Showing posts with label Comparison. Show all posts
Showing posts with label Comparison. Show all posts

Gunbird 2 - Dreamcast & Switch Comparison

Another day, another Dreamcast shooter comes to the Switch. Following in the wake of both Zero Gunner 2 and Ikaruga comes Gunbird 2, the wacky sequel to one of the Sega Saturn's most beloved vertical shmups. In the very recent past we took a good look at the Dreamcast version of Gunbird 2 (check out our review here) so there's little point going over the whole game again. However, now that it's hit Nintendo's sleek hybrid, we thought it was only right that we did a little comparison of the two different versions at our disposal. So here, for your viewing pleasure is a video showing gameplay of Gunbird 2 on both the Dreamcast and Switch.


The Dreamcast game is not particularly expensive or rare, and likewise the Switch game retails digitally for a pretty low price so we wholeheartedly recommend either version if you like the genre. Interestingly, at the time of writing the Switch version of Gunbird 2 has mysteriously vanished from the eShop (update: it's now back on the eShop), but it's every bit as good as the Dreamcast original.

The Switch version does have some nice added extras, such as the ability to add screen filters and also the option to rotate the screen on the fly from the pause menu. That said, there are some notable absences, such as the different display types (arcade, original etc.) from the Dreamcast version.
Switch Gunbird 2 offers some nice filter options
The Dreamcast footage here was recorded using the Beharbros Gekko HDMI adapter (employing the RGB/VGA trick to force the VGA mode), and the Switch footage was recorded in TATE mode and then rotated in the edit for a better view of the play area. For some reason, the Dreamcast footage kept slowing down while recording, and I think it could be down to the way I was recoding it (forced VGA mode, through a HMDI cable) but then again, I'm only guessing - it certainly doesn't slow down like that when playing through a SCART cable. Check out a better video of the Dreamcast version, recorded by my colleague James here.

What do you think? Will you be picking up the Switch game or are you happy with the Dreamcast original? Let us know in the comments, on Twitter or in our Facebook group. Alternatively, call us all idiots in the comments on our YouTube channel.
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Thunder Storms

One of the first games I played on the Dreamcast, and also one of the most spectacular home conversions of an arcade racer that I've ever seen. What am I on about? Hydro Thunder, of course! Amazing graphics, great music and sound effects, perfectly balanced vehicle (should that be boat?!) handling and a sense of pure fun that most modern games are sorely lacking: make no mistake, Hydro Thunder is one mind-blowing Dreamcast game. Indeed, it was the game I would put on if ever I wanted to show off what the DC was capable of whenever any of my PS1-owning (deluded fanboy) friends came round to the house. Not that it stopped them waiting for the PS2, but at least I did my bit. Sigh. The game was, however, ported to other consoles too - namely the N64 and PS1. How did those versions measure up to the mighty Dreamcast incarnation? Not too well, actually. OK, I respect that the Dreamcast is vastly superior to both of those machines in terms of technical specs so we shouldn't be too harsh, but regardless Eurocom and Blue Shift were handed the task of cramming the game onto the N64 and PS1 respectively by Midway, with varying levels of success...

The N64 port of Hydro Thunder actually looks the worst of the three - it's got muddy graphics and a lack of visual effects that made the original so attractive, such as lens flares and water reflections. It is smooth though, and with an Expansion Pak a four player mode is unlocked. That extra 4MB of RAM could probably have been better used increasing the screen resolution though, in my opinion. The PS1 version, whilst a lot sharper than the N64 game, does have a rather choppy frame rate and there are plenty of trackside details missing, as well as some amazing polygon tearing and water effects that border on the laughable in places...but on the plus side it does have a career/championship mode which is missing from the DC and N64 versions. The DC version itself isn't perfect - the sun is clearly visible through the walls of the tunnel in the first track...but I can live with that. Overall though, the Dreamcast version kicks seven bells out of the others...and the proof is here in this lovely little video I made. Enjoy:

Half-Life: Dreamcast Vs PS2

The story surrounding the Dreamcast port of Valve's seminal shooter Half-Life is one that is full of mystery. The game was pretty much complete and ready to go, but then it was suddenly cancelled for reasons no-one really understands. Actually, thinking about it, it was probably to do with Sega pulling support for the system but that isn't as exotic as the report I read that involved Sony paying the publisher a large sum of cash to drop the title. Before anyone jumps down my throat, that's just a rumour I read somewhere and there's (probably) no truth in it. At all. Regardless, the DC port leaked quite some time ago now - I mentioned that I'd got hold of a copy way back in 2006 - and I've played through the main game and the Blue Shift side story multiple times now. I'd never played the PS2 port though, so when I saw it for £1 in a pawn shop I snapped it up. What else could that pound coin have gotten me? Half a lottery ticket? A sloppy custard tart in a greasy bag from Greggs? Maybe even a Pot Noodle...although I haven't had one of those delicacies for a while so I'm not sure how much they cost these days.

So Half-Life on the PS2, then. How does it compare to the Dreamcast port? I was expecting it to be vastly superior if I'm honest, seeing as the PS2 is supposedly much more technically capable and the game benefitted from having a larger team and a longer development/polishing term. But upon playing it, I was surprised to see that the DC version is every bit as good. There are minor differences, such as slightly longer loading times on the DC one, but the other differences aren't detrimental to Sega's machine. For a start, in DC Half-Life, you can move around in the monorail car in the intro - you can't move in the PS2 port. There's also more music in DC Half-Life, but the PS2 game adds helpful 'hint' boxes around switches and things that you can interact with while DC gamers are left to press everything they can see in the hope it'll open a door/call a lift. Character models' faces in the PS2 game benefit from having slightly more creepy eyes, too. Anyway, I've created a short(ish) video demonstrating the intro section of the game on both systems. I may do another one showing some actual gunplay at a later date but for now, sit back and check out Half-Life: Dreamcast Vs PS2: