Showing posts with label Statistics. Show all posts
Showing posts with label Statistics. Show all posts

A Statistical Analysis Of Dreamcast Game Prices

Recently, we featured a video here at the 'Yard from a YouTuber known as Vince19 in which the various sales figures for Dreamcast games were investigated in great detail. It's a facinating study into the variables that affected certain titles' ability to make consumers part with their cash and we would recommend that anyone with even a passing interest in statistics take a look at it.

Now though, Vince19 has returned with a follow-up video in which he attempts to decode one of the most sensitive topics in the retrogaming sphere - the continued rise in the price of games. The reason why it's relevant to us, is that Vince19 uses the Dreamcast as the test bed for his research, studying the relationship between used prices and original sales figures, and all manner of statistical data to interpret just why certain Dreamcast games can command some pretty astronomical price tags. Furthermore, the roles of review scores, YouTube and eBay are all brought into the equation.


As with the previous video, this is all based on the US market and so whether the findings can also be transposed onto the PAL or Japanese market is debateable, but it's certainly an interesting and wholly empirical look at a topic many of us will no doubt have an opinion on.

Feel free to follow Vince19 on Twitter here and find his YouTube channel here. What are your thoughts? And does the continued rise in the price of retro software concern you? Let us know in the comments or get involved in our Facebook group or on Twitter.

The Hazuki Wall: A Statistical Analysis Of US Dreamcast Sales Figures

Statistics. We all love a good statistic. So does YouTuber Vince19, and so he set about creating a video that goes deep into the statistics behind the sales of Dreamcast games in the United States. As Vince19 reiterates several times throughout the video, this is not one of those explorations of the highs and lows and ultimate cancellation of the Dreamcast. It is a pretty in-depth analysis of sales figures and variables and means and medians...and a whole host of other mathematical terms I have no real understanding of. You have been warned.


That said, I'm sure that if you watch the entire video you'll get a good understanding of the variables that lead to some games selling more than others, and the general downward trend in US sales as time went on from the initial release of the Dreamcast on 9.9.99 to the final game being released in the form of NHL 2K2. Whether a game was featured on the cover of a US magazine or in a TV commercial is also looked at with meticulous detail, and the findings are rather surprising.
One of the most interesting theories put forward in the video is that of the 'Hazuki Wall,' a visual representation in sales figures of big-name Dreamcast games that were released around the same time as the PlayStation 2 was launched in the US. Shenmue, Jet Grind Radio, NBA 2K1 and Tony Hawk 2 were all released in the same window and plotted on a sales/date chart show us the 'Hazuki Wall,' Sega's last line of defence against the coming onslaught from Sony's leviathan:
It really is a fascinating look at the numbers behind the demise of the Dreamcast and I would implore you to set aside 40 minutes and give the entire video a viewing. Our thanks go to Vince19 for putting this video together and also name checking The Dreamcast Junkyard in the video as a source.

What do you think about this hypothesis and the Hazuki Wall? Let us know in the comments or join the discussion in our Facebook group or on Twitter.