lately. Obscure games reviews, downloads of new home brew and modded games, custom made cover art, great videos and amazing collections to drool over.

It's not always been the case though, dear lord no! There was a time when we celebrated the most obscure of Dreamcast related paraphernalia... Towels, boxer shorts, tissues, bikes, even 1980's shower curtains with swirls coincidentally reminiscent of the Dreamcast logo would get a mention. You know, the sort of stuff that the boys over at UK Resistance go nuts for... Stuff like... this...


We, or more accurately I, would be scratching round in vain for post-worthy material. Heck, I was once desperate to post video of the 'Dreamcast episode' of South Park. The makers, (Matt Stone and Trey Parker) weren't happy about their show being shown on the internet without them making money, so they pulled all episodes off the sites that were showing them, and then sued them or had them shut down. (The mingey twats...)
Stupidly undeterred, I decided to post a very un-funny synopsis of the programme from Wikipedia. It was a definite posting low point...

Which leads me nicely into this latest journey into barrel scraping Dreamcast obscurity... In an attempt to reign in my scattered PSP collection, I summoned the ginger children and sent them off to the hidden bowels of Krishna Towers to see what games/boxes/manuals etc. they could find. Virtua Tennis was there (hooray!) but the Powerstone Collection is lost... (DOH!)

What did turn up amongst the chaos ( and I swear I'd never seen it before...) was this though...


Great photography don't you think?

The 2003 GamesMaster Cheat Guide. "The best cheats for the biggest games of the year..." boasts the cover. And would you believe it? That most loyal of publications was still printing Dreamcast cheats a good two years after Sega had pulled the plug on it's final console... Admittedly there are only three games included, (Cannon Spike, Phantasy Star Online Version 2.0 and Rez...) but they proudly printed the Dreamcast logo on the front of their little booklet and gave hope and comfort to devastated Dreamcast fans two years before the birth of the Dreamcast Junkyard became our salvation!


*Voice of Rolf Harris* "Can you tell what it is yet???"

It is now that my little post would have ended, if it were not for a most miraculous discovery....

On the back of the book, was a full page advert for a business entitled, "The CheatMistress Presents: Cheats Unlimited" apparently "compiled by gaming experts". Again, the Dreamcast logo was proudly displayed. Now believe it or not, as recently as 2003, many people did not have Broadband or even 'dial up' Internet. People phoned "cheat lines", listening out for hints on a pre-recorded tape and furiously scribbling them down, missing something and having to phone again at premium rate, before finally being able to move forward towards completing a game... And we were fucking grateful for the privelige...


Yeah? You saying my pictures are shite??? Step outside yer bastards!

I looked at the number... Surely it must be discontinued now? - Perhaps they had sold the number on to one of those sexy chat lines - I might be able to ring it, and 'crack one off' whilst some over-weight, 56 year old trollop smoking a fag, pretended breathlessly to be a 21 year old Thai student whose clothes had just fallen off - (and when Mrs. K checked the phone bill and saw the incriminating number, I could 'innocently' state that I was checking out it's integrity for DCJY research purposes... heh, heh, heh!) *Harumph!*

But instead I found myself weeping with joy as the number proved to be a still active 'cheat line', with FAQs, hints, cheats and walkthroughs for - you guessed it - the whole fucking A-Z of Dreamcast games!

In 2009!!!!


I tried it for 'survival tactics' to use in 'Alone In the Dark-The New Nightmare' and the advice was great! (The voice of the lady on the other end of the phone talking about the game, was probably sexy enough to 'crack one off' to as well, but *Ahem!* I digress...)



To the evil, fan-hating, tightwad, soulless, killjoy bastards that closed down the Dreamcast servers and technical support elements of the Sega website not too long ago, get with the programme! THAT IS REAL SUPPORT!

(Surely the Jedi-like, 'Gamesmaster' spirits of Dominik Diamond, Dexter Fletcher and Patrick Moore must have combined to keep this business afloat throughout the turbulent first decade of this new Millenium!?) Halle-fucking-luia!



Cheats Unlimited, we at the Dreamcast Junkyard salute you! Now has anyone got a post more tenuous, vaguely linked, piss poor and unlikely than that?

Ever wanted to own over 500 mostly sealed Japanese DC games?

Well now you can for only 7,499 Euros (that's £7014, or about £13 a game) plus 149 Euros shipping! I spotted this insane buy it now on Ebay from a French shop there. Oh, and the seller isn't taking any offers. There is only one small photo of the massive lot, but the auction also has a list of everything featured in order of their release, phew! Even with this lot not everything is there: I noticed Trigger heart Excelcia's not there, oooh!

Apparently many special edition box sets are not pictured but included, though. Wouldn't it be great to just sit on a floor with this lot like a little kid at Christmas, unwrapping all those seals and sticking it online just to piss off all those hardcore collectors who don't like to play their games! Well ok, there are probably at least 100 games in there that are just anime schoolgirl dating nonsense, but still!

I found some other pretty bizarre auctions on there, including a job lot of 50 rumble packs. What in the hell could you do with 50 rumble packs? Actually, don't answer that.

You know what the real crazy part is, though? If this set of games was the equivalent of a couple quid a game, I'd be very tempted.

Des Jeux Sur Dreamcast

Well bugger me. I went into the O'Neill shop in Portsmouth earlier today to see if they had any cheap clobber (they did'nt) and what do I spot on display? In the middle of the store? Only fecking Dreamcast games:

Yes, I got a few funny looks taking this photo with my phone

Granted, it was only 3 (sealed) copies of Championship Surfer and they were probably only there to make up some kind of retro chic display...but c'mon people - DC games in public view...in 2009! Amazing.

Anyway, seeing as it's been an aeon since I last added anything new to my Dreamcast collection, I went on eBay last week and made a few bids for games. Yep, games. Not laser pens or DC branded personal enema machines - games. And you know what? I actually won a few auctions! I was just as shocked, dear reader.

Whilst the games I got are hardly amazing, they're ones I've been after for a while but rarely surface:

The Next Tetris

OK, it's Tetris. On the Dreamcast. There's not much more to it than that - you have to make lines of blocks and they disappear (that description is solely for the 2.5 people on Earth who haven't played the thing in one guise or another). The 'Next' bit in the title refers to the slightly new mode they've tacked on that changes the behaviour of the blocks somewhat. In 'normal' Tetris, the blocks fall down, you make them vanish and the blocks above just hang there in place creating annoying gaps below them. In 'Next' Tetris, the fallen blocks will attach themselves to ones of a similar colour and become a whole unit. If a cluster falls that is made of two different colours, only the colour that doesn't attach itself to blocks already there will fall further down into any gaps. That sounds massively complicated, I know - but it really isn't.


Apart from the two main games ('Next' and normal old Tetris), there isn't much to write home about. There's a Marathon mode where you have to get rid of blocks that are already at the bottom of the screen and a self-explanatory Practice mode too. Annoyingly, The Next Tetris doesn't support VGA (even trying the old cable swap trick won't get you past the intro screens) so if you're using a HD TV expect to play in N64-style blur-o-vision, but the sound track is quite good (especially the techno remix of the classic Tetris tune). To be fair, there's not really a lot wrong with The Next Tetris - it is exactly what it sets out to be and nothing more - a perfectly acceptable port of a classic puzzler. It also appears that the NTSC version featured some sort of online functionality, whereas the option was left out of the PAL incarnation. Not that it makes much difference these days.

There was something slightly more interesting in the box, however:


It's one of those 'future releases' things that you occasionally find in the back section of the jewel case. Fairly standard stuff, except for the inclusion of an intriguing title that I've never heard of before:


Peacemakers? From looking at the tiny screenshot, it could have become what we now know as Conflict Zone, but still quite interesting. Sort of. Oh, and there's Arcatera and Heroes of Might and Magic 3, too:


Alas, it's all in French and I'm an ignorant English pig, so fuck knows what it actually says.

Mr Driller

Another puzzle game, Namco's Mr Driller is something of a diversion from Soul Calibur - and then some. Basically, you play a super-deformed miner who has to dig down a shaft full of garishly coloured blocks. Dig under other blocks and they'll collapse on top of you and smash your pathetic body to a pulp. You also have to collect air tanks in order to stay alive the deeper you go into the crust. Again, my description leaves a lot to be desired, but it's really simple once you get the hang of it, and knowing which blocks to 'drill' becomes a test of strategy...dig in the wrong place and you'll get crushed by the subsequently falling ceiling. As the box-guff says, it takes a few minutes to learn how to play, but it'll take you bastarding ages to master, old chum (sic).

Took this myself. Can you tell?

Graphically, it's pretty basic - in fact at one point my Dreamcast went out for a fag whilst I was playing, but the charm here is in the simplistic nature of the visuals. It's highly stylised and borderline camp, but you can't help but love the overly twee characters and simplistic game play. One thing that slightly puzzled me was the bizarre soundtrack - it morphs from banging bass lines to Tokyo subway jingles in the space of a few seconds and then back again. Like I said - fucking weird. Thankfully, Mr Driller is fully VGA compatible so there's no need to mess about swapping cables over and it features several game-modes, although to be honest there's not much difference between them as they all boil down to drilling holes down the same identical shaft time and time again. Ultimately though, it's a solid puzzler and like Tetris, never promises anything it can't deliver. Good stuff all round.

Nightmare Creatures 2

Not a game we've ever mentioned here at the Junkyard, Nightmare Creatures 2 is a title Konami brought to our favourite box of wonder in favour of International Superstar Soccer or Castlevania*. Should be mind-blowingly good then, eh? Erm...not quite. Nightmare Creatures 2 is basically a 3D roaming beat 'em up that casts you in the role of a nutter trying to escape a mental asylum. Oh, and you've got an axe to chop other nutters' heads off with. There's some shitty back story attached to it (which probably also explains why the main protagonist is possibly the least likeable character ever to appear in a game), but in all fairness if you ever play this rotting sack of crap you'll be too stunned by the downright hideousness of the thing to care. That's right folks, Nightmare Creatures 2 is putrid.

"One skinny latte, sir. That'll be £2.30 please..."

Where to start? The graphics can only be described as PS One-like in their quality (above), and I'm not exaggerating: the character models are like Lego men, the floors and ceilings morph and tear as you shamble around and the thing is cursed with pixellation that wouldn't look out of place in DOOM running on a 386. Quite simply horrid. There is an option to turn on a graphical filter, but all that does is turn a PSX game into an N64 game. Elsewhere, the sound effects and music are non-existent and the controls are baffling: you run around with the analogue stick - fair enough - but for some reason the trigger buttons only become active when an enemy is in the immediate vicinity meaning you can't scroll through your collected items unless some badly animated box-man is trying to eat your face. Urgh. I could only play this turgid mess for about 20 minutes before I had to throw up, so you probably won't be surprised to read that I now have a new 'worst game on the Dreamcast.' Move over Army Men: Sarges Heroes, there's a new kid in town...

* Granted, Konami only published this dross, but you get the idea.

Neverball

(Yep, another custom cover.)

I guess I'm a little late to the party with this homebrew release, the beta of which came out some time ago, but I've been on a bit of a homebrew high lately thanks to some recent releases like the amazing Counterstrike port below, catching up with games I had not got around to downloading until now, mainly content from DCevolution.

Neverball is a freeware PC game that has been ported over to the Dreamcast and released over at DCemu, and is essentially a Super Monkey ball clone, which is great as if the Dreamcast lasted just a year or two longer it may of got that game. It is a beta so it isn't quite perfect yet: for example the ball which should looks like it does in these screenshots looks more like a ball made of bubble paper and sometimes when there are a lot of objects on the screen things can disappear(though I believe this only happens if you have the polygon settings to high). Still, there isn't many 3D homebrew games about and for what it is it looks the part.

(Take note these are PC screens. It's almost there, though.)

What really makes this worth playing though is how additing it is. There are two games on the disc: Neverball is the Monkey Ball style game where you must collect a certain amount of coins and reach the exit before the time runs out. Just like that game you can fall off the stage and you only start with three lives, but can gain more by collecting lots of coins. You unlock the stages as you beat them, and luckily there is a VMU save state feature, as well as a replay save feature if you want to re-watch a skillful round. There are three sets of stages on the disc, including a set of harder ones all alphabet shaped!

The 2nd game Neverputt takes the same physics and apples them to a crazy golf game. If you ever played the highly additive golf game in the otherwise average 101 Dalmatians game on the DC it plays a whole lot like that, only the stages get just as surreal and topsy turvy as the Neverball stages, with teleporters and traps. Again theres three sets of difficulty stages, and it's great fun.

Another great thing about this game is the ability to add new stages. You can't make them in game, but if you check out the Neverball forums you'll see there are lots of extra stages that can be downloaded, and if you're tech savvy enough you could burn a disc of the game with these stages added. I haven't tried it myself yet, but if I get time I might have a go at it. There is software that will let you develop your own stages too if you really wanna put some love into it.

So if you're looking for something a little different to Beats of Rage mods and first person shooter ports this is a neat little game to pass the time with. It has some sweet MOD tunes as well. This is the only video of the Dreamcast version I could find online (being played terribly), but I might rip some footage myself at some point.


Counter-Strike DC Final 1.0

(borrowed your cover, gagaman, hope you don't mind :P)

Looks like Counter-Strike DC has finally reached its final stage of development. Here's what the guys behind it have to say:

This project has finally reached its final v.1.0 release.
You will find hours of Counter-Strike gameplay, now on Sega Dreamast.
This final release is now very stable, and is fully playable with a standard controller.


And for the record, this project was intended from the begining to be
a great single-player experience. So to answer with certainty,
online/multiplayer will never be possible on Dreamcast.


Standard half-life dc codes work from the menu, for example:
"Otis Loves Dreamcast" --> God mode
"Dreamcast Gives Firepower" --> Infinate ammo


Also, huge credit goes to original authors of the content that has
been borrowed with or without permission for this release
.

Looks good to me. You can download it here, and here's a gameplay video:

Custom covers for Homebrew games/ports




I've set up a folder on the Dreamcast Junkyard Photobucket of custom box art I've put together, so far all in the PAL style (might make American style versions soon). Quite a few are just edits of DCEvolution covers to make them look a little more official while some are completely made up designs like the Marathon trilogy cover using the highest res artwork of the game I could find, the Counterstrike one based on the X-Box cover art. Lot's of covers I made for the Dreamcast Forums scene years ago, mainly of Bleemcast releases. I like to make these from time to time so I can print them up and put them with the discs in their sleeves. All credits to whoever drew what in each image, these are just for free fun. :)


Hellgate video footage

As promised here's some quick footage I put together of that recently leaked Hellgate. The first video shows you a bit of the story mode where I show you all the weapons you have access to and generally bump in a lot of walls. Some areas of the game are pretty glitchy (like the 2nd cut scene you'll see). Take note I cut out the load times which are pretty long: anything from 20 seconds to 2 minutes if I recall.



This second video looks briefly at the time trail mode (a racing mode, essentially), where you can beat the clock on two stages (the 3rd crashes the game), and these scores were going to have online rankings, by the looks of it.

This is followed by a death match (much like a first person shooters multiplayer mode) which has options for split screen up to 4 players, as well as online play and link up play (very few games even used this)! Not sure if the link play works, but the online obviously will not.



Finally there's some footage of a glitch I came across. If you save the game in story mode when it prompts you to at one point, loading the game up makes you falls and get stuck for some reason. You can prevent this by holding the R trigger when it loads to fly forwards before you land in the area that makes you stuck.

VGV: Jet Set Radio



At first I was sceptical but the end cracked me up

Another canceled Dreamcast game leaked!

Just spotted this over at the Dreamcast Scene forums. A game called Hellgate that was due for release in 2001 but canceled (like so many games that year) has found it's way onto the Internet. I can't really tell you much about it as of yet (let alone how close to completion it was), except it looks like some sort of combat racing game...in HELL. It's by a company called Jester Interactive.

There's a megaupload of the game over at the forum, which is about 290MB. A website called Superior Version has artwork and screens of it. I remember the official Dreamcast magazine previewing this (a scan of which is also at that link). I'm going to be giving this a shot, and I might even get a video of it up at some point if I get the time. With all the unreleased games that have some how snuck out of the woodwork and onto the internet over the years, I hope we'll get a leak of Dee Dee Planet one of these days..

EDIT: First Impressions! Well it's different, a sort of mix between a first person shooter with a huge rocket powered motorbike to fly about with, not a racing game at all. The bike is very twitchy, if you thought Daytona 2001 was hard to steer you've seen nothing. Good thing there's a analog sensitivity option then. You can make the bike jump and you have a whole bunch of weapons to flick through from a standard machine gun to rockets and these ice blade thingys.

I'm not really sure what the objective is yet, I must be in a hub world or something which I keep going around in circles in, killing the odd creatures walking about that spit explosive booger at you, and some rock monsters and rocker launcher machines. It has a story mode, time trial, a deathmatch mode and a gallery for unlocking artwork. It also has a rather interesting FMV opening. The cut scenes in game seem to fluff up a bit though.

EDIT 2: Here's the opening video of the game, uploaded to Youtube by Dreamcast.es.


Dreamcast collections to make you GASP.

Some sweet videos I found yesterday that may possibly be too much for some to bare, so make sure someone is standing behind you ready to stop you from fainting while watching. Either these guys are very rich, or just decide not to eat for a year or two to put the money towards all this stuff.



This first video is of one blokes complete PAL collection. That's every single game released in Europe.



But this guy's collection not only takes the cake, but the whole bloody picnic. Just about anything and everything worth owning is here: including a Jet Set Radio box art I've never even heard of let along seen before and loads of the many different special edition consoles. If you check out his account on youtube he also has equally gigantic Saturn, SNES, Neo Geo, Mega Drive and master System collections, all displayed wonderfully in a bizarre room that looks like one of those crazy Akihabara shops.